Commit Graph

15066 Commits

Author SHA1 Message Date
SkyratBot
f507febe4d [MIRROR] Fixes yet another couple TK teleportation tricks. [MDB IGNORE] (#9752)
* Fixes yet another couple TK teleportation tricks. (#62925)

Fixes airlock notes and cloth sheets cut from gauzes being teleported to the user because of TK.

* Fixes yet another couple TK teleportation tricks.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-28 14:12:26 -05:00
SkyratBot
5509d3b47c [MIRROR] Bot code improvement (2/??) [MDB IGNORE] (#9717)
* Bot code improvement (2/??)

* Feex

* More feex

* Now we're good... Right?

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-28 01:55:51 +00:00
SkyratBot
aefaa7e228 [MIRROR] Re-paths and changes the worn layer of GAR glasses [MDB IGNORE] (#9736)
* Re-paths and changes the layer of GAR glasses (#63009)

Re-paths GAR glasses to make them subtypes of each other, where applicable.
Re-names some of the icon states, to make it clearer as to what they are.

Changes the alternate_worn_layer to make them show over hair, rather than under. (Muh reference)

Subtypes good. Being able to see what you're wearing properly also good.

* Re-paths and changes the worn layer of GAR glasses

* Feex

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-28 01:10:36 +00:00
SkyratBot
6e13367e78 [MIRROR] Abductor Frankenstein edition: How aliens got a limb grower. [MDB IGNORE] (#9731)
* Abductor Frankenstein edition: How aliens got a limb grower. (#62841)

This PR will completely remove the brain traumas component of being abducted. in its place, there will be a round start limb grower machine to make up for it. All upgrade disks for the machine come in the above locker and I was even nice enough to include 50 units of synthflesh! Wow!

* Abductor Frankenstein edition: How aliens got a limb grower.

* Fixed Skyrat's abductor ships

Co-authored-by: carshalash <carshalash@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-27 17:10:31 -05:00
SkyratBot
aa89507910 [MIRROR] I forgot to add an achievement for getting pda bombed. [MDB IGNORE] (#9744)
* I forgot to add an achievement for getting pda bombed. (#62948)

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

* I forgot to add an achievement for getting pda bombed.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>
2021-11-27 20:33:09 +00:00
SkyratBot
de5ab5cfe7 [MIRROR] Updates /code/game/objects/item/grenades/* to follow the style guide [MDB IGNORE] (#9726)
* Updates /code/game/objects/item/grenades/* to follow the style guide (#63030)

Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>

* Updates /code/game/objects/item/grenades/* to follow the style guide

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>
2021-11-27 20:27:41 +00:00
SkyratBot
747a8273d8 [MIRROR] Gradients can now be applied to facial hair too. [MDB IGNORE] (#9719)
* Gradients can now be applied to facial hair too.

* Fixing dem conflicts

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-27 20:22:36 +00:00
SkyratBot
ed90e4a14f [MIRROR] Moves deconstructing beds and chairs to right click [MDB IGNORE] (#9714)
* Moves deconstructing beds and chairs to right click (#63038)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Moves deconstructing beds and chairs to right click

* Fixing linter conflicts, guh

Co-authored-by: Bond <58570888+TheBonded@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-27 19:59:15 +00:00
SkyratBot
3887794863 [MIRROR] Updates /code/game/objects/item/circuitboards/* to follow the style guide [MDB IGNORE] (#9735)
* Updates /code/game/objects/item/circuitboards/* to follow the style guide (#63026)

Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>

* Updates /code/game/objects/item/circuitboards/* to follow the style guide

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>
2021-11-26 20:47:58 -05:00
SkyratBot
6ecfa7ace3 [MIRROR] prison plates now include their name in a lot of places it was missing [MDB IGNORE] (#9729)
* prison plates now include their name in a lot of places it was missing (#63068)

* prison plates now include their name in a lot of places it was missing

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-11-26 20:44:16 +00:00
SkyratBot
bf1a2409c5 [MIRROR] Catwalk Tiles REVAMP + floorbot buff [MDB IGNORE] (#9724)
* Catwalk Tiles REVAMP + floorbot buff (#63016)

Requested to bring this upstream, so here we are now. The floorbot stuff is new though.

Adds new catwalk tiles that blend better with other flooring

Also does some improvements to floorbots, specifically:
-Auto-place catwalks in maints (now when they wander in there they'll actually be helpful!)
-Actually patch holes (they used to just lay a tile over space and call it good; crowbarring it up would show a lack of plating)
-Repairing floor tiles actually REPAIRS it, leaving the decals intact

More usable catwalks, rather than what we currently had.

Added new reskins of the Catwalk Tiles, which will blend better with other types of floor! These can be selected via a radial on the base catwalk tile, crafted with iron rods.
Floorbots will automatically place catwalks when they're in a maintenance area, and will repair damaged/burnt tiles rather than fully replacing them.
Floorbots will actually place a plating when repairing a breach with tiles, rather than haphazardly laying a tile that has space below it.

* Catwalk Tiles REVAMP + floorbot buff

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
2021-11-26 07:11:59 -05:00
SkyratBot
e99b87ad42 [MIRROR] Toy Crossbows can be fired with one hand again [MDB IGNORE] (#9686)
* Toy Crossbows can be fired with one hand again (#63021)

* Toy Crossbows can be fired with one hand again

Co-authored-by: Seth Scherer <supernovaa41@protonmail.com>
2021-11-24 23:26:56 +00:00
SkyratBot
c1ca55382d [MIRROR] Fixes ghosts' boo ability going on cooldown when the light they tried to flicker didn't flick [MDB IGNORE] (#9672)
* Fixes ghosts' boo ability going on cooldown when the light they tried to flicker didn't flick

* Update code/modules/power/lighting/light.dm

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-23 21:35:02 -05:00
SkyratBot
a20f1d7492 [MIRROR] Department orders now include unique circuitboards [MDB IGNORE] (#9668)
* Department orders now include unique circuitboards (#62830)

About The Pull Request

I missed the circuitboards in the original pr, now they have em!
Why It's Good For The Game

Not really even printable right now but they are needed to reconstruct them in case of damage
Changelog

cl
fix: department order consoles include circuitboards
/cl

* Department orders now include unique circuitboards

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-11-23 21:05:23 -05:00
Tom
ebd5914af5 Patches digi and vox gags jumpsuits and sneakers (#9665)
* It's ALWAYS the digi icons

* remove indent
2021-11-23 16:06:15 -05:00
SkyratBot
81199f2146 [MIRROR] Add randomized tracking beacons to all maps [MDB IGNORE] (#9537)
* Add randomized tracking beacons to all maps (#61673)

This takes the new random tracking beacon spawner and adds them to all maps. The only guaranteed tracking beacon that spawns is the one at arrivals. The rest have a 35% chance to spawn and are located in the following areas:

    teleporter
    AI Sat teleporter
    escape
    showcase
    bridge
    courtroom
    bomb testing range
    atmos
    xenobio secure chamber
    medbay
    engineering
    bar/cafe
    EVA
    virology
    dorms
    mech bay
    lavaland
    cargo
    shooting range/security
    chapel
    disposals
    hydro
    garden
    library
    gateway
    incinerator room
    vacant office

More roguelike randomization for every round is good for the soul.

* Add randomized tracking beacons to all maps

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-23 14:09:00 -05:00
SkyratBot
40f7364842 [MIRROR] Refactor cult dagger rune drawing and null rod rune clearing into components + minor rune / blood magic tweaks [MDB IGNORE] (#9662)
* Refactor cult dagger rune drawing and null rod rune clearing into components + minor rune / blood magic tweaks (#62918)

The act of inscribing runes, anchoring / unanchoring cult structures, deconstructing cult girders, and purging cultists of holy water have all been moved off of the cult dagger itself and onto a component, cult_ritual_item.

The act of destroying a cult rune or heretic rune with the null rod have been moved off of their respective items and onto the nullrod itself.

Added a signal, COMSIG_ITEM_ATTACK_EFFECT, for the above purposes.
Various cult spells and dagger interactions have had their code improved slightly.

* Refactor cult dagger rune drawing and null rod rune clearing into components + minor rune / blood magic tweaks

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-11-23 12:45:12 -05:00
SkyratBot
d3692922ef [MIRROR] Donuts found in sec vendors and boxes can now be used to make glazed donuts [MDB IGNORE] (#9559)
* Donuts found in sec vendors and boxes can now be used to make glazed donuts (#62910)

* Donuts found in sec vendors and boxes can now be used to make glazed donuts

* Hopefully fixes CI

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-23 12:02:47 -05:00
SkyratBot
7352c16d46 [MIRROR] Lets you build & deconstruct glass floors [MDB IGNORE] (#9640)
* Lets you build & deconstruct glass floors (#62890)

* Lets you build & deconstruct glass floors

* Adds the glass tiles to our modular files

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-23 10:21:53 -05:00
SkyratBot
d0a9c24bbd [MIRROR] A step up: The Lawyer Suit Resprite! [MDB IGNORE] (#9642)
* A step up: The Lawyer Suit Resprite! (#62961)

Co-authored-by: Changelogs <action@ github.com>

* A step up: The Lawyer Suit Resprite!

Co-authored-by: Imaginos16 <77556824+Imaginos16@users.noreply.github.com>
Co-authored-by: Changelogs <action@ github.com>
2021-11-23 09:53:08 -05:00
SkyratBot
8bcb0dfd7a [MIRROR] Move current pick_weight consumers to not pass in zeros [MDB IGNORE] (#9647)
* Move current pick_weight consumers to not pass in zeros (#62940)

About The Pull Request

pick_weight_allow_zero was a backwards compatible hack, so it exists alongside pick_weight.

I would really like to just remove the old proc and just rename it, so I want to log what, if anything, is relying on this behavior, to see if it's a bug or if it needs to be handled especially in that case.

* Move current pick_weight consumers to not pass in zeros

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-11-23 08:39:03 -05:00
SkyratBot
137bd41185 [MIRROR] Fixes some issues and an exploit with abandoned crates. [MDB IGNORE] (#9628)
* Fixes some issues and an exploit with abandoned crates. (#62949)

* Fixes some issues and an exploit with abandoned crates.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-22 23:15:18 +00:00
SkyratBot
3154627354 [MIRROR] Yee-haw Update: Code Spaghetti Western Edition [MDB IGNORE] (#9603)
* Yee-haw Update: Code Spaghetti Western Edition

* Feex?

Co-authored-by: Farquaar <44147031+Farquaar@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-22 14:29:53 +00:00
SkyratBot
69a9694b3a [MIRROR] Bonfire can be made with wood [MDB IGNORE] (#9611)
* Bonfire can be made with wood (#62939)

Co-authored-by: Colovorat <lolqwert569@ gmail.com>

* Bonfire can be made with wood

Co-authored-by: Colovorat <35225170+Colovorat@users.noreply.github.com>
Co-authored-by: Colovorat <lolqwert569@ gmail.com>
2021-11-22 09:19:18 -05:00
SkyratBot
e784b7402d [MIRROR] [PORT] Adds Safety Moth posters from Beestation! (Attempt 2) [MDB IGNORE] (#9605)
* [PORT] Adds Safety Moth posters from Beestation! (Attempt 2) (#62936)

add: Added Safety Mothposters!

* [PORT] Adds Safety Moth posters from Beestation! (Attempt 2)

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
2021-11-22 00:38:47 -05:00
SkyratBot
8ca66e7bb2 [MIRROR] Stun Batong now turns off/on constantly for short time after emp [MDB IGNORE] (#9601)
* Stun Batong now turns off/on constantly for short time after emp (#62943)

About The Pull Request
title

Why It's Good For The Game
i dunno, seems funny it gives more depth or something allows for more intresting interactions

Changelog
🆑
expansion: Stun Batong now turns off/on constantly for short time after emp

* Stun Batong now turns off/on constantly for short time after emp

Co-authored-by: Colovorat <35225170+Colovorat@users.noreply.github.com>
2021-11-21 19:11:34 -05:00
OrionTheFox
b4bfffa54e ranged analyzer hnngh (#9510) 2021-11-21 18:46:39 +00:00
SkyratBot
0ab81fe466 [MIRROR] Refactors Sign Language & Fixes Inconsistency [MDB IGNORE] (#9596)
* Refactors Sign Language & Fixes Inconsistency (#62836)

Refactors Sign Language code so instead of copy-pasting the same giant wall of checks we can just use a proc.
Also now checks to see if your limb is disabled, which fixes people with disabled robotic limbs being able to sign still.
Finally, the tongue only has ORGAN_UNREMOVABLE if you attained it from the trait. I've been told that the tongue could be attained from meateors and I think that's funny as hell so I swapped that over.

* Refactors Sign Language & Fixes Inconsistency

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2021-11-21 18:33:00 +00:00
SkyratBot
532ce4e9ef [MIRROR] Proper custom job name support [MDB IGNORE] (#9547)
* Proper custom job name support

* merge (#9552)

Co-authored-by: Tastyfish <crazychris32@gmail.com>
2021-11-20 22:52:42 +01:00
SkyratBot
9c6890ecc1 [MIRROR] Exempts non-deadminned admins from all the chat filters so they can break the server rules and get banned if they want to. [MDB IGNORE] (#9582)
* Exempts non-deadminned admins from all the chat filters so they can break the server rules and get banned if they want to. (#62944)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Exempts non-deadminned admins from all the chat filters so they can break the server rules and get banned if they want to.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-11-20 08:50:20 -05:00
SkyratBot
a94325afe4 [MIRROR] Replacing more C-style for loops with the faster, traditional ones. [MDB IGNORE] (#9560)
* Replacing more C-style for loops with the faster, traditional ones. (#62908)

* Replacing more C-style for loops with the faster, traditional ones.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-19 20:37:13 +00:00
Pinta
a4bc438356 [SEMI-MODULAR] Hypospray storage consistency tweaks. (#9511)
* belt

* belts
2021-11-18 18:48:37 -05:00
SkyratBot
81f5e47881 [MIRROR] Adds a new poster to commemorate the end of an era [MDB IGNORE] (#9550)
* Adds a new poster to commemorate the end of an era (#62885)

* Added a new poster

* Adds an extra layer of grime.

Co-authored-by: Farquaar <(tgGithubPW0)>

* Adds a new poster to commemorate the end of an era

Co-authored-by: Farquaar <44147031+Farquaar@users.noreply.github.com>
2021-11-18 18:41:05 -05:00
SkyratBot
cca62b656e [MIRROR] Pacifists can no longer attach c4 to other living creatures. [MDB IGNORE] (#9549)
* Pacifists can no longer attach c4 to other living creatures. (#62903)

* Pacifists can no longer attach c4 to other living creatures.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-18 18:40:37 -05:00
GoldenAlpharex
7534cd43c5 Whoops (#9534) 2021-11-18 02:37:03 +00:00
SkyratBot
c728650fa7 [MIRROR] implements pews needing a tool to be rotated [MDB IGNORE] (#9530)
* implements pews needing a tool to be rotated (#62373)

About The Pull Request

    PR'ed for Hacktoberfest (so if this passes muster I'd appreciate it being tagged with hacktoberfest-accepted)
    Pews now require a wrench in hand to be rotated
    closes

    Can rotate pews #50136
    image

Why It's Good For The Game

This prevents people from easily messing up the chapel and publicly placed pews
Changelog

cl
add: Wooden pews now require a wrench in hand to be rotated
/cl

* implements pews needing a tool to be rotated

Co-authored-by: phasenoisepon <82134074+phasenoisepon@users.noreply.github.com>
2021-11-17 20:10:56 -05:00
SkyratBot
f80134d6a4 [MIRROR] Fixes some issues with the PDA UI [MDB IGNORE] (#9526)
* Fixes some issues with the PDA UI (#62864)

* Fixes some issues with the PDA UI

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-17 22:26:17 +00:00
SkyratBot
7f6712e121 [MIRROR] Gets Rid Of An Errant Space From The Baton Knockdown Message [MDB IGNORE] (#9520)
* Gets Rid Of An Errant Space From The Baton Knockdown Message (#62865)

* Gets Rid Of An Errant Space From The Baton Knockdown Message

Co-authored-by: Jackraxxus <60418544+Jackraxxus@users.noreply.github.com>
2021-11-17 20:31:49 +00:00
SkyratBot
054b4d9739 [MIRROR] nitryl and stimulum merge in nitrium [MDB IGNORE] (#9514)
* nitryl and stimulum merge in nitrium (#62061)

This PR is the first of a few were i'll be merging similar working gases into one.
This time is Nitryl and Stimulum. They'll be merged into Nitrium , a brown gas with both features of the two gases
The main scope is to add dept to atmos by removing bloated content and/or repeated content that has never seen the lights of the day (how many times have you seen both gases made and used at the same time?)
The PR so far:
-removed nitryl
-removed stimulum
-merged them into Nitrium (Nitrium is now made with trit, nitrogen and bz from a minimum temperature of 1500 K)
-made Nitrium have both gases features such as fast movements and sleep and stun immunity but increased damage taken
-Nitrium can make crystals that spread the chemicals with a cloud (is still far more efficient to just breathe the gas)

Less rare gases, going towards a better atmos gameplay loop

* nitryl and stimulum merge in nitrium

* Fixing blackmesa

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-17 15:14:33 -05:00
Superlagg
1b427bdda1 [NON-MODULAR] Re-adds per-character PDA settings (#9453)
* Ringers work now
Added entry on the list
moved PDA colors and style to character prefs
Works as far as I can tell!

* Made requested changes
Description less overly specific and meta-referencey
Sanitized input
2021-11-16 16:34:53 -05:00
SkyratBot
aa350bb1af [MIRROR] Adds New Aquarium Fish! [MDB IGNORE] (#9498)
* Adds New Aquarium Fish! (#62840)

* fish

* fixes broken stuff

* no emulsijack betrayal, emuslijacks will now reproduce

* Adds New Aquarium Fish!

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-11-16 16:31:53 -05:00
SkyratBot
16e3baa55e [MIRROR] Comfy chair code improvements [MDB IGNORE] (#9494)
* Comfy chair code improvements (#62842)

* Comfy chair code improvements

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-16 15:55:22 -05:00
Gandalf
4a950241b6 [PRIORITY] MODULARISATION AUDIT PART 1: MAKING SKYRAT GREAT AGAIN (#9464)
* EFT

* E

* EEE

* E

* INTO TO ORBIT

* I hate this but I'm going to ignore it.

* Seriously, fuck this.

* Update CentCom_skyrat_z2.dmm

* Update tgstation.dme

* oops

* Update positronic_alert_console.dm

* E
2021-11-16 12:01:30 -05:00
SkyratBot
902f2ae0ef [MIRROR] Da carpskin tailoring expansion: New luxurious carpskin suit and fedora. [MDB IGNORE] (#9490)
* carpswag (#62811)

expansion: Carpskin suits and fedoras can now be crafted using carp scales.

* Da carpskin tailoring expansion: New luxurious carpskin suit and fedora.

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
2021-11-16 11:14:02 -05:00
SkyratBot
af127f47b1 [MIRROR] Smooths the gliding of moving trams and its passengers. [MDB IGNORE] (#9488)
* Smooths the gliding of moving trams and its passengers. (#62587)

This makes the glide size of movables inside a tram match that of the platform they are on when the tram is moving (which should in turn match the tramprocess substystem wait).

This will stop slower mobs from looking all jittery when moving on a tram at the cost of a blockier movement while moving inside a moving tram*. This is a small price to pay also considering there's not much space to move around inside the tram anyway and it isn't as annoying.

*Byond/our code doesn't support concurrent glide sizes ( basically if you try to change it midmovement, it'll also update the speed of the current movement step). There's no efficient and universal solution to this.

* Smooths the gliding of moving trams and its passengers.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-16 08:33:09 -05:00
SkyratBot
05d6feb6b4 [MIRROR] Allows plates on trays [MDB IGNORE] (#9487)
* Allows plates on trays (#62814)

* Allows plates on trays

Co-authored-by: RaveRadbury <3204033+RaveRadbury@users.noreply.github.com>
2021-11-16 08:32:02 -05:00
SkyratBot
a860769e8f [MIRROR] Fixes Atheism [MDB IGNORE] (#9481)
* The atheists fedora now makes you try to get further from god (#62821)

Co-authored-by: Thunder12345 <stewart@ critar.demon.co.uk>

* Fixes Atheism

Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
Co-authored-by: Thunder12345 <stewart@ critar.demon.co.uk>
2021-11-15 20:03:25 -05:00
SkyratBot
e73b2b4b01 [MIRROR] Double beds can now have two people buckled to them at a time. Also doubles the material costs to make them and their sheets. [MDB IGNORE] (#9477)
* Double beds can now have two people buckled to them at a time. Also doubles the material costs to make them and their sheets. (#62813)

* Double beds can now have two people buckled to them at a time. Also doubles the material costs to make them and their sheets.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-15 13:01:08 -05:00
SkyratBot
3711dd5026 [MIRROR] Adds a worn on belt sprite for seclites [MDB IGNORE] (#9470)
* Adds a worn on belt sprite for seclites (#62805)

* big light

* dah, verry good

* Adds a worn on belt sprite for seclites

Co-authored-by: itseasytosee <55666666+itseasytosee@users.noreply.github.com>
2021-11-15 09:43:22 -05:00
SkyratBot
be852cdc9e [MIRROR] Changes chem lockers to pharmacy access [MDB IGNORE] (#9454)
* Changes chem lockers to pharmacy access (#62531)

About The Pull Request

Changes the access requirement of chemistry lockers from chemistry access to pharmacy access
Why It's Good For The Game

It's a minor change that I'm making it mostly to remove the clutter of needing to ask a chemist, the CMO or god forbid the Captain (if you get really unlucky with how the station's roles are assigned) to open the chemistry locker in pharmacy if you want to get an empty pill bottle or medical gel as an MD. It's not going to allow anyone that wouldn't already been able to easily get the things from the locker to obtain them or vice versa, and it makes sense for MDs to have easy access to most of the items inside. It's just QoL.
If there was different code for each, I'd make this change only for the chem locker in pharmacy, but that isn't the case and having it also affect the one in plumbing has virtually no consequences
Changelog

cl
qol: changes the access requirement of chem lockers from chemistry access to pharmacy access
/cl

* Changes chem lockers to pharmacy access

Co-authored-by: FernandoJ8 <80640114+FernandoJ8@users.noreply.github.com>
2021-11-15 00:33:11 +00:00