Commit Graph

6523 Commits

Author SHA1 Message Date
SkyratBot
ada67ac929 [MIRROR] Ports soup, snacks, icecream, salads and meat to newfood (#1074)
* Ports soup, snacks, icecream, salads and meat to newfood (#54028)

Ports soup, snacks, icecream, salads and meat to newfood

* Ports soup, snacks, icecream, salads and meat to newfood

* Update true_changeling.dm

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-30 14:37:15 +02:00
SkyratBot
f0070e854b [MIRROR] Emergency Shuttle Toggle (#975)
* Emergency Shuttle Toggle (#53912)

Admins now have the option to enable or disable the shuttle(located in the admin tab).
Disabling the shuttle will basically pause it where it is, regardless(unless game is over). Until the admins enable it again. It will resume exactly back to where it was and continue from there. This is great for events. You can't recall or call the shuttle while it's disabled.

Admins also now get the option when calling the shuttle to disable the recall of said shuttle unless they cancel it or select enable shuttle.

* Emergency Shuttle Toggle

Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-09-25 13:59:23 +02:00
SkyratBot
c1c28210a2 [MIRROR] Fix traitor panel objective edit runtime (#957)
* Fix traitor panel objective edit runtime (#53910)

* Fix traitor panel objective edit runtime

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-24 20:28:25 +02:00
SkyratBot
ec28f27bf8 [MIRROR] Fix broken dmdoc crosslinks (#933)
* Fix broken dmdoc crosslinks

* Update species.dm

Co-authored-by: Tad Hardesty <tad@platymuus.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-23 15:14:45 +02:00
SkyratBot
7979f4d1b0 [MIRROR] Fully removes devil and affiliated shitcode (#922)
* Fully removes devil and affiliated shitcode (#53612)

Its all over the place, messy, and overall a bad enough gamemode to be removed from rotation.
A rework would have to tear out everything as is so there is no reason to allow the shitcode to live beyond tripping up everything.

* Fully removes devil and affiliated shitcode

* weh

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-23 10:00:29 +01:00
SkyratBot
1e705faa19 [MIRROR] Process procs now properly utilize deltatime when implementing rates, timers and probabilities (#709)
* Process procs now properly utilize deltatime when implementing rates, timers and probabilities (#52981)

* Process procs now properly use deltatime when implementing rates, timers and probabilities

* Review fixes

* Geiger counters cleanup

Made hardsuit geiger code more similar to geiger counter code
Geiger counters are more responsive now

* Moved SS*_DT defines to subsystems.dm

* Rebase fix

* Redefined the SS*_DT defines to use the subsystem wait vars

* Implemented suggested changes by @AnturK

* Commented /datum/proc/process about the deltatime stuff

* Send delta_time as a process parameter instead of the defines

Also DTfied acid_processing

* Dtfied new acid component

* Process procs now properly utilize deltatime when implementing rates, timers and probabilities

Co-authored-by: Donkie <daniel.cf.hultgren@gmail.com>
2020-09-09 08:19:23 +02:00
SkyratBot
cd0d700a85 [MIRROR] Mecha refactor 2020 (#579)
* Mecha refactor 2020

* Update effects.dm

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-02 02:16:51 +02:00
SkyratBot
ec09510459 Bools and returns super-pr (#53221) (#565)
Replaces like 70-80% of 0 and such, as a side effect cleaned up a bunch of returns
Edit: Most left out ones are in mecha which should be done in mecha refactor already
Oh my look how clean it is

Co-authored-by: TiviPlus <TiviPlus>
Co-authored-by: Couls <coul422@gmail.com>

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Couls <coul422@gmail.com>
2020-08-30 05:12:59 +02:00
SkyratBot
1c1ce7b055 [MIRROR] Browser Status Panel (#548)
* Browser Status Panel (#53112)

* Browser Status Panel

Co-authored-by: Couls <coul422@gmail.com>
2020-08-29 20:26:27 +01:00
SkyratBot
12cd35c594 Crit status refactor (#53117) (#500)
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-25 00:11:20 +02:00
SkyratBot
de8354614f [MIRROR] Removes the "obtain red/blue documents" objective from possible traitor objectives (#499)
* Removes the "obtain red/blue documents" objective from possible traitor objectives (#53143)

* Removes the "obtain red/blue documents" objective from possible traitor objectives

Co-authored-by: tattlemothe <66640614+dragomagol@users.noreply.github.com>
2020-08-24 23:55:36 +02:00
SkyratBot
3bd294f26f [MIRROR] Defines damage flags. (Hopefully without 50+ commits) (#491)
* Defines damage flags. (#53158)

* Defines damage flags. (Hopefully without 50+ commits)

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2020-08-24 22:52:31 +02:00
SkyratBot
d3f6e8d49f [MIRROR] Explosions SS runtime fix + code cleanup (#461)
* Explosions SS runtime fix + code cleanup (#52894)

* runtime fix

* turf references are immortal

* Explosions SS runtime fix + code cleanup

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-21 21:30:43 +01:00
SkyratBot
49f7becb88 [MIRROR] Personalized combat messages part 2 (#334)
* Personalized combat messages part 2 (#52890)

Adds more "personalized" combat messages for all participants in a fight: the attacker, the victim and the spectators

* Personalized combat messages part 2

* Update misc.dm

Co-authored-by: kingofkosmos <riki.sundberg@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-08-14 23:29:15 +02:00
SkyratBot
3ca237ce99 [MIRROR] fixes wrong path on ninja pinpointer objective (#308)
* fixes wrong path on pinpointer objective (#52849)

* fixes wrong path on ninja pinpointer objective

Co-authored-by: Fikou <piotrbryla@onet.pl>
2020-08-12 11:31:34 +01:00
SkyratBot
ee324ab3c2 [MIRROR] Cleanup up all instances of using var/ definitions in proc parameters. (#240)
* Cleanup up all instances of using var/ definitions in proc parameters. (#52728)

* var/list cleanup

* The rest of the owl

* plushvar bad

* Can't follow my own advice.

* Cleanup up all instances of using var/ definitions in proc parameters.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-08-07 18:26:21 +01:00
SkyratBot
38c75c7573 [MIRROR] Ghost Pool Protection Admin Button (#226)
* Ghost Pool Protection Admin Button (#52683)

* Ghost Pool Protection

* okay

* Update tgui.bundle.js

* just a bit of feedback

* temporarily

Co-authored-by: Emmanuel S. <emmanuelssr@gmail.com>

* Update GhostPoolProtection.js

* Update tgui.bundle.js

* my devserver broke

* okay done for real

* conflict resolution bundle

* Rohesies dope review

Co-authored-by: Rohesie <rohesie@gmail.com>

Co-authored-by: Emmanuel S. <emmanuelssr@gmail.com>
Co-authored-by: Rohesie <rohesie@gmail.com>

* Ghost Pool Protection Admin Button

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Emmanuel S. <emmanuelssr@gmail.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-07 01:39:43 +01:00
SkyratBot
f9790d97a9 [MIRROR] Implements job skillchip framework as per hackmd.io design document (#212)
* Implements job skillchip framework as per hackmd.io design document (#52630)

* Shift wire revealing logic to dedicated proc

* Bit of code modification. Framework for roundstart job skillchips.

* Implement roboticist skillchip trait functionality.

* Feex moth feet messup

* Add skill chips to robodrobe inventory

* Code refactor. Add missing skill_stations to Pubby and Delta.

* Implement special flags, changelings inherit skillchip skills

* Additional code refactor. Traitor chameleon skillchip framework.

* Implement traitor skillchip, fix up more code, move job chips to outfit datums

* Modify autosurgeon, create skillchip variant, add to uplink

* Implement chip cooldowns. Add new skillchip for station engineers. Cleanup some code. Add job chips to lockers.

* Feex

* Feex

* Code review implementation

* More feexes, improved chameleon chip code and more.

* Code review and minor refactor

* Additional review fixes, rebuild tgui

* Minor logic fixes

* Final Rohesie review

* Robust code changes, improved slot/complexity system.

* Rebuild tgui

* Code review

* Brain regeneration failsafe

* Lazylist cut fix

* Implements job skillchip framework as per hackmd.io design document

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-08-06 01:03:04 +01:00
SkyratBot
5fd8cb072e [MIRROR] Color standardization, vars moved, and signals (#194)
* Color standardization, vars moved, and signals (#52574)

    Defined all the existing light_color values.
    Moved their definitions to colors.dm
    Made white the default color. It was so already, but that was very obscured.
    Moved the atom light-related variables to the atom definition.
    Wrapped changes to variables such as light_color into procs that report the event through signals.
    Moved the light_on variable to the atom level, also adding a signal for its changing, to represent toggling lights.
    Cleaned up a little bit of code in where new variables were defined before redefinitions.

This is all atomization to reduce changes in #52413
None of this affect gameplay at all, it's all code cleaning and refactoring.

There's more colors to standardize, a search for color = will find lots of targets, and I see little need to have both the LIGHT_COLOR and COLOR patterns, but I don't want to make this PR bigger than it already is.

* Color standardization, vars moved, and signals

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-04 12:20:31 +02:00
SkyratBot
efdbd930b4 [MIRROR] Remove instances of var varname in dm code (#133)
* Merge pull request #52580 from Cyberboss/CleanBadVars

Remove instances of `var varname` in dm code

* Remove instances of `var varname` in dm code

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2020-07-31 00:24:48 +02:00
Ryll Ryll
a97c51b30b [READY] Wounds part 2: Piercing wounds, dismemberment changes, housekeeping (#51786)
* pierce the heavens

* starts doing projs

* continue pierce

* before armor

* before sharpness redefine

* rename sharp defines, before further implementation

* finishing undoing atk_type back to sharpness

* neatens up sharpness defines, FALSE -> SHARP_NONE

* more piercing, removes brute damage bleed, bubblegum no longer wound

* starts letting embeds get in on the fun

* half with embed

* work on dismembering

* continued embed work

* more moving bandaging to limbs

* more dismemberment work

* removing embed pierce stuff

* tweaking bullets

* more docs and work on dismemberment

* spans, piercing, guns

* dismemberment and scar fixes

* bee changes

* bullets embedding

* more bullet and dismember work

* dismemberment, surgery, piercing, formaldehyde,

* pleases travis

* pierce smite

* nicer on blood

* Auto stash before rebase of "tgstation/master"

* more neatening

* wounds only consider up to 35 damage, wounds on l6 and 762

* updates hulk

* balance

* defines

* lower slug to 50 brute to accommodate wounds

* adds differentiation for having flesh/bones/both in mobs

* moves scar descs to json, renames organic_state

* excises removed healing skill

* fixes logs, inconsistencies, some balance changes

* untab

* slight compress

* a

* kills pointed global list

* dmdoc

* halfway through roh

* finishes roh review

* okay NOW i finished roh's reviews

* roh roh roh your boat

* gently down the stream

* global lists

* list ops, fix scanner for bone gel improvised fix

* travis moment

* sounds added and moved

* pellet clouds can join the fun fully, slight gun balancing for wounds

* doc moment

* unconflicts myself

* update hulk

* Update code/_onclick/item_attack.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* crying ascii face

* final rohview

* oops

* final final

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-23 22:20:09 -04:00
ShizCalev
4b6500fb67 Makes all anchored changes use setAnchored(), COMSIG_MOVABLE_SETANCHORED now only sent if an AM's anchored var has changed for more reliable usage. (#52254)
* Converts everything to use setAnchored() + other fixes

* Fixed singulo debug

* singulo again

* forgot to move the vv_edit proc

* caught that this time :)

* changes

* Update code/game/atoms_movable.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-21 02:20:26 -03:00
jdawg1290
62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
tmtmtl30
e574919abc stops midround dynamic families ruleset from picking mindshielded starting family members (#51769)
* oops

im dumb

* holy fuck i'm dumb

that would have fucked it up big-time, wrow

* changes trim_candidates

ok

* Update dynamic_rulesets.dm
2020-06-24 09:28:05 +02:00
zxaber
4156b79b94 Adds Syndicate tablets, replaces the pinpointer used by Nuke Ops (#51386)
* Synux

* cleanup

* I bet this merge conflicts

we hate tgui.bundle

* extra bits

* Syndix

* small fixes

* Summary (required)

* this linter drives me up the wall

* final touchups

* Forgot this thing
2020-06-22 16:24:43 -03:00
Iamgoofball
9096b33203 Dynamic Families now goes from 30 to 15 minutes, instead of 60 to 30 minutes. (#51639)
* Dynamic Families now goes from 30 to 15 minutes, instead of 60 to 30 minutes.

* Update dynamic_rulesets_roundstart.dm

* Update dynamic_rulesets_midround.dm

* Update gang_handler.dm
2020-06-18 16:17:17 -03:00
nemvar
b87f65d95e Converts ALL typepaths to lowercase (#51642)
* Case of lower

* More changes

* Ruins the nice 420 diff, brainfart when doing the second batch of conversions

* More changes

* Next batch. I think

* Converts even more paths

* Restarts bots

* Capital Free Zone

* Come on travis, do something

* Renames areas

* Bots, please stop dying

* Updates CONTRIBUTING.md and updates a few paths I missed.

* APC recgarftzfvas
/obj/item/computer_hardware/recharger/apc to /obj/item/computer_hardware/recharger/apc_recharger
2020-06-17 20:47:57 -03:00
ShizCalev
c164d9922f Fixes a few duplicate articles in examines (#51631)
* Fixes heavily fried foods naming issues

* a few more
2020-06-15 15:10:35 -04:00
Iamgoofball
9b4d602d86 Revert "mindshields no longer implant fake memories" (#51619)
* Revert "mindshields no longer implant fake memories (#51248)"

This reverts commit a06957b988.

* Update code/game/gamemodes/gang/gang_things.dm

Co-authored-by: MrPerson <spamtaffic@gmail.com>

Co-authored-by: MrPerson <spamtaffic@gmail.com>
2020-06-14 20:23:01 +02:00
EdgeLordExe
b237791423 HERETICS: Solo Antagonist that grows with power (#51199)
* basic antag items


hey


based


game is on


ree


e


brings back good sprites


eueuuee


eeeeeeeeeeeeeeeeeeee


more


tgui baby


FINALLY


e


Small changes


adds better point s


Finishing touch!


FINISHED

ANTAG FINISHED. FUCKING. FINALLY
grammer


E


E?

* rebuilt tgui

* gamemode fixes

* i love inconsistent var names

* sprootes

* ath review

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>

* Automatic changelog compile [ci skip]

* a shit ton of changes

* Apply suggestions from code review

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>

* sprootes

* more changes ree

* Fixes and upgrades

* sprootes done

* dmdoc compliance

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

* mewtewnew revieww ~~

* e

* Automatic changelog compile [ci skip]

* e

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

* E

* autodoc

* E

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

* removed Destroy()

* * 0.5

* bugsquash

* e

* changes to ashlord's rite

* e

e

* e?

* the fuck

* adds station wide alerts for ascension events

* fixes an autodoc

* tgui

* e

e

* removes a redundant line of code

* sickly blade is now normal size item

* changes a line of code in flesh

* no revives for ghouls!

* uwu

* Update code/modules/antagonists/eldritch_cult/eldritch_knowledge.dm

Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>

* E

* E2

* Automatic changelog compile [ci skip]

* Makes eldritch cult into HERETICS

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

* E

* unfucks medallions code

* long live list loops

* E

* E

* i love my git crashing

* Magics

* E

* removes TRAIT_GHOUL since it was redundant

* Update code/modules/mob/living/carbon/inventory.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/carbon/inventory.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/carbon/human/species.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/carbon/human/species.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* fixies uwu

* hopefully i fixed all return ..()

* E

* EEEEEEE

* wormie now is refactored

* removes destroy

* Update code/modules/surgery/bodyparts/bodyparts.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Automatic changelog compile [ci skip]

* Update code/modules/mob/living/simple_animal/eldritch_demons.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/antagonists/eldritch_cult/knowledge/rust_lore.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/antagonists/eldritch_cult/knowledge/rust_lore.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* E

* E

* Update code/modules/mob/living/simple_animal/eldritch_demons.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/antagonists/eldritch_cult/knowledge/rust_lore.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/simple_animal/eldritch_demons.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/simple_animal/eldritch_demons.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* E

* E?

* E

* one more

* k

* OH SHIT OH FUCK

* replaces ROLE_ECULT with ROLE_HERETIC and fixes preferences

* REE

* fleshy fixes

* fixes summonings

* REE

* texture fix

* fixes a stupid fucking runtime that i noticed coz i forgot people can be borged. FUCK

* grammer

* nullrods can now remove runes

* HOLY SHIT, HOTFIX NERF

* E

* E

* TEMPORARY SOLUTION TO MAKE HERETICS SPAWN NATURALLY

* Update code/modules/antagonists/eldritch_cult/eldritch_antag.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/antagonists/eldritch_cult/eldritch_book.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/antagonists/eldritch_cult/eldritch_effects.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/antagonists/eldritch_cult/eldritch_items.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* SECOND TEMPORARY FIX

* fixes fixes fixes fixes

* i hope this no longer will qdel summons

* E

* please push this asap

* E

* buffs sickly blade to 17 damage and only allowes culties to use it

* Explanations uwu

* examine changes ree

* e

* E

* )

* E

* E

* Ash fix

* changes to mad touch

* replaces e_cult with heretics and fixes protect objective to suceed when someone suicides

* E

* makes worm code use COMSIG_MOVABLE_MOVED

* replaces bad var names

* makes eldritch knowledge an assoc list

* E

* Update code/modules/mob/living/simple_animal/eldritch_demons.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* what the fuck

* the fuck

* fixies

* EEE

* fixes

* e

* fixes

* mansus grasp slight buff

* changes overall changes

* E

* logging

* changes the eldritch armor into a nicer looking kryson robes

* tgui bundle

* QOL sprites and a spell to contract armsy

* SPRITES

* readds rust floors

* Fixes pointed out by anturk

* E

* E

* E

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

* Cleanup

* Fixes

* E

* EEEEEEEEEEE

* makes heretics a little bit more common

* Update code/modules/antagonists/eldritch_cult/knowledge/flesh_lore.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* EEE

* eee

* E

* E

* Init

* Makes shit more readable

* h

* e

* E

* wounds compatibility patch

* hnng

* rusty better sprite

* turn

* Apply suggestions from code review

Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>

* E

* further renames e

* E

* JS side

* changes reee

* e

* E

* yeesh

* e

* E

* pr

* e

* E

* changes re

* AAAAAAAAAAAAAA

* e

* antag huud

* e

* e

* hnnng

* hnng

* HNNNNG final patch - LAST TESTMERGABLE COMMIT

* HNNG NEVERMIND THIS IS THE LAST TESTMERGABLE COMMIT DONT LISTEN TO LIES BELOW

* e

* FINAL PATCH - MERGE READY

Adds defines, buffs blood siphon a bit so it can utilize wounds and replaces ROLE_CULTIST with ROLE_HERETIC

* forgot about a single debug line aaa

* hnnnhng

* hng

* a!

* aaa

* applies code review

* e

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
Co-authored-by: Changelogs <action@github.com>
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-06-14 18:10:16 +02:00
ShizCalev
1ff3945b30 Fixes more belt missing texture crap (#51597)
* Fixes more belt missing texture crap

* #51010 progress

* tank fixes

* typo

* Removed dead/duplicated code

* cleanup

* don't need the - meme anymore with build_worn_icon

* icon fix

* commentary

* yelling at future coders

* more condensedd
2020-06-13 14:16:52 -04:00
ATH1909
a06957b988 mindshields no longer implant fake memories (#51248)
* Update gang_things.dm

* Update code/game/gamemodes/gang/gang_things.dm

Co-authored-by: ラッピ from PSO2 <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: ラッピ from PSO2 <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2020-06-13 03:17:58 +02:00
tmtmtl30
19335b4a2b fixes forced dynfamilies (#51586)
indice_pop isn't set by acceptable() if the pop is too low but i still used it anyway, which normally wouldn't be a problem since the ruleset just won't execute when the pop is too low except forced rulesets always execute, so indice_pop wasn't set when i needed to use it
2020-06-13 02:50:07 +02:00
tmtmtl30
a2b60fcbce Ports Families gamemode to Dynamic roundstart + midround rulesets (#51244)
* stage one

doesn't compile yet

* step 2

added newer changes and goof's balance requests. still doesn't compile

* phase 3

somewhere along the way, wanted code got fucked, and i have to commit to switch branches to debug it better

* documentation, first dyn rulesets

-deprecates a proc nobody needed
-documents a lot of things, hopefully enough of them
-reorganizes a lot of things to allow for admin-spawned families
-adds dynamic rulesets (unfinished, debug settings left in)
-hopefully finally fixes wanted level displays. all code sucks; ui code sucks especially. why can i put an acid level on a screen element? Fuck you
-implements fully functional jewish qabbalah system to replace families gamemode. discover secret names of god + knowledge of universe structure through study of tanach and talmud, use them to secure the station for israel 2
-introduces gay agenda to unsuspecting stationgoers
-remind me to check out gang tag code for mentions of ssticker.mode etc. if one of my later commits doesn't say i did that

* finishes up rulesets

-rulesets work now
-hopefully cleaned up the debug code for them
-minor adjustment to check_wanted_level() proc to ensure wanted stars update appearance correctly post-space cops
-i resisted the urge to modify one of the systems so that it was more "elegant" or whatever because knowing my luck it'd result in another 10 years of failures and tests
-checked out gang tag code; seems fine. perhaps the only part of families code i haven't gotten my mitts on. hopefully it won't break
-you can now print fully functional geneseed organs from the roundstart medlathe for use in self-augmentation
-consumed my soul and replaced it with a pathetic, empty husk
-implemented social security number skimming operation
-removed herobrine

* addressing issues

from the github

* suggestions

cleanin some things up

* more tweaks

goof requested on discord that i ensure 3 families every time, and adding the highlander ruleset flag makes sense because it means the 1-2 families-revs or families-nukies punch is less likely

* adjustments for midround ruleset

-wanted level no longer cares about deaths that happened before the handler's pre_setup_analogue() proc is called
-midround ruleset will not trigger if more people have died during the shift than there were people readied up at roundstart (in addition to the minimum population of 36).
-changes to antagonist code; only nonhumans may roll antagonist. if you have more than 1 hour of time spent playing as a human you are ineligible. something something 13%

* #51315 compatibility

removes useless "high_population_requirement" vars on families rulesets

* moves stuff

team creation should have gone in create_team() not on_gain() since the former gets called directly before the latter

* shuffles some procs

removes unnecessasry blocking_rules list for roundstart families gamemode
2020-06-11 23:29:18 +02:00
Jordan Brown
ec9a71a1dc Merge pull request #51471 from TheChosenEvilOne/dynamic_but_this_time_ill_not_fuck_up
Fixes dynamic giving antagonist roles to protected jobs (for real this time)
2020-06-09 21:06:43 -04:00
tmtmtl30
b6963e3d56 removes deprecated game_mode proc check_win() (#51392)
* aaaaaaaaaaa

you ever notice how people sometimes put song lyrics in their discord statuses? what's the deal with that?

* phew

i mean let's all admit nobody would have noticed anyway

* turns out i didn't really change this proc at all

there wasn't much to fix

* fuck

oops
2020-06-09 06:37:47 +02:00
Tad Hardesty
829e95896e Replace BSQL with rust-g, paramaterize all queries (#51255)
cl
refactor: BSQL has been replaced with rust-g, improving SQL reliability and safety.
/cl

Queries were parameterized as much as possible. Careful code read by someone else also versed in SQL would be a good idea. Things seemed fine spot-testing roundstart, library, bans, and polls, but more stress-testing may be useful.

Also updates rust-g to v0.4.5:

    Improved Linux .so detection
    Perlin noise functions

Also updates Travis script to bionic.
2020-06-08 16:00:07 +12:00
TheChosenEvilOne
702dcdd3ba Dynamic hotfix (#51502)
* Dynamic hotfix

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* this was a dumb error

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
2020-06-07 22:00:13 +02:00
TheChosenEvilOne
1318b269a2 Some cleanup (#51315)
Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
2020-06-07 14:33:57 +02:00
tmtmtl30
f3889b9e8f improves dynamic ruleset scaling code (#51385)
* awful

dynamic code sucks ass

* distributive property

removes antags_rolled entirely. good riddance
2020-06-07 12:48:19 +02:00
TheChosenEvilOne
19330314e5 fixes dynamic again
Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
2020-06-06 01:26:56 +03:00
TheChosenEvilOne
7d8e1639c7 Fixes restricted roles in dynamic with configs.
Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
2020-05-27 19:26:40 +03:00
nemvar
6ef421be42 Renames a few variables. Also reorders icon fallback order again. (#51060)
* Renames a few variables. Also reorders fallback order again.
Renames item_state to inhand_icon_state
Renames mob_overlay_icon to worn_icon
Renames mob_overlay_state to worn_icon_state
worn_icon_state/mob_overlay_state now never gets used for inhands.

* Fixes some comments

* Fixes map issue

* Restart lints

* Properly resolves conflicts
2020-05-25 06:47:19 +02:00
skoglol
0f2a994ffa Midrounds and latejoin rulesets now pre-execute 2020-05-17 23:55:57 +02:00
skoglol
596f7604f4 Updates restricted roles after config (#51039) 2020-05-10 17:23:37 -03:00
Ryll Ryll
47029eafab Shrapnel mines no longer crash server, cleans up pellets a bit, take 2 (#50637)
* adjusts mines and cleans code

* nerfs holding stingbangs

* self hold nerf

* pushes the missing push

* better docs, neatness

* armor fix

* remove NONE, fixes embedded() not being called

* doc

* check qdels

* qdel's for others

* Update code/datums/components/pellet_cloud.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* once more with feeling

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-05-03 02:16:54 -03:00
Iamgoofball
a3aa69701a [READY] Basically, Instant Explosions 2: The Search For More Money: Eternal: A Tail Of Two Kitties: 33 1/3 (#50594)
About The Pull Request

Extools maptick stuff is in the game. Stolen from BeeStation/BeeStation-Hornet#1119, improves performance. Requires ex-tools on the server, though.

Explosions have been refactored to do the actual exploding in a subsystem.

Credit to goon.

Here's some videos!

Why It's Good For The Game
Basically instant max-caps now.
We can now give more of a tick over to the sending of map updates

Changelog

cl Goonstation Coders, Beestation, Extools devs
refactor: Explosions have been heavily optimized.
/cl
2020-04-30 10:27:53 +12:00
nauticalfellow
8fc2f55bd6 Quick one-line fix for two war buttons 2020-04-20 12:23:43 -04:00
Iamgoofball
ebecc9300d Critical Families Bugfix + Balance: Wanted Level adjusts cop arrival time (#50457)
About The Pull Request

Fixes some critical bugs with wanted levels.

Closes #50450

Wanted level now impacts how long it takes for the cops to arrive.
Why It's Good For The Game

Heavily requested feature that will improve round flow in Families.
Changelog

cl
fix: Fixes announcement spam in Families.
fix: Fixes the stars not showing up in Families for Cops and Gangsters.
experimental: Space Cops now arrive earlier the higher the wanted level gets.
/cl
2020-04-09 15:59:56 +12:00
Qustinnus
5f8233037c Families wanted stars now only show up when you are involved in it, and announcements for wanted level changes (#50283)
* Wanted level stuff

* fuck

* Update code/game/gamemodes/gang/gang.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/_onclick/hud/families.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/game/gamemodes/gang/gang.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/modules/antagonists/gang/gang.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/modules/antagonists/ert/ert.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-04-05 21:27:11 -03:00