Commit Graph

240 Commits

Author SHA1 Message Date
MrPerson
ece7b0f247 Fixes everyone having white eyes
#25244
2017-03-18 19:03:37 -07:00
AnturK
0fcfa0b61f Fixes few runtimes. (#24930)
* Fixes regenerate organs runtime on simple animals

* Status display initialize

* Security records runtime (this code is bad)

* Moves record removal to destroy
2017-03-13 11:33:58 +13:00
Lzimann
5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
PJB3005
a63608d023 Merge remote-tracking branch 'upstream/master' into rebase-to-vg 2017-03-03 16:31:00 +01:00
XDTM
34aafab401 Fixes Voice of God (#24328) 2017-02-23 20:20:25 +01:00
coiax
05026eee88 Taste (#24323)
* Adding taste to reagents

* Toxins mostly taste bitter.

* The taste of medicine is mostly bitterness

* Drugs taste bitter too

* It turns out pyrotechnics mostly taste like burning

* Alcohol and blob tastes

* Drinks taste mostly of drinks

* And the food reagents are the last, but not least

* Actual taste code

* You can now taste freshly spawned carrot cake

* Bread, burgers

* Debugging tasting

* Always add the reagents properly, I guess

* Finally got nutriment scaling working

* Finally got all the stuff working and mixing

* PEOPLE CAN NOW TASTE THINGS

* Mouthful only has one L

* Meat n dough

* Eggs and cakes

* Meat dishes taste of meat

* Others...

* Pastry... there is no end to the food

* PIE AND PIZZA

* SANWHICHES, SALAD, SOUP

* THE LAST OF THE FOODS ARE COMPLETE

* Weird indentation issues fixed

* Remove dat debug code

* Hydroponics and sugar is less strong

* Replaces carrot cake reagents

* Code review

* Fixes bad flavours
2017-02-23 00:59:34 -06:00
coiax
de0b29dea6 Partially grown clones are horribly disfigured + cardiac arrest refactor (#24106)
add: Refactors heart attack code, a cardiac arrest will knock someone unconscious and kill them very quickly.
add: Adds corazone, an anti-heart attack drug, made by mixing 2 parts Phenol, 1 part Lithium. A person with corazone in their system will not suffer any negative effects from missing a heart. Use it during surgery.
add: Abductor glands are now hearts, the abductor operation table now automatically injects corazone to prevent deaths during surgery. The gland will restart if it stops beating.
fix: Cloning pods always know the name of the person they are cloning.
add: You can swipe a medical ID card to eject someone from the cloning pod early. The cloning pod will announce this over the radio.
del: Fresh clones have no organs or limbs, they gain them during the cloning process. Ejecting a clone too early is not recommended. Power loss will also eject a clone as before.
del: An ejected clone will take damage from being at critical health very quickly upon ejection, rather than before, where a clone could be stable in critical for up to two minutes.
add: Occupants of cloning pods do not interact with the air outside the pod.


After @Cyberboss 's multi-pod cloning got merged, I scrapped the multi-pod stuff from my own work, and brought back the maiming.

Early ejected clones being partially disfigured is a cool feature.

This penalises (but does not completely remove) speed cloning, as there is a window where the clone can be ejected without missing any limbs or organs. Otherwise the clones will probably die due to lack of lungs or heart.

Heart attacks are more lethal, there's an easy medicine for treating them, if chemistry have it on hand.

Clones not reacting to the air around them is a buff to plasmamen (although they'll still burn to death once they're ejected in an oxygen atmosphere).
2017-02-21 11:13:54 +13:00
BroseidonMOO
f6a91ce346 Prevents Voice of God from sleeping non-organics (#24280)
* Prevents Voice of God from sleeping non-organics

* Update vocal_cords.dm

* Update vocal_cords.dm

I am really dropping the ball on this stuff.
2017-02-20 22:47:26 +13:00
XDTM
44c16a3448 Refactors VoG into a proc/spell (#24117)
* Makes VoG into a spell

* conflicts

* ARE YOU QDELETED
2017-02-20 09:49:53 +13:00
Pieter-Jan Briers
b5b93e51f7 Merge remote-tracking branch 'upstream/master' into rebase-to-vg 2017-02-18 16:52:07 +01:00
oranges
f3f5b44e20 Merge pull request #24064 from KorPhaeron/eyes4
Fixes alien eye toggle
2017-02-15 15:55:42 +13:00
KorPhaeron
854d84d03c Fixes alien eye toggle 2017-02-13 10:35:05 -06:00
MrPerson
9dd81f1da8 Puts files in single quotes like they belong
This means they're included into the rsc and sent out althogh almost all of these files were already included elsewhere. Also DM will yell if the file couldn't be found for whatever reason like if someone moves or renames it.

I left out some file types for various reasons
dmis used in overlays: I have another pr I'll do later which will fix all of them and I don't want to conflict with myself
text files: they would get included in the rsc, which is completely unnecessary. However they're small, so they might be worth including anyway
2017-02-12 07:15:18 -08:00
PJB3005
3c8b98a3aa 9/11 2017-02-08 15:07:58 +01:00
PJB3005
8ce6ae2b87 Merge remote-tracking branch 'upstream/master' into rebase-to-vg 2017-02-08 14:30:23 +01:00
swindly
bc5937cb03 makes organs robotic (#23756) 2017-02-06 15:16:29 -06:00
KorPhaeron
858e2950b1 Revert "Luminosity"
This reverts commit 57ae996d89.
2017-02-03 22:57:23 -06:00
KorPhaeron
57ae996d89 Luminosity 2017-02-03 22:57:01 -06:00
KorPhaeron
3d5443212b Fixes a runtime 2017-02-03 21:58:45 -06:00
KorPhaeron
0b79d25b9d Undoes a fix that somehow broke everything instead 2017-02-03 21:17:51 -06:00
KorPhaeron
99dddbfdfc Fixes eyes not updating properly after surgery 2017-02-03 20:17:15 -06:00
KorPhaeron
f9350ff38e Eyeball sprites 2017-02-03 20:04:36 -06:00
KorPhaeron
6ad9b5abe1 Replaces cybernetic implants with cybernetic eyes 2017-02-03 18:47:49 -06:00
KorPhaeron
f50e88c16f Gives aliens, shadowpeople, monkeys, devils eyes 2017-02-03 17:34:34 -06:00
KorPhaeron
9745224888 Eyes As Organs 2017-02-03 15:38:26 -06:00
KorPhaeron
c92241782d Tint Updating 2017-02-01 19:13:32 -06:00
KorPhaeron
78a1902b46 Flashlight Eyes 2017-02-01 19:06:41 -06:00
Cyberboss
3f7f5d4000 Removes/Refactors /mob/unEquip (#22918)
* Part1

* IT COMPILES!!!!

* Fuck wait this was missing from that last

* Update handlabeler.dm

* Update handlabeler.dm

* Fixes n shit

* Fix this

* Fixes #23310

* Fucking @RemieRichards was right

* Fixes devil unEquip

* WTF ARE BITFLAGS?

* THERES THE FUCKING PROBLEM

* Fixes
2017-01-31 09:28:31 +13:00
XDTM
ade5529b04 [Ready for review/merge]Adds some new voice of god commands, allows first-name focusing (#23169)
* New commands!

* helper

* replacements

* regexes left and right

* someone might actually refer to medical doctors with the full name

* Cooldowns first
2017-01-26 15:17:12 +01:00
coiax
adfd8b0b3c Nuke ops cybernetics changes (#22817)
* Nuke ops cybernetics changes

Fixes #22814.

🆑
del: Nuclear operatives no longer get free autoimplanters when
they purchase cybernetic implants, except in the cybernetic implant
bundle.
fix: The cybernetic implant bundle now actually contains implants.
/🆑

* Changes descriptions rather than behaviour

* No discounts for discounts
2017-01-26 08:15:05 -06:00
Joan Lung
48c29c1308 Merge pull request #23308 from lzimann/lzimann-patch-1
Fixes anti-drops implants not working
2017-01-25 21:49:04 -05:00
Leo
087a6c38b6 Fixes anti-drops implants 2017-01-24 13:56:35 -02:00
XDTM
3f2a32a991 Gives androids the robotic speech span (#23167)
* Gives androids the robotic speech span

* i no has can
2017-01-21 12:23:53 +01:00
Joan Lung
38922ba304 Merge pull request #23106 from XDTM/RiseFromYourGrave
Makes the reviver implant heal enough to be useful
2017-01-19 19:57:50 -05:00
Joan Lung
4d80af12ed Merge pull request #23119 from XDTM/CheckEmYourself
Fixes Voice of God's state laws command
2017-01-19 17:53:11 -05:00
XDTM
6b3cbad77d Fixes VoG's state laws command 2017-01-18 23:48:54 +01:00
Christopher
81a0fec319 Fixes grammar issue when using xeno tongue. (#23061) 2017-01-18 12:12:02 -05:00
XDTM
47a034cc8c Heart attack 2017-01-18 15:53:04 +01:00
XDTM
4026caf575 Makes reviver useful 2017-01-18 15:49:28 +01:00
PJB3005
7356e80484 hey that should be everything except making it compile. 2017-01-17 22:08:27 +01:00
oranges
d883333a2c Merge pull request #22880 from coiax/renames-bad-food
Renames "????" to "bad_food"
2017-01-11 12:51:59 +13:00
XDTM
6a562f7b5a Makes earmuffs and null rods protect from Voice of God, adds earmuffs to autolathe (#22764)
* Makes mindshield implants protect from VoG

* earmuffs

* New deal

* Rudimentary logging

* Retvar/Narsie fix
2017-01-10 09:53:09 +13:00
Jack Edge
bbde0f3033 Renames "????" to "bad_food"
Fixes #22864. Who knows why it was called "????" in the first place, but
it's not going to be anymore.

Also adds a description.
2017-01-09 15:41:41 +00:00
TehZombehz
8cc9e6de50 Adds regenerate_organs proc and adds it to relevant regeneration code (#22740)
* Adds regenerate_organs proc to carbon and adds it to relevant regeneration code

I simply took the bit from the admin heal and made it into a proc and
added it to the necessary regeneration-related bits of code.

* Adds regenerate organs back to fully heal

For some reason this didn't get included in the previous commit.

* moves regenerate_organs to organ_internal

As suggested. It fits better here, anyways.
2017-01-07 19:38:29 +13:00
Joan Lung
40986132d2 Merge pull request #22596 from XDTM/NowListenClosely
[Ready]Several Voice of God fixes
2017-01-03 22:27:57 -05:00
Kyle Spier-Swenson
bee4b132a3 [READY]Makes addtimer use callbacks (#22660)
* Makes addtimer use callbacks

* I broke the comment

* I fucked up the regex

* this was a silly idea.
2017-01-04 16:02:56 +13:00
XDTM
a9e62ab70a Merge branch 'NowListenClosely' of https://github.com/XDTM/tgstation into VossOfGodd 2017-01-03 01:00:14 +01:00
XDTM
e001582161 more stuff 2017-01-03 00:53:57 +01:00
Kyle Spier-Swenson
280dbe20c3 [Ready] SSthrowing + callbacks! (#22476)
* SSthrowing + callbacks!
Throwing is now a subsystem.
It's low priority, but is a ticker subsystem so is ran before most other subsystems.
To allow for shit to run after the throw finishes, throwing now supports a callback.
A callback datum system was created, conversion of addtimer is planned for another PR.
Throwing now has a limit of 2048 turfs (was 600)
Throwing now ticks every world.tick, and properly converts the speed arg from 1ds to what ever tick_lag is.
Throwing now properly accounts for missed ticks.
Throwing no longer uses sleep.
Throwing should no longer lag since it's not filling the sleep queue up

* Smoother tentacles

* Some improvements

* Missed a spot.

* Makes shit quicker.
Inlines the thrownthing.tick() proc.
Raises missed ticks value
Lowers max dist value
Inlines the two sister overrides for /atom/movable/Moved() because that just seemed like a waste

* >PRs open that use procs i'm removing.

* STOP THE PRESSES!

* throw_at now runs the first throw tick() immediately
This will help some with throwing while running.

* Item throwing now imparts the momentum of the user throwing.

(ie, running in the direction you are throwing makes you throw faster, running away from the direction you are throwing makes you throw the item slower)

* Moves throwing momentum from carbon/throw_item to movable/throw_at.
There are other things that cause a mob to "throw" an item, I figured we keep this universal since thrower is already an arg.

* Explosions throw shit faster.
This was stupid, "Hey, lets set the item's throw_speed to 4 so embedding works, but lets make it throw at the base 2 throw speed for no reason."

* Fixes explosion embedding.
This also acts as a nice example of how to override a callback in an override of throw_at properly.
2017-01-02 20:08:03 +11:00
XDTM
79e5125fed Merge branch 'master' into NowListenClosely 2016-12-30 20:40:46 +01:00