Tom
da50b21d45
Cleans up and fixes a logging issue. ( #11208 )
2022-02-05 20:52:04 -05:00
RatFromTheJungle
40fe2de00a
[STILL NOT MODULAR] Adding Hemophages ( #9681 )
...
* Create hemophage.ts
* Update scan_gate.dm
* Update revenant_abilities.dm
* Update species.dm
* Update species.dm
* Create hemophage.dm
* Update SpeciesPage.tsx
* Update data.ts
* Update DNA.dm
* Update is_helpers.dm
* Update ScannerGate.js
* Update sensor.dm
* Update game_options.txt
* Update species.dm
* Update ScannerGate.js
* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update hemophage.dm
* Update hemophage.ts
* Update hemophage.ts
* Update tgui/packages/tgui/interfaces/PreferencesMenu/preferences/species/hemophage.ts
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update tgui/packages/tgui/interfaces/PreferencesMenu/preferences/species/hemophage.ts
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update hemophage.ts
* Update hemophage.dm
* Update hemophage.dm
* Update tgstation.dme
* Update hemophage.dm
* Update hemophage.dm
* dont be angry map merge bot please
* Update alcohol_reagents.dm
* Update alcohol_reagents.dm
* final fix
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
2021-11-28 14:23:02 -05:00
Seris02
99a6fe31f2
[SEMI-MODULAR?][TESTMERGE FIRST] Glow in the dark markings/bodyparts/eyes ( #8960 )
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* FUCKIN WOOO
* much better
* yesssssss
* yeetus deletus the merge conflictus dies
* fug that was an oops
* better
* linters are weird
* woops I erased tesh tails
* better
* wingfix
Co-authored-by: Gandalf <jzo123@hotmail.com >
2021-11-06 22:41:29 -04:00
NotRanged
143dea00eb
[Semi-modular] Adds Teshari ( #8663 )
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* Initial commit, first PR added, small sprite tweaks done myself
* hardsuit tail sprite and more modifications
* Language and stuff, most of second PR
* idk what I did here because I slept between commits but probably a lot
* Adds many many matrix coloured earsprites fuck me this was a lot of work
* Species page, body markings and final cosmetic changes
* Small tail tweak
* Small clothing sprite tweak
* Linter: trailing newline
* schechi icon made, code clothing moved to modular/master file
* Some suggestions implemented
* Comments etc
* snake_case
* Changes var names, rejects body size modification
* again but properly this time
* Moves clothing pixel stuff into defines
* Quirks can be restricted for some species now
* And now it actually works
* Move to modular file
* removes species quirk stuff
* Fixed Schechi
* Fixes 0 damage punch, made a husk sprite
* improves clothing sprites, fixes offsets of 'certain' bodyparts... :/
* Nevermind, it just doesn't work, no dicks for you
Co-authored-by: Ranged <nickvanderkroon@gmail.com >
2021-10-26 17:28:13 +01:00
Seris02
fb70059611
[modular] adds the ability for six character hex colours (draft so maintainers know what to do when this gets merged on TG, if it does) ( #8692 )
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* hhhhh
* yes
* yes
* yes
* yes4
* yeet
* yeet number 2
* don't want that conflicting
* yep
* trailing newline
2021-10-17 22:59:19 +13:00
FlamingLily
308e5a2d3a
Is helpers cleanup and additions ( #7844 )
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* Delete is_helpers.dm
* Update is_helpers.dm
* Update is_helpers.dm
* Update is_helpers.dm
* Yeah I manually edited the .dme, what of it?
2021-08-29 22:59:34 +01:00
BluBerry016
b51a259aa3
[Semi-Modular] Stops Jacob's Ladder From Piercing Space Ruins ( #7470 )
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* jacobs ladder change
* woo
* ok
2021-08-15 22:55:02 +01:00
Sza'Thi
d428cd749e
S&T Additional Emotes ( #6259 )
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* Species & Taurs Initial Launch
* Fixes and a quick attempt to update branch
* 'A quick fix'
* Cleaning up variables, applying crew vote, adding PR to readme
* changes 'exclamate' to 'exclaim', removes unused list.
* Fixes an overlay oversight, adds sound effects to all turf styles
* typo fix
* volume fix (also failcheck again)
* added suggestion and removed a switch
* patch cycle 1
* buff prints
* patch 2
Co-authored-by: Gandalf <jzo123@hotmail.com >
2021-06-25 01:47:24 +01:00
Tom
669dda04a7
[TM-FIRST][DNM] Fixes buckshot? ( #6172 )
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* fix spread
* fixes it properly
* additional helper
* update helper loc
2021-06-11 00:08:38 +01:00
FlamingLily
f2b9d14e80
update out of date species helpers ( #6101 )
2021-06-03 15:29:03 +12:00
SkyratBot
0a0835b833
[MIRROR] Integrated Circuits (Wiremod) ( #5949 )
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* Integrated Circuits (Wiremod)
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com >
Co-authored-by: Gandalf <jzo123@hotmail.com >
2021-05-25 19:57:29 +01:00
Funce
e5e448ab62
Ambition logging ( #4765 )
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* Sets up ambition logging baseline framework
* That's one line, how did I write it
* Have to rewrite all the logs!
* I don't know what I'm doing anymore
* I think this is the last thing
* Log ambition is now added to config
* Ambition flag now correctly checks for the ambition flag
* Okay /here/ we go
* No more lowercase ckeys in admin chat
* Admin actions are now logged too
2021-04-09 16:01:00 +01:00
NotRanged
018f105574
[Modular] Ports Integrated Electronics (custom circuitry) ( #3429 )
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* initial broken commit
* Many progress
* More compile error fixes
* only 11 errors remain.......
* it compiles how horrifying
* Materials runtime
* Fixes the printer
* adds clothing fixes stuff
* Clothing + digi
* Fixes worn circuits
* Trailing newlines
* linter must_call_parent
* Confusion
* Maybe this fixes it
* Aaaaa
* Solves Merge Conflict
* linter
* lol
* This wasn't a fucking issue before
* Use new pathing system
* Removes action button from every piece of clothing
Co-authored-by: Ranged <nickvanderkroon@gmail.com >
Co-authored-by: Gandalf <jzo123@hotmail.com >
2021-03-17 21:55:46 +00:00
uomo
6912895247
Fixes and cleanup for logging. ( #1735 )
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* Fixes and a little cleanup.
* False by default.
* Apply suggestions from code review
Co-authored-by: Azarak <azarak10@gmail.com >
* Modularization and comments.
* #include
Co-authored-by: Azarak <azarak10@gmail.com >
2020-11-23 20:27:59 +01:00
Azarak
a17abc1830
weh ( #1371 )
2020-10-19 18:50:02 +01:00
Azarak
544ca60e45
fixes vox breath issues ( #1139 )
2020-10-03 23:05:32 +01:00