RatFromTheJungle
40fe2de00a
[STILL NOT MODULAR] Adding Hemophages ( #9681 )
...
* Create hemophage.ts
* Update scan_gate.dm
* Update revenant_abilities.dm
* Update species.dm
* Update species.dm
* Create hemophage.dm
* Update SpeciesPage.tsx
* Update data.ts
* Update DNA.dm
* Update is_helpers.dm
* Update ScannerGate.js
* Update sensor.dm
* Update game_options.txt
* Update species.dm
* Update ScannerGate.js
* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update hemophage.dm
* Update hemophage.ts
* Update hemophage.ts
* Update tgui/packages/tgui/interfaces/PreferencesMenu/preferences/species/hemophage.ts
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update tgui/packages/tgui/interfaces/PreferencesMenu/preferences/species/hemophage.ts
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
* Update hemophage.ts
* Update hemophage.dm
* Update hemophage.dm
* Update tgstation.dme
* Update hemophage.dm
* Update hemophage.dm
* dont be angry map merge bot please
* Update alcohol_reagents.dm
* Update alcohol_reagents.dm
* final fix
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com >
2021-11-28 14:23:02 -05:00
NotRanged
143dea00eb
[Semi-modular] Adds Teshari ( #8663 )
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* Initial commit, first PR added, small sprite tweaks done myself
* hardsuit tail sprite and more modifications
* Language and stuff, most of second PR
* idk what I did here because I slept between commits but probably a lot
* Adds many many matrix coloured earsprites fuck me this was a lot of work
* Species page, body markings and final cosmetic changes
* Small tail tweak
* Small clothing sprite tweak
* Linter: trailing newline
* schechi icon made, code clothing moved to modular/master file
* Some suggestions implemented
* Comments etc
* snake_case
* Changes var names, rejects body size modification
* again but properly this time
* Moves clothing pixel stuff into defines
* Quirks can be restricted for some species now
* And now it actually works
* Move to modular file
* removes species quirk stuff
* Fixed Schechi
* Fixes 0 damage punch, made a husk sprite
* improves clothing sprites, fixes offsets of 'certain' bodyparts... :/
* Nevermind, it just doesn't work, no dicks for you
Co-authored-by: Ranged <nickvanderkroon@gmail.com >
2021-10-26 17:28:13 +01:00
FlamingLily
308e5a2d3a
Is helpers cleanup and additions ( #7844 )
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* Delete is_helpers.dm
* Update is_helpers.dm
* Update is_helpers.dm
* Update is_helpers.dm
* Yeah I manually edited the .dme, what of it?
2021-08-29 22:59:34 +01:00
Sza'Thi
d428cd749e
S&T Additional Emotes ( #6259 )
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* Species & Taurs Initial Launch
* Fixes and a quick attempt to update branch
* 'A quick fix'
* Cleaning up variables, applying crew vote, adding PR to readme
* changes 'exclamate' to 'exclaim', removes unused list.
* Fixes an overlay oversight, adds sound effects to all turf styles
* typo fix
* volume fix (also failcheck again)
* added suggestion and removed a switch
* patch cycle 1
* buff prints
* patch 2
Co-authored-by: Gandalf <jzo123@hotmail.com >
2021-06-25 01:47:24 +01:00
Tom
669dda04a7
[TM-FIRST][DNM] Fixes buckshot? ( #6172 )
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* fix spread
* fixes it properly
* additional helper
* update helper loc
2021-06-11 00:08:38 +01:00
FlamingLily
f2b9d14e80
update out of date species helpers ( #6101 )
2021-06-03 15:29:03 +12:00
Azarak
544ca60e45
fixes vox breath issues ( #1139 )
2020-10-03 23:05:32 +01:00