Commit Graph

15 Commits

Author SHA1 Message Date
SkyratBot
3a8459a5f8 [MIRROR] Mining MODsuit Rework [MDB IGNORE] (#11328)
* Mining MODsuit Rework (#64688)

makes dropkey deactivate device modules
fixes speed potion being fucky
fixes doubled up balloon alerts
makes some cell code better i think
makes the gps module open the gps tgui for you, instead of putting a gps in your hand
the loader suit can now hold mailbags

Reworks the mining modsuit.
The suit is no longer cold-proof (this can be mitigated by using module space for thermal regulators)
The suit fits less modules than standard suits, but cant burn in lava.
In suit storage it can carry ore bags, resonators and kinetic crushers.
It features a storage, gps, ore bag, drill, clamp and by default comes with a plasma core, being recharged with plasma ore rather than by power cell.
Features two new modules:

Ash Accretion, it gathers dust from basalt (or snow) you walk on to create a layer of ash around the suit, acting as armor and a speed up that quickly drains when you walk on other terrain.
Sphere Transform, turns you into a fast moving ball that can travel past lava, you cannot use your hands when in this form, but you can launch aoe mining bombs to attack or mine

* Mining MODsuit Rework

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-02-08 00:46:15 +00:00
SkyratBot
d504fe76f4 [MIRROR] Fixes harddels in pinned module code, cleans up a musty pattern that I want to die [MDB IGNORE] (#11319)
* Fixes harddels in pinned module code, cleans up a musty pattern that I want to die (#64674)

* Please stop typecasting target, noooooooooooooooooo

* Fixes harddels in pinned module code

The logic for pinned modules was intentionally hanging references to the
mob that pinned the action button. I have depression.

The pinned_to list also was never fully cleared, but that would have
just exasperated the issue. I've converted its use of mobs to refs, and
its use of the module var into something better managed

(Friendly reminder that actions will persist in your nightmares forever
unless they are manually qdel'd, this code wasn't doing that.

Also cleaned up how the pinned_to list is managed, hopefully it's a bit
more action centered now

* Fixes harddels in pinned module code, cleans up a musty pattern that I want to die

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-02-06 20:30:12 +00:00
SkyratBot
2cb28c4d8a Loader Class MODsuit (#11073)
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-29 14:27:47 +00:00
SkyratBot
358a043dab [MIRROR] fixes mod devices permanently fucking up [MDB IGNORE] (#10871)
* fixes mod devices permanently fucking up (#64237)

if you couldnt equip a device, it would drop it on the ground and fuck up being a nodrop item, fixes that
fixes the modsuit outfits not having internal slots set
adds feedback to not being able to turn on a module due to suit not being active

* fixes mod devices permanently fucking up

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-01-21 11:01:49 +00:00
SkyratBot
af819aab4f [MIRROR] Kinesis Module [MDB IGNORE] (#10815)
* Kinesis Module

* Update security_officer.dm

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-20 03:45:22 +00:00
SkyratBot
5910fd9649 [MIRROR] MOD update: Modular Cores [MDB IGNORE] (#10710)
* MOD update: Modular Cores

* Fixing all dem conflicts

* Okay now it's going to compile too

* Fixing some Trigger() (they triggered me)

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-16 15:25:41 -05:00
SkyratBot
8bd1e020a0 [MIRROR] Time Eradication Modsuits [MDB IGNORE] (#10682)
* Time Eradication Modsuits

* I hate having to do this to be able to update

* Fixing the conflicts (and a few more that snuck in)

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-16 13:32:31 -05:00
Tom
789171862c prevents MCR cells being used in modsuits (#10722) 2022-01-15 21:44:17 +00:00
SkyratBot
ca43ac2770 [MIRROR] Adds Maintenance MOD Modules! [MDB IGNORE] (#10446)
* Adds Maintenance MOD Modules! (#63791)

* Adds Maintenance MOD Modules!

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-01-06 08:15:29 -05:00
SkyratBot
25a9b3ab75 [MIRROR] MODsuit balance/content update: suits dont slow you down undeployed, waddle/noslip modules [MDB IGNORE] (#10415)
* MODsuit balance/content update: suits dont slow you down undeployed, waddle/noslip modules (#63749)

Modsuit balance update

* MODsuit balance/content update: suits dont slow you down undeployed, waddle/noslip modules

* Feex

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-03 22:30:40 +00:00
SkyratBot
7d9aa01e8f [MIRROR] modsuit update: you can now pin modules to your action buttons [MDB IGNORE] (#10398)
* modsuit update: you can now pin modules to your action buttons (#63745)

* modsuit update: you can now pin modules to your action buttons

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-01-03 00:43:42 +00:00
SkyratBot
11f6a47d1c [MIRROR] Fixes runtime when MODsuit gets EMPed [MDB IGNORE] (#10375)
* Fixes runtime when MODsuit gets EMPed (#63706)

Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>

* Fixes runtime when MODsuit gets EMPed

Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>
2021-12-31 20:04:47 -05:00
SkyratBot
18e2cc85d1 [MIRROR] modsuit works with speed potions + ai movement fix + file sortage [MDB IGNORE] (#10341)
* modsuit works with speed potions + ai movement fix + file sortage (#63670)

modsuit examining now tells you about wire panels
fixes being able to remove stuff with the dna lock
fixes 63650
fixes 63633
sorts module files

* modsuit works with speed potions + ai movement fix + file sortage

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2021-12-29 17:20:10 -05:00
SkyratBot
0e16b3b43e [MIRROR] modsuit patch one [MDB IGNORE] (#10314)
* modsuit patch one (#63638)

Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>

* modsuit patch one

* Feex

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-12-28 06:30:17 +00:00
SkyratBot
58f82b5161 [MIRROR] [Ready] MODsuits [MDB IGNORE] (#10244)
* [Ready] MODsuits

* we dont need to add these people as codeowners, goodness gracious

* have to remove this because upstream

* part 1 of these fixes

* EEEE

* Update peacekeeper_clothing.dm

* E

* E

* Auto stash before merge of "upstream-merge-59109" and "origin/upstream-merge-59109"

* E

* Update expeditionary_trooper.dm

* more removal

* nice

* modsuti modstui modusuti

* fixes

* E

* ITS MODsuit not HARDSUIT

* more hardsuit references

* MODSUIT NOT HARSUITEDSA

* Maps

* More ,map

* oop

* e

* oo aa

* 0

* ting tang

* Update modsuit_tailsprites.dm

* hi fikou

* bs tech update

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-25 13:32:49 +00:00