Commit Graph

11 Commits

Author SHA1 Message Date
SkyratBot
59b73c3d65 [MIRROR] Cleans up thermite component code [MDB IGNORE] (#20686)
* Cleans up thermite component code (#74825)

## About The Pull Request

Nothing too interesting to be quite honest, just cleans up the thermite
component code a bit because it was a bit weird.

## Why It's Good For The Game

This probably fixes a few rare bugs where the thermite overlay
disappears due to an update_icon call. Slightly neater code.
Also, adds an examine message to thermite walls because small QoL stuff
is neat.

## Changelog

🆑
qol: Thermited walls now get an examine message telling you they are, in
fact, thermited.
/🆑

---------

Co-authored-by: san7890 <the@ san7890.com>

* Cleans up thermite component code

---------

Co-authored-by: ChungusGamer666 <82850673+ChungusGamer666@users.noreply.github.com>
Co-authored-by: san7890 <the@ san7890.com>
2023-04-21 17:21:21 -04:00
SkyratBot
0a1fbbd258 [MIRROR] Turns loomable component into a bespoke element [MDB IGNORE] (#20618)
* Turns loomable component into a bespoke element (#74685)

## About The Pull Request

Thought https://github.com/tgstation/tgstation/pull/74552 was good?

YOU WON'T BE READY FOR THIS ONE...

## Why It's Good For The Game

free miniscule amount of performance by getting rid of some silly
component datums

## Changelog

player dont care

---------

Co-authored-by: san7890 <the@ san7890.com>

* Turns loomable component into a bespoke element

---------

Co-authored-by: ChungusGamer666 <82850673+ChungusGamer666@users.noreply.github.com>
Co-authored-by: san7890 <the@ san7890.com>
2023-04-17 21:52:01 -07:00
SkyratBot
a70a6a8055 [MIRROR] Save 0.6-0.7s of init time by splitting registering lists of signals into its own proc, and optimizing QDELETED [MDB IGNORE] (#17670)
* Save 0.6-0.7s of init time by splitting registering lists of signals into its own proc, and optimizing QDELETED

* modular RegisterSignals

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-11-28 14:51:08 -05:00
SkyratBot
b4fd13b16b [MIRROR] Improve the naming of the element argument hash index selector [MDB IGNORE] (#17588)
* Improve the naming of the element argument hash index selector (#71319)

So confusing name

* Improve the naming of the element argument hash index selector

* sr sync

Co-authored-by: oranges <email@oranges.net.nz>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-11-21 16:27:40 -05:00
Zonespace
f7c26bbf25 515 Compat (#17465)
* ONLY SKYRAT CHANGES

* ACTUALLY SKYRAT CHANGES

* yolo, revert later

* Update alternate_byond_versions.txt

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-11-15 06:59:06 +00:00
SkyratBot
80d124a3c6 [MIRROR] Remove ELEMENT_DETACH on everything that doesn't need it, rename to ELEMENT_DETACH_ON_HOST_DESTROY + a PSA (about 0.2s init time savings) [MDB IGNORE] (#17384)
* Remove ELEMENT_DETACH on everything that doesn't need it, rename to ELEMENT_DETACH_ON_HOST_DESTROY + a PSA (about 0.2s init time savings) (#70972)

ELEMENT_DETACH is **not** a requirement to having `Detach` called.
Detach is always called when the element itself is destroyed.

ELEMENT_DETACH is a flag that when set, makes sure Detach is called when
the atom destroys.

Sometimes you want this, for instance:

```dm
/datum/element/point_of_interest/Detach(datum/target)
	SSpoints_of_interest.on_poi_element_removed(target)
	return ..()
```

This Detach cleans up a reference that would have hung if target was
destroyed without this being called.

However, most uses of Detach are cleaning up signals. Signals are
automatically cleaned up when something is destroyed. You do not need
ELEMENT_DETACH in this case, and it slows down init. This also includes
somewhat more complex stuff, like removing overlays on the source
object. It's getting deleted anyway, you don't care!

I have removed all uses of ELEMENT_DETACH that seemed superfluous. I
have also renamed it to `ELEMENT_DETACH_ON_HOST_DESTROY` to make its
purpose more clear, as me and a lot of other maintainers misunderstood
what it did,

---

An update to this, ELEMENT_DETACH *is* needed for anything that can
register to a turf, as turfs do not clear their signals on destroy.

* Remove ELEMENT_DETACH on everything that doesn't need it, rename to ELEMENT_DETACH_ON_HOST_DESTROY + a PSA (about 0.2s init time savings)

* skyrat elements

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-11-05 17:48:01 -04:00
SkyratBot
0ded800d74 [MIRROR] Fixes "Burning rust off walls doesn't blind you" [MDB IGNORE] (#15435)
* Fixes "Burning rust off walls doesn't blind you" (#68986)

* Fixes rust element not correctly using tool procs, now welding rust off will properly blind the user.

Co-authored-by: Capybara <Capybara@ CapybaraMailingServices.com>

* Fixes "Burning rust off walls doesn't blind you"

Co-authored-by: CapybaraExtravagante <110635252+CapybaraExtravagante@users.noreply.github.com>
Co-authored-by: Capybara <Capybara@ CapybaraMailingServices.com>
2022-08-06 09:51:17 -07:00
SkyratBot
1e2b0a4ae0 [MIRROR] makes rust visible again [MDB IGNORE] (#10510)
* makes rust visible (#63789)

* makes rust visible again

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-01-07 11:58:55 +00:00
SkyratBot
d79a997673 [MIRROR] Traits given by Elements now have element trait as their source. [MDB IGNORE] (#9110)
* Traits given by Elements now have element trait as their source. (#62134)

Hopefully the code is more organized and consistent this way.

* Traits given by Elements now have element trait as their source.

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-10-28 18:23:44 -04:00
SkyratBot
1ff9549d6a Fixes rust cleaning deleting whole element. (#60947) (#7687)
Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2021-08-21 22:15:05 +01:00
SkyratBot
e5dc751f74 [MIRROR] Turns rust component into bespoke element (#7278)
* Turns rust component into bespoke element

* a

* Update misc_walls.dm

Co-authored-by: ChungusGamer666 <82850673+ChungusGamer666@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-03 20:56:40 +01:00