For kevinz000 because he managed to lose a ban and couldn't find it with ckey or ackey somehow.
No indexes because ORDER BY indexing is too finicky and having something like 8 indexes just for this wouldn't be worth the slowdown.
Species are now separated into Organic, Inorganic, Undead and Robotic. The virusimmune tag was kept for species who are effectively organic but immune to viruses for special reasons (abductors).
You can now set the types of species viruses can infect; i made some adjustments that i thought made sense (beesease infecting zombies, parrot possession infecting anyone).
Added process_dead as an additional effect for the new symptom, allowing the disease to tick on corpses; it doesn't have many uses i can think of, but it can heal up people in case of a defibrillation or something like that.
Fixes#32832
In addition, makes chasm handling a component, so it could be reused for
chasm-likes which are not quite chasms.
Also fixes a couple of bugs relating to building on top of chasms
occasionally erasing the chasm.
* Fixing consistency issues in regards to plasmaman internals
Suits that allowed emergency oxygen tanks in their suit slot now allow plasma man tanks, also botany's winter coat can store emergency oxygen tanks just like the other coats now
* Addressing security inventory defines
I missed that the list for storing objects in suit storage for security was in its own defines page, I have added plasmaman internals to go in line with the other changes.
* Plasma men suits can now equip accessories
Attackby() was unintentionaly being overridden and not calling the proc it overrode which attaches accessories. This seems unintentional as accessories can go on any other jumpsuit including jumpsuits like the griffon costume and sun dress.
🆑 Skylar Lineman, your local R&D moonlighter
rscadd: Research has been completely overhauled into the techweb system! No more levels, the station now unlocks research "nodes" with research points passively generated when there is atleast one research server properly cooled, powered, and online.
rscadd: R&D lab has been replaced by the departmental lathe system on the three major maps. Each department gets a lathe and possibly a circuit imprinter that only have designs assigned by that department.
rscadd: The ore redemption machine has been moved into cargo bay on maps with decentralized research to prevent the hallways from becoming a free for all. Honk!
balance: You shouldn't expect balance as this is the initial merge. Please put all feedback and concerns on the forum so we can revise the system over the days, weeks, and months, to make this enjoyable for everyone. Heavily wanted are ideas of how to add more ways of generating points.
balance: You can get techweb points by setting off bombs with an active science doppler array listening. The bombs have to have a theoretical radius far above maxcap to make a difference. You can only go up, not down, in radius, so you can't get 6 times the points with 6 TTVs. The algorithm is exponentially/logarithmically scaled to prevent "world destroyer" bombs from instantly finishing research.
/🆑