About The Pull Request
Now that achievements are open for adding again, adds 7 new misc achievements-
Disk, Please!: As a nuclear operative, hold up the captain with a loaded rocket launcher. The captain must be conscious for it to count!
My Watchlist Status is Not Important: Get reported to security and medical staff by displaying antisocial tendencies in a video game.
I Was a Teenage Anarchist: Get killed by a vending machine falling on you.
Mister Sandman: Kill someone by botching surgery while they're asleep
A Bowl-d New World: Die to a toilet
How Do I Switch Hands???: Hit yourself idiot
One Lean, Mean, Cleaning Machine: Gaze upon a fully promoted cleanbot
Why It's Good For The Game
Adds more fun things to do for the gamer cred that aren't just killing things on lavaland
Changelog
cl Ryll/Shaps
add: A bunch of new achievements have been added! To name a few, there are achievements for holding up the captain with a rocket launcher as a nuclear operative, dying to inanimate objects, dying in a toilet, and getting watchlisted! Go do some dumb stuff!
/cl
* hardstuns? nostuns*
* WELCOME TO THE HAPPY HOTEL
* YOU'RE GOING TO LOVE IT HERE
* whoops i accidentally a status effect and a new item
* skog alert
* Update code/game/objects/items/defib.dm
Co-Authored-By: skoglol <33292112+kriskog@users.noreply.github.com>
* Update code/game/objects/items/defib.dm
Co-Authored-By: skoglol <33292112+kriskog@users.noreply.github.com>
Drops byond hub support and adds score and top 50 browsers.
Requires DB changes and manual creation of migration script if we want to keep old achievements so no random merges please.
* Map initial
* removes abstract
ok
* cleanup+Ninja fixes
* Update map_popups.dm
Fixes some runtimes.
* Update map_popups.dm
* coded cringe
gonna lose
* WIP
Adds spyglasses, fixes a pretty major bug.
* more bugfixes
* more bugfixes
* fixes the lighting issue.
* fixes tracking/reorganizes it
just need to do the polishing now. I'll do it when I wake up.
* fixes and shit
should be good to go now. didn't impliment the cloning, mostly because I'd feel it'd be kinda OP.
* feedback for dummies
Fuck the entire "For Dummies" series of books seriously the way that dumb fucker on the cover looks pisses me off it's like his eyes are some shitty anime girl but without any of the ass or thighs present on normal anime girls, literally all the minuses without a smidgen of a plus god FUCK I hate him. He knows it too, the smug bastard is smiling. "tee hee" he thinks, point up at some text we OBVIOUSLY can't see without noticing his smug ass mentioning it. "What a dumbass, can't even see the text" well guess what, idiot. I CAN see it, and I hate you all the more for it.
* ‼️
* background
remember when this was just to get a hacktoberfest tshirt lmao
* gps, suit storage, tank dispenser tgui-next
gps work
Final gps
suit storage + tank dispenser
* Improve GPS with direction arrows
- Added some collection manipulation functions
- Table is 100% wide by default
* Clamp GPS window height to safe range
* Calculate distance using vector maths on client side
* Remove logging
* More robust keying for GPS signal rows
- Protects from sorting glitches
* rebuild
* rebuild
* Initial PR, Cups, Utensils, Signs, Chairs
* Endline fixes for travis, adds plastic utensils to the initial node
* Makes bar invisible, addtimer added, fixes potential dmi/dm conflict
* Fixes Merge conflict take 2
* Wraps the chair snapping proc in invoke_async
* Cleans up Async Call a smidge
Gave better color matrices to some materials. Simplified some of the existing matrices down. Gave uranium a standard color since it didn't need a matrix. Made bananium obnoxiously bright. Made gold slightly less bright. Made diamonds somewhat brighter. Made glass actually look like glass, it was almost grey before wtf.
Improved some of the greyscaled sprites used by materials, many of them were too dark and/or straight reused from other things. Some of them weren't even grey come on guys.
I'll add some pics later.
* Initial Commit, Features the Map, Map specific files, changes to a metric ton of icons, etc.
* Fixes merge conflict, actually adds the map
* Spelling is hard Part 1
* Alright, steps are bad. Got it.
* Clean slate, please pretend to compile
* dme issue
* Fixes it for lavaland elites PR
* Removes the last dirty step_x, removes duplicate file, makes treavor happy
* Fixes some newline issues.
* Fixes some types, spawns skeletons in select graves since mob_spawns kept shoving them outside.
* Makes bone statues and shovel actually craftable, cleans up some comments.
* Properly defines muddy paper, updates map, fixes a few more typos.
* Prevents some future turf atmos issues, finally touched up the two skull sprites.
* Refactors strong mineral drops, cleans up some duplicate code, prevents washing hands with OIL
* I swear officer, i'm a native english speaker, fixes remains dropping correctly, un-nests my Ifs further.
* Oil well now covers target in oil when interacting with it.
* Refactors sink deconstruction a bit, oil wells can't be constructed with a wrench.
* Cleans up some atmos, and adds a return
* Adds subtype of remains for use in graves, move their spawn to src, not loc
* Moves around remains spawn, gets rid of untouched var
* Removes garbage from CE locker
* removes bloat from Cap/hos/hop lockers
* removes bloat from RD locker
* re-adds Advanced extinguisher
removed by mistake, mixed it up with the compact one you can have in your belt
* removes some more stuff from CMO
* gloves+oxygen removal
Exact same as my earlier PR, but it actually works - [https://github.com//pull/47212]
Changelog
cl
del: Removed all departmental budget cards except for cargo card
tweak: Cargo now gets 500 credits per paycheck
balance: Cargo can't amass infinite money from other departments
/cl
* Adds sorting to most input() lists.
* Sorted some global lists, added more input sorting
* Should now use correct sort everywhere.
* compiles
* Last fixes.
* REWROTE EVERYTHING
* And these too
* Mapmerger as usual
* Qust changed some datum mat stuff, fixed
* Updated the rune sprite to be in-line with blood cult style runes.
* Uses a less degenerate sprite for the rune
Several of the greps were missing the `-P` switch which caused them to
fail to match things. The EOL grep also wasn't working right so I
replaced it with the one I added to TGMC.
* Refactors screen object update_icon to call parent
And makes update_icon an /atom proc
* Cleans up some missed null checks
The student teaches the master
* bra
* ME GRAMMAR GOOD?
* asbestos in your lung
* Merge branch 'master' into CARPET
* Merge branch 'master' into CARPET
* bruh
* Revert "bruh"
This reverts commit 186de868197ee5904ae2e72060736dc3a505f66d.
* Revert "Revert "bruh""
This reverts commit a855f2b838f02b852fb16f4a15123ca5a26b858f.
* orange man, reasonable
* Update code/modules/reagents/chemistry/reagents/other_reagents.dm
Co-Authored-By: Fel <fludd121@gmail.com>
* Update code/modules/reagents/chemistry/reagents/other_reagents.dm
Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
* cobby is a good amnitni
* e
* Nanotrasen fires the Wave Motion Gun at the Clock Cult
* Fixes a random changelog appearing from the reebe void.
* Fixes a wrong type reference regarding the bronze sheets in the Lavaland Ruin for it.
* Fixes redundant cells after CC removal in ruin by populating them with varied ore chunks, or destruction clutter.
* why is it /obj/item/stack/sheet/metal but not /obj/item/stack/sheet/iron
* Fixes the lavaland ratvar ruin to have fluff variant structures of deleted shit it referenced instead what I thought was reasonable.
* Fixed multi-z throwing and changed isliving in stairs.
Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
* Openspace can no longer be deepfried.
Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>