Commit Graph

1773 Commits

Author SHA1 Message Date
Flint
4bb0e06116 DUCKS WORK! 2020-01-18 22:16:51 -06:00
AnturK
9b662fc216 Fresh runtimes. (#48697)
* fixes vox nitrogen nonsense

* Gravgen runtime

* waterbottle throw impact runtime

* capitalize runtime

* dragon locker runtime

* xenobio cam runtime

* bad define fixup
2020-01-12 00:57:39 -05:00
ArcaneMusic
bf2d1b82fd Adds a new BEPIS Major Reward, "Australicus Security Protocols" (#48600)
* The hero returns alive.

* Initial commit, boomerang batons and outback firing pins.

* Australicus is the lore in the game already, so #@$! it we'll pretend like #lore_general exists

* Name tweak.

* Fixes boomerang name, Inhands, accidently included a leftover sprite.
2020-01-10 23:17:17 +11:00
Dorsisdwarf
051c421c45 Updates the Limb Grower (#48678)
* Updates limbgrower

removes fly parts, adds ethereal parts, adds lizard tails, fixes random coloring

* adds newline at end to remain compatible with other pr

* Removes lizard tails

By popular request
2020-01-10 21:39:08 +11:00
WarlockD
12def0c116 Fixed damage sensor nanite (#48664)
Fix nanite damage sensor and rule, take 2 #48564
2020-01-09 05:53:29 -08:00
skoglol
294b7899aa Merge pull request #48532 from wesoda25/zoomzoom
Changes Numerous Speed Substances and Items
2020-01-07 10:55:27 +01:00
skoglol
de783dd939 Merge pull request #48564 from WarlockD/master
Fix nanite damage sensor and rule
2020-01-05 15:41:43 +01:00
oranges
70bb8fde34 Some changes suggested by lummox 2020-01-05 05:12:06 +00:00
Rob Bailey
ba876548f3 Revert "[ready] Smooth-ish move rising: revengeance" (#48156)
Reverts #47817

People are complaining about motion sickness and I don't know what the issue is.
2020-01-04 23:58:31 +13:00
Paul Bruner
57b7209652 fixed identation 2020-01-03 12:52:33 -06:00
Paul Bruner
6129853503 Fix damage sensor and rule 2020-01-03 09:51:50 -06:00
ArcaneMusic
39b58f1edc Adds several more uses for plastics (Trinkets, Trash, Decor, and Killing the Environment) (#48337)
* Initial Commit, Plastic Boxes and Soda Rings. Basic carp interaction.

* Beads, trash created from breaking plastic, carp eat plastic properly.

* Cleans up sprites, adds designs to autolathe, and adds plastic plants

* Icon Conflict more like Ion Comblict because I can't spell

* Oh neat, there's already a party crate. Added Beer/Soda 6packs to the crate, adjusted price accordingly.

* Aaaaaaaaaa runtime loop.

* You win this round travis.

* Makes the in-hand sprite the soda can sprite because honestly it's close enough don't @ me

* Typo.

* Merge conflict, style changes, FINE CARP DON'T BREATHE.

* BEGONE CONFLICT BEGONE FROM ME
2020-01-03 02:13:43 +01:00
s
464ed96a32 zip! 2020-01-02 00:10:17 -05:00
AnturK
f63a53f5f0 Even more runtime fixes. (#48377)
* Fixes cleaving saw runtime.

* Achievement without DB runtime.

* Jelly transformation runtime

* purging nanite runtime.
2019-12-27 04:29:04 +01:00
ArcaneMusic
e39eea7b17 [Ready] Adds a new RnD method, the B.E.P.I.S. (#48040)
* Squashes Commits, has BEPIS, Techs, TGUIs, Rewards, and fixes.

* Makes rewardable techs a variable in all_nodes, and removes RnD Points rewards from the minor reward pool.

* Fixes conflict with pubby and beam icon.

* Review comments and basic cleanup A

* Review Comments and basic cleanup B, also cleans up icon states to work fluidly.

* Map Update

* Indentation, flipped Update_decal_path, and rebuilds tgui

* One last clean up of icon_state, adds the last bit of changes from review, and that should be everything.

* Alright last change for real I swear 105%

* Last change, adds simple sanity check for silicons.

* Moved Human and card variables into ui_interact.

* Fixes map conflict

* Alright Review Round 2 Part A, Fixes Grammar, splits polycircuit into it's own file, UI QOL improvements, Withdrawing credits, changes from arbitary values on the mini RLD, etc.

* More review bits, Part 2:B. Easier returns for less processing, Defines, fixes the merge conflict and updates the UI with new buttons. Just need to figure out Button Mapping for the UI and Duplicate prevention.

* Implemented duplicate tech protection. Yeet.

* Get back in there you

* Alright why are you breaking on me god damnit.

* It's optimized, closer to god, nearly perfect, all together it's ready to ship.

* Cleans up all of the decal painter, shorter, cleaner, works around all the turf_decal quirks.

* Tab spacing on github will look fucky

* More review changes.

* Uses use_power == ACTIVE_POWER_USE instead of powered except for the UI
2019-12-25 23:48:28 +01:00
genessee596
d9998caa15 Add generic gas tanks to engie/cargo protolathe (#48378)
Emergency gas tanks, extended gas tanks, and plasma air tanks can be 
made in the Protolathes, but for some reason Generic ones (the grey 
ones) can't be. Fixes that, easy peasy.
2019-12-24 12:33:49 -08:00
AnturK
c06a1324b3 Another bunch of runtime fixes. (#48315)
* Pipe init runtime

* Modular computer explosion runtime.

* Waterbottle thrown by explosion runtime.

* Spark runtime. Should systems continue after deletion ?

* restore ghost appearance runtime

* parallax update timer runtime.

* borg unbuckling runtime

* surgery cancel runtime. FALSE is not a null.

* relic self deletion runtime.

* dog collar runtime

* Another part of that buckled_mobs robot runtime.

* Let's go over all of these

* free ()

Co-Authored-By: MrPerson <spamtaffic@gmail.com>

Co-authored-by: MrPerson <spamtaffic@gmail.com>
2019-12-21 18:28:19 +01:00
skoglol
4a487ca803 Refactors language holder (#48106)
* Language holder refactor

* Ironed out bugs, testing

* adds sourced language, blocking list. more useful helpers.

* Replaced old usage

* Adresses requests

* Autodoc attempt #1

* Fixed monkeyize (again)

* Travis happy

* Language menu updated

* Final pass
2019-12-18 22:22:12 +01:00
TheVekter
44548a0686 E.X.P.E.R.I-Mentor Overhaul Part the First: Research Notes (#48238)
* Modifies the amount of research gained per Strange Object scanned, adds bad things

* Reduces the amount of research produced passively

* Increases spawn rate for strange objects and adds 2 guaranteed spawns to each map

* I'M WEB EDITING AND NOBODY CAN STOP ME

* Refactor
2019-12-16 18:25:21 +01:00
spookydonut
f3a99558c3 Removes some dead/unused code (#48158)
* cleans up some deadcode

* ancient

* goon icons

* rice and garlic

* more

* last one

* fuuuuuuuuuuuuuuuuuucking subtypes
2019-12-15 14:09:02 -05:00
AnturK
54f32f26ad Fixes few minor runtimes. (#48234)
* Fixes emagging stuff without user

* Fixes missing initalizes

* Fixes deconstructing for materials

* Fixes tracker bullets runtime.
2019-12-14 14:15:15 -05:00
Rob Bailey
cacb9e586f fixes a typo (#48181) 2019-12-10 10:43:08 +01:00
Rob Bailey
88cb666fd2 Fixes some nanite issues (#48112)
* fixes boolean parameters

* fixes nanite extra setting copying

* better extra settings display in crowd controller

* actually copies

* actually actually copy

* d

* rebuild

* fix incorrect function definition being used
2019-12-06 15:16:31 +01:00
Rob Bailey
798bbd3d99 [ready] Smooth-ish move rising: revengeance (#47817)
* Smooth movement

Squashed commit:

[870d550fff] updates a variable name to not shadow a parent variable

[65131a9a4b] redundant

[7c85f7b87e] override based pulling and pushing

[60a9760c4b] unnecessary when it's done via an override

[0a67dfb3cb] removes a redundant manual override

[7f25104fed] pushing

[2bfd9973eb] eh

[fca7155245] cast properly

[ad4b9ad8ab] compile fix

[c28fde4bfb] some wonkiness with pulling fixed

[0e028d30b3] buckling fix + finer rounding

[8f93df2bbe] dragging + buckling fixes

[1541e1ce78] small optimization

[bda72345dd] smoother movement

fix to dragging being fucky

vehicle fix

orbiter fix

eof newline

cleanup

comment cleanup

stupid hack

bunch of tweaks/hacks + 60 fps default oh god

potential fix for orbiter issues (in a shitty way)

early override for some cases

unset orbit

multiply instead of add offset

no

no more timescale scaling and higher multiplier

meant to include this in last commit

comment

* clamp to 6, 1.25 multiplier

* (poorly) fixed buckles not always propagating

* get rid of some debug prints whoops

* fixes an infinite loop

* syntax + update savefile instead of interpreting 0 different

* uuuh
2019-12-05 02:34:46 +00:00
TheVekter
8258b98616 RCDs and RPDs can now be worn on the belt slot (#48104)
* Modified the RCD to fit on a belt, cleaned up some of the upgrade descriptions.

* reeeeee tabbing

* As above except RPD

* Added the same functionality for the Plumbing Constructor and RLD
2019-12-04 10:14:13 -05:00
Rob Bailey
044fd3f7ad TGUI-next Nanite Interface Overhaul + Dropdown component (#47972)
* Nanite TGUI-Next + Dropdown

nanite remote

program hub and better remote

fuck it let's make a dropdown component, time to die

DROPDOWN WORKING HOLY SHIT

more dropdown work

cleanup + fixes

new timer system

nanite work

jj

functional dropdown + final structure for backend, more refactor needed

dropdown being insane

oh my god dropdown actually works correctly for once

massive backend refactor

small fix + docs

dropdown optimizations + width

wip nanite cloud control

forgot it

cloud controller

bunch of work

final chamber console

nanite remotes

rebuild

small tweaks

rebuild after rebase

* fixes

* big refactor to useFrontend, use standard style

* whoops

* small changes

* rebuild

* small fixes and tweaks + documentation on dropdown and collapsible

* small tweak to programmer ui

* Cosmetic
2019-12-02 01:00:38 +02:00
skoglol
26d35b060c Debug outfit updates (#47923)
* New debug ID, cells in BRPED

* Debug glasses

* admin rcd
2019-11-30 03:54:57 -08:00
Tlaltecuhtli
cda2867984 conveyor belt now are stacks (#47656)
* | || || |_

* weight and prints
2019-11-26 22:58:16 +01:00
actioninja
c8ec5bdd36 Revert "[SPEED MERGE NEEDED] removes cat (#47999)"
This reverts commit 345d2bf607.
2019-11-26 04:35:58 -08:00
pireamaineach
345d2bf607 [SPEED MERGE NEEDED] removes cat (#47999) 2019-11-26 04:35:25 -08:00
XDTM
cec90df582 Nanite timer rework and general code improvements (#47745) 2019-11-21 20:36:47 -08:00
Emmett Gaines
5481515dff Removes the non bitflag slot defines (#47742)
Removes the non bitflag slot defines
2019-11-17 17:52:11 -08:00
Jordie
dcc03ce1fe Merge pull request #47694 from XDTM/NaniteSwap
Nanite public chambers can swap Cloud IDs on existing nanites
2019-11-16 22:25:30 +11:00
Jordie
838bfcd1e2 Merge pull request #47620 from XDTM/NanoResearchBoost
Moves research nanite programs to Basic Nanite Programming
2019-11-16 22:24:43 +11:00
zxaber
d8d83ede3c Adds mech thruster equipment (#47554)
* changes

* changes to detach and destroy

Remove code from detach(),
Add code to Destroy()

* added a trailing new line

I guess this is needed now or something
2019-11-12 17:22:06 +01:00
XDTM
2f2c08b52f Nanite public chambers can swap Cloud IDs on existing nanites 2019-11-10 13:18:11 +01:00
XDTM
83469db1e4 Renames the nanite race sensor to species sensor (#47641)
* Renames the nanite race sensor to species sensor

* webedit
2019-11-10 01:34:23 -08:00
skoglol
c8289281e5 Fix ejecting from lathes through RND console (#47635)
Qust forgot to change this when he added the materials datums.
2019-11-09 09:15:54 -08:00
Emmett Gaines
041322f222 Cleans up some destroy procs related to remote_materials (#47601) 2019-11-08 22:15:50 +01:00
Tlaltecuhtli
a68a4cf985 actively made research creates a usable item instead of making them get added to techweb instantly (#47088)
* Update maps.txt

* 1

* 2

* 8============>

* x

* test?

* newline

* d

* sdffsd

* Update code/modules/power/singularity/collector.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2019-11-07 18:05:48 -05:00
XDTM
8c77042c8a Moves research nanite programs to Basic Nanite Programming 2019-11-06 20:07:41 +01:00
spookydonut
2591ce17a6 Travis EOF newline detection v3 (#47539)
* scream

* aaa

* aaa

* new one
2019-11-04 19:16:50 -08:00
skoglol
43a41e35a7 Janitors start with holosigns again (#47513)
* Janitor start with holosign instead of barrier, barrier now only blocks carbons.

* And unconscious for the other ones too
2019-11-03 01:42:17 -08:00
XDTM
00bd72e1b8 Removes the (+x per minute) from research that is not gained passively (#47523) 2019-11-03 01:51:38 -07:00
ArcaneMusic
6e238392bf Adds several different uses for plastics (Cups, Utensils, Folding Chairs, Station Signs) (#47486)
* Initial PR, Cups, Utensils, Signs, Chairs

* Endline fixes for travis, adds plastic utensils to the initial node

* Makes bar invisible, addtimer added, fixes potential dmi/dm conflict

* Fixes Merge conflict take 2

* Wraps the chair snapping proc in invoke_async

* Cleans up Async Call a smidge
2019-11-02 20:30:35 +01:00
genessee596
e15608cdcb Cap Guns and Capgun Ammo can now be made in a hacked Autolathe (#47447) 2019-10-30 16:33:06 -07:00
XDTM
a3aa020af3 Makes nanites more accessible, giving them a separate research… (#47421) 2019-10-30 16:12:38 -07:00
XDTM
caed3b9556 Changes nanite extra setting strings into defines (#47437) 2019-10-30 01:41:48 -07:00
XDTM
d2f5e75c89 Adds research-boosting programs for nanites (#47098)
* Adds the parallel computing nanite program

* Distributed Computing, Neural Network

* b l o c k c h a i n

* adjustments

* Removes bitcoin
2019-10-30 01:39:11 -07:00
Nebulacrity
205338eac8 [READY] New nanite program in the Sensor category, Race Sensor. (#47398)
* New nanite program: Race Sensor

* Replaced all "&"s in the "Other" check with "&&"s.

* Replaced all "&&"s in the "Other" check with "||"s.

* Trying out a different take on some of the code. (thanks to Willox for help)

* Fixed the race selection being stuck as "Human".
Fixed indentation in the allowed_species list.

* Fixed indentation of the allowed_species list's closing bracket.

* Removed the unnecessary death check.

* Deleted a redundant

Co-Authored-By: Qustinnus <Floydje123@hotmail.com>

* Made the allowed_species list static to conserve memory.
Replaced a "== FALSE" with an "!".

* Removed an unused var, "spent".

* Used a ternary operator for the "Mode" setting.
2019-10-27 20:19:07 +01:00