Fixes the washing machine being able to change boxing gloves, ninja gloves and botany gloves to look like simple colored gloves. Creating a /gloves/color category for all gloves whose color can be changed.
Fixing some absolute pathing.
why did i volunteer for this
It just has an integrated intellicard now. The gloves do the transferring.
Also Intellicards are all called Intellicards now and not Intelicards.
the ai_transfer proc is less awful but it's still
awful
awful awful awful
Summon Guns and Summon Magic are no longer traditional spells.
When cast by the wizard, he gains a charge for his spell book but no antagonists are created, essentially making his life harder for more power. Both spells can only be cast once like this for a maximum of 2 extra charges.
When cast by very rare chance in summon events, no charages are gained, and there's a 10% chance of someone becoming a survivor, down from 25%. No charges are gained if this happens.
When cast by a badmin they will be given a choice of not creating antags, creating antags at the old chance, or just going in stupid and giving everyone antag.
Also removed some mob vars like sdisabilities and merged the usability
with disabilities
Removed need for mutations var, they are not handled in dna
Removed blinded var, now its handled by eye_blind being bigger than zero
Ands lots, lots of other shit in files that used mutations
* Made meteors more threatening
* Added an ultra rare station buster Tunguska meteor
* Made admin-spawned meteor not instantly delete
* Added several types of meteor waves : normal, threatening, catastrophic which are randomly choose at wave start
* Meaty ores now spawn blood on tiles instead of busting them
* Differentiates regulars and reinforced girders ex_act
* Changelog included
Moving do_attack_animation() proc to mob/living
Fixing the pixel offset issue from beds especially rollerbed.
Fixing the nograv bouncing stopping because of another animation being used.(lying down, jittering, attack animation)
-Removed the pipenet network datum, now it will all be done with the pipeline datum
-All atmos pipes and machines will always have a pipeline datum
-Moved the valves to the binary subtype and the portable connectors to the unary subtype
-The pipe vents (who were barely used in three spots of the map) are removed, the map slots will replaced with outlets
-Fixes some bugs of pipenet disconnection, mostly on explosions
-Cleaned a bit the copypaste of construction.dm of pipes
-Removed the ID restrictions of digital valves and the frequency (both unused)
a disease may now have more than one spread type
added "infectivity" variable which replaces a prob(65), defaults to 65
affected_species is now viable_mobtypes, and lists typepaths, this is due to us actually having a species system now so it's confusing
adds defines for a bunch of stuff