Commit Graph

672 Commits

Author SHA1 Message Date
Cheridan
ccae8cf55a Merge pull request #981 from SuperSayu/snack_attack
Minor fix omnibus
2013-07-20 22:43:28 -07:00
supersayu
941631b664 Removes the spacevine-attack code 2013-07-18 23:22:32 -04:00
supersayu
78f5f96fa5 Fix for the grant_full_access that doesn't suck 2013-07-18 23:02:54 -04:00
supersayu
b7c13761ef Fixes a rare potential runtime for using the admin grant_full_access verb on a mob with something other than an ID in the ID slot. 2013-07-17 15:51:19 -04:00
errorage
5925d3a876 Added the ability to define the ip and computer id for a manual ban (in the banning panel). This is so mirroring bans or banning people who were not online during the round in progress does not require admins to spawn a mob, set their variables and then ban the mob.
If however an admin attempts to add a manual ban for a player who was present during the current round, a player who still has a mob somewhere in the game world, the proc will prioritize the mob's ip and computer id variables, not the things entered in the banning panel form.
2013-07-16 07:26:51 +02:00
KazeEspada
b2b2705c58 Merge pull request #925 from Giacomand/blob_vamp
Blob Gamemode Revamp
Blob gamemode is back and better than ever.
The blob is selected from be_alien candidates and is controled like a real time strategy game.
2013-07-09 21:33:29 -07:00
Giacomand
33e8976274 Removed the nuke code. You cannot nuke the station anymore.
Added a Jump to Node power.
Cleaned up the code.
Changed some more values.
Added a blob_act() to camera.
Removed most "if(gamemode == "blob") checks to stop people from using it to metagame.
Removed cells exploding when being blob_act()'d
2013-07-10 01:49:06 +01:00
Giacomand
f3e63c8841 New powers, such as rally.
Blob spores can move through blob pieces now.
Blob gamemode chooses someone to turn into the blob
Other small changes based on feedback.
2013-07-09 00:52:29 +01:00
Giacomand
6b39c6b1f9 Blob revamp!
Re-introduced the concept of a player controlling the blob in an RTS fashion, expanding the blob and building structures such as nodes and factories.

All blobs will try to find ghosts, with the BE_ALIEN flag, to be the blob overmind. Even random event blobs will try to get players to play as the overmind.

Added a /mob/camera that is now being used by the AI eye and the blob overmind. It is a mob that isn't dead but acts as a camera for the player, to be controlled by something like the AI or the blob.

There are now a resource currency for the blob to spend it's points on blob expansion and upgrades.

Added a small blob_act to mechs.

Made all camera mobs max invisibility. Because of this I removed the AI best friend button as it would be not working.

Blob mode will send a normal intercept report.
2013-07-06 21:19:33 +01:00
Intigracy
2b0c4dd187 Cheridan broke my git the first time, here's try #2!
Makes the "coder secrets" in secrets panel become general secrets for all admins. Adding myself to admins.txt for test server purposes, in case I ever forget to change it again.

Reasons:
It's very helpful to use the admin log for a quick glance to see who spawned the mateba for the clown, rather than open the serverlog to check.

Plus I see no reason why it should be restricted to coders, considering it's not really at all able to affect the game by admins seeing it.

Testing force overwrite

Cheridan broke my git the first time, here's try #2!

Makes the "coder secrets" in secrets panel become general secrets for all admins. Adding myself to admins.txt for test server purposes, in case I ever forget to change it again.

Reasons:
It's very helpful to use the admin log for a quick glance to see who spawned the mateba for the clown, rather than open the serverlog to check.

Plus I see no reason why it should be restricted to coders, considering it's not really at all able to affect the game by admins seeing it.
2013-07-03 22:20:15 -07:00
carnie
f15d583a68 Resolves #830 - ghost_form is only selectable by members.
ghost_form is now saved with other preferences.
Public visibility of memberships is toggable and saved with other preferences.
ooc-colors for admins and members are now sanitized. Bright colours like Yellow, white and baby-blue will be darkened for the sake of legibility.
Related to above - added helper procs to convert between RGB and HSL colour models.
Admins cannot modify var/unlock_content without +DEBUG rights. unlock_content moved from client into prefs.

Player savefile version number updated - this will trigger savefile updates, no data should be lost.
2013-06-24 05:35:39 +01:00
Giacomand
06e7f401cd Merge branch 'master' of https://github.com/Giacomand/-tg-station into tator_typos
Conflicts:
	code/modules/admin/topic.dm
2013-06-20 21:37:30 +01:00
Giacomand
58b63f33f2 * Fixed spelling typos. Tratior -> Traitor 2013-06-20 21:29:14 +01:00
Cheridan
5a83f85c83 Merge pull request #804 from Ikarrus/tplog
Traitor Panel Improvements
2013-06-19 21:08:14 -07:00
Giacomand
20a9dd130b Merge pull request #789 from Carn/member_content
Resolves an issue with sanitize_hexcolor where it'd return an incomplete...
2013-06-19 06:45:40 -07:00
Cheridan
c51ac5e860 Merge pull request #803 from Ikarrus/centcom
Standardized spelling of all instances of "Centcom"
2013-06-18 17:11:25 -07:00
Ikarrus
9b395d65ca Admins get notified when someone replies to a syndicate transmission. 2013-06-17 22:46:16 -06:00
Ikarrus
26becb3937 Traitor Panel Improvements
-Added logging for admins editing objectives
-Added logging for admins adding new antagonists
-Changed the antag role assignment buttons to something more appropriate for the game modes. Will now tell you if someone is loyal (implanted).
-Added a isloyal() proc to check if a mob is loyalty implanted.
-Made the headrev message more noticeable
2013-06-17 22:39:32 -06:00
Ikarrus
1518d285e7 Standardized spelling of all instances of "Centcom"
Centcomm/CentComm -> Centcom
centcomm -> centcom
2013-06-17 20:49:01 -06:00
carnie
52c48d11aa Resolves an issue with sanitize_hexcolor where it'd return an incomplete string such as ""
Resolves an issue where whitespace in names could cause a saveslot button to wrap to the next line.

Byond members:
can colour their name using the admin ooc-colour feature.
get a icon next to their name in ooc chat.
can choose their icon_state as a ghost.
get 8 saveslots

unlock_content tracks the return of IsByondMember(). This is to allow for easier testing/debug.
2013-06-16 11:08:39 +01:00
Cael Aislinn
cc66ec46db Merge pull request #552 from dumpdavidson/monkeyize
Monkey - Human transformation
2013-06-10 02:27:52 -07:00
dumpdavidson
87a28b67e0 Merge remote-tracking branch 'remotes/origin/master' into monkeyize 2013-06-10 10:54:09 +02:00
Ikarrus
19285384ef Traitor scale added to game_options.txt
-Added traitor_scaling_coeff and changeling_scaling_coeff to server configuration files, allowing server operators to adjust the values to their preference.
-Updated changelog
2013-06-09 12:32:58 -06:00
AndroidSFV
af667da901 Makes the admin "Show Crew Manifest" verb inside the secrets window actually show the Crew Manifest, instead of the old dumb way of just looking at whatever ID human players are holding. 2013-06-02 19:22:47 -05:00
Cael Aislinn
1ab959dc4f Merge pull request #562 from Ikarrus/hudicons
Updated Hud Icons with department colors
2013-05-31 23:42:26 -07:00
Cael Aislinn
cd36661610 Merge pull request #644 from Ikarrus/latejoin
Latejoining Antagonists
2013-05-31 23:25:06 -07:00
Cael Aislinn
871b775100 Merge pull request #655 from Carn/HelpersTidy
*Small tidy-up of various helper procs*
2013-05-31 23:24:38 -07:00
d3athrow
8f8ab8ebf0 Added a break to the nested loop after the candidate was chosen, without it every candidate would get chosen regardless. 2013-05-30 23:32:05 -05:00
d3athrow
a2999b86a0 Fixes the Create Antagonist: one click antag Nuke Team. Requires atleast 3 people to click yes with a maximum of 5 agents possible. 2013-05-29 16:26:25 -05:00
Ikarrus
944fa58570 -CentCom officials radios changed to only have the command channel
-Replaced Captain's Headsets on CentCom roles with a centcom reskin, which was already in the code.
2013-05-28 01:21:06 -06:00
Ikarrus
1f74a84608 Merge branch 'master' of https://github.com/tgstation/-tg-station into hudicons 2013-05-28 00:49:12 -06:00
carnie
b84d12d949 *Small tidy-up of various helper procs*
-Turns out there was already a Gaussian PRNG proc already, used by mechs and turrets. I've replaced it with my one as mine has almost half the cost. (currently broken! still waiting for fixes to be pulled!)
-replaced between(min, val, max) with Clamp(val, min, max)
-get_turf(thing) now uses var/list/locs to locate its turf, rather than iterating up through loc of its loc of its loc...etc
-sign(num) moved to maths.dm
-InRange(val, min, max) replaced with IsInRange(val, min, max) (they were identical)
-Removed ismultitool() iswrench() iscoil() iswire() iswelder() iscrowbar() etc
-removed modulus(num) as abs() performs the same task! *roll-eyes*
-removed get_mob_with_client_list() as it is no longer needed (we have var/list/player_list now)
-removed get_turf_or_move() as it simply called get_turf
-removed get_turf_loc() as it was identical to get_turf()

*Additions:*
-The "Declare Ready" link in the lobby will automatically become "Join Game" if the round starts before you declare ready, so you don't have to click it twice
2013-05-27 12:21:43 +01:00
Ikarrus
2dfb0ac9f0 Latejoiners can no longer be antagonists if:
[Number of antagonists] >= [Number of Players Joined] / [Scaling coefficient] + 1
2013-05-26 00:24:45 -06:00
dumpdavidson
6cd1b87782 Merge branch 'master' of https://github.com/dumpdavidson/-tg-station into monkeyize
Conflicts:
	code/game/dna.dm
	code/game/gamemodes/changeling/changeling_powers.dm
2013-05-24 15:40:07 +02:00
Cheridan
37068f64db THE BORGI UPDATE
-As requested by errorage, you can now place air/oxygen tanks and fire extinguishers on Ian's back. Additionally, you can also place cardborg suit/helmets on him.

-Cleans up some shoe code and unused sprites from feet/suit .dmis.
2013-05-16 19:02:40 -05:00
Ikarrus
283c6b4626 -Reduced code duplication
-CentCom roles get appropriate access levels, and centcom officers no longer have all station access (Plays better for inspection events)
2013-05-15 23:00:43 -06:00
Intigracy
1c1b33bd8d Pull Request #548 - vareditting ckey, key, icon, icon_state, overlays, underlays have permission alternatives
Fixed indentation reauthored and rebased ~Carn
Fixed the things carn pointed out. Thanks. ~Intigracy
ckey editing and icon editing changes, added alternate requirements besides +DEBUG. ~Intigracy

Modified   code/modules/admin/verbs/modifyvariables.dm

Signed-off-by: carnie <elly1989@rocketmail.com>
2013-05-12 02:42:52 +01:00
dumpdavidson
53529ea8f9 Changes behind the scene stuff regarding transformation from monkey to human.
-Adds a humanize() proc
-Changes monkeyize() proc to a child of mob/living/carbon (not implemented or tested with anything beside humans, though)
-Adds various options for monkeyize and humanize as binary flags
-Removed all instances of monkey transformation code being copy pasted (dna, changeling, adminverbs) and replaced them with monkeyize(). This fixed various issues with admin-verbs where mobs would ghost after transformation due to invalid use of transfer_to (mind transfer proc).

-Humans will now retain their old name if turned into a monkey and back provided their UE are unchanged
-Transformation from monkey into human will now deal the same amount of damage as human to monkey.

Signed-off-by: dumpdavidson <gtb.schmidt@gmail.com>
2013-05-10 17:23:20 +02:00
Cael Aislinn
474722d425 Merge pull request #447 from Carn/DNArework
Resolves #283
2013-05-02 05:46:44 -07:00
carnie
ae00173037 Merge branch 'master' of github.com:tgstation/-tg-station into pr/447 2013-04-30 04:07:28 +01:00
Pete Goodfellow
9343a93820 Reverting stray changes from my merge of #464 2013-04-30 00:06:30 +01:00
carnie
043028db83 Resolves #283
DNA modification uses normally distributed random numbers. Radiation strength dictates the standard deviation of the change in the hex character which is hit (higher output means greater chance for a large change) . Similarly, radiation duration dictates how likely we are to hit the hex-character we clicked on (longer duration means more likely to hit). Irradiation is strength*duration. All balancing is done via multiplier defines so you can rebalance it easily.

DNA blocks and structuring all use defines. Making modification/expansion easier. I'll likely expand this into a datum-based system to allow more interesting features, reduce code further and allow admins to interact with the way dna strings behave.

DNA strings can be spliced together using merge_text().
 e.g. string 1: "Hello World"
 string 2: "Seeya______"
 result: "Seeya World"
 This isn't used except for admin-spawnable SE injectors at the moment.

r_hair, g_hair, b_hair, r_facial, g_facial, b_facial, r_eyes, g_eyes, b_eyes were removed and made into 3 short hex-colors.

Skin tones now support colours other than shades of brown. I've had to restrict it heavily until other stuff is done. Skin tones include Albino Caucasian, Oriental, Mediterranean, etc.

Data disks and DNA injectors were reworked to use associative lists so transferring data is just a matter of doing list.Copy()

var/dna is now defined at /mob/living/carbon level. Only monkeys and humans may have dna currently. Support is there for all carbon-based lifeforms to have dna.

DNA modifier console has almost all controls on one screen.

UIs and UEs can be injected separately (appearance and name, respectively)

dna helper procs like ready_dna() and such were changed to make them more versatile. There is now a hardset_dna() proc as an alternative to ready_dna which can initialize dna with properties passed into it or update an existing dna string (useful for cloning and antag spawning)

Every block of SEs are in randomised positions.

Disabled automatic logging of world.log, as it produced undesirable behaviour.

Mr Muggles and God Emperor of Mankind disks removed.

Floor() removed. (it was completely uneccesary, that is what round() is).

Fixed spelling mistakes in modularchangling.dm (thanks tenebrosity)

Tanning removed from beaches (again)

Experimental: monkeys and humans do not have dna until first attempt to read dna (using check_dna_integrity(mob))
This is mainly due to the way everything is hardcoded into New().

Changelog.html updated
Signed-off-by: carnie <elly1989@rocketmail.com>
2013-04-24 09:37:30 +01:00
AndroidSFV
9063eaf9f4 -Makes the Energetic Flux event admin trigger-able via the secrets panel. 2013-04-23 12:15:26 -05:00
Giacomand
0fe1b6c1b6 Merge pull request #403 from Petethegoat/issuefixes
Issue fixes
2013-04-20 06:16:38 -07:00
Intigracy
ddd279c11d Edited the admin names in deadsay.dm to match with current admins, currently it's reeeaaallly out of date.
Special thanks to everyone who helped come up with the names!
2013-04-18 22:03:03 -07:00
Pete Goodfellow
976e1f0136 Fixed 'break all lights' not breaking all (or any) lights 2013-04-18 19:58:44 +01:00
Cael Aislinn
de4a906c25 Merge pull request #329 from Carn/Issue304
Resolves Issue #304
2013-04-08 00:28:50 -07:00
carnie
6a98fc89d0 >datum/event and datum/event_control were renamed to datum/round_event and datum/round_event_control. This is because datum/event was already used by a different/more-general event queue system (used primarily on mechas)
Removed overriding of event values via feeding in an associative list into datum/round_event/New(). Instead you can do basic initializations (i.e. feed it constants) by doing new /datum/round_event{variablename=5;}(). This method is handled well by the compiler (it's the same method the maps use), so it will detect unrecognized variablenames etc.
More complex initializations for post setup() stuff can be done by accessing variables directly Event.variablename = whatever;
round_events now have a processing variable, which effectively pauses them.
2013-04-08 07:42:46 +01:00
errorage
42ea6ef6b3 Merge branch 'adminbans' of https://github.com/errorage/-tg-station 2013-04-05 16:50:24 +02:00
errorage
3da9741500 Update to latest version of tgstation + resolves a conflict 2013-04-05 16:02:02 +02:00