Commit Graph

3857 Commits

Author SHA1 Message Date
Razharas
4f8389ec0e Constructable machines will depend on R&D parts
DNA scanner:
Laser quality lessens the irradiation
Manipulator quality drastically improves the precision(9 times with best
part)
Scanner quality allows to scan suiciders/ling husks, best part enables
cloner's autoprocess button, making it scan people in the scanner
automatically
Clone pod:
Manipulator quality improves the speed of cloning
Scanning module quality affects with how much health people will be
ejected, will they get negative mutation/no mutations/clean of all
mutations/random good mutation, at best quality will enable clone
console's autoprocess button and will try to clone all the dead people
in records automatically, together with best DNA scanner parts cloning
console will be able to work in full automatic regime autoscanning
people and autocloning them
Borg recharger:
Capacitors' quality and powercell max charge affect the speed at which
borgs recharge
Manipulator quality allows borg to be slowly repaired while inside the
recharges, best manipulator allows even fire damage to be slowly
repaired
Portable power generators:
Capacitors' quality produce more power
Better lasers consume less fuel and reduce heat production
PACMAN with best parts can keep whole station powered with about sheet
of plamsa per minute(approximately, wasnt potent enough to test)
Protolathe:
Manipulators quality affects the cost of things(they will also have less
m_amt and g_amt to prevent production of infinity metal), best
manipulators reduces the cost 5 times (!)
Imprinter:
Manipulator quality affects the cost, best manipulator reduce cost(acid
insluded) 4 times, i.e. 20 boards per 100 units of acid
Destructive analyzer:
Better parts allow items with less reliability in
Redone how reliability is handled, you now see item reliability in the
deconstruction menu and deconstructing items that has same or one point
less research type level will rise the reliability of all known designs
that has one or more research type requarements as the deconstructed
item
Designs of the same type raise in reliability more
Removed reliability_base and reliability_mod completely because they
served no purpose
Critically broken things rise reliability of the design drastically
Whole reliability system is not used a lot but now at least on the R&D
part it finally matters
Didnt touch telecomms machinery, R&D code is messy but tcomms is just
another level, im not high enough to touch it yet
Most of things except for pacman are tested ingame, no bugs/runtimes
detected
2013-12-23 21:39:27 +04:00
Giacom
38e0ae8848 Merge pull request #2019 from Jordie0608/Dogmas
Added reindeer hats
2013-12-23 04:18:42 -08:00
Aranclanos
58d0ed5221 Merge pull request #2094 from RobRichards1997/19/12/2013-Sec-see-Sec-Sprites
Security Sprite updates.
2013-12-21 15:24:14 -08:00
Aranclanos
40929b37d3 Merge pull request #2093 from Giacom/small_fixes_and_tweaks
Small Tweaks and Fixes
2013-12-21 15:12:01 -08:00
Aranclanos
f00c80bd43 Merge pull request #2104 from Giacom/gulag_therevenge
[MAP] The Gulag: The Revenge: Part 2.5
2013-12-21 15:05:57 -08:00
Aranclanos
e7579e2aa8 Merge pull request #1986 from Perakp/janitorCartFix
Fixes janiborg interaction with janicarts
2013-12-21 15:01:37 -08:00
Giacom
b12f996512 Merge pull request #2106 from Bobylein/labcoats
Allows Labcoats to store Bottles, Beakers, Pills, Pill Bottles and Paper...
2013-12-21 13:58:13 -08:00
Giacom
5fb0d05dd1 Merge pull request #2096 from Aranclanos/SweetLindaNobodyWillTouchYou
Small fixes for Linda.
2013-12-21 13:57:15 -08:00
Giacom
24676cb23c Merge pull request #2091 from Razharas/ChemDesp
Fixes chem dispenser properly
2013-12-21 13:56:04 -08:00
Giacom
9d24a900ae Merge pull request #2066 from Perakp/slipFix4
No slipping when lying down
2013-12-21 13:54:39 -08:00
Giacom
bcfcb3a9cf Merge pull request #2073 from Jordie0608/ShakeTheRoom
Gibbing borgs explode violently
2013-12-21 13:42:59 -08:00
Giacom
16cb706b79 Merge pull request #2062 from Aranclanos/RnDConsole
RnD console runtimes fix.
2013-12-21 13:38:32 -08:00
Perakp
65e0931d55 Merge branch 'master' into janitorCartFix
Conflicts:
	code/game/objects/items/weapons/storage/storage.dm
2013-12-21 09:40:06 +02:00
Bobylein
fe0e995959 Allows Labcoats to store Bottles, Beakers, Pills, Pill Bottles and Papers in their suit slot. 2013-12-21 07:47:47 +01:00
Giacomand
47545f439e * Added ore boxes to the gulag, and added a conveyor belt which goes outside and has a loading machine, which will take the ore from the orebox.
* Added sprites for the stacking machine going in the reverse direction, just set the dir to 1 instead of 2.
 * Added prison intercoms which will not broadcast until someone hacks it. Added these intercoms in the gulag, the perma brig and the brig cells.
 * When a prisoner has received enough points for freedom, if they try to move the shuttle, or open the middle door, while someone is on it they will get an error message. This way there is no way for a free'd prisoner to release their fellow prisoners once they have reached their point target. The shuttle will depart right away when you call the shuttle from the stacking console, to stop prisoners from getting on while it departs.
2013-12-20 22:09:06 +00:00
Cheridan
046714d864 Merge pull request #2092 from Giacom/grab_monkey
Monkeys no longer wander off when being pulled or grabbed.
2013-12-20 11:44:25 -08:00
Cheridan
a03c5ba388 Merge pull request #2081 from Razharas/brakes
Fixes trunks being unwelded while under machinery
2013-12-19 22:31:32 -08:00
Cheridan
e44e31f8c9 Merge pull request #2077 from Razharas/fix
Fixes soil being wrenchable
2013-12-19 22:05:47 -08:00
Aranclanos
213f3fff31 Some fixes for Linda, now the Move() proc of objects that block air is different. Example below.
object/Move()
   var/turf/T = loc
   ..()
   move_update_air(T)
2013-12-19 22:13:21 -03:00
Robson Richards
f8c05e2169 Security Sprite updates.
Replaces all instances of the old Swat and riot sprites with Validsalad's new ones
Replaces Sechailer's with Officer, Warden and HoS versions code and Sprites wise (Sptires by Validsalad again)
The officer gas mask is gas/sechailer, the warden's is gas/sechailer/warden and the HoS's is gas/sechailer/hos
2013-12-19 23:14:51 +00:00
Giacomand
80f2076bcc * Fixed the party alarm from only working in areas with a certain light level.
* Reduced a lot of duplicated code in the party alarm.

* Added a shield range variable for the anti-breach shield generators.
* Changed the shield range to 4, making them more useful.
* Fixed a bug with the deployed_shields list not being cleared after the shields are down.

* Fixed a runtime with shake_camera()
2013-12-19 22:07:52 +00:00
Aranclanos
0fdcd42592 Merge pull request #2054 from Cheridan/Nuke
Nuke Ops Tweaks: Flamer and Mechas
2013-12-19 13:37:32 -08:00
Giacomand
c917999f2f * Monkeys no longer wonder off when being pulled or grabbed.
* Fixed the grabbed_by list not being emptied when the grab is deleted.
 * Removed duplicated use of grabbed_by.
 * Undef'd defines which are only used in a single file.
2013-12-19 20:41:19 +00:00
Razharas
5e3997e0e2 Fixes chem dispenser properly
Fixed #2051
2013-12-20 00:30:35 +04:00
Cheridan
fbe24b46ac Merge pull request #2071 from Giacom/viro_streamline
Virology Feedback Tweaks
2013-12-19 10:51:08 -08:00
Cheridan
8ba3859b2d Merge pull request #2069 from Aranclanos/pAIBioscan
pAI bioscan runtime fix
2013-12-19 10:41:07 -08:00
Jordie0608
33a315a111 Switched position with gib 2013-12-19 12:48:14 +11:00
Razharas
1a2553dc33 This wasnt supposed to be deleted 2013-12-19 00:46:10 +04:00
Razharas
691ea75b45 Fixes trunks being unwelded while under machinery 2013-12-19 00:38:14 +04:00
Perakp
2f70aaadb3 Removes magic numbers and an useless check
- it shouldn’t runtime.
2013-12-18 22:31:07 +02:00
Razharas
5f459cd834 Fixes soil being wrenchable 2013-12-19 00:08:48 +04:00
Perakp
68ff764463 Subtypes of janiborg tools
- The other way of fixing it. I’m not sure why this is better.
- Removed condescending messages to cyborgs.
2013-12-18 20:44:24 +02:00
Jordie0608
8da1ab8641 Gibbing borgs explode violently. 2013-12-19 05:31:15 +11:00
Giacomand
44895bf36f Merge branch 'master' of https://github.com/tgstation/-tg-station into tinypricknomore_andgunstuff
Resolved Conflicts:
	code/modules/projectiles/projectile.dm
2013-12-18 18:27:22 +00:00
Giacom
90972ba593 Merge pull request #2052 from Aranclanos/PhotocopierCooldown
Photocopier runtimes fix.
2013-12-18 10:12:03 -08:00
Giacom
0c03873d03 Merge pull request #2053 from Aranclanos/NOBODYLIKESNINJAS
Ninja mask runtimes fix.
2013-12-18 10:10:26 -08:00
Giacomand
8e9c5c19c8 * Set the cooldown, for creating virus culture bottles, from 100 to 5 seconds.
* Bottles spawned through the Pandemic will have a random pixel_x/y.
 * The recipe to remove a symptom from a virus (synaptizine + blood) will now only require 1 unit of synaptizine.
2013-12-18 17:33:03 +00:00
Aranclanos
0a18229abd pAIs won't runtime anymore if they try running a bioscan while lying on the floor 2013-12-18 13:12:59 -03:00
Perakp
b4c8f4ccf3 I spend four hours merging my commits and I find this
- if it was any other programming language it wouldn’t have even
compiled.
2013-12-18 15:10:28 +02:00
Perakp
b54cab665a No slipping when lying down
- No slipping when lying down
- Doesn’t change slipping mechanics otherwise.
2013-12-18 15:03:03 +02:00
Aranclanos
f1677efdea Merge pull request #2040 from Razharas/master
Some logging and fingerprints
2013-12-17 21:03:36 -08:00
Aranclanos
53a02296df Merge pull request #1989 from Perakp/dnaDecon
DNA scanner and cloning pod deconstruction
2013-12-17 20:44:16 -08:00
Cheridan
f6bf26e7e8 Merge pull request #2036 from Giacom/fridayfriday
Added the friday the 13th event!
2013-12-17 16:58:37 -08:00
Razharas
358a85eb3d Completed the transition to a new proc
All the logging i have found in the code was changed to use the
proc(maybe i missed something)
Killed all runtimes found so far
Proc now handles all the checks, no need to add checks in the body of
object
2013-12-17 22:56:04 +04:00
Aranclanos
627b5d046d Fixed some runtimes regarding the datum of the objecting being built being deleted while being constructed. 2013-12-17 13:31:23 -03:00
Cheridan
b68eadfb14 Nuke Op Tweaks
In response to feedback:
Dark Gygax no longer has the scattershot. Instead, it has a modestly powerful carbine loaded with incendiary rounds, solidifying its role as a hit-and-run and squad-support platform.
The Mauler now has the scattershot in addition to its existing arsenal, to give it that edge against crowds that you'll need at those higher populations.

Included with the new mecha weapon is a minor code refactoring of mech guns... There shouldn't be any noticable changes to the user. mech code is awful, guys
New sound effect for mecha launchers (Having the same sound effect for projectile launching and exploding drove me nuts.).

Nuke op flamethrowers now start with a full tank.
2013-12-16 23:56:49 -06:00
Aranclanos
fd87128f57 Added some checks on the photocopier after the sleeps to avoid runtimes and made a new var "busy" to avoid exploits that ignored the wait times. 2013-12-16 22:08:10 -03:00
Aranclanos
e136fd6cb5 If it's not human it doesn't mean that it's a silicon! Fixed a runtime regarding the ninja mask on scout mode. 2013-12-16 18:08:14 -03:00
Cheridan
0dde65750f Merge pull request #2038 from EuroNumbers/master
Pushing Turbine to be included in compile. Fixes interact() compile problem.
2013-12-16 12:30:45 -08:00
KazeEspada
7513625c48 fixes a rare runtime that occurs when the turbine couldn't find a compressor. Brings the code up to current standards. Removes the view function from the computer. Its rather obsolete in the days of telescreens. 2013-12-15 17:38:23 -07:00