Commit Graph

250 Commits

Author SHA1 Message Date
SkyratBot
227b722820 [MIRROR] Job refactor: strings to references and typepaths [This could seriously break things :)] (#7006)
* Job refactor: strings to references and typepaths

* 0

* holy fuck

* Update preferences.dm

* Update preferences.dm

* Update preferences.dm

* Update preferences.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-28 21:12:42 +01:00
SkyratBot
783f1ae329 [MIRROR] Kills all miscs in guncode (#7186)
* removes all misc files/folders from the projectiles module (#60478)

Co-authored-by: Thunder12345 <stewart@ critar.demon.co.uk>

* Kills all miscs in guncode

Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
Co-authored-by: Thunder12345 <stewart@ critar.demon.co.uk>
2021-07-28 18:59:28 +01:00
SkyratBot
7201c920cc [MIRROR] Capture The Flag: Class Warfare (#7108)
* Capture The Flag: Class Warfare (#59629)

Co-authored-by: Thunder12345 <stewart@ critar.demon.co.uk>

* Capture The Flag: Class Warfare

Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
Co-authored-by: Thunder12345 <stewart@ critar.demon.co.uk>
2021-07-26 15:46:56 +01:00
SkyratBot
a370161b52 [MIRROR] Improves item's action button updating code (#6969)
* Improves item's action button updating code (#60149)

This PR improves item action button updating code by introducing a proc to update all item's associated action buttons, which simplifies the process and reduces code duplication.

I also fixed a relevant bug where a PDA's action button icon did not properly update upon light toggle because it did not force the button update. Forcing the button update is needed in this case due to how light overlay operates, where the button icon state stays the same, so the code thought updating the action button icon was unnecessary.

* Improves item's action button updating code

* Mirror!

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-07-19 20:08:13 +12:00
SkyratBot
af778bae0a [MIRROR] Fixes a good few improper overlay icon_states, fuck gun code edition (#6774)
* Fixes a good few improper overlay icon_states, fuck gun code edition

* Update rifle.dm

* Update laser.dm

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-07-08 03:11:58 +02:00
Matthew J
2516431e30 [SEMI-MODULAR] CI Fix 2 (#6460)
* fix a lot of shit

* i hate you

* firealarm/cyborg

* amend

* more fixes

* why is this FUCKING needed

* Update code/modules/detectivework/detective_work.dm

Co-authored-by: Funce <funce.973@gmail.com>

* Update code/modules/detectivework/detective_work.dm

* Update code/modules/detectivework/detective_work.dm

Co-authored-by: Funce <funce.973@gmail.com>

Co-authored-by: Funce <funce.973@gmail.com>
2021-06-23 17:42:43 +01:00
SkyratBot
87e3a63f7d [MIRROR] During unit tests, does extra verification on text based overlays (#6415)
* During unit tests, does extra verification on text based overlays (#59553)

This makes it so during unit tests, adding a text based overlay to something will runtime if the icon does not have an icon state matching that text. I would do this during normal compiles as well but getting the icon states from an icon is surprisingly expensive.

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com>

* During unit tests, does extra verification on text based overlays

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com>
2021-06-21 00:48:24 +01:00
SkyratBot
7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
SkyratBot
084921405b [MIRROR] Full Auto Update: no crit firing, no spamclicking, more autofire, more balance (#5099)
* Full Auto Update: no crit firing, no spamclicking, more autofire, more balance

* aaa

* Update fullauto.dm

* aaaaa

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-23 22:21:53 +01:00
SkyratBot
c62846a017 [MIRROR] makes the hook shotgun work on right click, adds new icons for it (#4805)
* makes the hook shotgun work on right click, adds new icons for it (#58270)

* makes the hook shotgun work on right click, adds new icons for it

Co-authored-by: Fikou <piotrbryla@onet.pl>
2021-04-10 23:19:14 +01:00
SkyratBot
4c8b1a9bb0 [MIRROR] Allows you to ignite cigars with cauteries and recently-fired revolvers (#4597)
* Allows you to ignite cigars with cauteries and recently-fired revolvers

* Update revolver.dm

Co-authored-by: TheVekter <TheVekter@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-03 16:24:25 +01:00
Gandalf
56ecb035a2 Fully automatic weaponry implementation [semi, burst, automatic] (#4301)
* FULLY AUTOMATIC REIFLES RHEUASBVHDSA

* a

* a

* SHITCODE BEGONE

* a

* EEEE

* Update gun.dm

* a

* Update gun.dm

* aaaa

* Update gun.dm

* Update gun.dm

* a

* Update gun.dm

* a

* a

* aaa

* Update gun.dm

* Update gun.dm

* Update gun.dm

* Update code/modules/projectiles/gun.dm

* Update code/modules/projectiles/gun.dm

* aaa

* tests

* a

* wew

* aaaa

* aaaaa

* aa

* aa

* Update gun.dm

* aaaa

* Update gun.dm

* aaaa

* Update fullauto.dm

* aaaaaaa

* Update master.dm

* Update master.dm

* Update master.dm
2021-03-23 00:13:45 +00:00
SkyratBot
2a51357b6e [MIRROR] Full-Automatic Guns (#4289)
* Full-Automatic Guns (#57084)

* fullauto component

* eh

* h

* brap

* it works!

* FUCK SHITUP

* dumbass

* l6

* oops

* GOD

* THE LAST 10% OF A PROJECT IS 90% OF THE WORK

* slopwer projecitles, replaces the tesla gun

* heavy

* minigun

* minigun stuff

* runtime fixes, pointer icon

* nuh uh

* makes modifeirs things

* nerf this

* yes

* aghh

* agh

* real high intensity changes here

Co-authored-by: Ryll-Ryll <3589655+Ryll-Ryll@ users.noreply.github.com>

* Full-Automatic Guns

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Ryll-Ryll <3589655+Ryll-Ryll@ users.noreply.github.com>
2021-03-21 14:50:34 +00:00
SkyratBot
be7f35e8de [MIRROR] Replaces 9x19mm with 9mm, makes the PP-95 use a damage multiplier (#4208)
* Replaces 9x19mm with 9mm, makes the PP-95 use a damage multiplier (#57687)

* Replaces 9x19mm with 9mm, makes the PP-95 use a damage multiplier instead.

* forgot the define

* actually if this is .35 it's 10 shots again so let's do that instead wow a .1 difference DOES matter fuck our health system

* Replaces 9x19mm with 9mm, makes the PP-95 use a damage multiplier

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2021-03-17 02:21:37 +00:00
KathrinBailey
f3c8a6919b Renames 9mm and 10mm to specific cartridges. (#4054) 2021-03-12 15:02:48 +00:00
SkyratBot
1e475b053b [MIRROR] Fixes the foam finger rocket launcher killing the server (#3912)
* don't get it (#57416)

#57013 added a foam finger that shoots rockets, and made the classic laser gatling mistake of being a ballistic gun and thus spawning 5000 rockets in its internal magazine when spawned. I don't know what this is a reference (It's a deadspace thing) to or why a foam finger was chosen for its appearance, but I do know spawning 5000 rockets is a bad idea. This avoids that issue by making it a subtype of wand (just about as good as magic anyway)

* Fixes the foam finger rocket launcher killing the server

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-03-06 00:57:26 +00:00
SkyratBot
8fa9c25d27 [MIRROR] added a new admeme weapon: foam finger that shoots missiles as requested by boris (now in arcades!) (#3538)
* Add a new admin weapon: foam finger that shoots missiles (#57013)

An admin only rocket firing foam finger has been added. There is also
a toy version available from arcades that is just a giant foam finger.

* added a new admeme weapon: foam finger that shoots missiles as requested by boris (now in arcades!)

Co-authored-by: c420-o <76887567+c420-o@users.noreply.github.com>
2021-02-20 16:10:33 +00:00
SkyratBot
18eca27569 [MIRROR] update_appearance (#3508)
* update_appearance

* a

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:08:09 +00:00
SkyratBot
d2c0090c83 [MIRROR] replaces all instances of ammo_casing/BB to loaded_projectile again without crashing this time (#3478)
* replaces all instances of ammo_casing/BB to loaded_projectile again without crashing this time

* a

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-18 21:00:40 +00:00
SkyratBot
43febe3145 [MIRROR] Converts many proc overrides to properly use list/modifiers, lots of other smaller things (#3433)
* Converts many proc overrides to properly use list/modifiers, lots of other smaller things

* Update human_defense.dm

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-17 14:18:21 +00:00
SkyratBot
0cf8d6a649 [MIRROR] Sprite fixes: Suppressed Sniper Rifles and Donksoft Pistols (#3403)
* Sprite fixes: Suppressed Sniper Rifles and Donksoft Pistols (#56754)

* Gives the sniper rifle a suppressor overlay so that it no longer shows up as missing a sprite, also fixes donksoft pistols by repathing them from pistols over repathing them from toy saber smgs. Creates a flag for checking if a gun needs a toy overlay, so it is handled in the parent.

* Sprite fixes: Suppressed Sniper Rifles and Donksoft Pistols

* Update maint_loot_common.dm

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 17:48:59 +00:00
SkyratBot
b3e8ecac81 [MIRROR] M90 changes (#3227)
* M90 changes (#56667)

The m90 is now 14tc instead of 18. Its grenades can be bought from the uplink in boxes for 6tc, instead of individual grenades for 2tc each. You can also fire the m90's grenade launcher with right click.

* M90 changes

Co-authored-by: TJatPBnJ <69724863+TJatPBnJ@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-09 16:49:21 +00:00
SkyratBot
e890b1282b [MIRROR] Replaces intents with combat mode (#3063)
* Replaces intents with combat mode

* updates

* a

* Update living_defense.dm

* https://github.com/tgstation/tgstation/pull/56638/files

* gunsafety!

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-05 16:58:16 +01:00
SkyratBot
f18f2ad02f [MIRROR] Pipeguns: Elitism Edition (#3054)
* Pipeguns: Elitism Edition

* fixes

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-04 16:25:10 +00:00
SkyratBot
b7d9e983ee [MIRROR] Defines calibers (#2971)
* Defines calibers (#56476)

Adds defines for all of the ammo calibers
Replaces all current magic strings with defines
Docs what guns use what calibers
Corrects the name of the incendiary .45 ammo casing to indicate that it fires incendiary rounds rather than armor piercing rounds

* Defines calibers

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-01-31 03:52:08 +00:00
SkyratBot
d581ef7a4b [MIRROR] The day has come gamers, the mosin nerf/rework (#2883)
* The day has come gamers, the mosin nerf/rework (#56319)

* THE NERF

* fixes a dumb mistake

* Sanity check and second thoughts

* mosin jamming

* adds the cleaning supplies, sprites, slight changes to dmg and jamming and HNNNG ONE LAST BUG

* adds maint kit to russian surplus, second try at fixing

* everything is fixed now :)

* finishing touches

* Last fix?

* fix

* fix var names

* a new sound and few more fixes

* add /brand_new variant to all ert/special spawned mosins, added a check if bolt is locked

* Bolt_locked is true when bolt is open 😂

* added a clamp just in case

Co-authored-by: Sparkezel <1haslo4@ gmail.com>

* The day has come gamers, the mosin nerf/rework

* Update to use our realism

Co-authored-by: Sparkezel <53384660+Sparkezel@users.noreply.github.com>
Co-authored-by: Sparkezel <1haslo4@ gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-01-25 16:17:46 +00:00
SkyratBot
1066518044 [MIRROR] Makes the rest of large guns bulky (sans traitor objectives and a few others) (#2733)
* Makes the rest of large guns bulky (sans traitor objectives and a few others) (#56132)

## About The Pull Request

What it says on the tin.
Practically everything but pistols, SMGs, and traitor weapons can no longer be stashed into bags.

I had considered making some large guns that traitors can order (like the blast cannon) also bulky, but concealment is important for some of those things.
However, the bulldog shotgun and sniper rifle have been made bulky, because they're shotguns and sniper rifles!

Traitor objectives are still normal size and can fit in backpacks.

## Why It's Good For The Game

Makes previous changes to weapons and thus balance consistent across our full list of guns. Players can clearly understand what can fit in the bag based on the size of the weapon.

* Makes the rest of large guns bulky (sans traitor objectives and a few others)

* Update special.dm

Co-authored-by: Cartographer-D <63861499+Cartographer-D@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2021-01-17 13:16:03 +01:00
SkyratBot
5eb385092c [MIRROR] Adds Rocket Backblast (#2617)
* Adds Rocket Backblast (#55681)

This PR adds the backblast element, which when attached to a gun, creates giant plumes of fire when said gun is fired. The PM9 rocket launcher that nuke ops can buy kinda sucks and even a direct hit with the standard rockets loaded isn't enough to guarantee a one-hit crit on a direct hit against an armored opponent, which sucks for how much you pay for it. In that vein, I've also buffed the standard rockets a bit, they now do 50 brute up from 30 on a direct hit, and they create flames on their explosion.

Also makes a tweak to /proc/get_turf_in_angle(), since tile coordinates start at 1,1 instead of 0,0 that proc is now clamped to min 1,1 rather than 0,0

* Adds Rocket Backblast

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-01-10 08:35:51 +01:00
Aleksandr
aee6894a3e [TOTALLY NOT GUBMAN 2.5] Miscellaneous gunsprite update (#2522)
* Add shotguns, PKA modifications, guns_back.dmi

* Update shotgun.dm

* Update combat shotgun, riot shotgun

* Update guns_lefthand.dmi, guns_righthand.dmi

* Delete guns_lefthand.dmi

* Delete guns_righthand.dmi

* Update guns_lefthand.dmi, guns_righthand.dmi
2021-01-08 00:55:05 +00:00
SkyratBot
c1aca48951 [MIRROR] [Fuck Shotties] Makes shotguns specialist weaponry. (#2321)
* [Fuck Shotties] Makes shotguns specialist weaponry. (#55663)

    Shotgun slugs can no longer be made in an autolathe.
    Buckshot rounds can no longer be made in an autolathe.
    Frag12 rounds deal less direct damage, since they fucking explode.
    Pulse shot rounds deal less damage.
    Increased the cooldown on riot shotguns.
    Removed buckshot rounds from all maps.
    Combat shotguns start with beanbags.

Why It's Good For The Game

Shotguns have been overpowered for too long. NT is lasers , syndicate is ballistics.

* [Fuck Shotties] Makes shotguns specialist weaponry.

Co-authored-by: EdgeLordExe <42111655+EdgeLordExe@users.noreply.github.com>
2020-12-27 15:23:07 +00:00
SkyratBot
8c5eb8ba1d [MIRROR] Changes what makarovs and APS machine pistols look like suppressed (#2164)
* Changes what makarovs and APS machine pistols look like suppressed (#55346)

* Changes what makarovs and APS machine pistols look like suppressed

Co-authored-by: Megarop <Largerfaker@gmail.com>
2020-12-13 13:45:01 +00:00
SkyratBot
e6879819ea [MIRROR] CanUseTopic() refactor. (#1829)
* CanUseTopic() refactor. (#54747)

* CanUseTopic() refactor.

* Forgot about default_can_use_topic. Tested and working.

* Update bin.dm

* no-nonsense.

* CanUseTopic() refactor.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-11-25 13:56:56 +01:00
SkyratBot
e768cef297 [MIRROR] /obj/screen --> /atom/movable/screen (#1646)
* /obj/screen --> /atom/movable/screen

* Update storage.dm

* Update radial.dm

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-11-11 04:12:50 +01:00
SkyratBot
4df9bf0979 [MIRROR] Speargun: Now actually a gun! Again! (#1610)
* Speargun: Now actually a gun! Again! (#54289)

Turns the speargun from the syndikit bundle into a bolt action rifle instead of a pnuematic cannon.

The spears the rifle fires embeds using the new bullet embedding system by Ryll. The spears do a lot of fucking damage.

The new bundle includes:

The Ballistic Harpoon Gun

The weapon is a single shot rifle that can be loaded with harpoons. The rifle, being bolt action, requires pulling back the bolt, loading the new harpoon, then locking the bolt every time you wish to fire the weapon. This is more busy work than the pnuematic cannon version, but more reliable in functionality without any messy business with throwing.

The harpoons do 60 force, have a high wound chance against unarmored targets and very high embed chance, with a 100% against unarmored targets. They also have considerable armor piercing at 50, letting you nearly entirely shoot through a ballistic vest.

The weapon is essentially a powered-up single shot mosin or a significantly more powerful improvised shotgun filled with slugs.

The Quiver

Now a bag that goes on your belt. It holds up to 40 harpoons for your harpoon gun. This change was done because the harpoons cannot be retrieved, unlike the magspears, which were simply hacky ninja stars and could be pulled out with surgical tools/wirecutters. Previously you had 20 magspears, which because of their retrievable nature lasted a little longer than you would expect.

Sprites

New back sprites for the harpoon gun, ensuring nobody is missing it when you have it. Additionally, the Mosin Nagant now has it's back sprite as a suit storage sprite.

New sprite for the quiver.

* Speargun: Now actually a gun! Again!

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2020-11-07 15:43:22 +00:00
Gandalf
f9e3b58ecd Aesthetic Overhaul V3.0[SEMI-MODULAR][READY] (#1245)
* Begin

* few fixes

* WINDOWS

* Update airlock.dm

* Update status_display.dm

* Fixes plus rusty walls.

* Update walls.dm

* air alarm, intercom, apc updates, plasma windows, tinted, firealarm(todo)

* Update airlock.dm

* FINALLY FIXES THE DOORS

* Update airlock.dm

* firealarm and fixes.

* fixes

* mining vendor and washing machine

* firedoor

* blastdoor

* firealarm sound, shutters sound, blast door sounds.

* Delete window.dm

* Revert "Delete window.dm"

This reverts commit 4737c539eb9b49a526c784f45161c3189505ac57.

* fixes

* Update 2.0

newscaster DONE
bookshelf DONE
disposals chute DONE
chairs DONE
stools DONE
beds - Will upgrade later.
requests console DONE
light switch DONE
roller bed DONE
nanomed DONE
extinguisher cabnets DONE
extinguishers DONE
buttons
shield generators DONE
space heater DONE
emitter DONE
field generator DONE
rad collector DONE
cameras DONE
morgue units DONE
watercooler
bench Will upgrade later
E-N (corgi) port? Will do later.
plastic flaps Done
Guns - later

* fiox

* l o g i c

* Update extinguisher.dm

* V2.5

* racks and fixws

* computer typing noise

* gun sprite updates

* Update guns.dmi

* air alarm light mask

* better light overlays

* floors!

* gaygun, bench

* lasergun sounds - remove gun balance.

* no decals.

* Update intercom.dmi

* better directionals

* lasercannon, nucgun,

* Update laser.dm

* aaa

* aaa

* some sprite updates

* aaa

* shotgun suppressor+sound

* Update airlock.dm

* Update shieldgen.dmi

* chair fix, tools too.

* Update chairs.dmi
2020-11-01 16:35:39 +01:00
SkyratBot
54101ca32b [MIRROR] Fixes free Wizard spells (#1493)
* Merge pull request #54606 from ATH1909/dontneedlesslyyeetspellsonawhim

Fixes free Wizard spells

* Fixes free Wizard spells

Co-authored-by: 81Denton <32391752+81Denton@users.noreply.github.com>
2020-10-27 17:38:03 +00:00
SkyratBot
b8d9874c27 [MIRROR] Converts all A && A.B into A?.B (#1292)
* Converts A && A.B into A?.B (#54342)

Implements the ?. operator, replacing code like A && A.B with A?.B

BYOND Ref:
When reading A?.B, it's equivalent to A && A.B except that A is only evaluated once, even if it's a complex expression like a proc call.

* Converts all A && A.B into A?.B

Co-authored-by: ZeWaka <zewakagamer@gmail.com>
2020-10-13 23:19:25 +02:00
Gandalf
51eb607542 [READY FOR REVIEW] Gun play + Gun reliability(and cleaning)(and more) (#1094)
* Starting

* reliability

* modification

* reeee

* Update master.dm

* Update master.dm

* german engineering

* Update master.dm

* Update mg34_lefthand.dmi

* wooo better sprites

* Update mp40.dmi

* more realism and pps

* Update master.dm

* more realism!

* aa

* de-define

* Update master.dm

* uptoot

* Update master.dm

* misc updates

* Update master.dm

* sprite changes

* Remove stupid defines

* Update master.dm

* Update master.dm
2020-10-09 00:06:59 +02:00
SkyratBot
4b6cc9d088 [MIRROR] Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. (#830)
* Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. (#53305)

* Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-09-17 02:05:30 +01:00
SkyratBot
1e705faa19 [MIRROR] Process procs now properly utilize deltatime when implementing rates, timers and probabilities (#709)
* Process procs now properly utilize deltatime when implementing rates, timers and probabilities (#52981)

* Process procs now properly use deltatime when implementing rates, timers and probabilities

* Review fixes

* Geiger counters cleanup

Made hardsuit geiger code more similar to geiger counter code
Geiger counters are more responsive now

* Moved SS*_DT defines to subsystems.dm

* Rebase fix

* Redefined the SS*_DT defines to use the subsystem wait vars

* Implemented suggested changes by @AnturK

* Commented /datum/proc/process about the deltatime stuff

* Send delta_time as a process parameter instead of the defines

Also DTfied acid_processing

* Dtfied new acid component

* Process procs now properly utilize deltatime when implementing rates, timers and probabilities

Co-authored-by: Donkie <daniel.cf.hultgren@gmail.com>
2020-09-09 08:19:23 +02:00
SkyratBot
ec09510459 Bools and returns super-pr (#53221) (#565)
Replaces like 70-80% of 0 and such, as a side effect cleaned up a bunch of returns
Edit: Most left out ones are in mecha which should be done in mecha refactor already
Oh my look how clean it is

Co-authored-by: TiviPlus <TiviPlus>
Co-authored-by: Couls <coul422@gmail.com>

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Couls <coul422@gmail.com>
2020-08-30 05:12:59 +02:00
SkyratBot
335fd6ca0d [MIRROR] Fixes some bugs with the detective's revolver. (#513)
* Fixes some bugs with the detective's revolver. (#53107)

* Fixes some bugs with the detective's revolver.

Co-authored-by: uomo <51800976+uomo91@users.noreply.github.com>
2020-08-26 01:12:57 +02:00
SkyratBot
49f7becb88 [MIRROR] Personalized combat messages part 2 (#334)
* Personalized combat messages part 2 (#52890)

Adds more "personalized" combat messages for all participants in a fight: the attacker, the victim and the spectators

* Personalized combat messages part 2

* Update misc.dm

Co-authored-by: kingofkosmos <riki.sundberg@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-08-14 23:29:15 +02:00
SkyratBot
ee324ab3c2 [MIRROR] Cleanup up all instances of using var/ definitions in proc parameters. (#240)
* Cleanup up all instances of using var/ definitions in proc parameters. (#52728)

* var/list cleanup

* The rest of the owl

* plushvar bad

* Can't follow my own advice.

* Cleanup up all instances of using var/ definitions in proc parameters.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-08-07 18:26:21 +01:00
SkyratBot
d5b12daac5 [MIRROR] Ballistic gun icon / overlay / ammo fixes. Adds support for suppressors to extend outside of a gun's 32x32 icon. (#176)
* Ballistic gun icon / overlay / ammo fixes. Adds support for suppressors to extend outside of a gun's 32x32 icon. (#52634)

* Ballistic gun fixes

* More fixes

* Ballistic gun icon / overlay / ammo fixes. Adds support for suppressors to extend outside of a gun's 32x32 icon.

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2020-08-03 16:34:27 +02:00
skoglol
ef4836c1a5 Merge pull request #52383 from spookydonut/leadingslash
Fix leading slashes and turn on linting for it
2020-07-23 11:35:57 -04:00
ShizCalev
7cbbe3502c Fixes runtime when doing things with a ballistic gun without a magazine loaded 2020-07-07 20:23:01 -04:00
ShizCalev
c250a1a67a Fixes L6 inhands 2020-07-05 21:39:34 -04:00
ShizCalev
411dea9542 Merge pull request #51659 from TaG2e/master
Fixes more missing sprites and adds invisible icon
2020-07-01 11:58:17 -04:00
TaG2e
1c216ff132 Fix Conflict: The 2nd Attempt 2020-06-28 17:52:08 -05:00