- Xenos now have a "queen sense" which tracks the queen like a
pinpointer.
- Added WJ's custom sprites for all non-queen Xenos.
- Modded the alien type finder to support queen finding
* Removes errant cast from devilinfo.add_soul()
* Clarifies a banishment ritual in the Codex Gigas.
Sprinkling holy water isn't enough, it needs to be in the devil's bloodstream.
* Infernal jaunt now correctly extinguishes the user.
Revival contracts no longer actually set the target on fire, but rather uses a fake fire.
* Pitchforks don't burn devils or soulless on use/pickup anymore.
Adds cast charge time to infernal jaunt, so that it's impossible to jaunt while already jaunting.
Adds feedback to using infernal jaunt to jaunt in.
This PR ports pockets (from Animus Green) and adds them to some clothing.
Shoes that support storing items now use pockets system.
Some hats have 1 small pocket.
Detective's hat spawns with a flask in it.
Clown's mask has a single tiny top-secret pocket. Honk!
This PR also includes two or three path fixes. It also fixes internal storages (pockets, storage implant) having less "max depth" than external ones.
* Pinpointer refactor
* Gives operatives the proper pinpointers
* Improves operative and AI tracking a bit
* Bashing people over minor mistakes is the new thing
* Replaces some more strings with defines
* Makes operative tracking actually functional
* Improves operative tracking
* Conflicts I
* Conflicts III
* Conflicts I
* Conflicts III
* Adds two new tracking modes
* Fixes a grammar error
Added dextrous guardians to the code, able to hold and use items and store a single item within themselves.
Dextrous guardians do low damage on punches, have medium damage resist, and recalling or leashing will force them to drop any items in their hands.
For example #19279 will cause the roadkill to (incorrectly) kill the
AI's camera mob. Now the AI Life() tick will correctly recognise a dead
camera, and recreate it.
- Also fixes a bug where a hacking-in-progress APC getting its AI
control wire cut would make a message, and then another message when the
timer finished.
- Removed trailing returns, addtimer'd a thing
Fixes Alternate Appearances clobbering each other
Fixes Viewed Alternate Appearances not being cleared out during an atom's Destroy()
Fixes Kor's AA plants.
properly removes viewing_alternate_appearances AAs
* Shuttle SS keeps track of hostile environments
Instead of changing SSshuttle.emergencyNoEscape manually, datums now
register and clear themselves with the SS, and a hostile environment is
if any datums are registered.
Note that it's datums that can be registered, as rev and blob gamemodes
register themselves.
Overhauling this means that you can have multiple sources of no-recall,
which although can't happen at present, may do so in the future whenever
multi-antag rounds happen.
🆑 coiax
tweak: The AI doomsday device timer is more accurate.
fix: Fixes a bug where the doomsday device would take twice as long as
it should.
/🆑
AI doomsday timer uses world.time, uses fastprocess to make sure the
announcements go out on time, added observer countdown for
the AI doomsday device.
* Fixes bugs
Hardsuit jetpack upgrade item is replaced by an actual jetpack - the same as the one that exists inside the upgraded suit. It still can't be used separately.
Hardsuit jetpack has hardsuit jetpack sprites instead of voidsuit pack.
You can remove jetpack from hardsuit by using screwdriver on it.
Unrelated:
Fixes mining vendor UI a bit: items with long names no longer take two lines.
Changes staff of storms path to actual staff.
* Observers can auto-orbit meteors; space dust event
During a meteor shower, observers can automatically orbit
threatening meteors and watch them hit the station.
Added Major Space Dust event, which is a meteor shower
containing only space dust.
Reduced chance of RNG meteor event.
Fixes bug where meteors wouldn't move when spawned.
* "vines", "plants" faction gives immunity to kuzdu
Adding "vines" and "plants" to podpeople's factions only makes them
immune to the snare of the venus human trap. Now added some checks to
spacevine.dm which checks for vine immunity, and a check in
mob/living.dm (apparently).
Podpeople (and venus human traps) are now no longer damaged,
poisoned or obstructed by space vines. Explosive vines still damage
them, because there's an actual explosion.
* Some grammar fixes for venus human traps
* Fixes compile error
* Pod people are now vine immune, completely
* AI fire immunity fixes
- The "Fireproof Core" ability now properly works for burn damage
projectiles.
* Revert changes, remove power
- Reverts my changes to this power and makes it a removal.
* Instant Runoff Voting!
This adds the game code required for voting IRV style
* Fixes votes not working for non-admins
* spans and databases
* this is a silly commit, you should never go here again.
* That explains why some people couldn't drag until they re-opened the page.
* Prevent window focus fuckary with voting.