Commit Graph

2113 Commits

Author SHA1 Message Date
Jack Edge
e1943df2c8 Finally finishes whiteship_meta 2016-06-22 22:04:22 +01:00
oranges
ca7067eded Merge pull request #18741 from KorPhaeron/tacticalespionageaction
Tactical Espionage Action
2016-06-22 12:08:05 +12:00
oranges
3a7eab6e05 Merge pull request #18729 from coiax/remove-spawn-3
Remove spawn III
2016-06-21 20:11:08 +12:00
oranges
e2718408df Merge pull request #18720 from Supermichael777/Flaps-fix
Makes beapsky able to use his room and all bots be able to use flaps
2016-06-21 09:35:15 +12:00
Supermichael777
f35a410ab6 Stupid github didnt show your coment the first time 2016-06-20 09:16:47 -04:00
Kyle Spier-Swenson
0d6bbbb412 stop the pills (#18703)
* RedPills Processing

Now you have to use START_PROCESSING(SSname, thing) (and STOP_PROCESSING)

* Fixes a minor bug.
2016-06-20 12:07:44 +02:00
Supermichael777
f6dd9cc402 Actualy fixes the bug because OBTUSE PROC NAMES. 2016-06-19 18:53:44 -04:00
KorPhaeron
74e451e7ce Sneaking Mission 2016-06-19 14:39:39 -05:00
coiax
961a6c4c26 Adds potted plants to cargo packs (#18662)
🆑 coiax
rscadd: Potted plants can now be ordered from cargo.
/🆑
2016-06-19 14:05:18 -05:00
Jack Edge
9185f06d31 Removes spawn from things 2016-06-19 01:25:29 +01:00
Supermichael777
a17e676f05 Such a hard fix pudl 2016-06-18 14:23:00 -04:00
Xhuis
2dd8617ced Grammar fixeroni 2016-06-17 00:18:37 -04:00
Xhuis
df08005b60 Two fixes 2016-06-17 00:13:17 -04:00
Xhuis
75d9e4174f [s] Lavaland Patch (#18398)
* Commit squash before update to master

* Removed repathing and slot machine shenanigans

* Legion spawn changes

* Map edits, round II

* Some changes

* Removes map changes, hopefully

* Conflicts 1

* Updates the maps

* Conflicts 2

* How about now?

* Remaps the colossus arena

* Restores old colossus spawning
2016-06-16 22:00:09 -05:00
oranges
8c9308acca Merge pull request #18613 from Core0verload/runtime_down
Puts down two runtimes
2016-06-17 13:40:03 +12:00
Cruix
ac0bad5d61 Added priority overlay system. (#18225)
Added priority overlays to atoms, which will not be removed when overlays are cut and will always remain on top when new overlays are added. This requires everyone to use add_overlay() and cut_overlays() instead of overlays += and overlays.Cut(). These procs are found in __HELPERS/icons.dm, and the priority overlay list is found in game/atoms.dm. Everything else is replacing deprecated overlay manipulation.
2016-06-17 10:11:53 +12:00
c0
458a38cf21 Puts down two runtimes 2016-06-16 06:46:26 +03:00
oranges
829243360d Merge pull request #18489 from Core0verload/ce_jetpack
Brings back CE's hardsuit jetpack
2016-06-15 10:44:59 +12:00
Joan Lung
8582d0fbbd Chairs now handle layer updates/rotation with setDir 2016-06-12 22:56:41 -04:00
oranges
d7c748a558 Merge pull request #18472 from phil235/HackyShit
Fixes Synths
2016-06-13 09:24:52 +12:00
oranges
99620ffe76 Merge pull request #18481 from phil235/PlantsGunsShit
Moving code around
2016-06-13 00:14:29 +12:00
c0
b615fb504f Brings back CE's hardsuit jetpack 2016-06-12 09:18:39 +03:00
Remie Richards
b3b60b187b Manual repair of some edge cases. 2016-06-11 23:11:54 +01:00
phil235
3b8af6f5ff Fixes grille/New() not calling ..()
Blood drips icons are now in blood.dmi instead of drip.dmi (which only had the 5 drip sprites).
Moved projectiles, guns, casings and ammo boxes to be in the right files. Please don't put your gun with its projectile, ammo casing and ammo box all the same file.
I split growing.dmi into 5 smaller files so we don't get close to the 512 icon limit again. Each seed has a var to indicate which icon file to use when planted.
Fixes code for heavy pulse laser projectile to be less awful.
2016-06-11 23:18:26 +02:00
Remie Richards
fda2c699fc Automatic conversion via Regex 2016-06-11 18:37:48 +01:00
phil235
9e5e525335 Fixes admantine golem female body icon. Now all golems have a female version.
The wizard can no longer choose to become a military synth.
2016-06-11 17:13:12 +02:00
Joan Lung
4b9c4c7adb Merge pull request #18394 from lzimann/stools2
Bar stool no longer becomes a normal stool and are now constructables
2016-06-09 22:01:19 -04:00
Lzimann
9a9fd0a06a I fucked up 2016-06-08 22:36:04 -03:00
Joan Lung
4f8133c3d1 unfucks ratvar conversion 2016-06-08 15:50:06 -04:00
oranges
c5a84c769d Merge pull request #18036 from AnturK/init_meme
Defers some list initializations
2016-06-08 19:20:04 +12:00
Leo
cf27511dc9 Bar stool FIGHTS (#18325) 2016-06-08 13:29:47 +12:00
AnturK
19eb97ae18 Moves some list initializations to New
Fixes missing ..() calls in New()
2016-06-07 18:39:13 +02:00
oranges
2aba5f48ef Merge pull request #18263 from pudl/big-daddy-thicc-dick
Adds bar stools
2016-06-07 12:59:34 +12:00
oranges
744b722a12 Merge pull request #18241 from phil235/BloodRefactor
Blood refactor stuff
2016-06-07 10:09:35 +12:00
phil235
94a5d5bfad Atom movable that are neither /mob nor /obj should not be picked by the closet insertion proc. (#18244) 2016-06-05 12:48:19 -05:00
phil235
40a371296a Adding lizard blood pack in medbay storage's freezer crate.
Added a var/exotic_bloodtype to species, instead of hardcoding a lizard type.
Fixes proc for objects who should never be bloodied.
2016-06-05 18:12:08 +02:00
oranges
69bd3575e3 Merge pull request #18228 from ChangelingRain/swordofRATVAR
Additional Ratvar conversion effects and related changes
2016-06-06 01:35:26 +12:00
oranges
c09046e3f1 Merge pull request #18201 from PKPenguin321/cmo-implanter
Refines autoimplanter code, gives CMO single use autoimplanter for HUD augment
2016-06-06 01:25:52 +12:00
oranges
050c42ff5e Merge pull request #18174 from coiax/holodeck-cold
Adds two new holodeck levels
2016-06-06 01:23:43 +12:00
pudl
a76f6748bd adds stupid shitty bar stools 2016-06-04 19:06:52 -05:00
phil235
bd20c313b9 Merge branch 'master' of https://github.com/tgstation/-tg-station into BloodRefactor
Conflicts:
	code/__DEFINES/genetics.dm
	code/modules/mob/living/carbon/human/species_types.dm
2016-06-04 17:41:43 +02:00
phil235
b482764a19 - I made human/handle_blood() less shitty.
- We no longer leave a blood trail if blood_volume is below a certain level which depends on the brute damage received. This way dragging a wounded player does have a bad effect.
- We no longer give humans a second reagents var containing blood, and we don't put exotic blood in the mob's reagents. Now we don't store any blood substance inside the mob, we only have a blood_volume var. When we draw blood with syringe we create the reagent that match the type (blood reagent, or an exotic blood reagent)
- can't draw blood from mob if it's low on blood, so we can't empty a mob of its blood entirely.
- Removed the blood type preference appearing in character setting.
- blood pack automatically show blood type, unless manually labeled.
- removed bloody_hands_mob human var and same name glove var.
- Some animals now have blood (pets, goat, cows)
- hitting and dragging mobs with actual blood in their veins leaves blood on you and a trail on the floor.
- probably other stuff that I'll mention in the PR.
2016-06-04 17:33:16 +02:00
Nerd Lord
c51b1503ac clockwork windoors 2016-06-04 10:27:27 -04:00
Nerd Lord
3793e6187a Addition Ratvar conversion effects and related changes 2016-06-03 23:19:13 -04:00
Xhuis
2b18993b04 Conflicts II 2016-06-03 15:42:19 -04:00
Xhuis
70795389df More stuff, no conflict fix yet 2016-06-03 15:07:49 -04:00
Jordie
4c8f8ae53e Merge pull request #18154 from PKPenguin321/plant-analyzer-repath
Repaths plant analyzers
2016-06-03 16:41:02 +10:00
PKPenguin321
01281044a1 refines autoimplanter code, replaces CMO eye HUD augment in locker with single use eye HUD augment autoimplanter 2016-06-02 23:23:52 -07:00
Xhuis
685d938481 Some more work or something, idk 2016-06-02 20:53:51 -04:00
oranges
5c3c84dad8 Merge pull request #18137 from ChangelingRain/airblocked
False walls now block air
2016-06-03 09:29:08 +12:00