* Replaces the 'no cache' alert with an alert showing what you need for the next tier
* please make a base
please
* this can't be more dynamic, no
* duh, I can do this
* much better
* i'm just kor but with clocks
* Syndicate Base
* Secret Base
* Forgot a file
* Gives the base red floors and syndie walls
* Fixes compile errors
* Makes sure you can't steal the bombs
* Adds some uranium
Radstorms would magically teleport to lavaland with the shuttles, so instead of trying to stupidly write L O R E as to why this occurs I just figured to make the mining shuttle [this includes gulag shuttle as well] radproof.
* Captain can buy a new escape shuttle
* A messy way to fix/avoid the issue
* Hopefully fixes potential href exploit
* Makes the code better so oranges wont yell at me anymore
Adds cortical borers, a midround antag originally from Bay. The code here is from yogstation, baystation and paradise station.
Borers are little brainslugs that when adjacent to a human can infest them. They can supply you with useful chemicals such as medicines and meth, and can revive you from the dead if they have maximum chemicals. They can also take over your body, putting them in control of you while you become a "captive mind". A captive mind can take back control by doing Resist. Health analyzers show borers in people, while medHUDs show borers in control. If you have Sugar in your body the borer can do nothing, it gets kicked out of control if it's controlling and becomes docile. Organ Manipulation surgery on head to remove the borer. If the brain of the body gets removed (decapitation, brain removal surgery, gibbing) the borer falls out of the host and loses control if they were controlling. Changelings can remove borers with Anatomic Panacea or Lesser Form (or Last Resort). Borers can reproduce and have an objective to escape on the shuttle with X hosts alive.
* You can now quickbind most Scripture to action buttons
* fixes
* short descs
* slow updating may be bad
* that'd be very bad
* no flickering
* center
* short&sweet
* fixes
* PubbyStation Update
- add space monastery + chaplain job
- add a white ship
- add pre-built turbine to toxins
- add side door to bar
- add more floor decoration (thanks Tacolizard!)
- add pick+bag to aux closet
- rearrange viro to be more efficient
- increase mineral yield of bomb-testing asteroid
- fix faulty wiring in brig
- other stuff I forgot
* Add even more detailing
* Whoops forgot to fix some names
* god damnit
* aaaaaaaaaaaaaaaaaa
* Move pubbystation-specific code into map folder.
I don't think this is such a good idea.
* More PubbyStation detailing
* Add two missing fire alarms
* Add library scanner to library
whoops
fixes an abusive exploit and makes 2 combos easier to use, increases cqc harm damage, adds martial art block_chance var which is only activated if you have your throw_mode on for active defense.
baton blocks stun the person attempting the attack too, you can now block batons and then throw or chokehold.
makes tc cost for CQC 13 with all the buffs.
* krav maga touchup
Fixes a bad check for when to play the kick hitsound
* clamps losebreath/silence on lung punch/neck chop to 10
also tweaks leg sweep desc
* hopefully fixes the clamps
* I don't know what this equation is supposed to do, but byond does not support imaginary numbers out of the box
* Sanity check for bombs
* Assume 0 value if negative.
* There is no revert commit button on github.
Guvax is now targeted; invoking it charges your slab to bind and start converting the next target attacked in melee within 10 seconds. This makes your slab visible in-hand.
tweak: Above 5 Servants, the invocation to charge your slab is not whispered, and the conversion time is increased for each Servant above 5.
Using Guvax on an already bound target will stun them. The bound target can resist out, which will prevent conversion.
Sentinel's Compromise is now targeted, like Guvax, but can select any target in vision range.
Sentinel's Compromise now also removes holy water from the target Servant.
Clicking your slab will cancel these scriptures.
Both of these will change your cursor, to make it obvious they're active and you can't do anything else.
Convert times are faster at very high servant amounts, but it's much easier for 1-on-1 conversions to go wrong and have the target escape. (Though the binding makes early conversions slightly easier.)
Resist time for the binding is a flat 4 seconds, and moving/being moved while chanting will break it immediately.
Formula for conversion time is 5 + (0.5 for each valid servant above 5) seconds up to a maximum of 10 seconds at 15 servants.
* Added in a neckslot. Moved some tie items over to said neckslot.
* Changng some stuff to fix the new neckslot items.
* no message
* Altered comment to say that the old tie system is being kept as-is due to armbands and such instead of just avoiding conflicts.
* no message
* Changed the number for this.
* Fixed jaws of life not having a category, thus they only would show up when searched.