Commit Graph

11 Commits

Author SHA1 Message Date
SkyratBot
d757510356 [MIRROR] Fixes reflection of hitscan beams against tiles (#3493)
* Fixes reflection of hitscan beams against tiles (#56881)

Co-authored-by: Ranged <nickvanderkroon@ gmail.com>

* Fixes reflection of hitscan beams against tiles

Co-authored-by: NotRanged <rangedvdk@gmail.com>
Co-authored-by: Ranged <nickvanderkroon@ gmail.com>
2021-02-18 21:04:19 +00:00
SkyratBot
b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
jdawg1290
62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
Emmett Gaines
c25459d938 Adds SHOULD_CALL_PARENT to Destroy() (#45188)
Timers, signals, and components need to know when the thing they're 
attached to is getting destroyed or bad things happen. Since any datum 
can make use of these every destroy needs to call parent.
2019-07-15 18:13:48 -07:00
ShizCalev
cf5c62d06c fixes hitscan increments not using the multiplier 2018-10-04 01:52:57 -04:00
Tad Hardesty
723c8e5227 Fix even more weird syntax (#39594) 2018-08-08 12:47:24 -04:00
kevinz000
ca10fa6d7a Spell Cards (#36147)
Adds spell cards. They're a wizard spell that shoots a burst of 5 semi-accurate homing cards.
Projectiles now have a homing framework, complete with some variant of simulated inaccuracy.
The said wizard spell will make use of a new mob component, that allows that mob to select targets by moving their cursor near them. It will give a visual and lock onto the nearest mob to the cursor, allowing the homing projectiles to target on the locked on mob/object.
Removes colliding variable from projectiles - We never used it after Bump was refactored to Collide.
Images soon when I get the lockon datum-components to work.
2018-03-23 09:39:26 +13:00
kevinz000
c3060022a7 [READY]Fixes hitscan beams going across the station, hitscan projectiles now properly cross zlevels and generate beams. (#35344)
* Cross Z support

* Fixes projectile cross-Z

* removes unnecessary code

* don't draw impacts if you're not impacting

* fix

* unneeded var

* No mapcheck()ing anymore, space does it for us 2.0
2018-02-18 02:41:25 +02:00
kevinz000
26ad237862 Projectile hitscan refactor and visuals (#34363)
Moves beam rifle snowflake code up to projectile level for a proper hitscan system.

🆑
rscadd: Chameleon laser guns now have a special firing mode, activated by using them in hand! Only certain gun disguises will allow this to work!
/🆑
2018-01-30 09:23:51 +13:00
Tad Hardesty
827c4b3f99 Replace hardcoded z-level numbers with a trait system (#34090)
* Add basic structure of z-level traits

* Restore space transitions and add z-level debug verb

* Restore proper ruin spawning and transit level creation

* Replace station_z_levels and related checks with traits

* Eliminate more uses of ZLEVEL_{STATION_PRIMARY,LAVALAND}
2018-01-12 09:05:49 +13:00
kevinz000
493321003f Vector Projectiles 2017-12-19 18:05:49 -08:00