Commit Graph
160 Commits
Author SHA1 Message Date
65b8082678 [MIRROR] Harddel Fix Pack #42 + Better Live Reftracking Support [MDB IGNORE] (#10639)
* Harddel Fix Pack #42 + Better Live Reftracking Support

* awooga

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-12 21:57:49 +00:00
c33061765b [MIRROR] [MDB IGNORE] BIDDLE TRAITORS - Adds progression traitors. Refactors uplink code in its entirety [MDB IGNORE] (#10620)
* [MDB IGNORE] BIDDLE TRAITORS - Adds progression traitors. Refactors uplink code in its entirety

* updates and fixes

* ffff

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-12 03:25:38 +00:00
f9c68f99a0 [MIRROR] Modular Devices Deconstruction QOL [MDB IGNORE] (#10605)
* Modular Devices now have auditory feedback for disassembly. (#63986)

* Modular Console Bubble Message + Sounds

* Screwdriver Sounds

* Balloon Text Changes

* capitalization begone

* Tiny Edit

* Requested Changes

* Modular Devices Deconstruction QOL

Co-authored-by: Cheshify <73589390+Cheshify@users.noreply.github.com>
2022-01-12 02:22:59 +00:00
092e534e75 [MIRROR] TGUI list conversions + bug fixes [MDB IGNORE] (#10355)
* TGUI list conversions + bug fixes

* Fixing conflicts

* Maintaining a few modular files while we're at it...

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-03 22:53:58 +00:00
a0c805ff4c [MIRROR] Fix skin tone sorting and refactor color procs [MDB IGNORE] (#10210)
* Fix skin tone sorting and refactor color procs (#63554)

* Remove superfluous hash from hex2rgb call
Add stack_trace to hex2rgb to catch future nonsense

* Fix skin tone sorting and refactor color procs

Co-authored-by: AndrewL97 <andrewjlove97@gmail.com>
2021-12-23 16:46:08 +00:00
959f66bf47 [MIRROR] Fixed spelling of possession, Separate, and Cemetery [MDB IGNORE] (#9862)
* Fixed spelling of possession, separate, and cemetery (#63203)

Just fixes some spelling for gangs. I also fixed misspellings for "posession" to "possession". Fixed "seperate " to "Separate" Fixed "Cemetary" to "Cemetery"

* Fixed spelling of possession, Separate, and Cemetery

Co-authored-by: Doctor Pope <84367152+Dr-Pope@users.noreply.github.com>
2021-12-03 16:58:40 -05:00
528a41e38b [MIRROR] Security Officer, Detective and Warden spawn with tablets. [MDB IGNORE] (#9251)
* Security starts with tablets. (#62537)

* Security Officer, Detective and Warden spawn with tablets.

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
2021-11-05 17:15:47 -04:00
e90627be0e [MIRROR] Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed [MDB IGNORE] (#9176)
* Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed

* Fixing conflicts

* Makes it compile, yeet all the RAD armor from everywhere (thanks RegEx!)

* Removing more lingering rad armor (woo)

* Damnit powerarmors

* Bye bye rad collectors!

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-02 10:36:46 -04:00
fa519bdde3 [MIRROR] cleanup _HELPERS/_lists.dm and all the necessary files [MDB IGNORE] (#8783)
* cleanup _HELPERS/_lists.dm and all the necessary files

* Epbic

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-13 21:07:35 +01:00
95ab2d2efb [MIRROR] Adds SHOULD_NOT_SLEEP to Destroy. Why didn't we do this before. [MDB IGNORE] (#8714)
* Adds SHOULD_NOT_SLEEP to Destroy. Why didn't we do this before. (#61943)

* Adds SHOULD_NOT_SLEEP to Destroy. Why didn't we do this before.

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-10-09 09:11:52 -04:00
c23bd1cb8c [MIRROR] every case of initialize that should have mapload, does (#8374)
* every case of initialize that should have mapload, does

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 23:07:53 +01:00
af6de0b4d4 [MIRROR] Eng/Atmos/CE tablet come with Canary (Alarm monitor) preinstalled (#8233)
* Eng/Atmos/CE tablet come with Canary (Alarm monitor) preinstalled (#61322)

Tablets are often found thrown around a corner of the foyer, and I'm tired of bullying people to use it at this point. It's IMO the most powerful tool engineering has to keep the station in good condition but only a few players ever download anything in a round.

So let's make their lives easier, engineering tablets come preinstalled with Canary and the Atmos with the Gas Scanner too. (Even if I never saw anyone use that, just because the tablet comes preinstalled with the sensor that enables it.)

Canary is a powerful tool to assist on station maintenance that is not well known to the player, maybe this will get people curious enough to open it and start to enjoy having all alarms green as much as I do.

Nothing hurts more than a small breach at science that goes unfixed for half an hour and slowly creep in turning the station into Firelock hell... and nothing is funnier than screaming "Atmos alarm at the HoS Office!" the second it pops up only for the AI to lock the shutters down and tell sec that a random lizard broke the window and is trying to Esword the HoS locker.

* Eng/Atmos/CE tablet come with Canary (Alarm monitor) preinstalled

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
2021-09-17 21:22:33 +01:00
bf1914c794 [MIRROR] Fixes some stupid behavior in computer hardware code. (#8145)
* Fixes some stupid behavior in computer hardware code.  (#61350)

* Fixes some stupid behavior in computer hardware code.

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-09-14 03:16:00 +01:00
04302a770a [MIRROR] moves obj_integrity and associated procs to the atom level (#8016)
* moves obj_integrity and associated procs to the atom level

* Feex good

* Whoops forgot the maps

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-10 16:47:01 +01:00
eae7233c5b [MIRROR] small refactor to can_interact() so that borg range is fully respected (#7891)
* small refactor to can_interact() so that borg range is fully respected (#60693)

Its a relatively small refactor that changes the previous machinery "can_interact()" proc that literally did a full override despite half of their checks already existing in not one, but TWO parent procs, so i removed the redundant checks, added callbacks to its parents and then added the cyborg range check on the can_interact_with() itself. in doing so i also moved the interaction range var from silicons only, to mobs as a whole and defaulted it to a single tile, silicons override it to 7 (so pAIs and borgs like before) but then set AI and AI.eye to "null", because i have a check in can_interact that if there is no range set, then the range is effectively unlimited. and i even added code for when AI is carded and their wireless transmission is disabled it sets their range to "0" aka, it has no range to do anything even if it could

this was really complicated for me so despite my extensive testing it probably would be a bad thing if any of you want to test my code yourself to ensure there isnt a bug with this (theres no runtimes ive come across)

note: i did a lot of searching and going through machinery to ensure i caught all the little snowflake overrides and added can_interact() checks to them, but i may have missed one or two things, especially maybe a altclick or ctrlclick somewhere, however i believe i caught most of them

one nice side effect of this refactor is that you can actually set another mobs range to something other than 1 tile and they can interact at range, rather than only silicons getting this ability, an admin could VV a human to have a 3 tile arm reach as a meme if they want

* small refactor to can_interact() so that borg range is fully respected

Co-authored-by: 小月猫 <alina.r.starkova@gmail.com>
2021-08-31 20:26:36 +01:00
b0c01e40af [MIRROR] Del The World: Unit testing for hard deletes (#7589)
* Del The World: Unit testing for hard deletes (#59612)

Co-authored-by: SteelSlayer <42044220+SteelSlayer@ users.noreply.github.com>

* Del The World: Unit testing for hard deletes

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@ users.noreply.github.com>
2021-08-17 18:58:57 +01:00
twilightwandererandGitHub 356a8bbe67 Fix the program at the cyborg tablet (#7433) 2021-08-06 14:06:25 +01:00
f8f51cbd86 [MIRROR] Kills _globalvars/misc.dm (#7152)
* Kills _globalvars/misc.dm

* aaa

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-28 22:03:21 +01:00
FlamingLilyandGitHub fc781c86e3 [NON-MODULAR] Gives borgs the crew manifest NTOS app (#7134) 2021-07-26 16:07:16 +01:00
cab78dcf78 [MIRROR] Changes how weather sends sound to players, reduces sound loop overtime (#6627)
* Changes how weather sends sound to players, reduces sound loop overtime (#59284)

* Converts looping sounds from a list of play locations to just the one

* Updates all uses of looping sounds to match the new arg

* Adds an area based sound manager that hooks into looping sounds to drive the actual audio. I'll be using this to redo how weather effects handle sound

* Some structrual stuff to make everything else smoother
Timers now properly return the time left for client based timers
Weather sends global signals when it starts/stops
Looping sounds now use their timerid var for all their sound related timers, not just the main loop

* This is the painful part
Adds an area sound manager component, it handles the logic of moving into new areas potentially creating new
sound loops. We do some extra work to prevent stacking sound loops.
Adds an ash storm listener element that adds a tailored area sound manager to clients on the lavaland z level.
It's removed on logout.
Adds the ash_storm_sounds assoc list, a reference to this is passed into area sound managers, and it's modified
in a manner that doesn't break the reference in ash_storm (This is what I hate)

* Hooks ash storm listener into cliented mobs and possessed objects

* Documents the odd ref stuff, adds an ignore start var to looping sounds, fixes some errors and lint issues

* Applies kyler's review

banging

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

* Cleans up some var names, reduces the amount of looping we do in some areas

* Makes the code compile, redoes the movement listener to be more general

* fuck

* We don't need to detach on del if we're just removing signals on detach

* Should? work

* if(direct) memes

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

* Changes how weather sends sound to players, reduces sound loop overtime

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>
2021-07-01 02:18:04 +01:00
7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
fbb78302cf [MIRROR] Makes obj_integrity private and only updated through procs (#6125)
* Makes obj_integrity only updated through procs (#59474)

Having things updating integrity directly is just going to cause more problems down the line as more elements and components depend on being notified of integrity changes. It's an easy mistake to make so making it private should deal with the problem.

get_integrity() might be useful in the future but is mainly a side effect of making obj_integrity private as that also disallows reads.

* Makes obj_integrity private and only updated through procs

* Mirror!

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-05 16:35:09 +12:00
746d8f171d [MIRROR] Credits Put Into PDAs/Modular Computers Go Into Inserted IDs (#5872)
* Credits Put Into PDAs/Modular Computers Go Into Inserted IDs (#59180)

* Credits Put Into PDAs/Modular Computers Go Into Inserted IDs

If a PDA or Modular Computer is attacked by something, it now checks to see if it can insert the object into the inserted ID

* Commenting the code

* Added Istype Checks Based on Feedback

* Adding a return to match the style of code in the same block

* Using Iscash instead of Istype spam

Changes the ID, PDA, and Modular Computer code to use Iscash (Apparently this already existed!)

Additionally, physical currency is checked internally instead of externall

* Credits Put Into PDAs/Modular Computers Go Into Inserted IDs

Co-authored-by: Beatrice <83368538+SpaceDragon00@users.noreply.github.com>
2021-05-23 04:39:40 +01:00
ea9aed5554 [MIRROR] Replace alert usage with tgui_alert (#5815)
* Replace alert usage with tgui_alert

* a

* Update observer.dm

Co-authored-by: Celotajs <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-21 00:06:09 +01:00
99634d409f [MIRROR] NTOS Signaler Modular App and hardware part. (#5823)
* NTOS Signaler Modular App and hardware part.

* a

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-20 23:31:53 +01:00
1ca81d9b86 [MIRROR] adds #cargobus and gauntlets (also modernizes ntchat) (#5458)
* adds #cargobus and gauntlets (also modernizes ntchat)

* Update quartermaster.dm

* Update DeltaStation2_skyrat.dmm

* mirrors changes

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com>
Co-authored-by: KathrinBailey <evesovereign@hotmail.co.uk>
2021-05-08 14:25:24 +01:00
665d46688c [MIRROR] Insulating gloves gives chunky fingers trait (#4931)
* Insulating gloves gives chunky fingers trait (#58407)

* Insulating gloves gives chunky fingers trait

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2021-04-15 19:58:56 +01:00
bb058b909c [MIRROR] add cims to engineer and chief engineer tablets (#4907)
* add cims to engineer and chief engineer tablets (#58391)

* add cims to engineer and chief engineer tablets

Co-authored-by: Sparkezel <53384660+Sparkezel@users.noreply.github.com>
2021-04-14 21:03:42 +01:00
8b6898a671 [MIRROR] Adds the ability to download a borg's logs using SiliConnect. (#4258)
* Adds the ability to download a borg's logs using SiliConnect. (#57300)

About The Pull Request

Adds a function to Siliconnect in which you can tap a borg using a mobile device that is currently running the software, and it will download the borg's logs. These logs list events such as being locked or unlocked, taken offline and being restored, and the process of being emagged. Borg logs will now list the emag user's name as a new user.

Downloading the logs is done by right-clicking the borg while the software is open and active. This will "tap" the borg with the device, initiating the log transfer automatically. The transfer will take eight seconds to complete, requiring you and the borg to stay adjacent the entire time, and the borg will get a large red text alert about the upload when it starts. The logs are also not stored permanently on the device, and will be lost if the app is closed.

This PR also introduces the tap() proc for modular computer programs, and adds functionality the the computers to call it when right-clicking with the tablet as a tool. Should the app use the tap in a meaningful way (such as starting a borg log download), it will return TRUE, and the computer will end the secondary attack chain.

Currently, this requires using a tablet or laptop with Siliconnect, as you cannot tap with a console. Someday I hope to add an additional hardware option for consoles in the form of a wireless hand scanner to replicate tapping.
Why It's Good For The Game

Adds a neat way to "diagnose" a borg acting oddly, assuming you have a way to keep them still. Allows one to view if the borg has been emagged, by whom, what SiliConnect messages the borg has received, the number of law changes that have been made, as well as some other (somewhat fluff) information relating to taking damage and getting upgrades.
Changelog

🆑
add: You can now download a cyborg's internal logs by right-clicking them with a mobile device running SiliConnect. Take a look if one is acting a bit strange, you might find something interesting.
add: Borg integrity (health) is now roughly shown in SiliConnect, under "Condition".
/🆑

To Do:

Fix the to_chat not being sent to the borg when a log transfer breaks due to distance
Add some sort of text feedback when tapping an atom with a device, or viewing one being tapped.
Possibly restrict syndicate borgs from having their logs viewed by SiliConnect (and likewise with station borgs and Roboverlord) Changed my mind on this, will implement later if we find it's needed.

    Change the log area of the window to expand naturally rather than use a fixed height

image

I'm not super deadset on the emag user's name being listed. It seems like a neat function unique to having a tablet running Siliconnect (as most of the other info is already available through other means), and one can always pop the brain out for a re-borg and demand the name anyway.

* Adds the ability to download a borg's logs using SiliConnect.

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
2021-03-20 00:09:29 +00:00
5bb65000d1 [MIRROR] Improves SecHUD logic in modcom tablets when worn in the wear_id slot (#3824)
* Updates tablet computer sechud logic (#57351)

* Improves SecHUD logic in modcom tablets when worn in the wear_id slot

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-03-04 01:02:06 +00:00
5a0b30616c [MIRROR] Miscellaneous appearance fixes. (#3771)
* Miscellaneous appearance fixes. (#57133)

* Fixes modular computer runtimes

- Adds a proc to eat the source arg of the update icon signal.

* Fixes a couple things not passing the right args

- Fixes the alien leap hallucination passing a string as the first arg to updat_icon
- Fixes the roulette machine passing the payout as the first arg to update_icon.

* Miscellaneous appearance fixes.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-03-03 01:59:21 +00:00
a05f7e863a [MIRROR] Fully implements the ID Card design document (#3729)
* Fully implements the ID Card design document

* Oh fuck that hurt.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-03-03 01:54:25 +00:00
e5ff997ef8 [MIRROR] Experi-Sci: Techweb nodes may now require you to perform "scientific" experiments (#3614)
* Experi-Sci: Techweb nodes may now require you to perform "scientific" experiments

* Update all_nodes.dm

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-23 21:51:28 +00:00
18eca27569 [MIRROR] update_appearance (#3508)
* update_appearance

* a

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:08:09 +00:00
43febe3145 [MIRROR] Converts many proc overrides to properly use list/modifiers, lots of other smaller things (#3433)
* Converts many proc overrides to properly use list/modifiers, lots of other smaller things

* Update human_defense.dm

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-17 14:18:21 +00:00
b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
699cd1e412 [MIRROR] renames metal sheets to iron sheets (#3116)
* renames metal sheets to iron sheets

* Merge branch 'master' into upstream-merge-56643

* yay metal

* Update DeltaStation2_skyrat.dmm

* a

* Update CentCom_skyrat_z2.dmm

* a

* a

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-05 22:09:50 +00:00
4c5433d5cf [MIRROR] The Great Radio Rework: NTNET Part 1 of many. (#2384)
* The Great Radio Rework: NTNET Part 1 of many.

* Update airlock.dm

Co-authored-by: WarlockD <warlockd@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2020-12-30 21:14:49 +00:00
c487c73f39 [MIRROR] Grep for space indentation (#1969)
* Grep for space indentation

* aa

* Update species.dm

* Update species.dm

* Update maps.dm

* Update examine.dm

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-12-01 12:26:41 +01:00
2ac44cb9d7 [MIRROR] [READY] Adds notification support to modular computer apps, updates CIMS to use it (#1715)
* [READY] Adds notification support to modular computer apps, updates CIMS to use it

* Update tgui.bundle.js

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-11-19 07:15:31 +01:00
e768cef297 [MIRROR] /obj/screen --> /atom/movable/screen (#1646)
* /obj/screen --> /atom/movable/screen

* Update storage.dm

* Update radial.dm

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-11-11 04:12:50 +01:00
1536a524d4 [MIRROR] Arconomy: Civilian Bounty Redux and full replacement of cargo bounties. (#1429)
* Arconomy: Civilian Bounty Redux and full replacement of cargo bounties.

* a

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-23 12:49:18 +02:00
53c2142ba1 [MIRROR] Arcononomy: Personal Departmental Cargo Ordering. (#1327)
* Arcononomy: Personal Departmental Cargo Ordering (#53881)

Alright crew, here's the 4-11. This adds a new Modular Computer app, that works functionally identically to the cargo console. but before we delve into that, lets hit the adjacent aspects first.

Cargo Packs now contain a new variable, access_view, that is only applied to cargo packs viewed in this app. It determines the access level required to be able to see those individual packs, in the same way that you need certain accesses to open certain crates anyway. This means that outside of certain inter-departmental crates that see overlap in who can/should be able to order it, heads can browse and purchase crates based on their department's needs and wants.

The cargo ordering console has been renamed on the DM side. Because now that there's another, similar cargo ordering DM that was going to get confusing fast, as just calling it "Console" gets on my nerves and is harder to spot on VSC for me and everyone going forward forever.

Cool, back to buying stuff. heads of staff can download the cargo ordering app on tablets and laptops only, and it gives them access to purchase cargo using their department funds. These purchases are made against the user's department budget, and enables purchasing supplies with cargo without needing to beg them to use their money on your junk, adding it fully to the cargo shuttle's next load, while still giving cargo the first right to refusal if they wanted to, for some reason.
From there on out, cargo's responsibility is primarily getting the goods you bought to you, which is technically already their job!.

* Arcononomy: Personal Departmental Cargo Ordering.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-10-15 22:07:09 +01:00
b8d9874c27 [MIRROR] Converts all A && A.B into A?.B (#1292)
* Converts A && A.B into A?.B (#54342)

Implements the ?. operator, replacing code like A && A.B with A?.B

BYOND Ref:
When reading A?.B, it's equivalent to A && A.B except that A is only evaluated once, even if it's a complex expression like a proc call.

* Converts all A && A.B into A?.B

Co-authored-by: ZeWaka <zewakagamer@gmail.com>
2020-10-13 23:19:25 +02:00
9803236f70 [MIRROR] Adds a bunch of looping audio to computers, gravegen and telecomms. (#1273)
* Adds a bunch of looping audio to computers, grav-gen and telecomms. (#54324)

* Adds a bunch of looping audio to computers, gravegen and telecomms.

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-10-12 23:24:56 +02:00
297d9dab7a [MIRROR] Arconomy: Trims out some of the worst bounties, replaces them with tasks that require basic amounts of effort. (#1185)
* Arconomy: Trims out some of the worst bounties, replaces them with tasks that require basic amounts of effort. (#54097)

add: Science has been given a more experimentally themed set of bounties.
del: Much of the old science bounties were discontinued.
del: ...As have the glass shard and cheese honker assistant bounties.

* Arconomy: Trims out some of the worst bounties, replaces them with tasks that require basic amounts of effort.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-10-07 15:58:53 +02:00
f8ce14a9a6 [MIRROR] Makes Modular PC icons not hardcoded in NtosMain.js, and fixes them not showing up (#1151)
* Unhardcodes Modular PC icons (#54158)

* Changes modPC program icons to not be hardcoded

* icons

* tgui.bundle.js, we meet again

* Makes Modular PC icons not hardcoded in NtosMain.js, and fixes them not showing up

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
2020-10-04 15:25:44 +02:00
261bed29a7 [MIRROR] Fixes borg flashlight color picker not working (#1072)
* Fixes borg flashlight color picker not working (#53996)

* Fixes borg flashlight color picker not working

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
2020-09-30 03:43:02 +01:00
9be3a7b8f6 [MIRROR] Moblity refactor: hands blocked and restrained edition. (#1051)
* Moblity refactor: hands blocked and restrained edition.

* Update carbon_defense.dm

* Update emotes.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-29 13:57:02 +02:00
98568e191a [MIRROR] Enforce preserving parent proc return values across ui_act call stacks (#999)
* Enforce preserving parent proc return values across ui_act call stacks (#53964)

All ui_act procs should call parent by default. All procs should preserve the value of the parent proc when it's TRUTHY and pass it down the call stack. No UI should be interactible when its flags or state indicate it should not be, except when explicity overriden by child procs intentionally disregarding parent return values to achieve a specific goal.

* Enforce preserving parent proc return values across ui_act call stacks

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-26 17:17:59 +02:00