oranges
829243360d
Merge pull request #18489 from Core0verload/ce_jetpack
...
Brings back CE's hardsuit jetpack
2016-06-15 10:44:59 +12:00
Joan Lung
8582d0fbbd
Chairs now handle layer updates/rotation with setDir
2016-06-12 22:56:41 -04:00
oranges
d7c748a558
Merge pull request #18472 from phil235/HackyShit
...
Fixes Synths
2016-06-13 09:24:52 +12:00
oranges
99620ffe76
Merge pull request #18481 from phil235/PlantsGunsShit
...
Moving code around
2016-06-13 00:14:29 +12:00
c0
b615fb504f
Brings back CE's hardsuit jetpack
2016-06-12 09:18:39 +03:00
Remie Richards
b3b60b187b
Manual repair of some edge cases.
2016-06-11 23:11:54 +01:00
phil235
3b8af6f5ff
Fixes grille/New() not calling ..()
...
Blood drips icons are now in blood.dmi instead of drip.dmi (which only had the 5 drip sprites).
Moved projectiles, guns, casings and ammo boxes to be in the right files. Please don't put your gun with its projectile, ammo casing and ammo box all the same file.
I split growing.dmi into 5 smaller files so we don't get close to the 512 icon limit again. Each seed has a var to indicate which icon file to use when planted.
Fixes code for heavy pulse laser projectile to be less awful.
2016-06-11 23:18:26 +02:00
Remie Richards
fda2c699fc
Automatic conversion via Regex
2016-06-11 18:37:48 +01:00
phil235
9e5e525335
Fixes admantine golem female body icon. Now all golems have a female version.
...
The wizard can no longer choose to become a military synth.
2016-06-11 17:13:12 +02:00
Joan Lung
4b9c4c7adb
Merge pull request #18394 from lzimann/stools2
...
Bar stool no longer becomes a normal stool and are now constructables
2016-06-09 22:01:19 -04:00
Lzimann
9a9fd0a06a
I fucked up
2016-06-08 22:36:04 -03:00
Joan Lung
4f8133c3d1
unfucks ratvar conversion
2016-06-08 15:50:06 -04:00
oranges
c5a84c769d
Merge pull request #18036 from AnturK/init_meme
...
Defers some list initializations
2016-06-08 19:20:04 +12:00
Leo
cf27511dc9
Bar stool FIGHTS ( #18325 )
2016-06-08 13:29:47 +12:00
AnturK
19eb97ae18
Moves some list initializations to New
...
Fixes missing ..() calls in New()
2016-06-07 18:39:13 +02:00
oranges
2aba5f48ef
Merge pull request #18263 from pudl/big-daddy-thicc-dick
...
Adds bar stools
2016-06-07 12:59:34 +12:00
oranges
744b722a12
Merge pull request #18241 from phil235/BloodRefactor
...
Blood refactor stuff
2016-06-07 10:09:35 +12:00
phil235
94a5d5bfad
Atom movable that are neither /mob nor /obj should not be picked by the closet insertion proc. ( #18244 )
2016-06-05 12:48:19 -05:00
phil235
40a371296a
Adding lizard blood pack in medbay storage's freezer crate.
...
Added a var/exotic_bloodtype to species, instead of hardcoding a lizard type.
Fixes proc for objects who should never be bloodied.
2016-06-05 18:12:08 +02:00
oranges
69bd3575e3
Merge pull request #18228 from ChangelingRain/swordofRATVAR
...
Additional Ratvar conversion effects and related changes
2016-06-06 01:35:26 +12:00
oranges
c09046e3f1
Merge pull request #18201 from PKPenguin321/cmo-implanter
...
Refines autoimplanter code, gives CMO single use autoimplanter for HUD augment
2016-06-06 01:25:52 +12:00
oranges
050c42ff5e
Merge pull request #18174 from coiax/holodeck-cold
...
Adds two new holodeck levels
2016-06-06 01:23:43 +12:00
pudl
a76f6748bd
adds stupid shitty bar stools
2016-06-04 19:06:52 -05:00
phil235
bd20c313b9
Merge branch 'master' of https://github.com/tgstation/-tg-station into BloodRefactor
...
Conflicts:
code/__DEFINES/genetics.dm
code/modules/mob/living/carbon/human/species_types.dm
2016-06-04 17:41:43 +02:00
phil235
b482764a19
- I made human/handle_blood() less shitty.
...
- We no longer leave a blood trail if blood_volume is below a certain level which depends on the brute damage received. This way dragging a wounded player does have a bad effect.
- We no longer give humans a second reagents var containing blood, and we don't put exotic blood in the mob's reagents. Now we don't store any blood substance inside the mob, we only have a blood_volume var. When we draw blood with syringe we create the reagent that match the type (blood reagent, or an exotic blood reagent)
- can't draw blood from mob if it's low on blood, so we can't empty a mob of its blood entirely.
- Removed the blood type preference appearing in character setting.
- blood pack automatically show blood type, unless manually labeled.
- removed bloody_hands_mob human var and same name glove var.
- Some animals now have blood (pets, goat, cows)
- hitting and dragging mobs with actual blood in their veins leaves blood on you and a trail on the floor.
- probably other stuff that I'll mention in the PR.
2016-06-04 17:33:16 +02:00
Nerd Lord
c51b1503ac
clockwork windoors
2016-06-04 10:27:27 -04:00
Nerd Lord
3793e6187a
Addition Ratvar conversion effects and related changes
2016-06-03 23:19:13 -04:00
Xhuis
2b18993b04
Conflicts II
2016-06-03 15:42:19 -04:00
Xhuis
70795389df
More stuff, no conflict fix yet
2016-06-03 15:07:49 -04:00
Jordie
4c8f8ae53e
Merge pull request #18154 from PKPenguin321/plant-analyzer-repath
...
Repaths plant analyzers
2016-06-03 16:41:02 +10:00
PKPenguin321
01281044a1
refines autoimplanter code, replaces CMO eye HUD augment in locker with single use eye HUD augment autoimplanter
2016-06-02 23:23:52 -07:00
Xhuis
685d938481
Some more work or something, idk
2016-06-02 20:53:51 -04:00
oranges
5c3c84dad8
Merge pull request #18137 from ChangelingRain/airblocked
...
False walls now block air
2016-06-03 09:29:08 +12:00
Razharas
9fdae2fe4e
Merge pull request #17576 from LatD/Research
...
[Ready for test/merge] R&D level remake
2016-06-02 18:41:43 +03:00
Jack Edge
546bb633cd
Adds two new holodeck levels
...
- Winter Wonderland
Apparently no one paid for christmas decorations, and it's
incredibly cold and low pressure. But it's a good counter
to a burn mix.
- Anthophila
"A simulation of a bee colony? Why is this in the restricted
section?" - Victim of the holodeck bee massacre
2016-06-02 16:34:41 +01:00
PKPenguin321
cf71a5833f
repaths plant analyzers
...
so they are no longer children of regular analyzers
2016-06-01 22:44:03 -07:00
Nerd Lord
5d91f7c0ea
fix!
2016-06-01 20:17:48 -04:00
Nerd Lord
3068603350
False walls now block air
2016-06-01 16:29:38 -04:00
Cheridan
9b8c68e704
Merge pull request #18065 from coiax/blood-box
...
Adds "blood freezer" to map; replaces freezer of blood packs
2016-06-01 00:51:52 -05:00
oranges
b654016574
Merge pull request #17936 from MMMiracles/ruin_stuff
...
Adds some spawnable shuttle templates for admin memery
2016-05-31 15:58:12 +12:00
Jack Edge
37acbe9990
Adds "blood freezer", adds to map
...
No actual changes to the maps themselves, just moving
the bloodpack spawns from map into code.
2016-05-31 00:49:42 +01:00
LatD
d89eb178c6
Merge remote-tracking branch 'refs/remotes/tgstation/master' into Research
2016-05-30 18:33:55 +03:00
xxalpha
0d608250fa
Changed AI core programming so it functions like the AI Upload. ( #18004 )
2016-05-30 10:54:50 +12:00
Joan Lung
325d8aa807
Merge pull request #17954 from GunHog/Head_Megaphones_100_Percent_Meme_Free
...
Head Megaphones + Megaphone changes
2016-05-28 10:40:31 -04:00
LatD
65a0027979
Merge remote-tracking branch 'refs/remotes/tgstation/master' into Research
2016-05-28 01:37:55 +03:00
Shadowlight213
ce01058e7c
Fixes merge conflicts
2016-05-27 15:36:56 -07:00
Joan Lung
2cfb2d8eed
Layers are now defines ( #17949 )
...
* Layers are now defines
* this looks better
* GAS_phil_LAYER
* no message
* remove the three unneeded defines
* no message
2016-05-27 22:16:21 +02:00
Cheridan
27825e6584
Merge pull request #17930 from ChangelingRain/tabling
...
Fixes glass tables not producing debris when broken
2016-05-27 15:03:35 -05:00
Cheridan
d5a95e093b
Merge pull request #17896 from phil235/PullvsGrab
...
Merges Pull and Grab into a single functionality.
2016-05-26 15:51:46 -05:00
GunHog
70380bc0d5
Head Megaphones
...
Adds megaphones to CE, CMO, and RD lockers.
2016-05-26 14:24:17 -05:00