## About The Pull Request
* Minorly tweaks some wording on the Discord verification window
* Moves the verification command into its own little text box to make it
more obvious
* Also adds support for the `user-select` css property, which does not
appear to be currently functional in Byond's IE engine. If this gets
fixed in the future, we'll be ahead of the game!
## Why It's Good For The Game
Makes the Discord verification command stand out a little more.
This system forgot that the list it was working with stored mention
strings (which contain uids) anyways, not uids.
🆑
fix: The notify restart verb in the ooc tab should now actually work.
/🆑
This adds a config to secure discord chat commands used by admins.
When enabled it compares the discord id the chat command came from with
the linked discords db to find their ckey, then checks they have the
correct admin rights.
The check automatically self disables if the db is down or if legacy
admin ranks are enabled. (There is no config for discord account linking
or i'd just use that.)
Moved non-admin discord commands out of the admin modules folder and
into the discord modules folder.
Deleted some defunct shit. There was a global list and admin only notify
command that was used by nothing.
There was a whole discord config section that was used by nothing.
## About The Pull Request
This basically does what we do for roundstart announcements, but for
round end.
With a delay between a round ending, the server rebooting, and a new
round starting, sometimes it feels like players would be more likely to
catch a roundstart when they know the previous game has just ended, and
not a few moments before the next one starts.
## Why It's Good For The Game
This idea was suggested to me several times by many people who don't
have good connections to servers and keep missing roundstart because
they just aren't given enough time to get on SS13.
I also included Round ID in this, so people who know what time they've
played a round can also now easily see which round it was, if they
wanted to go back to look at the logs for any reason they have.
## Changelog
🆑
config: There's now a config-optional announcer for a round ending.
/🆑
---------
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Atomizes a much larger PR for another time...
There are typos in span and other html messages that causes them to not render correctly or at all.
Bug fixes
Converts those instances of span to use the macro
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.
Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.
(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
This allows you to set this in config, save having to hardcode it
I also fixed a mistake where only one message was changed in the
messaging from the account linking system
these quotes kept getting selected because ie is a microsoft product and microsoft fucking hates their users so they do that thing where selection snaps to word boundaries
This completely replaces the previous verification system, for one that
will interoperate with a discord redbot instance that uses the cogs
located at you github.com/optimumtact/orangescogs
This cuts out several steps in the system, but it also leaves alone the
existing notify system (which just uses a file list of discord ids) as a
record of who to notify
SQL changes required for the new database system
Version 5.10, 7 August 2020, by oranges
Changes how the discord verification process works.
Adds the discord_links table, and migrates discord id entries from
player table to the discord links table in a once off operation and then
removes the discord id on the player table
The user connects to any tg server, and uses the "Verify Discord
Account" verb, this generates a six word one time use token, with a 4
hour time validity period (defined as 4 hours from the timestamp value)
in the discord links table.
This one time token, and the ckey of the user are stored in
discord_links
At this point the entire DM side is done, this is all it does
Job exp now checks there is a living hours value, so as to avoid
returning a null unexpectedly.
Discord verification system now assumes you want at least 1 or more
hours of verification time, as it's value is limited otherwise
https://tgstation13.org/wiki/How_to_find_your_Discord_User_ID
Somebody who is an experienced discord user will likely already know how to find this, and somebody who is not may not be conformable enabling dev mode to get it. The bot command method is good for people who are on their phone, the url method is good for people on web discord, and desktop app users are likely to already have dev mode on.
About The Pull Request
As requested by oranges this enforces a requirement, when configured, that a player must have a certain amount of living playtime in hours to auto-enroll into a discord role.
Why It's Good For The Game
Removes discord moderation requirement
Changelog
cl bobbahbrown
server: Discord role auto enrollment can now be configured to require a certain number of living hours.
/cl
Sends the discord id to the patch call, not the ckey
Add the verify command to readd the role to the api, with
a hacky, but effective slowdown to prevent the API being flooded easily
About The Pull Request
When a user successfully links their BYOND accounts and discord accounts, they will now be automatically roled, based on config settings.
NOTE: This does not update pre-linked accounts, but I can write an external bot to do that if needed
RUST-G has also been updated in this PR, to be inline with this PR over at RUST-G tgstation/rust-g#23
Why It's Good For The Game
People with linked accounts can now be given a specific role in the discord, which is good for verification.
Changelog
🆑 AffectedArc07
add: Linking your discord and BYOND accounts will now give you a role in the discord
/🆑
About The Pull Request
Adds cancel buttons to input boxes that didn't have them before.
Why It's Good For The Game
Good UX.
Changelog
cl
add: More cancel buttons.
/cl
* Notify System
* V2
* Adds a hint
* Stoned fixes round 1
* Use grammar wells I can
* This didnt work
* I wish you could test on TGS without committing
* Jordie fixes round 1
* oops
* This took way longer than it should have taken
* Adds in endnotify for serverops
* Spacing