Commit Graph

9729 Commits

Author SHA1 Message Date
Kyle Spier-Swenson
01ad14d293 Makes the sloth an actual sloth (#33131)
glide_size change lowers their tile glide rate to be slow as well.
2017-11-28 20:02:29 -05:00
Cruix
069f909e17 Added bot path data huds (#32967)
* Added bot path data huds

* Bot path data hud improvements
2017-11-28 09:13:57 +01:00
vuonojenmustaturska
df4bb20676 Removes one source of decal/cleanable qdel failures (#33083)
* remove one source of qdel memes

* pls

* A housekeeping thing for the ignore list, also removes effectively unused var

* whoops
2017-11-27 12:29:43 +01:00
ShizCalev
395c0ee6a0 Cleans up some qdel(src)'s in Initialize() 2017-11-26 20:15:12 -06:00
ShizCalev
2abae67fd0 Cleans up goldcore defines (#33090)
* Cleans up goldcore defines

* Tweaked commentary.
2017-11-26 16:51:54 -06:00
Jordie
b09b1c3b64 A few investigate_log and message_admin fixes (#32993)
* touch ups some investigate_log and message_admins and moves hallucination vars

* indentation plz
2017-11-24 23:42:06 -05:00
Armhulen
36c1e09eb3 okay (#33058) 2017-11-24 23:39:41 -05:00
Armhulen
17ec621bb7 comma splice and ellipsis grammar fix (#33040)
* :*)

* i think this fixes splice
2017-11-24 15:20:37 -06:00
oranges
73b25d7ef2 Refactor on_reagent_change to pass through the change type (#32805)
this is purely so the smoke circuit can reset the notification only when
reagents are actually added to it
2017-11-24 12:45:44 +01:00
ShizCalev
ed12ad417d Updates some item drops to use drop_location() (#32994)
* Updates some item drops to use drop_location()

* Little more cleanup
2017-11-24 06:04:50 -05:00
Jordan Brown
bd38ed7c90 IRC message if client mob ends up in nullspace (#33004)
Only if no admins are online
2017-11-24 05:56:22 -05:00
MoreRobustThanYou
456fe0645f Makes reverse pulling only apply to dense objects (#33024)
* Makes reverse pulling only apply to dense objects

* CACHE CACHE CACHE!
2017-11-24 05:50:20 -05:00
ShizCalev
f912b6eae0 Fixes Lord Singuloth hungering for more than he should (#33025) 2017-11-24 05:45:47 -05:00
Emmett Gaines
7c69cdcb8a Revert math (#33059)
* Revert "all this wrapping and it's not even christmas (#33035)"

This reverts commit faaf151580.

* Revert "fuck me for forgetting to graph this one"

This reverts commit 45d7acea2f.

* Revert "defines math"

This reverts commit 2817a1737b.
2017-11-23 20:59:52 -05:00
ninjanomnom
2817a1737b defines math 2017-11-22 17:36:58 -05:00
oranges
fd4cd1ffde Merge pull request #32943 from ShizCalev/alium-softcrit-sprite
Fixes aliums showing wrong sprite in softcrit
2017-11-23 10:37:58 +13:00
XDTM
9d487d235c Divides species in subtypes, makes viruses able to infect certain subtypes (#32858)
Species are now separated into Organic, Inorganic, Undead and Robotic. The virusimmune tag was kept for species who are effectively organic but immune to viruses for special reasons (abductors).

You can now set the types of species viruses can infect; i made some adjustments that i thought made sense (beesease infecting zombies, parrot possession infecting anyone).

Added process_dead as an additional effect for the new symptom, allowing the disease to tick on corpses; it doesn't have many uses i can think of, but it can heal up people in case of a defibrillation or something like that.

Fixes #32832
2017-11-23 10:36:09 +13:00
GupGup
ce82a2e614 Fixes hostile mobs attacking surrounding tiles when trying to attack someone: the stunning finale (#32699)
fix for issue #4237
replacement for #32593 and #32665
revises #30152 (useless)
2017-11-23 10:23:26 +13:00
oranges
ccd4981fe5 Merge pull request #32624 from kevinz000/component_uplinks
[READY]Refactors uplinks to a component!
2017-11-23 10:16:16 +13:00
Tad Hardesty
af7014efe9 Refactor chasm paths to be more sane (#32701)
In addition, makes chasm handling a component, so it could be reused for
chasm-likes which are not quite chasms.

Also fixes a couple of bugs relating to building on top of chasms
occasionally erasing the chasm.
2017-11-22 10:30:45 +01:00
ShizCalev
a0057914c8 Fixes aliums showing wrong sprite in softcrit 2017-11-20 15:57:21 -05:00
kevinz000
beb255dbf1 Refactors uplinks to a component 2017-11-20 00:13:26 -08:00
ShizCalev
8eafaccc88 Cleans up unused code 2017-11-20 00:03:33 -05:00
Leo
459017c820 Merge pull request #32871 from AnturK/orbitclean
Transfers orbiting ghosts on most common transforms
2017-11-19 21:12:50 -02:00
oranges
1d16b056ba Merge pull request #31026 from kevinz000/rnd_techweb
🆑 Skylar Lineman, your local R&D moonlighter
rscadd: Research has been completely overhauled into the techweb system! No more levels, the station now unlocks research "nodes" with research points passively generated when there is atleast one research server properly cooled, powered, and online.
rscadd: R&D lab has been replaced by the departmental lathe system on the three major maps. Each department gets a lathe and possibly a circuit imprinter that only have designs assigned by that department.
rscadd: The ore redemption machine has been moved into cargo bay on maps with decentralized research to prevent the hallways from becoming a free for all. Honk!
balance: You shouldn't expect balance as this is the initial merge. Please put all feedback and concerns on the forum so we can revise the system over the days, weeks, and months, to make this enjoyable for everyone. Heavily wanted are ideas of how to add more ways of generating points.
balance: You can get techweb points by setting off bombs with an active science doppler array listening. The bombs have to have a theoretical radius far above maxcap to make a difference. You can only go up, not down, in radius, so you can't get 6 times the points with 6 TTVs. The algorithm is exponentially/logarithmically scaled to prevent "world destroyer" bombs from instantly finishing research.
/🆑
2017-11-20 10:30:48 +13:00
Jordie0608
b078af7204 fixes blackbox runtime and adds note about nested tally strings 2017-11-18 22:23:26 -06:00
kevinz000
caa1e1f400 Massive research refactor; changes research system to techwebs; Decentralized research 2017-11-18 19:55:40 -08:00
AnturK
39394d88d1 Transfers orbiting ghosts on most common transforms 2017-11-18 22:36:01 +01:00
checkraisefold
98295dd5b5 fix 'cannot scream while unconscious' bug (#32814)
* fix 'cannot scream while unconscious' bug 

fixes a bug where it tells you that you can't scream while unconscious while on fire (experienced on Bagil when a plasma fire happened at endround shuttle)

* Update species.dm

* sanitize code

* add the comment back so people know what it doin

* change operator

other one wouldn't work with the fix, the screaming is supposed to happen while you're in crit
2017-11-18 03:40:33 -05:00
kevinz000
e3a42a5577 purple bartender suits (#32800) 2017-11-17 13:53:42 -05:00
Jordie
8b19b490d1 JSON feedback (#32188)
* wip

* wip2

* makes code actually compile on 511 + fixes

* versioning

* s

* adds python conversion script, schema change and removes 'force ' from item_used_for_combat

* fix to compile

* forgot to actually commit this
2017-11-17 02:43:12 -05:00
nicbn
e551941b4d Makes you turn when pulling and adds sound to rolling bed and chair (#32778)
* Makes you turn at what you are pulling and adds sound to rolling bed and chair

* ShizCalev's sound
2017-11-16 19:43:37 -05:00
vuonojenmustaturska
39375d5cc2 Replaces a bunch of mob loops with hopefully better ones (#32786)
* Free codebase churn

* fixes dviewmob

* a commit

* Partial revert "Free codebase churn"

This reverts commit 9dd41b3860c331637bbc85e694dd32dc59768ad5.

* better fix to dviewmob

* renames living_mob_list to alive_mob_list, adds mob_living_list and carbon_list

* make some use out of the shiny carbon list

* make some use out of the shiny new living list

* more things, also make the mobs subsystem (Life) use living list

* bonus

* domo arigato mr. roboto

* compile fixes, also made the drone code less dumb

* better?

* make admin message prettier

* honk

* fixes blobs

* rev fixes

* one small thing
2017-11-16 23:08:40 +01:00
oranges
f5333917ce Merge pull request #32622 from AutomaticFrenzy/patch/odysseus
Fix conflicts between helmet/mech HUDs and HUD glasses
2017-11-17 10:38:44 +13:00
oranges
bcd9e3a435 Merge pull request #32744 from JJRcop/last_res--oh
Fixes changeling egg when slug destroyed
2017-11-17 10:35:10 +13:00
oranges
98542b359d Merge remote-tracking branch 'mrstonedone/myhill' into HEAD 2017-11-15 21:07:13 +00:00
Tad Hardesty
8423e0e685 Fix HUD conflicts and inappropriate HUD removals
The Odysseus's medical HUD and the RD hardsuit's diagnostic HUD no
longer conflict with wearing those HUDs as glasses.

HUDs from glasses are no longer removed inappropriately by taking off a
flightsuit's helmet.
2017-11-15 02:00:27 -08:00
JJRcop
7e02e4f209 Fixes changeling egg when slug destroyed 2017-11-14 17:29:15 -05:00
vuonojenmustaturska
3f582454a8 Minor speedups to movement: First Blood Part 2 (#32702) 2017-11-14 18:59:45 -02:00
MrStonedOne
c0b23af114 Revert "hey it's been a week, time to Remove Secborg (#32708)"
This reverts commit f59d9a870a.
2017-11-14 12:36:43 -08:00
vuonojenmustaturska
6a32f31a82 Greatly increases the performance of station-ending plasma fires (#32620)
* So pity us poor sailors, wherever we roam. For there's no guarantee that we'll ever come home

* All the engines were dead, and the life systems shot

* Should take care of borg cameras

* Fixes the issue with singulos and cameras, also fixes atmos and power alarts to be as performant as the fire alert

code also tested again

* rename area var to myarea to distinguish it from the type, fixes fire alarms and singulos

* Remove unnecessary iteration (webedit, test later)
2017-11-14 14:51:22 -05:00
Robustin
fa12854a16 More nuanced damage examination (#32707)
* More nuanced damage examinations

* Tweaking examination values

* Redundancy Removal
2017-11-14 13:47:55 -06:00
Iamgoofball
f59d9a870a hey it's been a week, time to Remove Secborg (#32708)
* hey it's been a week, time to Remove Secborg

https://tgstation13.org/phpBB/viewtopic.php?f=7&t=13970
hey look at that, borg laws vs humans with a focus on the borg being security and able to remove players from a round that way
https://tgstation13.org/phpBB/viewtopic.php?f=33&t=13886
hey look at that 4 pages of people explaining why secborgs were garbage tier and awful

@korphaeron
module left in as per your request but the config and shit was removed with the option to pick them also removed

* Update game_options.dm

* Update game_options.txt
2017-11-14 14:13:41 -05:00
ShizCalev
c3981ff578 [WIP] Floyd's wild sound adventure (Adds sound_loop datums to a bunch of machinery) (#32336)
* noisy

* Adds sounds to modular computers

* Adds range modifier var to sound loops

* finetunes computer sound range

* maybe fixes stuff

* changes some of the sound lengths

* borgs and some small changes

* sanity

* gravgen makes noise too
 (reverted from commit ea523084c2)
2017-11-13 14:20:34 -05:00
Jordan Brown
2d04e1172d Merge pull request #32641 from praisenarsie/patch-8
blah blah adds some initialize() for squeaky clean code and performance
2017-11-13 12:37:22 -05:00
oranges
ac8864b6e3 Merge pull request #31947 from AnturK/yarr
How does this work:
Station receives a communication extorting current cargo point, if they answer yes the points are just gone and nothing of interest happens.

If station refuses to pay or is silent for 3 minutes, pirate shuttle spawns somewhere in space.

    There's an internal GPS onboard so crew will always be able to follow the shuttle.
    Crew of 3, moderately armed. (Balance pending)
    Shuttle engines have 3 minute cooldown between jumps.
    Special shuttle equipment will block cargo and emergency shuttles from leaving and slowly steal the points.
2017-11-13 22:18:37 +13:00
oranges
72506428e2 Merge pull request #32557 from kevinz000/hairstyle_drill
Adds Extended Drill Hair
2017-11-13 22:12:02 +13:00
Qustinnus
ea523084c2 [WIP] Floyd's wild sound adventure (Adds sound_loop datums to a bunch of machinery) (#32336)
* noisy

* Adds sounds to modular computers

* Adds range modifier var to sound loops

* finetunes computer sound range

* maybe fixes stuff

* changes some of the sound lengths

* borgs and some small changes

* sanity

* gravgen makes noise too
2017-11-13 22:10:43 +13:00
FrozenGuy5
5294c48be1 Adds alot more initialize() part two 2017-11-12 10:56:33 +00:00
kevinz000
18bae22e2b Fixes Colossus Projectiles (#32621) 2017-11-12 02:26:33 -05:00