Commit Graph

459 Commits

Author SHA1 Message Date
pubby
9ca6661140 [ready] cargo bounties (#37833)
* Cargo Bounties

* Rebalance and merge exports into bounties.

* Tweak and add bounties.

* Fix spelling errors + tweak mech prices.

* Last minute bugfix

* Add bounty consoles to maps.

* Naksu changes

* save 500 cycles woooooooooooooooooooooooooo

* One last price tweak

* Nerf addy and alien sheets
2018-05-20 18:44:11 +12:00
pubby
284c961578 Update PubbyStation 2018-05-07 14:03:24 -05:00
Jordan Brown
e402a6c9ac Merge pull request #37501 from ShizCalev/icon-fixes
Fixes missing icons
2018-04-28 15:55:56 -04:00
ShizCalev
cda6c6662c Fixes a number of missing icons 2018-04-27 15:36:42 -04:00
Emmett Gaines
820dae6c33 Fixes jumpToNullSpace (#37442)
woops
2018-04-27 21:04:23 +03:00
Fox McCloud
057aa31cda Kills off /obj/item/device (#37297)
* Kills off /obj/item/device

* whoops

* whoops

* Fix
2018-04-23 15:00:23 +02:00
Tad Hardesty
23b238e39a Fix cycle-linked airlocks on shuttles 2018-04-16 18:24:48 -07:00
vuonojenmustaturska
d69d7699d7 fixes borgs being able to send the ferry 2018-04-15 12:38:49 -05:00
Emmett Gaines
7dcd690756 Removes some unnecesary vars on shuttles (#37041)
* Removes some unnecesary vars on shuttles

* Forgot to reapply unused transit turf flag
2018-04-12 13:42:03 +03:00
Tad Hardesty
80570931d1 Fix various macro consistency problems (#37092) 2018-04-11 13:20:57 +03:00
Emmett Gaines
c85c19524c Fixes escape pods not getting to their default destination (#37065) 2018-04-09 12:24:20 +02:00
vuonojenmustaturska
e9fb31e0aa Merge pull request #37042 from ninjanomnom/just-the-area-I-needed
Fixes underlying area grabbing subtypes
2018-04-09 13:23:04 +03:00
kevinz000
4d41d3cf95 Shuttle garbage collection (#36871)
* Shuttle garbage collection

* istype
2018-04-07 20:51:30 -04:00
ninjanomnom
bea53726f1 Fixes underlying area grabbing subtypes 2018-04-07 20:13:50 -04:00
Emmett Gaines
49d1e9ee66 Shuttles have additional baseturfs, and other minor baseturf changes (#36388)
cl ninjanomnom
fix: Shuttles have proper baseturfs now.
fix: Mineral walls properly use their baseturfs when destroyed/drilled.
add: A new engineering goggle mode allows you to see the shuttle area you're standing in.
admin: Buildmode works a bit better with baseturfs now and can properly only remove the top layer of turfs when editing. Note that as a result the order you place turfs is important and a wall placed on space means when the wall is removed there will be space underneath.
/cl

This adds an area hook for turfs getting the PlaceOnTop proc called so shuttle areas are able to intercept it and add a special turf used for determining where the bottom of the shuttle is. I'm not too certain on this being the best way to handle it but the alternatives restrict the kind of turfs that are allowed to be on shuttles which I didn't want to do as it was part of the whole intent of the baseturf change to allow any turf type on shuttles.

The alternative to the area hook would require a tool which attaches turfs to a shuttle which is why there's a shuttle area viewing tool in this pr. I considered doing it this way first but decided it was too clunky.

In addition to other changes:

Tiled/Reinforced floors have proper baseturfs now.

A large amount of the remaining ChangeTurf calls were swapped over to various baseturf helpers so, for example, mining doesn't create a lavaland turf if somehow the mineral wall is on plating.

Escape pods, the aux base, and syndicate drop pod have been converted over to shuttle templates as well.

The error when the timid var is set incorrectly has been changed to a stack_trace.

The change turf file has been made all lowercase as per standard.
2018-04-05 11:13:20 +12:00
kevinz000
f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00
81Denton
aaff9bdc28 FUCK (#36483)
F A L S E
semicolon be gone
2018-03-19 20:21:29 -04:00
Ian Turk
62c857795a Fixed cameras holding up the arrival shuttle
Fixed admin-spawned sentient diseases having no name
2018-03-13 20:16:57 -05:00
Emmett Gaines
3b7121b6f7 Custom dockers must be greater than 10 tiles from map edge (#36306) 2018-03-10 19:47:40 -06:00
Emmett Gaines
8174eaf2e1 Improves the shuttle error to include jump links and destination (#36305) 2018-03-10 18:52:29 -05:00
Emmett Gaines
7f293d2e95 Fixes shuttles breaking when the turf the mobile dock is on is removed (#36261) 2018-03-10 02:13:41 -06:00
vuonojenmustaturska
2a007503ab US english memes 2018-03-09 12:49:33 -06:00
Naksu
8661d869db whoops forgot this thing 2018-03-09 12:49:33 -06:00
Naksu
1a65add819 Disable advanced navigation consoles of the white ship and the caravan ships during warops 2018-03-09 12:49:33 -06:00
vuonojenmustaturska
39360b5f10 Removes a whole bunch of nuclear emergency memes (#36215)
* Meme removal

* unneeded check with non-shuttles not being in the typecache

* Disallows space Z transit into shuttles/inside walls and rock

* Revert 'remove navigation consoles on wardec'
2018-03-08 12:44:28 +01:00
MrDoomBringer
9d23d93126 BUCKLE UP, KIDS: emagging the emergency shuttle increases the distance passengers are thrown and causes buckles to fail. (#36050)
BUCKLE UP, KIDS: emagging the emergency shuttle increases the distance passengers are thrown
2018-03-08 01:50:08 -05:00
kevinz000
28b1fb254d RND TECHWEBS: TECHFABS (#36055)
Doing my little update piece by piece because I'm lazy and because storage PR is going to conflict everything ever.

Techfabs do not link to RND consoles, and have their own interface for producing things.
RND production machinery code refactored.
Techwebs have categories views instead of just a goddamn design list.
Old machinery will be kept in, as some places will keep them. Read: Engineering, robotics, etc.

experimental: Protolathes and circuit imprinters combined/changed to techfabs. All departments can now print related circuit boards. Engineering and science will keep their lathe/imprinter design by default at roundstart because they have specialized labs for those.
2018-03-08 15:09:44 +13:00
Dax Dupont
f8c5febcc8 Beacons are no longer radios (#36070)
* Refactors beacons

* Updates maps

* Done

* aaddddasddsafsdf
2018-03-07 14:43:12 -06:00
ShizCalev
3ab8b52cd3 Cleans up some time stuff with DisplayTimeText 2018-02-22 15:33:45 -05:00
kevinz000
8f26a27df7 Disables emagging Centcom Ferry (#35579) 2018-02-14 14:19:45 -02:00
FrozenGuy5
18228acf2f fulton pack not allowed on supply shittle 2018-02-11 21:36:42 +00:00
Jordan Brown
8bfe0df2dd Removes uneedful code 2018-02-09 14:23:00 -06:00
ShizCalev
ee18d6f8e2 Fixes clockwork sigil candidate runtime, cleans up some jobban checks with defines (#34907)
* Cleanup

* .

* Synced special_role & factions with role defines

* Revert

* more cleanup

* fix
2018-02-04 03:03:34 -06:00
coiax
8e20aa3f7b Refactors shuttles to be loaded in, rather than be on the station maps (#33766)
* Refactors shuttles to be loaded in, rather than be on the station maps

- Shuttles are now loaded in by the shuttle subsystem.

You configure what shuttles are loaded in via
`/obj/configuration/shuttle_load` objects.

* Box arrivals shuttle is now imported from template

* Moves things out of the #ifdef

* Box emergency shuttle is now imported

* Box emergency shuttle is now templated

* Box ferry and whiteship now load from template

* More shuttles on Box done

* Apart from the pods, Box is now completely templated

* Delta now has all non-awkward shuttles loaded in

And Centcom..

* Removes no ops turfs, more error messages

* Fixes slightly chopped off external wall

* Massaging more shuttles into working correctly

* Debug messages are king

* Delta cargo shuttle now docks again

* First pass of Metastation shuttles

* Omegastation first pass

* Metastation now has its own shuttle

* Did most shuttles on Pubby

* Turns out Pubby arrival shuttle is slightly smaller than Box arrival

* Whoops, missed a stationary port

* TGMified the pubby arrival shuttle

* First pass, box is working

* All stations now have roundstart_template and no configuration objects

* Removes roundstart_move

* Why do we even have these unused keys

* Remove unused coded vars

* removes some excessive safety checks

* Missed some Centcom cargo dock stuff

* Got it working again

* That thing that Cyberboss wanted

* Noop turfs the shuttle templates

* And template noop for the area

* Attempts to assuage travis

* Warning!

* Please love me, Travis

* RIP Remie
2018-01-25 15:18:15 -05:00
MoreRobustThanYou
5bc77ea0bc Shuttles will now throw you when taking off
🆑 SPACE CONDUCTOR
tweak: Shuttles will throw you around if ya don't buckle in
/🆑
2018-01-25 09:15:10 +13:00
vuonojenmustaturska
6406896df1 Replaces a bunch of obj vars (and emagged on machinery/items) with obj_flags (#34078)
* It works, but is it worth it?

* bitfield helpers take 1

* Would this work?

* remove dangling debug code

* rebase & fixes

* vv bitfield stuff, reading

* DNM oceans of shitcode DNM

* honk

* honk2

* plonk

* rebase & fix
2018-01-22 20:19:46 +01:00
Emmett Gaines
c206c0cc68 lets check_dock be silent (#34614) 2018-01-21 19:34:17 +01:00
Jordan Brown
e1a308229d Merge pull request #34609 from ninjanomnom/leftover-checktick
removed an extra checktick that could cause issues in shuttles
2018-01-19 10:03:25 -05:00
Emmett Gaines
c7b6f65708 makes z_lock support other z levels slightly better (#34530) 2018-01-19 15:56:54 +01:00
ninjanomnom
fbe7f5ab4f removed an extra checktick that could cause issues 2018-01-18 21:43:44 -05:00
kevinz000
34e134bd38 Fixes negative auth coutns 2018-01-14 20:53:27 -08:00
Tad Hardesty
f2dbe5cf13 Replace explicit z-level checks with defines (#33829)
* Replace explicit z-level checks with defines

* Rename turf_z_is_planet for consistency

* Use TRUE/FALSE in onSyndieBase
2017-12-29 14:40:06 -05:00
oranges
9d0e97fc8d Merge pull request #32311 from kevinz000/component_forensics
MoreRobustThanYou's datum forensics but it's a component this time.
Fully refactors forensics, including fingerprints, hidden/admin fingerprints, suit/clothing/whatever fibers, and blood DNA residue to /datum/component/forensics.
Adds support for manually adding fingerprints.
🆑
code: Forensics is now a datum component.
balance: NPC humans will now start leaving fingerprints on things they touch!
/🆑
2017-12-28 10:18:11 +13:00
Cruix
407e2ea918 Fixed shuttle docking computers not working more than once (#33782)
* Fixed shuttle docking computers not moving the docking port if it already existed

* Removed explicit type instantiation
2017-12-27 00:43:23 -05:00
Emmett Gaines
6da0107af7 Makes cyclelinkeddir rotate with shuttle (#33734)
* makes cyclelinkeddir rotate with shuttle

* adds cyclelinkairlock()
2017-12-25 20:15:54 -05:00
Cruix
a36e5cda2e Modified the starting locations of advanced camera console eyes (#33759)
* Modified the starting locations of advanced camera console eyes
Made shuttle navigation computers no longer work on z levels they are not locked to

* Advanced camera eyes do not start on the console if they use static and the console is in camera view but not on a usable z-level
2017-12-25 20:13:37 -05:00
Emmett Gaines
4595c46dca turns the baseturf var into a part time list (#33705) 2017-12-25 20:10:08 -05:00
kevinz000
05be346f8a Component Forensics, Blood Decals, and Cleaning 2017-12-24 18:19:43 -08:00
WJohn
26ef6760e7 Tweaks the syndicate infiltrator so it's no longer lopsided. (#33731) 2017-12-22 11:34:24 -05:00
Tad Hardesty
911cb97718 Tidy telecomms radio code, make PDA server real telecomms machinery (#33647)
* Refactor radio message broadcasting in a major way

Broacast_Message and everywhere that uses it, including radio talk_into
and the telecomms broadcaster and allinone. Other telecomms machinery
has had dead code excised.

Functionality should be roughly the same as before, but:
- CentCom headsets are only magic when using the CentCom frequency
- Syndicate frequency speech on the station no longer double-talks
- Talking directly into an intercom or radio which also has its
  microphone on no longer double-talks.

* Split signal/vocal into subspace and subspace/vocal

* Move the message server and its computer to telecomms folder

* Slightly tidy the message server and computer

* Move subspace receiver logic to a proc on signal/subspace

* Repath the message server under machinery/telecomms

* Largely get PDA messages onto subspace proper

* Actually require the server for PDA messages

* Improve signal/subspace/New() and copy()

* Improve input handling on the message server

* Fix initialization and Z checks of allinones

* Add a constructor for virtualspeaker

* Fix radiation storms initializing a bad virtualspeaker

* Fix runtimes with machines talking into radios

* Finish making the message server a real telecomms machine

* Make CTF radios independent also

* Fix window IDs of message server PDA photos
2017-12-20 22:02:55 +01:00