add: Analyzers can now scan all kinds of atmospheric machinery - unary, binary, ternary, quaternary, you name it. This means stuff like gas pumps, gas mixers, vents and so forth can be analyzed.
tweak: Analyzers now show temperature in kelvin as well as celsius.
tweak: Analyzers now show total mole count, volume, and mole count of all gases.
tweak: Analyzers show everything at slightly higher degrees of precision.
More accurate and advanced analyzers have been something that I think atmos and toxins mains have been wanting for a while now (including myself). It's always a pain to have to manually add 273.15 to every celsius temperature, or have to use outside tools or VV (which isnt usable in actual games) to calculate mole count for a gas mixture. Not to mention, the ability to analyze things like volume pumps and gas filters makes it easier to manage larger atmos setups. This is just a QoL change for people in any of those jobs. In fact, most players probably don't even know what the fuck is a mole is so adding mole readout to analyzers is a good way to get people to understand atmospherics better.
* Adds wardrobe vending machines.
* Adds the refill cartridges to cargo.
* Removes access requierments and fixes spelling errors.
* More spelling errors fixed, curse the English language.
* Added sec skirts and grey uniforms to the sec vendor, and added formal uniforms as premium items to it.
* Fixing some grammer/spelling errors and adds the purple bartender uniform to the vendor.
* .
* Does Shizzy's requested changes.
* Adds these machines as options at the vendor circuit board. Adds more product ads.
* Fixes compile error.
* Sprite fix and two more things to the MediDrobe.
* adds the sprites
* Adds the vendors to box station.
* splits the supply packs up into different departments. Costs adjusted to be consistent with the autodrobe crate.
* Added Fernet and subdrinks
Added sprites for Fernet (bottle), and glasses of pure Fernet, Fernet Cola, Fanciulli and Branca Menta
* Adds Fernet and drinks made out of it
Added Fernet, Fernet Cola, Fanciulli and Branca Menta
* Adds reactions to fernet
* Adds Bottle of Fernet to the list
Spriting by the wonderful NeoExperiences
* Adds Fernet to the Borg's Shaker
They can help you indulge in more hedonism now.
* Adds Fernet to the Booze Dispenser
* Adds Bottle of Fernet to the list
* Updated Fanciulli, Branca Menta
Oops, nearly made two of the drinks not cause the satiety reduction.
* Fixed a missing comma on reagent list
I'm dumb, I forgot this was a list
* Fixed the procs on stamina and hunger
I'm sorry I'm sleepy and retarded to mistake an L for an M
* Changes the recipe of Fanciulli to include Manhattan
They were conflicting, and the description of the glass already says it's just Manhattan with Fernet, so it's consistent.
* Removes glass_icon_state from pure fernet
Cobby said it was pointless since the spritework was lazy
* removes the block chance from the Roman Shield.
* replaces the Roman Shield in the autodrobe with a toy version with no block chance.
* replaces the armoured roman helmets from the autodrobe with fake ones.
* Added 4 sprites
Added sprites for Alexander, Between the Sheets, Kamikaze and Sidecar.
* Added recipes for 5 drinks
Added recipes for Alexander, Between the Sheets, Kamikaze, Mojito and Sidecar.
* Added 5 drinks
Added Alexander, Between the Sheets, Kamikaze, Mojito and Sidecar.
* Added Creme de Menthe to Mojito
* Changed Creme de Menthe to Menthol in Mojito
* Adds menthol and sake to the dispensers
* Adds menthol to drink reagents
* Removes menthol from drug reagents
* Added the box of menthol
* Adds menthol to the booze-o-mat
* Adds the menthol box sprite
* Modularises vending machines
Each machine now has its own file, which includes it's refill cannister for easy maintenance
* Moved and renamed vending file