Commit Graph

8717 Commits

Author SHA1 Message Date
oranges
c948f55c2d Merge pull request #26315 from Cyberboss/LifeMicroOpt
Micro optimization for handle_breathing
2017-04-19 11:13:11 +12:00
oranges
fe3ea44b5d Merge pull request #26300 from coiax/cleaning
Arbitary code cleaning
2017-04-19 11:05:17 +12:00
Cyberboss
8f2505f1a1 Micro optimization for handle_breathing 2017-04-17 12:02:44 -04:00
coiax
02fa74903d Moves tesla_ignore from var on /mob/living to secondary flag (#26273)
Only granted by wizards learning the spell lightning bolt, so I don't
think it needs to be a var on /mob/living.
2017-04-17 10:13:02 -04:00
Jack Edge
952a5f1f17 Arbitary code cleaning
- Removed spawns from medbots.
- Made facehuggers use timers, added #undefs.
- Made hive nodes use timers for clearing the queen death debuff.
- Make necropolis chests use PopulateContents()
- Use INVOKE_ASYNC for making bloodbath mines apply their affects
- Replaced spawn with addtimer for immortality talisman
2017-04-17 14:27:07 +01:00
Leo
f5e11ea48c Merge pull request #26270 from Core0verload/say_fix
Makes radio keys table more compact and easy to change
2017-04-17 09:39:06 -03:00
Cyberboss
3c3f7d3b60 Refactors dbcon into a subsystem (#26134)
* Refactors dbcon into a subsystem

* Swear I got that already...
2017-04-17 15:18:17 +10:00
coiax
5173b67b27 Drones see pAIs in mobile form without filters (#26246)
Consistency. Drones are allowed to interact with pAIs, code should
reflect that.

🆑 coiax
add: Since drones are allowed to interact with pAIs, pAIs in mobile
chassis form are no longer distorted to drone viewpoints.
/🆑
2017-04-16 13:36:10 -04:00
Leo
fe2bff898a Merge pull request #26245 from Profakos/inconsistent
Makes a change_bodypart_status call use defines
2017-04-16 12:18:40 -03:00
c0
403bc1f5f8 Makes radio keys table more compact and easy to change 2017-04-16 12:22:39 +03:00
coiax
625fc7f398 Fixes embed messages starting with lowercase "the" (#26220) 2017-04-15 11:32:16 -06:00
Joan Lung
aec8142a12 some grammar fixes (#26208) 2017-04-15 11:26:55 -06:00
Davidj361
2fa04dce31 Fixes #26169, spawned humans don't spawn eyeless (sprite) (#26185)
- Removed code that was causing the issue which was probably never used
2017-04-15 11:23:03 -06:00
coiax
0adf5f64a7 Ghosts call Moved() after Move() (#26183)
* Ghosts call Moved() after Move()

I was tinkering around with making ghosts glow when visible, and I had
to put this in to make lighting and stuff work. This seems sensible
anyway?

* Locate->get_turf

* Removes step trigger calling (done by Moved)
2017-04-15 11:22:12 -06:00
Profakos
19fa23a26d 0 to False, 1 to True 2017-04-15 17:11:33 +02:00
oranges
daa6c588de Merge pull request #26122 from Davidj361/24629-monkeyAIdevourFix
Fixes #24629, monkeys won't bug out when in your stomach
2017-04-14 23:22:59 +12:00
Militaires
401fdd3a22 fixes shit formatting and grammar with human piggyback riding (#26170)
* fixes shit formatting and grammar with human piggyback riding

* removes because their
2017-04-14 01:52:12 -06:00
4dplanner
a2f6e7b6e0 Changes guardian lighting check to use light_range (#26171) 2017-04-14 01:51:25 -06:00
Davidj361
6ab03c37c3 Fixes #26048, ashwalkers no longer able to wear shoes (#26173) 2017-04-14 01:50:34 -06:00
Cyberboss
68d760b5b2 Fixes suit removal item dropping (#26138) 2017-04-13 16:21:42 -06:00
Robustin
7db828644c EngiMarket Part Four - Ranged RCD and Rapid Lighting Device (RLD) (#25263)
Two new items, one brand new, the other an RCD that works at range without any other bells and whistles.

The RLD allows you to create floor and wall lighting along with temporary (they use fuel like flares) glowsticks at range. It can also deconstruct lights. The best part of this feature (besides the visual "ammo" updating icons) is the ability to select absolutely any color you desire.

🆑 Robustin
add: Ranged RCD added to the game
add: Rapid Lighting Device (also ranged) has been added. It can create wall, floor, and temporary lights of any color you desire.
/🆑
2017-04-14 09:31:43 +12:00
David Jatczak
c3fd7c5b57 Disabled monkey AI if inside mob 2017-04-12 22:20:54 -04:00
Profakos
67b0a7293e Fixes invisible robotic limbs (#26073)
* Fixes invisible surplus right leg

* New argument for change_bodypart_status

* I am not an admin

* Changes change_bodypart_status arguments to boolean
2017-04-12 19:07:00 -06:00
oranges
3a816d43e9 Merge pull request #26096 from AnturK/awful
Cleans up embedding link a bit.
2017-04-13 11:22:09 +12:00
oranges
cd847d77d8 Merge pull request #26099 from Cyberboss/ShuffleFix
Corrects incorrect shuffles
2017-04-13 11:09:04 +12:00
Cyberboss
a1403bc424 [s] Moves sensitive data out of GLOB (#26039)
* Moves sensitive data out of GLOB

* Make it a real boy

* Whoops
2017-04-12 19:53:13 +02:00
Cyberboss
fa39d8bfe1 Corrects incorrect shuffles 2017-04-11 09:32:13 -04:00
AnturK
080da5b0a5 Cleans some embedding shitcode. 2017-04-11 14:05:20 +02:00
AnturK
3c48f146c3 Fixes two runtimes. (#26061)
* Borer attack runtime

* Observer canUseTopic
2017-04-11 07:21:29 -03:00
Kyle Spier-Swenson
11d504e93a Removes hacky see in darkness invisibility bullshit, uses planes. (#25931)
* Removes hacky see in darkness invisibility bullshit, uses planes.

Also removed the use of invisibility for ghosts of others, instead using override images.

Per client lighting visibility now has 4 levels, all on, all off, and two midways, this allows for things to be able to see in the dark while still being able to see what is dark and what has light, ghosts and aliens and other shit can cycle between all 4, other things were given one of the 3 values depending.

* Remove qdel global var search.

* Cleans up code, makes changing lighting/NV level easier.
2017-04-11 21:01:24 +12:00
Jordie
ec8d351376 Merge pull request #26049 from Shadowlight213/dequipoverride
Fixes Chinese cartoons button causing stuff in pockets to drop
2017-04-11 16:43:10 +10:00
Leo
a47560b381 Merge pull request #26042 from Shadowlight213/dronespritefix
Fixes maintenance drone sprite breaking when unhacked
2017-04-10 19:47:24 -03:00
GunHog
801634c32f AI Deployment Fixes (#26036)
- Fixes deployed AIs not counting as active for auto shuttle calls.
- Fixes deployed clockwork AIs counting as unconverted.
- Fixes runtime when attempting undeploy a ghosted AI shell.
2017-04-10 18:06:19 -03:00
Cheridan
c5cc72f66e Merge pull request #25986 from coiax/examine-ghost-body
Examining a ghost determines whether it is visible
2017-04-10 08:59:09 -05:00
Shadowlight213
bfea433b89 Fixes Chinese cartoons causing stuff in pockets to drop when equipping skirt.
Adds options to not replace clothing, or make it no nodrop
2017-04-09 18:41:11 -07:00
oranges
6c457849ca Merge pull request #25951 from JJRcop/livingwhisper
Merges whisper verb into saycode, extends to all living mobs
2017-04-10 10:45:28 +12:00
Shadowlight213
2edba3dd32 Made drones store their picked color and return to it when unhacked 2017-04-09 14:11:51 -07:00
JJRcop
9a60dd5a1b Eavesdropping only happens when whispering 2017-04-08 21:29:28 -04:00
Lzimann
05b5b848ef Fix thing 2017-04-08 19:50:17 -03:00
Lzimann
80ab592d65 Conflicts 2017-04-08 13:57:40 -03:00
JJRcop
f4ce9d1689 Small efficiency improvements for saycode 2017-04-07 19:34:44 -04:00
Leo
9090b1d38e Merge pull request #25936 from KorPhaeron/syndie
No reset for syndie borg
2017-04-07 17:53:52 -03:00
Jack Edge
e5837b7292 Examining a ghost determines whether it is visible
🆑 coiax
add: Examining a ghost determines whether it is visible.
/🆑

This is for ghosts, who are trying to determine if they can be percieved
by the living, since they see no difference if visible.
2017-04-07 20:01:55 +01:00
JJRcop
91429c4dc0 Last breath whispering succumbs you after speech is sent 2017-04-07 02:23:48 -04:00
JJRcop
afa847bf35 Merges whisper verb into saycode, extends to all living mobs
Removed all #a #b #c radio
removed :W .W radio
prefix speech with # to whisper
2017-04-07 02:23:47 -04:00
Cyberboss
9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
Leo
cb89ef3155 Merge pull request #25920 from AnturK/grabfix
Fixes initiating/increasing grab from non-turfs
2017-04-06 18:35:23 -03:00
Joan Lung
b7f16d3111 Nurse spiders can no longer produce infinite eggs (#25895) 2017-04-06 14:28:07 -03:00
KorPhaeron
cc15186dc5 No reset for syndie borg 2017-04-06 11:09:47 -05:00
Lzimann
d94a18e989 Defaults possible_names to null 2017-04-06 10:41:03 -03:00