Commit Graph

1474 Commits

Author SHA1 Message Date
Incoming
64c829bd1f Fixes poited out errors and spelling mistakes
the floral suppository now mutates pod people
adds a proper icon for limb regeneration
slime people can't consume their own head
2016-06-18 18:42:39 -04:00
Jack Edge
8ca69eabbb Adds DROPDEL flag; items will qdel() on dropped()
Pretty self explanatory, replaces writing a dropped() proc that just
calls qdel() with a flag that does it for you.
2016-06-17 12:14:28 +01:00
unknown
a0c866967f Splits languages into languages_spoken and languages_understood. 2016-06-16 18:50:32 -04:00
Cruix
ac0bad5d61 Added priority overlay system. (#18225)
Added priority overlays to atoms, which will not be removed when overlays are cut and will always remain on top when new overlays are added. This requires everyone to use add_overlay() and cut_overlays() instead of overlays += and overlays.Cut(). These procs are found in __HELPERS/icons.dm, and the priority overlay list is found in game/atoms.dm. Everything else is replacing deprecated overlay manipulation.
2016-06-17 10:11:53 +12:00
coiax
598daee493 Polymorph retains name and equipment (where possible) (#18587)
Fixes bug where wabbajack statue's eyes didn't close

Removes indentation and tidies the wabbajack() proc

Corrected an inaccurate comment in mob.dm

Mass Polymorph no longer uses a spawn()

Adds syndicate medical borg, cak to possible forms

Polymorphed drones now have random appearances

GODMODE mobs are now immune to polymorph

Wabbajack altars now ghost their sleepers after 10 seconds, 
because they tend to just be abandoned and left there. It's 
all a dream to them, if and when they get pulled from the altar.
2016-06-17 09:36:47 +12:00
Sofia Acosta
676d7982aa Buffs the HoS's personal firearm (#18588)
* Buffs the HoS's personal firearm

* Another one
2016-06-15 11:40:05 -05:00
kevinz000
d3f25c53f3 Gravgun Tweaks (#18504)
R&D lathe cost slightly upped
Added new "chaos" mode which randomly tosses shit around ("""randomly""")
NEW INHAND SPRITES ARE IN
FIXED THE BUG THAT LEAD TO INFINITE RECURSION AND CRASHED MC
2016-06-14 12:25:56 +12:00
Mike Long
a2b3276f63 bolts of door creation can no longer destroy indestructible walls 2016-06-12 15:59:22 -04:00
oranges
99620ffe76 Merge pull request #18481 from phil235/PlantsGunsShit
Moving code around
2016-06-13 00:14:29 +12:00
phil235
dccc1e60a3 Let's not forget the new files.
Also some tiny fixes, typo, and things I forgot.
2016-06-11 23:52:35 +02:00
phil235
3b8af6f5ff Fixes grille/New() not calling ..()
Blood drips icons are now in blood.dmi instead of drip.dmi (which only had the 5 drip sprites).
Moved projectiles, guns, casings and ammo boxes to be in the right files. Please don't put your gun with its projectile, ammo casing and ammo box all the same file.
I split growing.dmi into 5 smaller files so we don't get close to the 512 icon limit again. Each seed has a var to indicate which icon file to use when planted.
Fixes code for heavy pulse laser projectile to be less awful.
2016-06-11 23:18:26 +02:00
Remie Richards
fda2c699fc Automatic conversion via Regex 2016-06-11 18:37:48 +01:00
oranges
88b0c64b9d Merge pull request #18328 from kevinz000/bugfix1
Multiple Bugfixes
2016-06-10 20:04:07 +12:00
oranges
a726c30a7f Merge pull request #18397 from coiax/fix-18352
Refactors slime names; altered slime, xeno names kept when evolving
2016-06-10 20:03:43 +12:00
kevinz000
cb907d1ada itworksedition 2016-06-09 18:55:25 -07:00
kevinz000
c4b8dd4bc7 . 2016-06-09 18:53:42 -07:00
kevinz000
31de8f4ec2 allgunsnowburnright 2016-06-09 18:53:06 -07:00
Jack Edge
4f8981c6a5 Refactors slime names; altered slime, xeno names kept when evolving
Also fixes #18352.

Slime colour and adulthood are specified in New(), which is a lot better
than having an ugly spawn(0) in the middle of a New(). Slimes also only
update their names when growing or shrinking when it matches their
existing name format.

So if you happen to be a slime called Carl Lagerfield, it won't change
your name if you grow up to adulthood.

In addition non-standard xeno names are preserved while evolving.
And it also applies your old dir to the new xeno, because that looks
slightly better.
2016-06-09 15:57:24 +01:00
nullbear
98ee507de8 Adds noteleport variable
This is mostly a pre-setup for my greater-bag-of-holding stuff.

You can't use bluespace crystals/jaunters/hand teleporters to access bluespace-proofed areas. at the moment, this only applies to shuttles and centcomm.

Teleport beacons placed in bluespace proofed rooms can't be teleported to, except via teleporter station hub.

A little concerned because now 'hijack' antags cant use teleprods to fling everyone out of the shuttle while in transit. q_q could easily just make the shuttle non-bluespace proof though.

Note for mappers: This means you can create ruins that can't be teleported into using bspace crystals by setting the area "noteleport" to 1. This can be used to force players to travel through the ruin the way they're intended to. Or to prevent them from gaining access to areas they shouldnt normally be able to. (ie. the wishgranter ruin)
2016-06-09 20:33:25 +12:00
oranges
a08cff21f0 Merge pull request #18345 from TechnoAlchemisto/glass_bottles_don't_break_on_heads_as_easily_as_in_the_movies_I_would_know
Renames and relores loyalty implants to mindshield implants.
2016-06-09 15:39:53 +12:00
Joan Lung
61c2d6aee0 Merge pull request #18279 from GunHog/Mining_Borgs_Need_Love_Too
Mining Cyborg Hyper-Kenetic Accelerator Upgrade
2016-06-07 17:09:39 -04:00
TechnoAlchemist
8cad24389e Gotcha 2016-06-07 13:44:54 -07:00
TechnoAlchemist
154982500b God is good. 2016-06-07 04:54:06 -07:00
LatD
25827d6ccb [Ready] Tweaks some R&D levels (#18246)
Removes tech levels from some traitor objectives. They had tech levels even before the remake but apparently now that the levels got raised that became a problem. Also some small tweaks to other items to make some early levels easier to get.
2016-06-07 20:18:19 +12:00
kevinz000
e3d3dc9e2a bugfixes 2016-06-06 19:23:23 -07:00
oranges
0714a272f0 Merge pull request #18237 from coiax/fix-18236
KA now use the timer subsystem
2016-06-07 10:26:05 +12:00
oranges
744b722a12 Merge pull request #18241 from phil235/BloodRefactor
Blood refactor stuff
2016-06-07 10:09:35 +12:00
GunHog
80065468d4 Hyper KA for mining borgies <3
- Mining Cyborgs may now be upgraded with Hyper-Kenetic Accelerators
- Same cost and reqs as human version.
2016-06-05 11:57:39 -05:00
oranges
e1055df57f Merge pull request #18235 from coiax/when-it-happens-we-will-know
[s] Makes winning a pulse rifle little more noticable
2016-06-06 01:33:12 +12:00
oranges
cc99a4803c Merge pull request #18233 from kevinz000/gravitygunspleaseworkedition
Remake: Gravity guns
2016-06-06 01:19:08 +12:00
phil235
bd20c313b9 Merge branch 'master' of https://github.com/tgstation/-tg-station into BloodRefactor
Conflicts:
	code/__DEFINES/genetics.dm
	code/modules/mob/living/carbon/human/species_types.dm
2016-06-04 17:41:43 +02:00
phil235
b482764a19 - I made human/handle_blood() less shitty.
- We no longer leave a blood trail if blood_volume is below a certain level which depends on the brute damage received. This way dragging a wounded player does have a bad effect.
- We no longer give humans a second reagents var containing blood, and we don't put exotic blood in the mob's reagents. Now we don't store any blood substance inside the mob, we only have a blood_volume var. When we draw blood with syringe we create the reagent that match the type (blood reagent, or an exotic blood reagent)
- can't draw blood from mob if it's low on blood, so we can't empty a mob of its blood entirely.
- Removed the blood type preference appearing in character setting.
- blood pack automatically show blood type, unless manually labeled.
- removed bloody_hands_mob human var and same name glove var.
- Some animals now have blood (pets, goat, cows)
- hitting and dragging mobs with actual blood in their veins leaves blood on you and a trail on the floor.
- probably other stuff that I'll mention in the PR.
2016-06-04 17:33:16 +02:00
Jack Edge
57e921e4bd KA now use the timer subsystem
🆑 coiax
bugfix: Kinetic Accelerator reloading is less intensive for the server.
/🆑
2016-06-04 13:25:11 +01:00
Jack Edge
1453c4c089 Makes winning a pulse rifle little more noticable
🆑 coiax
rscadd: When someone wins a pulse rifle via arcade games, everyone dead
and admined are notified. Also it comes with a firing pin now.
/🆑
2016-06-04 12:22:37 +01:00
kevinz000
0073ffc45d naming 2016-06-04 02:45:43 -07:00
kevinz000
e8ddb7a4d7 why the fuck 2016-06-04 02:44:25 -07:00
kevinz000
8b79a21698 why 2016-06-04 02:39:38 -07:00
kevinz000
607c4be5f9 hjope this works 2016-06-04 02:38:07 -07:00
kevinz000
4b2077fd6b fortheloveofallthatisholyworkplease 2016-06-04 02:30:38 -07:00
Lzimann
dcc7d6d99e Fixes medbeam 2016-06-03 20:52:02 -03:00
Thunder12345
a9a97f5a81 Fixes for Merge Tokens (#18168)
* fixes #15649
fixes #16575

* oops forgot those lines
2016-06-03 14:46:42 -05:00
oranges
50c625a238 Merge pull request #18143 from lordpidey/Non_mobs_can_go_to_hell
Bolt of resurrection no longer runtimes on hitting non-mobs.
2016-06-03 09:10:27 +12:00
oranges
24056f9df3 Merge pull request #18146 from pudl/angela
Fixes smg magazines icon
2016-06-03 09:10:04 +12:00
Razharas
9fdae2fe4e Merge pull request #17576 from LatD/Research
[Ready for test/merge] R&D level remake
2016-06-02 18:41:43 +03:00
Cheridan
835c35e79e Merge pull request #18111 from optimumtact/restinpeacekeeper
Removes peacekeeper borgs bolas
2016-06-02 02:25:33 -05:00
pudl
74a5ff30ad Another one bites the dust 2016-06-01 20:04:46 -05:00
Mike Long
2a464a3e42 Neatens code 2016-06-01 19:48:14 -04:00
Mike Long
5c6a2490af Bolt of resurrection no longer runtimes on hitting non-mobs. 2016-06-01 19:11:37 -04:00
TechnoAlchemist
6878e9fddb Adds luminosity to lasers and sparks. (#18090) 2016-05-31 21:18:09 -05:00
oranges
5cbce38a55 Removes peacekeeper bola snare 2016-05-31 23:21:18 +00:00