* Announced messages while drunk will be slurred
* Minor announcements, too!
* Update requests_console.dm
* Update communications.dm
* Fixup.
* Update requests_console.dm
* Refactors shuttles to be loaded in, rather than be on the station maps
- Shuttles are now loaded in by the shuttle subsystem.
You configure what shuttles are loaded in via
`/obj/configuration/shuttle_load` objects.
* Box arrivals shuttle is now imported from template
* Moves things out of the #ifdef
* Box emergency shuttle is now imported
* Box emergency shuttle is now templated
* Box ferry and whiteship now load from template
* More shuttles on Box done
* Apart from the pods, Box is now completely templated
* Delta now has all non-awkward shuttles loaded in
And Centcom..
* Removes no ops turfs, more error messages
* Fixes slightly chopped off external wall
* Massaging more shuttles into working correctly
* Debug messages are king
* Delta cargo shuttle now docks again
* First pass of Metastation shuttles
* Omegastation first pass
* Metastation now has its own shuttle
* Did most shuttles on Pubby
* Turns out Pubby arrival shuttle is slightly smaller than Box arrival
* Whoops, missed a stationary port
* TGMified the pubby arrival shuttle
* First pass, box is working
* All stations now have roundstart_template and no configuration objects
* Removes roundstart_move
* Why do we even have these unused keys
* Remove unused coded vars
* removes some excessive safety checks
* Missed some Centcom cargo dock stuff
* Got it working again
* That thing that Cyberboss wanted
* Noop turfs the shuttle templates
* And template noop for the area
* Attempts to assuage travis
* Warning!
* Please love me, Travis
* RIP Remie
* actual phobia created
* (LAST ATTEMPT) Adds Snakes
🆑 Togopal
add: Snakes! They hunt vermin on the station!
add: They can be purchased in cargo.
/🆑
Mice can be a problem in late round random events, and I figured releasing a bunch of snakes in maintenance would be a more long-term solution than constantly running around with a crowbar when you hear them.
Now with updated sprites!
(I apologize heavily for uploading this three times. I was unaware I was using an older fork, as this was my first attempt at modifying the code.)
* curator gets trauma! and fixes to snek trauma
* fixes the travis error
silly frog
* Reduces the cost of a normal snake crate in Cargo. Adds retaliation to snakes upon being attacked, removes venom from regular snakes.
I A
* quick fix
* quick fix 2
* fixes the cargo contains = list
* go away TRAVIS
* changes the name of the snake cargo crate of regular snakes to avoid confusion
* Updates how some snake mechanics works
Makes them actually retaliate, code is still sort of buggy though
* Some orange fixes
* Fix snakes on this motherfucking plane
* The thing oranges said
This works around some vv-fu you can use to pass in a config_entry to a proc that reads the value var of some other datum. Byond is stupid enough to actually read it, so it must be uniquely named.
* Consolidates datum var location
* Move ui_screen to /datum/tgui
* Move focusers to datum.dm. Move fingerprintslast to /atom
* Remove focusers list, makes mobs check if their focus is QDELETED in Life()
* Consolidate use_tag and var_edited into datum_flags
* Revert garbage comment
* Thought I already removed this
* Remove the var_edited preservation
* Removes focus QDELETED handling
* Add a proc for getting the station center
* Add a couple of comments to ZTRAIT defines
* Remove unused global_map list
* Refactor weather to use the trait system
* Un-hardcode the transit z-level
* Use Z traits to determine Portal Storm event areas
* Fix loading away missions containing anything that reads traits
* Adds test run
* Add OVERRIDE_LOG_DIRECTORY_PARAMETER
* Fails travis if a test run fails
* Fix travis looping
* Move the unit tests behind a define
* Fix various test run things
* Remove the DEBUG check because that's just you shooting yourself in the foot
* Adds readability spacing. Makes RunUnitTests a generic proc
* Remove unit tests
Adds define to run the world in a reduced memory usage mode by skipping the creating of the space zlevels loading only centcom and runtime station. Mainly for lummox.
The admin messages about a schema mismatch are now queued until
subsystem Initialize, as clients do not exist until after world/New, so
there was no clients for goonchat to queue messages to before then
I've always found grating that xenobiology had access to species they had no business working with, and slime magic can only explain so much. My idea is to separate those species into their respective departments/antags, instead of having them all into a centralized, cheap source.
Androids should be made by robotics through augmentation
Podpeople are a botany feature
Skeletons should be limited to liches or other magic antags
Zombies should stay limited to romerol
Golems are still available in adamantine slimes (and luminescents can morph into golems with them)
Shadowpeople still lack an official place, but luminescents can become shadowpeople with black cores
The basic races are mostly human and lizard, and there are mutation toxins for those in case someone wants their species back after bodyswapping/ling mutation sting/etc.
More deadchat messages now follow the following format.
> George Mellons has done a thing at AreaName.
- Shuttle calling
- Shuttle recalling
- Security level changing
- Maintenance accessing
- Swiping for red,emergency maint, bsa
- Messenging centcom, syndicate
Fixes#34230.
Fixes#34231.
* Add basic structure of z-level traits
* Restore space transitions and add z-level debug verb
* Restore proper ruin spawning and transit level creation
* Replace station_z_levels and related checks with traits
* Eliminate more uses of ZLEVEL_{STATION_PRIMARY,LAVALAND}