* makes the moustache make you italian
* Revert #34916
* fixes travis i think
removes duplicate replace
* puts the mask on by default, undoes dynamic-a speech-a
rip
* removes unneeded varedits
saves 2 lines woo
* adds a space ruin for where dad tells you they sent your pet catperson to live on a farm where they can be free and chase all the grayshirts they want
* dirty vars
* Vars
* changes windoor to proper subtype, removed extra circular saw
* area/space to area/ruin/unpowered, added gps tag
* in area/space nobody can hear you scream
* Update mrow_thats_right.dmm
if i scream, scream, scream, about a good man's life, would you ever stop and listen, would you open up your eyes
* cat
* Adds the saltmine shuttle
* Adds an orange, makes the revolver a reverse one
* henk
* honker
* pay me
* more cat and cat accessories
* memes
* Crybabies jeeez
* Salt is expensive
* There now it's an easter egg shuttle
* nani
* Mamma-mia!
That's a one-a spicy meatball! The first of many spicy meatballs!
* I have-a returned from the exile and fixed-a the things people asked-a for!
Includes changing sec so that not every word with sec in it will end
with problems. Uses resident italian advice to make minor edits. The
chef is now mario-tier of not-italian.
* Adds-a the mutation code and-a calls it for the cook at roundstart
Mamma-mia whoever named-a the CLOWNMUT and-a made it a #define trolled-a
the hell out of me-a! It was like-a chasing an actual-a clown!
* Actually bothers to upload the trait definition
Lesson gained: Save all, all the time.
* Case sensitive fun whee
Someday I'll learn to build first
* IT COMPILES-A
Fucking finally.
* Small addition that was left out and attempting to merge resolve the odd DME change
I never actually edited the dme in any way, only dm files; I think I
just haven't updated the master recently, so the exe is in a different
place than the repo. Don't expect this to compile.
* Fixes .dme to match with master
If this doesn't work I'll start reverting to the last version that didn't throw a fit.
* Commit to get travis to recheck
.dmm should be fixed, so this needs rechecking. Also, adding wine
replacement.
* The pizza, she is a-ready to share-a with the people!
Fixes a lot, does as much sanitization as is possible so that words like
insect don't become inpoliziact or similar. For some words, punctuation
may be displaced by the final space necessary to keep normal words from
running into eachother. This part, at least, is done.
* Ore Stacking
* honk
* honk
* component memes
* honk2
* fix overlay off-by-1, sheet singular names
* Give the ores more descriptive names since sheets also have
* whoops debug memes
* atom editor memes
* fixes
* snowdin fix
* wrah wah wah waaaah
* fences, new mountain turfs, sprites, top-side finished, misc stuff
* quick fix
* cut my life into pieces, this is my last resort
* lots of work done to the underground segment, more fluff bits and topside work
* removing depreciated bits and tgm conversion
* step_off
* damn these dirty VARS
* changes n stuff
* wanna build a plasmaman?
* decals commit fix
* map detailing, loot spawns, plasma miners, cyberboss changes, plasma lava turning people into plasmamen
* tgm conversion
* new barricade sprites, final map edits before testing
* mountain wall fix
* Update snow_storm.dm
i ate too mucha pasta
Moves beam rifle snowflake code up to projectile level for a proper hitscan system.
🆑
rscadd: Chameleon laser guns now have a special firing mode, activated by using them in hand! Only certain gun disguises will allow this to work!
/🆑
* Fixes name not changing on manual record
* Autolathe material changes
* Allows renaming holodisks and copying records between disks.
* Adds looping
* copy pasta
* sure why not i guess it's not liked i tested it and it worked anyways or anything
* Refactors shuttles to be loaded in, rather than be on the station maps
- Shuttles are now loaded in by the shuttle subsystem.
You configure what shuttles are loaded in via
`/obj/configuration/shuttle_load` objects.
* Box arrivals shuttle is now imported from template
* Moves things out of the #ifdef
* Box emergency shuttle is now imported
* Box emergency shuttle is now templated
* Box ferry and whiteship now load from template
* More shuttles on Box done
* Apart from the pods, Box is now completely templated
* Delta now has all non-awkward shuttles loaded in
And Centcom..
* Removes no ops turfs, more error messages
* Fixes slightly chopped off external wall
* Massaging more shuttles into working correctly
* Debug messages are king
* Delta cargo shuttle now docks again
* First pass of Metastation shuttles
* Omegastation first pass
* Metastation now has its own shuttle
* Did most shuttles on Pubby
* Turns out Pubby arrival shuttle is slightly smaller than Box arrival
* Whoops, missed a stationary port
* TGMified the pubby arrival shuttle
* First pass, box is working
* All stations now have roundstart_template and no configuration objects
* Removes roundstart_move
* Why do we even have these unused keys
* Remove unused coded vars
* removes some excessive safety checks
* Missed some Centcom cargo dock stuff
* Got it working again
* That thing that Cyberboss wanted
* Noop turfs the shuttle templates
* And template noop for the area
* Attempts to assuage travis
* Warning!
* Please love me, Travis
* RIP Remie
* Draft 1
* requested changes
* fixes & refactoring & vv support
* one more vars access
* there we go
* change arg name
* Update lava.dm
* Update armor.dm
* Update armor.dm
* Update armor.dm
* fixes
* Update datumvars.dm
* Update goliath_hide.dm
* Update objs.dm
* 0 -> none in checkrights()
* Update armor.dm
* Update datumvars.dm
* Update armor.dm
* Adds magic armor type
this did not exist before
* two missing things from previous commit
* I shouldn't webeditor at work
* Update mind.dm
* ok togopal i guess you could call that a webedit
* AHHHHHH
* xhuis
* I only had 1 cup of coffee today ok
* dost thou hast storage?
* cb
* we did it... we finally did it.
This way you can add/remove traits without fear of other sources overriding them. Now you can add TRAIT_STUNIMMUNE to somebody without what if hulk
Notable changes:
Fakedeath now updates instantly, instead of waiting for the next life tick.
Fakedeath now sets time of death when acquired.
Removed extremely snowflake code in reagents that checked if you had morphine to remove slow immunity and so on.
Hulk no longer overrides status_flag changes, in case there are any.
🆑 Xhuis
balance: Fleshmend can no longer be stacked several times at once.
balance: Fleshmend no longer heals changelings who are on fire, and heals burn damage half as quickly as brute and oxygen damage.
code: Fleshmend has been refactored into a status effect.
/🆑
Fleshmend is one of the abilities that makes changelings unkillable combat juggernauts with essentially no counterplay, so I decided to change it:
First of all, refactored it into a status effect that cannot stack, meaning that only one instance of Fleshmend can be active at once
Instead of healing 10/10/10 brute/burn/oxy damage, it now heals 10/5/10, emphasizing changelings' weakness to fire
If a changeling is on fire, Fleshmend will not function at all
This keeps Fleshmend powerful for healing in and out of combat, but adds counterplay to it and gives changelings something to fear: fire. With an extinguisher, they still need to manage their inventory to use it, and even with a fire-immune suit and helmet using the fire on them as a weapon will be unable to use their Fleshmend trump card to outheal any damage they take.
I'll be keeping an eye on changelings after this is merged and adjusting accordingly.
* Fake nuclear disks are even more convincing
🆑 coiax
add: Fake nuclear disks can only be identified by the captain,
observers, nuclear operatives, seeing where the pinpointer points, or
attempting to put it into a nuclear device.
add: Fake nuclear disks "respawn" on the station just like the real one.
/🆑
- Removes anti-duplication on the syndicate nuke, gets in the way of
testing.
Why? If you manage to pickpocket the Head of Security, steal the disk,
and replace it with a fake, then he shouldn't be able to tell the
difference. Is the disk you're holding real? Maybe you should pop over
to the Vault to check. As a nuke op, leave a fake disk near the very
real, and very armed nuke, as a final taunt to the crew.