* - Fixes most gas reactions deleting more gas than exists and thus making gas out of nowhere.
- Makes Noblium formation no longer multiplicative.
- Expunges invocation of a byond bug by stimulum production.
* - Redundant parenthesis
- I'm going back to sleep
* - Sends fire and fusion to jail
* - Deletes redundant line in lung code
- Adds garbage_collect and clamp to cryocells
- Adds clamp to collectors
* - Reverted the tritium burn changes because apparently I'm dumb
* - FUCK
* - Fixes division by zero when fusion has no impurities
* - Adds extra commentary for the next unlucky sod
- Compresses lines for performance or so they say
- Adds ..() to rad_act on turfs
* - Fuck it, fixes rad collectors, open turfs, geiger counters and living mobs not signalling rad_act components
* small changes
* Adds a use_tool helper and changes some tools to use it
* Ports most tool operations to use_tool
* Converts more tool operations to use_tool and tool_act
* Changes some things to default_unfasten_wrench
* Improves tool_behavior support in mech construction
* Code review memes
* Fixes all instant use_tool calls failing
* Code improvements
* merge fixes
This way you can add/remove traits without fear of other sources overriding them. Now you can add TRAIT_STUNIMMUNE to somebody without what if hulk
Notable changes:
Fakedeath now updates instantly, instead of waiting for the next life tick.
Fakedeath now sets time of death when acquired.
Removed extremely snowflake code in reagents that checked if you had morphine to remove slow immunity and so on.
Hulk no longer overrides status_flag changes, in case there are any.
🆑 coiax
add: Nuclear operatives that wish to fail in style can purchase Centcom
Official and Clown costumes. They can also buy a defective chameleon
kit.
/🆑
It's funny. Other costume ideas welcome.
Also merges two Initializes in camo guns
Centcom Inspector outfit does have a Centcom headset, but it has no encryption chips. The outfit also is missing an egun.
Removes the "Stealthy" description from camo shoes in the nuke op uplink they buy the same damn shoes, they're just more expensive for immersive and plausible reasons.
* It works, but is it worth it?
* bitfield helpers take 1
* Would this work?
* remove dangling debug code
* rebase & fixes
* vv bitfield stuff, reading
* DNM oceans of shitcode DNM
* honk
* honk2
* plonk
* rebase & fix
* Antag Panel & Friends Refactor
* Prettfying
* Removes abduction also blob from default configs.
* Ninja fixes
* Ninjafix
* First draft of the new check_antags
* I love coding without compiler
* Yes
* Fixes
* Check_antags part 2
* Fixes and cleanup
* Okay should be good now.
* Adds simple no move & no tc syndie for events
* Integrates toggle objective pr
* Why i even bother.
* Offer mob shows all antags
* Some minor visual stuff
* Proper name for the helper
* allows radiation collectors present on the station roundstart to generate research points
* fixes bitcoin production rate, fixes multitool not activating multitool_act properly
* adds sounds, adds hint text, makes all rad collectors created on the station z-level connect to rnd, and fixes multitools acting weird
* nerfs criticism, makes rad collectors simply check for techwebs and z-level each process instead of during initialization
* fixes compiling error, is_station_level
* Refactor radio message broadcasting in a major way
Broacast_Message and everywhere that uses it, including radio talk_into
and the telecomms broadcaster and allinone. Other telecomms machinery
has had dead code excised.
Functionality should be roughly the same as before, but:
- CentCom headsets are only magic when using the CentCom frequency
- Syndicate frequency speech on the station no longer double-talks
- Talking directly into an intercom or radio which also has its
microphone on no longer double-talks.
* Split signal/vocal into subspace and subspace/vocal
* Move the message server and its computer to telecomms folder
* Slightly tidy the message server and computer
* Move subspace receiver logic to a proc on signal/subspace
* Repath the message server under machinery/telecomms
* Largely get PDA messages onto subspace proper
* Actually require the server for PDA messages
* Improve signal/subspace/New() and copy()
* Improve input handling on the message server
* Fix initialization and Z checks of allinones
* Add a constructor for virtualspeaker
* Fix radiation storms initializing a bad virtualspeaker
* Fix runtimes with machines talking into radios
* Finish making the message server a real telecomms machine
* Make CTF radios independent also
* Fix window IDs of message server PDA photos
* Refactors disabilities into lists, allowing for independent disability sources
* defines
* Xhuiiiiissss
* living
* did that
* adjusted for traumas
* Updates pacifism and removed remove_all_disabilities from fully_heal to prevent issues.
* makes antur happy
* Remove extraneous parameters of receive_signal
* Delete unused signal datum procs
* Remove signal/var/encryption in favor of data
* Add and use datum/signal/New
* Clean up PDA and pAI integrated signalers
* Remove unused send_hear proc
* Clean up vars on obj/item/radio, change receive_range to can_receive
* Remove suffix var from radios
* Fix cell timer radios
I had some time free, and noticed how awful the reagent grinder code was - it used huge static lists containing types and their associated reagents from grinding.
This is now split into two new vars on /obj/item - var/list/grind_results and var/list/juice_results, as well as two new helper procs, on_grind() and on_juice() to allow those to change based on conditions like plant potency. Such checks and the like have been moved to that. If any of these procs return -1, the operation is canceled.
I also fixed some of the recipes that didn't work. The reagent IDs for them didn't exist, leading me to believe that they weren't tested. I corrected that! (I've tested every single recipe in this PR, with the exception of a few juicing-related ones.)
* Change transmission_method to use defines rather than magic numbers
* Use MIN and MAX_FREE_FREQ defines when bounds-checking radios
* Remove violently broken "Debug Signals" verb
The relevant Destroy() is never called, making the static pointers list
take lots of memory and be large enough, even at roundstart, to crash
the chat when invoked (25k+ entries).
* Remove unnecessary checks for SSradio not existing
* Move department frequencies from GLOB to defines
* Replace all hardcoded radio frequencies with named defines
* Change the radio filters to be defines
* Use a define for the default signaler code
* Reworks Brain Damage
* mechanics
* rebalancing
* hulks in wheelchairs
* yup
* bugsquash
* Adds narcolepsy, phobias and agnosia. Not guaranteed 100% bug-free yet, testmerge at your own risk.
* lizard phobia
* Did you know there's a skeleton inside of you RIGHT NOW?
* Fixes for the new stuff
* The issue with those is that in most rounds you won't see them
I'll keep them available so they can be added manually, for example by events and such
* Goof reviews
* Brainloss is based off brain organ integrity
removes brainloss var
* Replaces some getorganslot with defines
* eyes
* put the traumas in the brainnnn
* text
* args
* Adds godwoken, puts split personality in severe, adds brainwashing
* Bluespace prophet special trauma (untested)
* Some minor stuff
* Monophobia, and tweaks
* More fixes
* fix
* a
* new tail
* Discoordination and Muscle Weakness
* thanks for the review!
* [B]oneless
* agnosia fix
* .
* go away agnosia
* pretend it didn't happen
* Shitcode-free-er
* bitwisdom
* psychotic brawling
* i guess this might be important
* latest reviews
* .
* conflict-free
* addresses it
* surgery fix
* a masterpiece
* fix
* fix again
* config
* damage formula reworked
* who needs to test anyway
* fixes some bugs
* fix 2
* proper spookin
* bluespace prophet fixes and improvements
* no bible healing
* .
* normalizes monophobia chances