* im a player ok that means i play
* FINE
* you win this time, shaps
* makes floyd happy
* Update code/__DEFINES/misc.dm
* i was just playing cyberboss dont be mad at me
* changes one character in a comment
About The Pull Request
Adds two new modular computer programs. Both use the same underlying parts;
-- Lifeline is an improved suit sensor tracker, showing where the target is on a grid if they're within 24 tiles. The scan button has a two-second delay (since the program has to check every humanoid in glob.human_list for trackability and we don't want that spammed). The app works pretty much how you would expect.
-- Fission360 uses the same processes as above but for the nuke disk and all nukes in the area (self destruct, beer, syndicate). Available only via emagging a tablet for the moment.
--
Rudimentary multiZ support exists, in the form of replacing the crosshairs icon with an up or down arrow (once it's visible within the circle) to indicate if the target is above or below, if both the target and the computer are on a station Z level of some sort. Also, the grid lines are exactly two-tiles apart.
Added support for programs to list special assets to load, so that we don't have to have every program loading all modular program assets. The radar apps use this to load the background grid and the too-far-away-to-display arrow.
Why It's Good For The Game
More modular apps are good. I'm hoping to see a syndicate-version of the modular tablet in the hands of nuke ops at some point, which is really where Fission360 will make sense. Otherwise, it's an extra tool for traitors with the nuke theft objective, I suppose.
Changelog
cl
add: Two new apps for modular computers are available: Lifeline for Medical, and Fission360 for anyone with access to the Syndicate repository. Lifeline is an improved suit sensors tracker, and Fission360 is the same but for nuclear-related things.
/cl
* 10K hours
60,000 minutes
hahah
sure if you want a trailing newline i can do that
default cloak gets default skill
lazy list and no equip good
necessary ig
Update code/datums/skills/_skill.dm
Co-Authored-By: nemvar <47324920+nemvar@users.noreply.github.com>
Update code/datums/skills/gaming.dm
Co-Authored-By: Angust <46400996+Angustmeta@users.noreply.github.com>
WIP PDA skill monitor program
hacky fixes till i refactor skills
refactors skills a bit, adds admin skill edit menu
If you have a failing, it's that you're always demanding perfection
...IF you have a failing
i think that's it for the admin skill manger
appeases lord flord
bruh
level names
FUCK!!
unga
Update code/modules/vehicles/vehicle_key.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
Update code/modules/admin/topic.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
Update code/modules/admin/skill_panel.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
Update code/modules/admin/skill_panel.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
Apply suggestions from code review
frick
Co-authored-by: Rohesie <rohesie@gmail.com>
EOL and dumb spaces
more rohsie bait
tgui: Query Windows Registry for BYOND cache directory
hell yeah brother
update tgui and dmi
CLRF and bat file
typo ig
* tgui and new janicloak that i accdiently changed on another branch
* jani
* gamer cloak
* trim trailing whitespace
* tgui
* bruh
* variable renaming
* necropolis chest changes, concussive gauntlets
* fixes bad things
* h
* ah yes, the "get banned" grenade as lavaland loot
* better code
* fuck
* what did he mean by this
* FUCK!!
* oops
* hamburger cheeseburger big mac whopper big mac whopper big mac whopper
* spel fix
* wh*t the heck?
* this file has all the other tendril loot so
* Renames a few variables. Also reorders fallback order again.
Renames item_state to inhand_icon_state
Renames mob_overlay_icon to worn_icon
Renames mob_overlay_state to worn_icon_state
worn_icon_state/mob_overlay_state now never gets used for inhands.
* Fixes some comments
* Fixes map issue
* Restart lints
* Properly resolves conflicts
Come, let me tell you a story of the old days----of SHITCODE.
AGhhhhh.
Once upon a time, SS13 code was terrible (who are we joking, it still
is, but that's a story for another day), and when any carbon subtype,
minus humans, talked over radio, it would runtime.
Of course, coders set about fixing this problem---can't have nonsense
like that, so...of course, the most logical thing was done.
Instead of solving the awfulness that was not only using the wrong
istype check and a wonderful colon override as well:
9eb0e80ae7/code/game/objects/radio/radio.dm (L148)
A "Fix" was applied instead:
9eb0e80ae7 (diff-b5f801c8078b7d8dd9f0661b359dfa9e)
Whereby `var/obj/item/card/id/wear_id = null` was added to monkeys and
aliens to "fix" them having an ID holder and not throwing a
runtime.........Thus ensuring:
Fox would find it one day and call this utterly moronic and while also
ensuring that all future carbon mobs created without implementing this
same "fix" would have the same exact problem.
Then radio code got rewritten to be non-stupid and this still hung
around until today.
The End
* Datumizes all uses of change_view
* Cleanup and helper procs
* tweaks values to match the format, hint hint, (value - 0.5) works just fine
* And there's the rest
* woop, braindamage
* and one more
* fuck you menu file
* woops
* we should apply that
* fixes tooltip drift, thank you goon coders
* you can shake but you can't zoom
* Fairer Paydays
Makes paydays more fair
* Changes fairer payday system to use a multiplier
Paday system now features a multiplier.
By default the multiplier is 1 so accounts created without a multiplier (deparments) are not affected.
Species now have a default multipliert of 1.
Most species expect humans now earn 25% less.