Commit Graph

12003 Commits

Author SHA1 Message Date
Qustinnus
cab62745bb fuck (#51250) 2020-05-26 22:19:31 +08:00
LemonInTheDark
a08f2113a4 Unfucks smallscreen, removes my stupidity (#51266)
* slightly less SHIT FUCK SHIT FUCK

* Turns out we do need this

* YaYeet

* That should do it
2020-05-25 23:38:10 -03:00
WarlockD
64a71e83cb Fixes Monkey Internals (#51263) 2020-05-25 23:31:00 -03:00
MrDoomBringer
ceea9b6793 [Ready] Skillcapes II: Revenge of the broken github: A Skill Menu Special: New Sprites Edition (#50656)
* 10K hours

60,000 minutes
hahah


sure if you want a trailing newline i can do that


default cloak gets default skill


lazy list and no equip good


necessary ig


Update code/datums/skills/_skill.dm

Co-Authored-By: nemvar <47324920+nemvar@users.noreply.github.com>
Update code/datums/skills/gaming.dm

Co-Authored-By: Angust <46400996+Angustmeta@users.noreply.github.com>
WIP PDA skill monitor program


hacky fixes till i refactor skills


refactors skills a bit, adds admin skill edit menu


If you have a failing, it's that you're always demanding perfection

...IF you have a failing
i think that's it for the admin skill manger


appeases lord flord


bruh


level names


FUCK!!


unga


Update code/modules/vehicles/vehicle_key.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Update code/modules/admin/topic.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Update code/modules/admin/skill_panel.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Update code/modules/admin/skill_panel.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Apply suggestions from code review

frick

Co-authored-by: Rohesie <rohesie@gmail.com>
EOL and dumb spaces


more rohsie bait


tgui: Query Windows Registry for BYOND cache directory

hell yeah brother


update tgui and dmi


CLRF and bat file


typo ig

* tgui and new janicloak that i accdiently changed on another branch

* jani

* gamer cloak

* trim trailing whitespace

* tgui

* bruh

* variable renaming
2020-05-25 21:46:22 -03:00
Fikou
76af297c4a necropolis tendril loot changes (#51044)
* necropolis chest changes, concussive gauntlets

* fixes bad things

* h

* ah yes, the "get banned" grenade as lavaland loot

* better code

* fuck

* what did he mean by this

* FUCK!!

* oops

* hamburger cheeseburger big mac whopper big mac whopper big mac whopper

* spel fix

* wh*t the heck?

* this file has all the other tendril loot so
2020-05-25 09:18:47 +02:00
kevinz000
82f15769a9 Buffs Hierophant (melee range cheese begone edition) (#50857)
* Update hierophant.dm

* Webedit from phone
2020-05-25 07:14:21 +02:00
nemvar
6ef421be42 Renames a few variables. Also reorders icon fallback order again. (#51060)
* Renames a few variables. Also reorders fallback order again.
Renames item_state to inhand_icon_state
Renames mob_overlay_icon to worn_icon
Renames mob_overlay_state to worn_icon_state
worn_icon_state/mob_overlay_state now never gets used for inhands.

* Fixes some comments

* Fixes map issue

* Restart lints

* Properly resolves conflicts
2020-05-25 06:47:19 +02:00
Ryll Ryll
0276e4206e Hotfix for broken lobby menu (#51260)
* letting me down letting me down letting me down

* tumbling down tumbling down tumbling down
2020-05-25 03:14:35 +02:00
Fox McCloud
d7da3e8745 Remove ancient unused "wear_id" var on xenos (#51236)
Come, let me tell you a story of the old days----of SHITCODE.

AGhhhhh.

Once upon a time, SS13 code was terrible (who are we joking, it still 
is, but that's a story for another day), and when any carbon subtype, 
minus humans, talked over radio, it would runtime.

Of course, coders set about fixing this problem---can't have nonsense 
like that, so...of course, the most logical thing was done.

Instead of solving the awfulness that was not only using the wrong 
istype check and a wonderful colon override as well: 
9eb0e80ae7/code/game/objects/radio/radio.dm (L148)

A "Fix" was applied instead: 
9eb0e80ae7 (diff-b5f801c8078b7d8dd9f0661b359dfa9e)

Whereby `var/obj/item/card/id/wear_id = null` was added to monkeys and 
aliens to "fix" them having an ID holder and not throwing a 
runtime.........Thus ensuring:

Fox would find it one day and call this utterly moronic and while also 
ensuring that all future carbon mobs created without implementing this 
same "fix" would have the same exact problem.

Then radio code got rewritten to be non-stupid and this still hung 
around until today.

The End
2020-05-24 15:15:14 -07:00
spessman-007
ab84042f94 [READY] Improve spelling (#51134)
* Improve spelling

* Spell isn't, ain't, shouldn't, hasn't, wasn't correctly

Co-authored-by: NewSta <spessman-007@users.noreply.github.com>
2020-05-25 02:13:37 +08:00
Qustinnus
30872ad996 You can no longer turn into a spinning flail by spamming the move up verb (#51155)
* fuck em

* ok
2020-05-25 02:07:31 +08:00
tralezab
3e6a70c99b new wall (#51175) 2020-05-25 02:04:47 +08:00
LemonInTheDark
1614501d23 Datum view and some other things (#51208)
* Datumizes all uses of change_view

* Cleanup and helper procs

* tweaks values to match the format, hint hint, (value - 0.5) works just fine

* And there's the rest

* woop, braindamage

* and one more

* fuck you menu file

* woops

* we should apply that

* fixes tooltip drift, thank you goon coders

* you can shake but you can't zoom
2020-05-25 01:53:51 +08:00
Gamer025
d8a26dd7e5 Adjust payday payout for most species (un-Fairer paydays) (#51212)
* Fairer Paydays

Makes paydays more fair

* Changes fairer payday system to use a multiplier

Paday system now features a multiplier.
By default the multiplier is 1 so accounts created without a multiplier (deparments) are not affected.
Species now have a default multipliert of 1.
Most species expect humans now earn 25% less.
2020-05-25 01:50:50 +08:00
spookydonut
867a69b21c Merge pull request #51222 from Kelenius/BorgRadio
Gives cyborgs respective radio channels.
2020-05-25 01:47:17 +08:00
spessman-007
5ae305ec9f Resolve issues with incorrect usage of a/an (#51095)
Co-authored-by: NewSta <spessman-007@users.noreply.github.com>
2020-05-25 01:34:34 +08:00
LemonInTheDark
565634fcf9 Holy hell this is bad (#51179) 2020-05-25 01:30:08 +08:00
nemvar
7f12aa74e8 Renames update_icons.dm (#51067) 2020-05-24 13:58:18 -03:00
Kelenius
267f2f2639 Mining cyborg gets science channel. 2020-05-23 14:39:25 +03:00
Kelenius
01ef4999b5 Gives cyborgs respective radio channels. 2020-05-23 12:46:48 +03:00
kevinz000
cec241286e Fixes circlegame qdel + emote logic (#51035)
* Update weaponry.dm

* Update emote.dm

* Update weaponry.dm
2020-05-22 17:40:53 +02:00
Whoneedspacee
8af93a638b Icebox Station (#51090)
* there was an attempt

* adds ice moon map

adds config options for choosing mining maps

areas now have options that affect random generation on them

weather now has an option to not target indoor areas

adds base for icemoon ruins

turns many 1's into booleans

adds ice chasms

adds ztraits for weather stuff

* fixes up ice ruins to be ice moon compatible

adds lower z level to the ice moon mine

ice chasms now have a smoothed icon

megafauna only spawn in the underground portion of ice moon now

* openspace fixes

* adds new areas and underground specific ruins

* Adds the abandoned village ruin for Ice Moon

* adds abandoned village ruin and fixes some area and tile stuff to work with ice moon

* random mining maps are no longer picked in the config

you can no longer change the mining map before setup is complete

* adds above and below ground ruin as a test

* adds debug functionality for ice moon ruins

fixes a bug where multiz was impossible unless there were shared areas because of whitelisted areas

adds multiple whitelist areas for ruin placement in a list

all underground areas are now outdoors

underground plasma lava rivers are now only spawned in unexplored areas so ruins don't get destroyed by them

* adds unique spawners to icemoon to replace tendrils

adds 2 new mobs to icemoon the polar bear and wolf

adds a clothing flag for shoes that dont slip on ice

modifies mining site to be ready except for the boss

adds the ability for tunnel width to be a specification, ice moon can have 1 tile wide tunnels and rarely 2 wide tunnels

adds a no caves mineral for ice moon ruins

* wolves no longer run into lava or chasms

bears now enrage sooner

bear spawners can now actually be created

adds base for ice moon atmospherics

adds base for a new boss and achievements / score

really bad coder icon for ice boots added

* ice moon now has it's own planetary atmos! (thank god)

* new frost miner stuff

megafauna recovery time can now be tailored to have different cooldowns to ranged or melee attacks
by default sets both of them, with two arguments the first is ranged cooldown and the second is melee cooldown

* converts a bunch of lavaland maps to be compatible with ice moon

adds tendrils from lavaland to the bottom of ice moon with the other megafauna

* updates mob drops for ice moon mobs

updates config entry default value for ice moon

updates ice moon map to have new gulag

* updates station parallax for icemoon

removes extra lavaland ported ruins

updates to demonic frost miner

adds ladder to icemoon map near station

* updates ice moon map to have the ladder inside the mining base

plant flora dont spawn on the lower z level of ice moon now

you get sand from mining rocks now

buncha demonic frost miner changes holy cow

* adds the buried library

* improves map, fixes comment

* make this crap work with the station cause i have to lol it is pretty cool though and now i understand the mapping crap better

* updates ice ruin blacklist

* ice moon stop being too cold thanks

icebox changes, now actually has its own z level that can spawn ruins and such instead of just being openspace

tunnel width is now not stupid

* fixes a demonic frost miner bug where orbs werent exploding after death

atmosphere temp is now correct

fixes library ruin for icemoon

polar bear range is now fixed, only aggros in a short range and follows further than 3 tiles

reverts necropolis chest change

* Adds a new ruin: bathouse, barebones edition

* adds many new ruins

fixes a bug with tunnel creation that caused it to enter no tunnel allowed areas

finishes the frost miner and adds loot to him

you can now force a wabbajack option

* main z level now always has gravity for ice box

* hopefully the hot springs arent the buggiest thing in the world anymore

protects areas near the station from having openspace

* icebox takes less players

fixes the ladder positioning on every icemoon map

* snowstorms now only occur on the station level

fixes some issues with the icebox z level having openspace over the lower level mining base

* Update code/datums/map_config.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/datums/ruins/lavaland.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/game/objects/structures/lavaland/necropolis_tendril.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/game/turfs/closed/minerals.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/game/turfs/open/chasm.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/game/turfs/open/floor/plating/asteroid.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/mob/living/simple_animal/hostile/mining_mobs/polarbear.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/mob/living/simple_animal/hostile/mining_mobs/wolf.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/ruins/icemoonruin_code/hotsprings.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* fixes areas on the lust ruin

polar bears now drop a goliath plate equivalent

wolfs now drop a watcher sinew equivalent

adds snow legions

adds a crusher trophy for the demonic frost miner that prevents movement

fixes a bug with asteroid mobs where the aggro icon would never show

adds ice to the snow cave tunnel generation

* starts work on the wendigo megafauna

* replaces snowball machine gun with more miner useful content

adds gentle var for knockback to prevent stunning on hit

polar bears move slower now

new icon for phase 2 demonic miner now

* fixes lust ruin areas

fixes whitespace

fixes nesting issues

adds underground specific mobs

* name / location fixes

demonic frost miner doesnt stun on knockback now

ice demons move faster

* fixes icebox having the wrong baseturf

* adds achievement defines to the wendigo

snowstorm for the lower z level again

adds a new helper for ranged target turfs

theres now a specific subtype for rivers

fixes a bug where ice and spawners spawned with rocks and other flora on top of them

adds indestructible ice rock turf

fixes a bug with ice demons teleport distance being incorrect

adds the start of wendigos attacks

* Apply suggestions from code review

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/modules/mapping/ruins.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Fixes a dumb bug with ruins from a webedit review

The syndicate shuttle can now land on mineral turfs

* the final commit, all that im going to change after this is documentation for procs lol

makes both ice moon z levels below the station underground, and makes it so they generate rivers of their baseturf

* adds nice animation to wendigo scream

* small fixes

* finishes autodoccing everything i could find

* ok im done for real now

* adds anywhere ruins

does review stuff

* review stuff

* ok it removes the stuff now

* fix removal

* fixes from the git

* adds surroundings to the asteroid and lavaland sites

adds butchering gloves to wrath ruins

the lower icebox levels are no longer station levels

fixes capitals on blood drunk and frost miner boss medals

adds engineering outpost ruin by trollbreeder

adds boxstation job changes to icebox

polar bear transformation no longer has immunity to lavaland mobs

fixes ice whelp spelling mistake

* fixes engi outpost atmospherics

fixes missing plating on solar panels

changes slowdown for icemoon turfs

* fixes ruins areas so tunnels can spawn into some of them

adds lights to icebox below area

openspace turfs mine the thing below them now

* fixes wall boundings on asteroid and lavaland domes

* ur lame armhulen

* adds public mining area to icebox

adds computer vendors to icebox

* minor fixes

* fixes map type error

* removes slowdown entirely

increases ore chances

fixes openspace on main map

fixes a ton of active turfs at roundstart

modifies demonic frost miner loot to be cooler and more useful since the boss was hardly killed during tests

tunnels are wider underground now

openspace now deletes itself if it spawns above a ruin

* improve da ruins

* tries to fix multiple atmos issues with ruins

removes bz from the planetary atmos since it could cause unstoppable chain reactions which would cause massive lag

demonic frost miner drill now automatically scans everywhere around you

fixes tunnel generation issue

makes it so randomly generated turfs inherit their no_ruins flags

Co-authored-by: Jonathan Church <jchurch093@gmail.com>
Co-authored-by: s <wesoda24@gmail.com>
Co-authored-by: spookydonut <github@spooksoftware.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-05-22 02:17:15 -07:00
ShizCalev
8c4cc793f4 Merge pull request #51085 from dootdoom/dootdoom
Straight Jackets have bigger text when it's being put on you.
2020-05-20 01:34:26 -04:00
Dootdoom
a558ada2ae bigger text moment 2020-05-12 18:25:59 -06:00
nemvar
5a0db13376 Fixes icon fallback order. (#51052) 2020-05-11 01:14:04 -07:00
Jordie
248a6fd50c Datum based poll creation and vote handling update (#50843)
An almost complete rework of how creating polls, their data and voting on them is handled.

Instead of repeatedly querying for poll data, running polls are loaded at runtime into poll_question and poll_option datums that stores all the needed variables for both. This datum is then used for creating, editing and accessing poll data. The database is only contacted when saving changes or votes.

Creating polls and options is now done with a html window instead of a series of popups akin to how the banning panel works. The form data is parsed and error-checked before passing to be saved.
This is done in two stages, first time a poll's details are entered and it must be initialized (created as a datum) before options can be added and all of both are saved to the database. Instructions about how this work are shown on the poll creation window.

A new field for polls has been added, subtitles, which is text only shown when a poll is opened by a player instead of on the list of polls. Intended so the actual question text can be kept to only a name and important information about a poll goes in a subtitle.
All polls can now have revoting enabled on them.
Polls can have a starting datetime specified, this can be in the past but why would you do that?
Polls and options can be edited once created, excluding the type of a poll. Doing so will by default clear all existing poll votes. Votes can also be cleared by a button.

The handling of how votes are processed has been adapted for the datum system but is on the whole not functionally that different aside from poll validation not being roughly copypasted across each poll type's vote proc

All poll tables now have a deleted column for retaining 'deleted' data.
poll_question has also gained the columns created_datetime, subtitle, allow_revoting, their function explained above, and a change of idx_pquest_time_admin to idx_pquest_time_deleted_id.

A stored procedure set_poll_deleted has been added. This is called when setting a poll as deleted to avoid needing 4 separate queries from the server or one fairly long 4-way joined 

Create Poll verb is renamed to Server Poll Management
2020-05-11 14:34:51 +12:00
Fikou
5e05d85bed Revert "changes some fallbacks (#50961)" (#51051)
Revert "Changes icon state fallback order"
2020-05-10 17:18:03 -07:00
vuonojenmustaturska
5e1f57de77 Speeds up area power usage handling, and apc process(). Cleans up related code (#51002)
About The Pull Request

/area/proc/usage() attempts to give list-like access to a bunch of vars. Why not make it a list instead and avoid all the proc calls? Might be room for followup here, to do something to powered(), use_power() etc.

Some legacy machinery was ignoring the default machinery use_power pulling from the machine's power channel by default

Total power usage was unused, APCs ignored it in favor of calculating it themselves :)

I also renamed the defines because they were in the danger zone of being very common words.
Changelog

cl Naksu
code: optimized area power usage calculations.
/cl
2020-05-11 11:33:56 +12:00
vuonojenmustaturska
6455fb3be5 Speeds up /datum/light_source/proc/update_corners() by 16% or so (#51004)
About The Pull Request

Just moving /turf/proc/get_corners() into its only caller, slightly shuffled.

Also #defining /proc/GetRedPart() etc, which should flatten down to a copytext+text2num operation with #51005. Also defining parse_light_color() since it has two callers and does something trivial (splits #ff0000 into three luminance vars).

cl Naksu
code: Lighting corner updates are ever so slightly faster.
/cl
2020-05-11 11:33:28 +12:00
Qustinnus
3803d6a817 Adds hardcore random mode: Earn your way onto a score-board with difficult random characters (#50606)
* start

* done

* done

* gold wheelchair

* mats

* icons

* Update code/datums/achievements/hardcore_random.dm

Co-Authored-By: ATH1909 <42606352+ATH1909@users.noreply.github.com>

* fixes

* Update code/controllers/subsystem/processing/quirks.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* proc

* Update code/__HELPERS/roundend.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/__HELPERS/roundend.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* playtime stuff

* Update code/__HELPERS/roundend.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/__HELPERS/roundend.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/__HELPERS/roundend.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/datums/traits/_quirk.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/datums/traits/negative.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/modules/client/preferences.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/modules/client/preferences.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/modules/client/preferences.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* fixes

* done

* fix

* removes u

* Update code/modules/client/preferences_savefile.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* overlay

* Update code/modules/mob/dead/new_player/preferences_setup.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/dead/new_player/preferences_setup.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* less braindead code

* woops

* Update code/__HELPERS/roundend.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/__HELPERS/roundend.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/controllers/subsystem/ticker.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* done

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
Co-authored-by: spookydonut <github@spooksoftware.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-05-10 12:16:01 -03:00
Rob Bailey
154932718d changes some fallbacks (#50961) 2020-05-10 15:54:51 +02:00
Shadark
cc247d5ae4 Loaded mobs in MULEbots cannot be pulled (#50970)
* Loaded mobs cannot be pulled

* No pulling allowed at all
2020-05-10 15:05:04 +02:00
uomo
6e77a5ac3a Fixes a bug with fireman carry. (#51001)
* Fixes a bug with fireman carry.

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-05-09 20:29:33 -04:00
Couls
c3c81454f5 Give a little (#50710)
Co-Authored-By: Jordan Brown <Cyberboss@users.noreply.github.com>
2020-05-08 19:41:25 -07:00
MacBlaze1
55cb1c7053 Fixes #50973 (#50975) 2020-05-08 19:09:36 -07:00
nemvar
1f4155e887 Renames most say.dm files. (#50971) 2020-05-08 19:09:23 -07:00
Mickyan
ed674fabd2 Empath quirk lets you check if others are burning/freezing (#50847) 2020-05-08 18:55:22 -07:00
redguy999
0856dedfbc Space dragons are now large mobs (#50932)
you can mark queens and Praetorians, so why not a giant space dragon?
2020-05-07 20:03:00 -04:00
Qustinnus
2c9a9d90ac Adds glass floors (That work with multi-z) (#50831) 2020-05-06 05:03:10 -07:00
William Wallace
e007b3dcab reduce amount of lists that exist during runtime for custom materials (#50832) 2020-05-06 05:00:39 -07:00
Rob Bailey
24882bdee1 updates colossus sprites (#50916)
* updates the sprite of colossus

* updates colossus sprites

* no floating
2020-05-06 04:53:26 -07:00
steamport
f68c321b4c You can now eat bees. (#50758) 2020-05-05 17:38:14 -07:00
MMMiracles
26ffe3d539 Remodels king goat ruin (#50813) 2020-05-05 17:28:00 -07:00
Rob Bailey
01c19e22be Borgruntime (#50808) 2020-05-05 17:19:04 -07:00
William Wallace
b9b3cffad7 removing some duplicated proc definitions (#50812)
* remove duplicate definition of '/datum/component/plumbing/reaction_chamber/can_give'

* remove duplicate proc definitions for '/datum/status_effect/pacify/'

* syndicate holster correctly sets storage component's silent var

* singularity_act no longer deletes fulton 'extraction holder'

* singularity_act no longer deletes rend tears

* remove duplicate singularity_pull method from /obj/effect/cult_turf/overlay

* remove no longer used 'dir_map_to_angle' proc from reflectors

* remove duplicate /mob/living/simple_animal/bot/hygienebot/Crossed
2020-05-06 02:36:14 +08:00
Fikou
9776ca54be no floating 2020-05-05 11:27:27 +02:00
Fikou
40d85eb068 updates colossus sprites 2020-05-05 10:40:39 +02:00
Iamgoofball
e1f3c2284e The clown now bleeds colorful reagent on April Fools. (#50815)
## About The Pull Request

The clown now bleeds colorful reagent on April Fools.

## Why It's Good For The Game

This will increase the party potential of clowns during April Fools.

## Changelog
🆑 Iamgoofball
add: The clown now bleeds Colorful Reagent on April Fools.
/🆑
2020-05-04 11:43:59 -04:00
Fikou
4358e4b0f7 king of goat goats are now large mobs (#50797) 2020-05-04 11:43:16 -04:00
necromanceranne
0eaf4ca0df Various Antagonist Handgun/Rifle changes; Stechkin, Stechkin APS, c20-r, m90gl (#50734)
* overhauls the crap out of a lot of antag guns and their ammo

* Should probably shoot an additional bullet per squeeze at this point

* nyoops

* So travis will stop yelling at me for new lines

* Should be all I need to fix for maps

* Touches up the stechkin sprite again

* Increased the fire rate and spread of the APS and the spread of the m90, added additional magazine types for the APS and added incendiary mags into the Spetznaz bundle to retain the fire theme, added phasic m90 ammo that penetrates through all surfaces but does significantly less damage available to ops for 8 tc, tided up the code for the aps a little more and also it's sprite.

* fixes some stuff

* So travis will cease screaming

* Changed how the phasic bullets work to being closer to xray beams, added additional flags to allow the bullets to pass through structures and machinery

* Update code/game/machinery/_machinery.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/game/machinery/_machinery.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/game/machinery/doors/door.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/projectiles/boxes_magazines/external/pistol.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/game/objects/structures.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* updated the gun sprites a bit more

* Hopefully this fixes the conflicts?

* Update code/game/machinery/doors/door.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* More updating, fatter stechkin sprite

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-05-04 06:21:14 -03:00