🆑 coiax
add: Whenever you automatically pick up ore with an ore satchel, if you
are dragging a wooden ore box, the satchel automatically empties into
the box.
/🆑
Because convinience. Streamlining. Less pointless clicking.
Becaue it's weird having the old borg module fading out, and the new one
fading in on a different tile, and also smoke that's not connected to
the cyborg.
* Added a Syndicate dock for the Emergency Shuttle
* Removes window from doorway to syndicate base
* Diverts shuttle if the hijack conditions are met
* Fixes incorrect define
* Shuttle needs people on it to hijack
* Redoes the syndicate base extension
* Centcom always lies
* [DNM] EMPs cause chameleon clothing to flicker
🆑 coiax
add: Chameleon clothing produced by the syndicate has been found to
react negatively to EMPs, randomly switching forms for a time.
/🆑
- EMPing them when they're in the box is fine, but when they're being
worn, the game slows down a LOT, which I assume is the constant spamming
of the regenerate_icons() proc on the mob every time the chameleon
clothes change, which if they're wearing all 10 of them, that's a lot of
redundant calls.
* EMPed camoclothing no longer causes lag
* Modifys the Research Requirements for Piercing Syringes
Engineering 7 Material 5 Combat 3 Makes very little sense. It's not an
engineering problem, its a materials problem. Plus, Sci shouldn't need
to track down a vortex anomaly for piercing syringes. This modifies it
to be Mat 7 (diamond sheet level), Engineering 5, Combat 3.
* Adds iron as one of steelcaps reagents
Purely to piss off kevinz
* Revert "Adds iron as one of steelcaps reagents"
This reverts commit 0a79dafc60facaeef24b57c015fdc059374df810.
* Revert "Modifys the Research Requirements for Piercing Syringes"
This reverts commit e43080359b3372048847e5d397fb3e6743fb89a1.
* Revert "Revert "Modifys the Research Requirements for Piercing Syringes""
This reverts commit 506bcf3de45c28697e8e0644941075821a96237d.