Commit Graph

4 Commits

Author SHA1 Message Date
SkyratBot
99bdd9c71b [MIRROR] Adds the Ninja MODsuit [MDB IGNORE] (#14025)
* Adds the Ninja MODsuit

* fixes (#14034)

Co-authored-by: nevimer <foxmail@protonmail.com>

* Fixed the empty contractor outfit breaking CI

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com>
Co-authored-by: nevimer <foxmail@protonmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-06-02 03:32:51 +01:00
SkyratBot
729132a4e0 [MIRROR] Rebalanced Power consumption, increase for machines [MDB IGNORE] (#12930)
* Rebalanced Power consumption, increase for machines

* wew

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-20 17:07:14 +01:00
magatsuchi
dc8adc2924 Modular Tablets: Converting PDAs to the NtOS System (SKYRAT VERSION) (#12920)
* hot-patch 1

* hot patch 2

* hot patch 3

* slight issue
2022-04-20 16:55:49 +01:00
SkyratBot
0eed5abc93 [MIRROR] Black Market code, Revisited. [MDB IGNORE] (#11156)
* Black Market code, Revisited. (#64271)

This PR updates and refreshes the whole of black market code for improved usability as well as to better sell the backbone of the content behind the blackmarket in-game.

For starters, the datums for the black market were designed around not being specific to the black market. Reading the code, it was intended to allow for multiple blackmarket_markets to be added after it's original inclusion, which was passed up as a result of what I'd guess is a branding issue, as every datum associated with the blackmarket was labeled... as for the black market, nothing else.

So to begin I've renamed most of the backend of the blackmarket code to just market instead, datum/market, datum/market_order, datum/market_item, datum/market_uplink(/blackmarket). The works.

Next, QOL change to how blackmarket uplinks were implemented: Now, instead of having to manually load credits into a black market uplink by hand, then choose to buy things using the uplink, they instead just draw from the user's ID card, checks for a bank account, and purchases through that, with quick inputs added when purchases are successful and warnings when a purchase cannot be made.

Lastly, code change. In an old economy PR of mine I standardized purchased cargo items to use the CARGO_CRATE_VALUE define, and for vendible items to use paycheck defines instead. In that PR I rebalanced quite a bit of prices as a result, but this got passed up when that happened. I'll leave the balancing for another time then, but this updates the code of market_item datums to use CARGO_CRATE_VALUE for their upper and lower cost ranges to maintain that standard.

* Black Market code, Revisited.

* Black Market code, Revisited.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-31 11:28:55 +00:00