Commit Graph

203 Commits

Author SHA1 Message Date
Zonespace
f7c26bbf25 515 Compat (#17465)
* ONLY SKYRAT CHANGES

* ACTUALLY SKYRAT CHANGES

* yolo, revert later

* Update alternate_byond_versions.txt

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-11-15 06:59:06 +00:00
SkyratBot
4c79b97104 [MIRROR] Refactors some signal misuse with the stationloving component [MDB IGNORE] (#17157)
* Refactors some signal misuse with the stationloving component (#70496)

* Refactors secluded locs

* Tweak

* Use traits instead of signals

* Review

* Type error

* Refactors some signal misuse with the stationloving component

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-10-25 14:13:46 -07:00
SkyratBot
cd6af92f8d [MIRROR] Changing species now maintains Brain traumas, Cybernetic implants, Liver traits, organ damage, and Heretic Living Heart [MDB IGNORE] (#17049)
* Changing species now maintains Brain traumas, Cybernetic implants, Liver traits, organ damage, and Heretic Living Heart (#70530)

About The Pull Request

    Implements additional code in before_organ_replacement in additional places, to better maintain cohesion when species changes take place.
        Brain traumas will now carry over on species change
        Having synthetic / cybernetic organs will now carry over on species change
        Liver job traits will also carry over on species change
        Organ damage will, in most cases, carry over on species change (only if the new organ is identical to the old)
        The heretic's Living Heart will attempt to carry over to species change, if it's valid
            Some species will still not, as it will attempt to give heart -> liver or something and be invalid

    Heretic Living Heart is now a cooldown action. Still not really content with the current state of it, it could use some improvements.

Fixes #42308
Fixes #35539
Fixes #69574

Why It's Good For The Game

Removes a lot of exploits involving using forced species change to get rid of stuff like quirks / permanent brain traumas and similar.

* Changing species now maintains Brain traumas, Cybernetic implants, Liver traits, organ damage, and Heretic Living Heart

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-10-21 10:43:09 +01:00
SkyratBot
59dc5c36b7 [MIRROR] Cleans up the fallout from plane cube [MDB IGNORE] (#17003)
* Cleans up the fallout from plane cube (#70235)

* Cleans up the fallout from plane cube

Alright.
Makes cleaning bubbles respect planes
Adds support for updating overlays on move, fixing an issue with pointing at items
Adds better error messages for failing to provide args for mutable_appearance()
Fixes a bug where string overlays were not respecting insertion order

* Adds documentation for offset spokesman and offset_const

* Better stack trace

* Removes some redundant uses of cached MAs

At this scale, attempting to cache MAs like this has 0 impact on anything
And just makes things more messy then they need to be

* ensures fullscreen objects START offset, so things are always proper

* ensures chatmessages always have the right offset

* fixes compile

* whoops, the above lighting plane should actually be ABOVE the lighting plane

* fixes compile, also cleans up the fire overlay a tad

* Adds a unit test for plane masters that are shrunk by multiz being double shrunk

This is slightly hacky because of how I'm handing the plane master
group, but it's not THAT bad, and gives me some real good coverage

* Properly targets the seethrough plane at the game world plate. This fixes unit tests, and also just makes more sense

* whoops

* oh

* adds datum support for allocate(), cleans up a harddel from testing

* Makes camera chunks index at 1, and also makes them support non powers of two sizes, since that was unneeded

* fixes runtime in allocate

* Cleans up the fallout from plane cube

* liquid tweaks

* oop

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-19 19:43:05 -04:00
SkyratBot
edf8846a50 [MIRROR] Having very very low sanity will rarely cause hallucintions [MDB IGNORE] (#16775)
* Having very very low sanity will rarely cause hallucintions (#70311)

* Being insane now causes you hallucinations, and hallucination immune has been renamed to RDS immune, since it only works for the quirk.

* Having very very low sanity will rarely cause hallucintions

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-10-11 17:47:16 +01:00
SkyratBot
a5c0e72e44 [MIRROR] Fix xeno hivemind talk causing hissing sound [MDB IGNORE] (#16624)
* Fix xeno hivemind talk causing hissing sound (#69844)

* Fix xeno hivemind talk causing hissing sound

* Fix dullahan speech arg

Add message_range and saymode to say arguments

Add new say args to other say procs

Add new say args to other say procs

* Revert "Fix dullahan speech arg"

This reverts commit abff2bec1a03c1270b2896faa547c465e046ad78.

* Fix speech_args to be list

* Refactor hulk speech signal handler

* Revert "Revert "Fix dullahan speech arg""

This reverts commit 58997930096ef6b7fa8a1c79395595e61db954c6.

* Change filterproof to be null like other say procs

* Remove unused COMSIG_MOB_SAY defines

* Readd defines for COMSIGH_MOB_SAY

* Fix xeno hivemind talk causing hissing sound

* Updates the arguments of the say and whisper procs for the borers

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-10-04 10:54:44 -04:00
SkyratBot
9bf006d189 [MIRROR] Multiz Rework: Human Suffering Edition (Contains PLANE CUBE) [MDB IGNORE] (#16472)
* Multiz Rework: Human Suffering Edition (Contains PLANE CUBE)

* skyrat changes

* bodyparts merge

* unres door floorlight fix

* Future upstream fix for blindness

* upcoming upstream airlock fix

* fix button emissive

* Fix FOV markings?

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-02 23:30:09 -04:00
SkyratBot
eefbd40ce6 [MIRROR] Adds macros to help with common set_- and adjust_timed_status_effect uses [MDB IGNORE] (#16410)
* Adds macros to help with common `set_`- and `adjust_timed_status_effect` uses

* merge conflicts

* modular skyrat and missed changes

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-09-26 17:56:24 -04:00
SkyratBot
8f033ead91 [MIRROR] Completely refactors hallucinations, and also adds a few [MDB IGNORE] (#16348)
* Completely refactors hallucinations, and also adds a few

* delete 5 old hallucination types that should have been removed

* Fixed old leftover tips conflicts

* Fixes all the leftover conflicts and otherwise broken code

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-09-25 19:43:45 -04:00
SkyratBot
d27cd97f74 [MIRROR] [IDB IGNORE] [MDB IGNORE] Makes the icons/mob folder sane [MDB IGNORE] (#16030)
* [IDB IGNORE] [MDB IGNORE] Makes the icons/mob folder sane

* fix map merges

* icon paths and merge conflicts

Co-authored-by: skylord-a52 <skylord-a52@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-09-24 20:10:28 -04:00
SkyratBot
cd3767e043 [MIRROR] Alphabetized, fixed spelling error, clarifying event descriptions. Polish [MDB IGNORE] (#16168)
* Alphabetized, fixed spelling error, clarifying event descriptions. Polish

* l

Co-authored-by: Marina <50789504+KirbyDaMaster@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-09-11 22:20:45 -07:00
SkyratBot
9c546aeeca [MIRROR] Removes-blind_eyes [MDB IGNORE] (#16061)
* Removes-blind_eyes (#69652)

* Removes blind_eyes, replaces it with adjust_blindness.

* Removes-blind_eyes

Co-authored-by: Arturlang <24881678+Arturlang@users.noreply.github.com>
2022-09-05 12:52:52 +01:00
SkyratBot
48685b4356 [MIRROR] Replaces the mood component with a mood datum [MDB IGNORE] (#15549)
* Replaces the mood component with a mood datum

* Fixes merge conflicts and updates all of our mood events to use the new mood datums

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-12 14:58:14 -04:00
SkyratBot
6016cf97b4 [MIRROR] individual LOG_GAME [MDB IGNORE] (#15401)
* individual LOG_GAME

* e

* Update teleporter.dm

Co-authored-by: Mooshimi <85910816+Mooshimi@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-08-08 01:11:55 +01:00
SkyratBot
c68fea7cba [MIRROR] Completely removes proc_holders from existence. Refactors all wizard, xeno, spider, and genetics powers to be actions. Also refactors and sorts ton of accompanying code. [MDB IGNORE] (#14666)
* Completely removes `proc_holders` from existence. Refactors all wizard, xeno, spider, and genetics powers to be actions. Also refactors and sorts ton of accompanying code.

* our changes

* yes

* 0

* Update blackmesa.dmm

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-07-01 20:33:30 +01:00
SkyratBot
0a1f06a2d1 [MIRROR] This tail refactor turned into an organ refactor. Funny how that works. [MDB IGNORE] (#14017)
* This tail refactor turned into an organ refactor. Funny how that works.

* Firstly, fixing all the conflicts.

* Fixes all our maps (hopefully)

* Actually, this should fix pod people hair :)

* Almost everything is working, just two major things to fix

* Fixed a certain kind of external organ

* Cleaning up some more stuff

* Turned tail_cat into tail because why the fuck are they separate?

* Moved all the tails into tails.dmi because that was just dumb to have like 3 in a different file

* Adds relevant_layers to organs to help with rendering

* Makes stored_feature_id also check mutant_bodyparts

* Fixes the icon_state names of ALL the tails (pain)

* Fixes wagging, gotta refactor most mutant bodyparts later on

* I Love Added Failures

* Fixed some organs that slipped through my searches

* This could possibly fix the CI for this?

* It doesn't look like it did fix it

* This will make it pass, even if it's ugly as sin.

* Fixed Felinids having a weird ghost tail

* Fixes instances of snouts and tails not being properly colored

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-06-11 23:20:16 -04:00
SkyratBot
eb96261bf7 [MIRROR] New illiterate quirk [MDB IGNORE] (#13846)
* New illiterate quirk

* Update health_analyzer.dm

* Update health_analyzer.dm

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-24 16:33:47 +01:00
SkyratBot
55ec232462 [MIRROR] Refactors the forensics component into a datum [MDB IGNORE] (#13649)
* Refactors the forensics component into a datum

* Refactors the forensics component into a datum

* Refactors the forensics component into a datum

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-05-17 20:32:15 +01:00
SkyratBot
133b753507 [MIRROR] Converts jittering to status effect, striking yet another mob level status value [MDB IGNORE] (#13534)
* Converts jittering to status effect, striking yet another mob level status value

* mmkay

* weh

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-11 21:59:42 +01:00
SkyratBot
3e4bad8694 [MIRROR] Confusion status effect is now duration based instead of magic number based [MDB IGNORE] (#13496)
* Confusion status effect is now duration based instead of magic number based

* e

* Update tgstation.dme

* Update contract.dm

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-11 01:52:39 +01:00
SkyratBot
0228180861 [MIRROR] Removes "strandling" status effect from a bunch of random places / refactors it [MDB IGNORE] (#13480)
* Removes "strandling" status effect from a bunch of random places / refactors it

* Update carbon_defense.dm

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-11 00:35:40 +01:00
Useroth
4d07f3a620 Missed mirror (#13460)
* Converts drunkness and dizziness to status effects. Refactors status effect examine text (and, subsequently, stabilized black extracts).  (#66340)

* Refactors dizziness into a status effect

* Refactors the dizziness setter to use the new kind

* Drunkness.
- Should drunk continue to work off of a magic value or be swapped to duration? I've not yet decided: For understandability it's preferabale for "drunk" to use a timer (they are drunk for 3 more minutes), but both adding drunk and decreasing drunk currently use weird calculations which would be difficult to carry over.
- Ballmer is a liver trait

* Dizzy was a setter, not an adjuster

* Does all the drunk effects over
- refactors examine text fully
- refactors stabilized blacks because of this

* Removed

* repaths, fixes some issues

* Minor fixes

* Some erroneous changes

* Fixes some dizziness errors

* Consistency thing

* Warning

* Undoes this change, I dont like its implementation

* max_duration

* Max amount

* Should be a negative

* max duration

* drunk doesn't tick on death

* Rework dizziness strength

* Erroneous dizzy change

* Fixes return type

* this should do it?

* well, one more

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-05-09 15:05:42 +01:00
SkyratBot
62ddd77870 [MIRROR] Refactors speech impeding effects (drunken slurring / suttering) into status effects. Adds heretic slurring in addition to the existing cult slurring. Removes 4 vars from /living in return, which slightly optimizes Life() (wink) [MDB IGNORE] (#12770)
* Refactors speech impeding effects (drunken slurring / suttering) into status effects. Adds heretic slurring in addition to the existing cult slurring. Removes 4 vars from /living in return, which slightly optimizes Life() (wink)

* fex

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-19 18:54:12 +01:00
SkyratBot
3916ea03de [MIRROR] Kapulimbs [MDB IGNORE] (#12497)
* Kapulimbs

* conflicts

* part one of fixes

* more fex

* ugh

* more fix

* eee

* e

* more fix

* Well it compiles, but we need to get digi legs working

* more fixes

* https://github.com/tgstation/tgstation/pull/65887

* https://github.com/tgstation/tgstation/pull/65904

* https://github.com/tgstation/tgstation/pull/65923

* more fix

* now uses dna specific icon overrides.

* species code no longer dictates what icon the limbs use

* digitigrade legs implemenation

* more fixes, species indexing, species bodyparts

* remaining mutant bois

* 0

* okay this work!

* IPC stuffs

* inv file uses

* optimisation and limb string rendering digitigrade stuff

* wew

* partial vox support

* bodymarkings are now stored on the bodypart

* limb key caching

* Update carbon_update_icons.dm

* Update carbon_update_icons.dm

* Moves our mutant variance to the new system and makes shoes squash.

* all legs do it

* https://github.com/tgstation/tgstation/pull/65918

* https://github.com/tgstation/tgstation/pull/65899

* https://github.com/tgstation/tgstation/pull/65990

* teshari bodytype

* them teshari's aren't humans

* bandaid for future proper teshari implementation

* Update vox_bodyparts.dm

* fixes chests and teshari implementation

* fixes

* fex

* Update mutant_zombie_bodyparts.dm

* oops

* Update synthetic_lizard_bodyparts.dm

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update scissors.dm

* wound stuff

* Update carbon_examine.dm

* more stuff

* Delete human_update_icons.dm

* begone thot

* https://github.com/tgstation/tgstation/pull/66065

* Update _external_organs.dm

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-04-11 02:40:05 +01:00
SkyratBot
cec72761ac [MIRROR] Action button refactor/rework: Enhanced Dragging [MDB IGNORE] (#12423)
* Action button refactor/rework: Enhanced Dragging

* PHEW

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-01 01:38:57 +01:00
SkyratBot
eeca72697f [MIRROR] Makes discoordinated a status effect [MDB IGNORE] (#11919)
* Makes discoordinated a status effect (#65278)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Makes discoordinated a status effect

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-03-06 11:45:02 -05:00
SkyratBot
c287eb1e3c [MIRROR] Turns most alerts into defines [MDB IGNORE] (#11744)
* Turns most alerts into defines

* Update mobs.dm

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-03-03 16:10:31 +00:00
SkyratBot
88e86cf1a0 [MIRROR] Fixes issues found by new switch lints [MDB IGNORE] (#11454)
* Fixes issues found by new switch lints (#64766)

Very nice addition to sdmm.

* Fixes issues found by new switch lints

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-02-11 10:33:17 +00:00
SkyratBot
b2cc74a77e [MIRROR] Fixes layering issues brought by the FoV PR. [MDB IGNORE] (#11411)
* Fixes layering issues brought by the FoV PR.

* Update code/__DEFINES/layers.dm

* Update code/modules/mob/living/living_defines.dm

* Update code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-10 02:51:52 +00:00
SkyratBot
f587025334 [MIRROR] Fixes obsessed hug objective [MDB IGNORE] (#11360)
* Fixes obsessed hug objective (#64701)

* Fixes obsessed hug objective

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-02-08 03:52:21 +00:00
SkyratBot
26de81a8c1 [MIRROR] Removes useless status effect path defines. [MDB IGNORE] (#11143)
* Removes useless status effect path defines.

* Removes useless status effect path defines.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-30 15:56:13 +00:00
SkyratBot
c33061765b [MIRROR] [MDB IGNORE] BIDDLE TRAITORS - Adds progression traitors. Refactors uplink code in its entirety [MDB IGNORE] (#10620)
* [MDB IGNORE] BIDDLE TRAITORS - Adds progression traitors. Refactors uplink code in its entirety

* updates and fixes

* ffff

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-12 03:25:38 +00:00
SkyratBot
499470f436 [MIRROR] Can no longer use tk to teleport with the bluespace prophet truama [MDB IGNORE] (#10614)
* Can no longer use tk to teleport with the bluespace prophet truama (#63906)

* Can no longer use tk to teleport with the bluespace prophet truama

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2022-01-12 02:23:48 +00:00
SkyratBot
3a9ee75915 [MIRROR] Phobia DLC - Blood and Claustrophobia [MDB IGNORE] (#10503)
* Phobia DLC - Blood and Claustrophobia (#63741)

* Add Phobia of Blood Trauma

* Add Claustrophia quirk

* Phobia DLC - Blood and Claustrophobia

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-01-07 12:02:07 +00:00
SkyratBot
68f0ed8086 [MIRROR] Fixes and standardizes antag greet/farewell messages [MDB IGNORE] (#10285)
* Fixes and standardizes antag greet/farewell messages

* Update ert.dm

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-27 15:32:30 +00:00
SkyratBot
647b408d01 [MIRROR] Fixes typos in span, other html elements [MDB IGNORE] (#10222)
* Fixes typos in span, other html elements (#63510)

Atomizes a much larger PR for another time...
There are typos in span and other html messages that causes them to not render correctly or at all.
Bug fixes
Converts those instances of span to use the macro

* Fixes typos in span, other html elements

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2021-12-23 17:18:43 +00:00
SkyratBot
a526c6070a [MIRROR] Makes all default job titles, defines. [MDB IGNORE] (#10080)
* Makes all default job titles, defines.

* Makes all default job titles, defines.

* whitespace

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-18 16:54:03 +00:00
Zonespace
549f881be0 [NON-MODULAR] Players in the interlink can no longer be selected as antagonist objective targets (#9619)
* objective

* lets do obsessed while we're at it

* missed a bit

* fix + other kind of obsession

* Sure

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Fixed

* Apply suggestions from code review

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-12-17 01:28:30 +00:00
SkyratBot
5509d3b47c [MIRROR] Bot code improvement (2/??) [MDB IGNORE] (#9717)
* Bot code improvement (2/??)

* Feex

* More feex

* Now we're good... Right?

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-28 01:55:51 +00:00
SkyratBot
19b9214d2a [MIRROR] Makes hypnosis victims more visible to admins [MDB IGNORE] (#9648)
* Makes hypnosis victims more visible to admins (#62745)

Gives hypnotized victims a visible antag hud for admins, puts them in the Check Antags panel, and makes their objectives visible in the Traitor Panel and on the round end report.
Why It's Good For The Game

Right now, victims of hypnosis are very difficult to visually identify as an admin. This not only distinguishes them easily but makes their objective easily visible too.
Changelog

cl
admin: hypnotized players now have a visible antag hud, are visible in the check antag panel, and have objectives visible on the traitor panel
expansion: hypnotized victims and their objectives are now visible on the round end report
/cl

* Makes hypnosis victims more visible to admins

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
2021-11-23 08:35:51 -05:00
SkyratBot
ba6758ed98 [MIRROR] Makes dash actions and Bluespace Prophecy trauma utilise teleport code instead of forced movement code. [MDB IGNORE] (#9282)
* Makes dash actions and Bluespace Prophecy trauma utilise teleport code instead of forced movement code. (#62471)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Makes dash actions and Bluespace Prophecy trauma utilise teleport code instead of forced movement code.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-11-06 23:21:28 -04:00
SkyratBot
184f3081fe [MIRROR] Tweaks obsession to allow better interaction [MDB IGNORE] (#9210)
* Tweaks obsession to allow better interaction (#62499)

* Tweaks obsession to allow better interaction

* More clear hint of why you're acting weird

* Tweaks obsession to allow better interaction

Co-authored-by: Rohesie <rohesie@gmail.com>
2021-11-02 23:12:14 +00:00
SkyratBot
fad38d8c24 [MIRROR] Adds the ability to soft filter words, also fixes some word filter bugs [MDB IGNORE] (#9062)
* Adds the ability to soft filter words, also fixes some word filter bugs (#62158)

* Adds the ability to soft filter words, also fixes some word filter bugs

* Fixing linters (you're welcome Jake!)

* Punctuation is my passion!1!!111!

Co-authored-by: NamelessFairy <40036527+NamelessFairy@users.noreply.github.com>
Co-authored-by: GoldenAlpharex<jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-10-27 20:06:23 -04:00
SkyratBot
b1c0028b51 [MIRROR] runtime fixes for old calls of do_teleport [MDB IGNORE] (#8846)
* runtime fixes for old calls of do_teleport (#62026)

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

* runtime fixes for old calls of do_teleport

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>
2021-10-16 01:04:54 +01:00
SkyratBot
d5cc576efb [MIRROR] Drowsiness refactor [MDB IGNORE] (#8836)
* Drowsiness refactor (#62104)

Creates two procs in /mob/status_procs for handling drowsiness changes (with check for negative values), and refactors all code to use these procs instead of assigning values to the mob's drowsiness themselves.

* Drowsiness refactor

* Fixing more stuff in our code

Co-authored-by: thatoneplebeian <67017991+thatoneplebeian@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-10-15 13:41:35 -04:00
SkyratBot
25d1a5e7a2 [MIRROR] Fixes a few hard deletes and runtimes I either caused, or ran into when trying to fix hard deletes [MDB IGNORE] (#8713)
* Fixes a few hard deletes and runtimes I either caused, or ran into when trying to fix hard deletes (#61953)

Please don't try and send chat messages if you have nothing to say
Fixes a spurious runtime.
Fixes a runtime caused by my lack of understanding of huds. remove_hud_from is intended for hud watchers, remove_from_hud is intended for hud items. Doesn't really make sense most of the time, and just runtimes out the ass
Fixes a runtime in shapeshifting, restore should not run if the object is not restoring, or if it's deleting. it should run if it's not restoring, and it's not deleted. 4head
Fun fact, if there's two turret control boards they'll override each other. Use weakrefs. Oh also removes a var called cp, nothing good will come of that
Today in: Good lord the stacking machine is an afront to god, we discover that the labor claims console was attempting to act as a console, which of course fails when it comes time to clear it's improperly named var. Disgusting
Attempts to fix potential wound ref hangs in surgeries? maybe?
Fixes a runtime in luminescent stuff I created in my big harddel crusade. owner is a mob, not a species
Fixes a runtime related to headspikes deleting themselves twice. Pain
Fixes hard deletes sourced from the prophet trauma. Good fucking lord this is awful
Offhand item is somehow hard deleting. I have no idea how. Here's hoping signals fixes it, because if it doesn't I'm stumped. It's not a common scenario, but it does happen in spurts that suggest repeated usage

* Fixes a few hard deletes and runtimes I either caused, or ran into when trying to fix hard deletes

* Update turret_id_system.dm

* Update turret_id_system.dm

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-13 19:23:32 +01:00
SkyratBot
ccb3c3417a [MIRROR] Mime Fan vs Clown Enjoyer [MDB IGNORE] (#8567)
* Mime Fan vs Clown Enjoyer (#61818)

Changes the flavor of the clown fan quirk to something more appropriate

* Mime Fan vs Clown Enjoyer

* Update maint_loot_common.dm

Co-authored-by: Hulkamania <39933245+JetBrody@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-02 23:17:21 +01:00
SkyratBot
f003956489 [MIRROR] Slight improvement to voice of god logging [MDB IGNORE] (#8502)
* Slight improvement to voice of god logging (#61757)

Logs the Voice of God if forced by something, which currently is only Godwoken syndrome brain trauma.

* Slight improvement to voice of god logging

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-09-30 23:03:59 +01:00
SkyratBot
c23bd1cb8c [MIRROR] every case of initialize that should have mapload, does (#8374)
* every case of initialize that should have mapload, does

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 23:07:53 +01:00
SkyratBot
124ddd7cca [MIRROR] tgui Preferences Menu + total rewrite of the preferences backend (#8153)
* tgui Preferences Menu + total rewrite of the preferences backend

* nah, we dont need to ping those people

* trying to remove the funny stuff

* unmodularizing this

* prefs reset

* this may need to be reverted, who knows

* okay, this part

* perhaps

* EEEEEEEEE

* unsanitary

* E

* Stage 1 + loadout system

* more fixes

* E

* I mean, it launches?

* More fixes and reorganisation

* E

* customisation code is spaget.

* disable ERP prefs

* Update erp_preferences.dm

* Update erp_preferences.dm

* E

* Slowly getting there

* It may be time for help :)

* tri...colors... help

* preferences now pass preferences

* Update dna.dm

* Fuck this man

* missing savefile return, set_species works, removed dumb stuff from updateappearance

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8199

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8224

* https://github.com/tgstation/tgstation/pull/61519

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8278

* e

* le butonAZARAK HELLO

* hhh

* Proper recognition where it's due, MrMelbert!

* EEEE

* examine block

* Better gen hit sounds from whitedream

* final loadout touches, more bug fixes im sure to come

* i said there would be bugfixes

* Update LoadoutManager.js

* Missing preferences in the html menu

* LIVE TESTING PHASE BABY

* Update LoadoutManager.js

* EEE

* LAUNCH TEST FIRE

* Update job.dm

* Update new_player.dm

* 50gb DAY ONE PATCH

* EEE

* Update preferences.dm

* buggle fixes

* Update examine.dm

* >LOOC starts on

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2021-09-23 00:40:37 +01:00