Commit Graph

346 Commits

Author SHA1 Message Date
Zonespace
f7c26bbf25 515 Compat (#17465)
* ONLY SKYRAT CHANGES

* ACTUALLY SKYRAT CHANGES

* yolo, revert later

* Update alternate_byond_versions.txt

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-11-15 06:59:06 +00:00
SkyratBot
4b6c93f6b9 [MIRROR] Easy's Super Omega "unarmed strike based species var moved to limbs" refractor, unarmed strike striking with specific body parts rather than it just being flavor, and brain based attacking limb selection extra chunky edition. And also bodypart traits. [MDB IGNORE] (#17306)
* Easy's Super Omega  "unarmed strike based species var moved to limbs" refractor, unarmed strike striking with specific body parts rather than it just being flavor, and brain based attacking limb selection extra chunky edition. And also bodypart traits.

* Removed all the conflicts, and started converting all the arms and legs to the proper typepaths

* Actually makes the game compile :)

* Makes the maps compile too!

* Early mirror of #71143 because it's more relevant to us

Co-authored-by: itseasytosee <55666666+itseasytosee@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-11-11 11:44:49 -05:00
SkyratBot
f6f454be72 [MIRROR] randomizes the pixel offset of stuff when it comes out of a microwave [MDB IGNORE] (#17395)
randomizes the pixel offset of stuff when it comes out of a microwave

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-11-09 14:16:50 -05:00
SkyratBot
9e9b09d90b [MIRROR] Chefs can now kiss food they make to make it with love. (And a lot of cooking refactoring) [MDB IGNORE] (#17334)
* Chefs can now kiss food they make to make it with love. (And a lot of cooking refactoring)

* update from master and fix conflicts

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-11-09 17:49:35 +00:00
SkyratBot
80d124a3c6 [MIRROR] Remove ELEMENT_DETACH on everything that doesn't need it, rename to ELEMENT_DETACH_ON_HOST_DESTROY + a PSA (about 0.2s init time savings) [MDB IGNORE] (#17384)
* Remove ELEMENT_DETACH on everything that doesn't need it, rename to ELEMENT_DETACH_ON_HOST_DESTROY + a PSA (about 0.2s init time savings) (#70972)

ELEMENT_DETACH is **not** a requirement to having `Detach` called.
Detach is always called when the element itself is destroyed.

ELEMENT_DETACH is a flag that when set, makes sure Detach is called when
the atom destroys.

Sometimes you want this, for instance:

```dm
/datum/element/point_of_interest/Detach(datum/target)
	SSpoints_of_interest.on_poi_element_removed(target)
	return ..()
```

This Detach cleans up a reference that would have hung if target was
destroyed without this being called.

However, most uses of Detach are cleaning up signals. Signals are
automatically cleaned up when something is destroyed. You do not need
ELEMENT_DETACH in this case, and it slows down init. This also includes
somewhat more complex stuff, like removing overlays on the source
object. It's getting deleted anyway, you don't care!

I have removed all uses of ELEMENT_DETACH that seemed superfluous. I
have also renamed it to `ELEMENT_DETACH_ON_HOST_DESTROY` to make its
purpose more clear, as me and a lot of other maintainers misunderstood
what it did,

---

An update to this, ELEMENT_DETACH *is* needed for anything that can
register to a turf, as turfs do not clear their signals on destroy.

* Remove ELEMENT_DETACH on everything that doesn't need it, rename to ELEMENT_DETACH_ON_HOST_DESTROY + a PSA (about 0.2s init time savings)

* skyrat elements

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-11-05 17:48:01 -04:00
SkyratBot
64d27e50e3 [MIRROR] Saves 2 seconds off init by inlining the bumpclick element [MDB IGNORE] (#17339)
* Saves 2 seconds off init by inlining the bumpclick element (#71008)

## About The Pull Request

It was also a tad yorked so I fixed that bit
bump_click did very little in this case, and while the modularity is
nice, the hotness of minerals made this totally untenable

* Saves 2 seconds off init by inlining the bumpclick element

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-11-04 12:58:53 -04:00
SkyratBot
dfaddc1570 [MIRROR] Fixes attack equip element passing incorrect args [MDB IGNORE] (#17263)
* Fixes attack equip element passing incorrect args (#70895)

* Fixes attack equip incorrect args

* These will never run

* Fixes attack equip element passing incorrect args

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-10-31 14:09:06 +00:00
SkyratBot
62c02030e3 [MIRROR] Convert mouse and rat to basic mobs [MDB IGNORE] (#17215)
* Convert mouse and rat to basic mobs

* run the UpdatePaths script you borb

* packs and nests

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-28 21:27:47 -04:00
SkyratBot
4ad8aa5bbb [MIRROR] Fixes some bespoke elements being passed non-static lists. [MDB IGNORE] (#17178)
* Fixes some bespoke elements being passed non-static lists. (#70690)

Bespoke keys use references of lists in generation. Non-static lists will create a million instances of the element, not good.

* Fixes some bespoke elements being passed non-static lists.

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-10-26 16:17:46 -04:00
SkyratBot
4c79b97104 [MIRROR] Refactors some signal misuse with the stationloving component [MDB IGNORE] (#17157)
* Refactors some signal misuse with the stationloving component (#70496)

* Refactors secluded locs

* Tweak

* Use traits instead of signals

* Review

* Type error

* Refactors some signal misuse with the stationloving component

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-10-25 14:13:46 -07:00
SkyratBot
d1ffc137fd [MIRROR] Fixes contextual bare hand element improperly setting up its element ID [MDB IGNORE] (#16917)
* Fixes contextual bare hand element improperly setting up its element ID (#70538)

Fixes contextual barehanded screentips being inaccurate if only LMB text is set

* Fixes contextual bare hand element improperly setting up its element ID

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-10-17 10:04:28 +01:00
SkyratBot
7d9556c291 [MIRROR] Fixes null thrower runtime with plant backfire element [MDB IGNORE] (#16896)
* Fixes `null` thrower runtime with plant backfire element (#70540)

Fixes null thrower runtime

* Fixes `null` thrower runtime with plant backfire element

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-10-16 10:39:01 -04:00
SkyratBot
3eecf2fbb9 [MIRROR] Put clothing on people by clicking on them with clothing inhand + targeting correct area. [MDB IGNORE] (#16724)
* Put clothing on people by clicking on them with clothing inhand + targeting correct area. (#69560)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Put clothing on people by clicking on them with clothing inhand + targeting correct area.

Co-authored-by: itseasytosee <55666666+itseasytosee@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-10-09 23:05:57 +01:00
SkyratBot
2c60091ec7 [MIRROR] Adds a few (very) basic hallucinations, to keep people on their toes [MDB IGNORE] (#16709)
Adds a few (very) basic hallucinations, to keep people on their toes

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-10-09 23:05:33 +01:00
SkyratBot
9bf006d189 [MIRROR] Multiz Rework: Human Suffering Edition (Contains PLANE CUBE) [MDB IGNORE] (#16472)
* Multiz Rework: Human Suffering Edition (Contains PLANE CUBE)

* skyrat changes

* bodyparts merge

* unres door floorlight fix

* Future upstream fix for blindness

* upcoming upstream airlock fix

* fix button emissive

* Fix FOV markings?

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-02 23:30:09 -04:00
SkyratBot
32db6d2411 [MIRROR] Properly checks flags with & instead of == [MDB IGNORE] (#16487)
* Properly checks flags with & instead of ==

* merge fixed for changeling

* skyrat equipment updated

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-09-28 16:38:59 -04:00
SkyratBot
0e32be3c7d [MIRROR] Fixes weather sounds [MDB IGNORE] (#16467)
* Fixes weather sounds (#69944)

* Fixes weather sounds

Timber changed the args to this signal in cbc6f35f54, and didn't update my code.
Damn you timber.

Thanks to that bro in coderbus who told me about this

* Fixes weather sounds

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-09-27 16:44:26 -04:00
SkyratBot
eefbd40ce6 [MIRROR] Adds macros to help with common set_- and adjust_timed_status_effect uses [MDB IGNORE] (#16410)
* Adds macros to help with common `set_`- and `adjust_timed_status_effect` uses

* merge conflicts

* modular skyrat and missed changes

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-09-26 17:56:24 -04:00
SkyratBot
d6e4e62d24 [MIRROR] Fix tongue tied restricting infectious zombie communication [MDB IGNORE] (#16427)
* Fix tongue tied restricting infectious zombie communication (#69840)

* Fix tongue tied communication being restricted with hand objects and adds support for people with more than 2 hands.
* Makes zombie claws 'hand objects'.

* Fix tongue tied restricting infectious zombie communication

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-09-25 14:52:09 -07:00
SkyratBot
47a6316b32 [MIRROR] Removes persistence of items through changing species when not allowed to [MDB IGNORE] (#16356)
* Removes persistence of items through changing species when not allowed to

* fixes racist clothing

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-09-24 16:56:35 -04:00
SkyratBot
8f697c2a9e [MIRROR] Planks create barricades on doors/windows and can be crowbarred [MDB IGNORE] (#16241)
* Planks create barricades on doors/windows and can be crowbarred (#69676)

* Wooden planks can be used on doors/windows to barricade it, using a can_barricade Element.

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>

* Planks create barricades on doors/windows and can be crowbarred

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>
2022-09-23 22:15:11 +01:00
SkyratBot
ff1acad052 [MIRROR] Fixes async_fire_ranged_attack failing to get target_mob for targeting body zone [MDB IGNORE] (#16328)
* Fixes `async_fire_ranged_attack` failing to get `target_mob` for targeting body zone (#70001)

* fix var missing passed value in fire_ranged_attack, allowing glockroaches to fire again.

* Fixes `async_fire_ranged_attack` failing to get `target_mob` for targeting body zone

Co-authored-by: Sealed101 <75863639+Sealed101@users.noreply.github.com>
2022-09-19 22:17:15 -07:00
SkyratBot
d56ee7630e [MIRROR] Kills /obj/shapeshift_holder, replaces it with /datum/status_effect/shapechange_mob, also does a lot of Wabbajack refactoring [MDB IGNORE] (#15988)
* Kills `/obj/shapeshift_holder`, replaces it with `/datum/status_effect/shapechange_mob`, also does a lot of Wabbajack refactoring

* Apply suggestions from code review

* fix

* unironically the best solution

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-09-15 22:29:56 -07:00
SkyratBot
105bf2d87d [MIRROR] Adds a new revenant spell, Haunt Object, which imbues nearby objects with ghostly energy [MDB IGNORE] (#16012)
* Adds a new revenant spell, Haunt Object, which imbues nearby objects with ghostly energy

* Fixes the merge conflict

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-09-08 17:46:25 +00:00
SkyratBot
9c546aeeca [MIRROR] Removes-blind_eyes [MDB IGNORE] (#16061)
* Removes-blind_eyes (#69652)

* Removes blind_eyes, replaces it with adjust_blindness.

* Removes-blind_eyes

Co-authored-by: Arturlang <24881678+Arturlang@users.noreply.github.com>
2022-09-05 12:52:52 +01:00
SkyratBot
6f8b19cfa6 [MIRROR] Buffs Heretic Curses, Living Heart, Leeching Walk, and technically Entropic Plume by fixing some bugs [MDB IGNORE] (#15986)
* Buffs Heretic Curses, Living Heart, Leeching Walk, and technically Entropic Plume by fixing some bugs

* resolve conflicts

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-04 19:28:17 +01:00
SkyratBot
a11179813b [MIRROR] Cows can eat wheat off the ground. If cows see wheat on the ground, they'll try to go eat it (+ moonicorns with galaxy thistle) [MDB IGNORE] (#15935)
* Cows can eat wheat off the ground. If cows see wheat on the ground, they'll try to go eat it (+ moonicorns with galaxy thistle) (#69253)

About The Pull Request

Cows are now grazers, they love eatin' wheat and it even heals them if hurt. If they see it just on the ground, they might eat it all! Careful, botanists! While tamed, cows won't eat off the ground if they're busy ferrying you around.

FYI: this is going to conflict with #69247 and so thiss should not be merged until that is

Why It's Good For The Game

Wanted to add this with the original port of cows to basic mobs, didn't have the TECH to do so. Now I do, now it's done. I also wanted it ready for the future where mice and rats are ported, so they'd seek out cheese to eat. I also also think it's a neat way for a cow to heal.

* Cows can eat wheat off the ground. If cows see wheat on the ground, they'll try to go eat it (+ moonicorns with galaxy thistle)

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2022-09-04 13:47:13 +01:00
SkyratBot
89dd3c3892 [MIRROR] Fix slimepeople soft landing showing message for stairs and self [MDB IGNORE] (#15959)
* Fix slimepeople soft landing showing message for stairs and self (#69263)

* Fix soft landing showing messages for self and stairs

* Fix syntax error

* Fix missing return syntax

* Move turf check out of loop

* Fix slimepeople soft landing showing message for stairs and self

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-09-04 03:47:03 +01:00
SkyratBot
3b088ec9e9 [MIRROR] Chasm Fishing [MDB IGNORE] (#15855)
* Chasm Fishing

* Update code/datums/components/chasm.dm

Co-authored-by: Jacquerel <hnevard@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-04 03:31:49 +01:00
SkyratBot
1b7f17f107 [MIRROR] [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1) [MDB IGNORE] (#15801)
* [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1)

* Fixes all the conflicts and all of our modular files using core icon files with broken paths

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-08-28 15:11:04 -04:00
SkyratBot
a8c10d1659 [MIRROR] Converts a shitload of istypes to their more concise macros [MDB IGNORE] (#15702)
Converts a shitload of istypes to their more concise macros

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-27 16:23:44 -04:00
SkyratBot
dedadf23f9 [MIRROR] Converts a bunch of things over to get_random_valid_zone() [MDB IGNORE] (#15737) 2022-08-26 16:12:31 -07:00
SkyratBot
a5191d8f8c [MIRROR] Fixes update_icon_updates_onmob not working. [MDB IGNORE] (#15703)
* Fixes update_icon_updates_onmob not working. (#69308)

* Fixes update_icon_updates_onmob not working.

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-08-19 12:31:53 +01:00
SkyratBot
70b4a01a17 [MIRROR] Cleans up update_icons, makes the update_icon_updates_onmob element bespoke, updates CODEOWNERS [MDB IGNORE] (#15673)
* Cleans up update_icons, makes the update_icon_updates_onmob element bespoke, updates CODEOWNERS

* Update CODEOWNERS

* Cleans up update_icons, makes the update_icon_updates_onmob element bespoke

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-08-18 17:20:48 +01:00
SkyratBot
69f3b18fe7 [MIRROR] Simple flying element typecast thing [MDB IGNORE] (#15641)
* Simple flying element typecast thing (#69191)

* Simple flying now doesn't check for simplemob.

* Simple flying element typecast thing

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2022-08-15 21:25:23 -07:00
SkyratBot
632562118c [MIRROR] Fixes runtime when ghosts examine artwork [MDB IGNORE] (#15656)
* Fixes runtime when ghosts examine artwork (#69200)

Fixed a runtime caused by ghosts examining artwork. Your ancestors will no longer be able to admire your crayon drawings, sorry.

* Fixes runtime when ghosts examine artwork

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-08-15 20:51:38 -07:00
SkyratBot
7738657294 [MIRROR] Makes alerts for blind people being fed/stripped larger [MDB IGNORE] (#15598)
* Makes alerts for blind people being fed/stripped larger (#69171)

Revert "blind alert too big for stripping and feeding (#69114)"

This reverts commit 6b0c6e8ded.

* Makes alerts for blind people being fed/stripped larger

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
2022-08-13 17:33:30 -07:00
SkyratBot
82f99baabe [MIRROR] Fixes some issues with deafness & earhealing [MDB IGNORE] (#15586)
* Fixes some issues with deafness & earhealing (#69136)

1- Replaces checks for deafness as a clothing trait, since clothing traits' have a ref to themselves in the source
2- Makes ear healing not NOT heal if you're above 0 ear damage, because that's the point of fixing your ears?

* Fixes some issues with deafness & earhealing

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-08-13 13:35:29 +01:00
SkyratBot
48685b4356 [MIRROR] Replaces the mood component with a mood datum [MDB IGNORE] (#15549)
* Replaces the mood component with a mood datum

* Fixes merge conflicts and updates all of our mood events to use the new mood datums

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-12 14:58:14 -04:00
SkyratBot
c62218d1ad [MIRROR] blind alert too big for stripping and feeding [MDB IGNORE] (#15575)
* blind alert too big for stripping and feeding (#69114)

About The Pull Request

span_userdanger -> span_danger

Why It's Good For The Game

I think it's hilarious that it's that big, but it's not necessary. It only makes sense for blind hit alerts which use span_userdanger for nonblind alerts too.

* blind alert too big for stripping and feeding

Co-authored-by: Mooshimi <85910816+Mooshimi@users.noreply.github.com>
2022-08-12 16:55:47 +00:00
SkyratBot
bea43365e7 [MIRROR] New Lavaland Monster: Bileworms [MDB IGNORE] (#15423)
* New Lavaland Monster: Bileworms

* Update living.dm

* Update space_dragon.dm

* Update mining_mobs.dm

* Update kinetic_crusher.dm

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-08-08 01:50:57 +01:00
SkyratBot
bc36a7f6af [MIRROR] blind people know when things happen to them [MDB IGNORE] (#15427)
* blind people know when things happen to them

* Update strippable.dm

Co-authored-by: Mooshimi <85910816+Mooshimi@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-08-08 01:12:08 +01:00
SkyratBot
6016cf97b4 [MIRROR] individual LOG_GAME [MDB IGNORE] (#15401)
* individual LOG_GAME

* e

* Update teleporter.dm

Co-authored-by: Mooshimi <85910816+Mooshimi@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-08-08 01:11:55 +01:00
SkyratBot
0ded800d74 [MIRROR] Fixes "Burning rust off walls doesn't blind you" [MDB IGNORE] (#15435)
* Fixes "Burning rust off walls doesn't blind you" (#68986)

* Fixes rust element not correctly using tool procs, now welding rust off will properly blind the user.

Co-authored-by: Capybara <Capybara@ CapybaraMailingServices.com>

* Fixes "Burning rust off walls doesn't blind you"

Co-authored-by: CapybaraExtravagante <110635252+CapybaraExtravagante@users.noreply.github.com>
Co-authored-by: Capybara <Capybara@ CapybaraMailingServices.com>
2022-08-06 09:51:17 -07:00
SkyratBot
f9694edd44 [MIRROR] Fixes candy not dropping wrappers when used to make salad [MDB IGNORE] (#15299)
* Fixes candy not dropping wrappers when used to make salad (#68793)

* Food trash element drops trash when used

Makes trash food element drop the trash food (like candy wrappers) when used as an ingredient in stuff, like putting it in a bowl to turn it into a salad.

* Update food_trash.dm

* Fixes candy not dropping wrappers when used to make salad

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-07-30 08:12:10 -07:00
SkyratBot
9eae55772d [MIRROR] You can no longer delete the nuclear disk using a windoor [MDB IGNORE] (#15267)
* You can no longer delete the nuclear disk using a windoor (#68770)

removed a way that you could send items into the void using just a windoor and a pal

* You can no longer delete the nuclear disk using a windoor

Co-authored-by: Jacquerel <hnevard@gmail.com>
2022-07-29 13:47:39 +01:00
SkyratBot
9934316ea5 [MIRROR] Adds screentips to rolling beds and body bags. [MDB IGNORE] (#15140)
* Adds screentips to rolling beds and body bags. (#68331)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Adds screentips to rolling beds and body bags.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-07-23 12:40:11 +01:00
SkyratBot
4af0dd0b8f [MIRROR] addresses reviews on the tram pr made after merge, fixes diagonal movement bugs [MDB IGNORE] (#14943)
* addresses reviews on the tram pr made after merge, fixes diagonal movement bugs (#68033)

* addresses reviews on the tram pr made after merge, fixes diagonal movement bugs

* wew

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-07-19 00:51:33 +00:00
magatsuchi
4f9df17cb1 [FIXED MIRROR] Tsu's Brand Spanking New Storage: or, How I Learned to Refactor For Skyrat (#14868)
* Tsu's Brand Spanking New Storage: or, How I Learned To Pass Github Copilot As My Own Code

* Delete storage.dm

* yippee

* shit

* holy shit i am stupid

* more fixes

* fuck

* woops
2022-07-17 21:16:59 -04:00
SkyratBot
bd7fd15115 [MIRROR] Most compoennts/elements that register COMSIG_PROJECTILE_ON_HIT can now be applied to turrets and projectile spells [MDB IGNORE] (#14929)
* Most compoennts/elements that register COMSIG_PROJECTILE_ON_HIT can now be applied to turrets and projectile spells (#68238)

expands elements that register COMSIG_PROJECTILE_ON_HIT

* Most compoennts/elements that register COMSIG_PROJECTILE_ON_HIT can now be applied to turrets and projectile spells

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
2022-07-16 23:41:25 +01:00