jdawg1290
62676e72a8
Force LF line endings with gitattributes and convert repo ( #52266 )
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Co-authored-by: Aleksej Komarov <stylemistake@gmail.com >
2020-07-16 03:02:40 +03:00
ShizCalev
254536072e
[s] sanity checks vv_edit_var() values ( #52255 )
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cl ShizCalev
fix: Added some sanity checking for varedit values.
/cl
* sanity checks vv_edit_var() values
* this should be an or
* one more fix
2020-07-16 10:20:41 +12:00
ShizCalev
f2575a43b9
Merge pull request #52214 from Couls/mecharmor
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Cleans up mech backstab code a bit
2020-07-15 16:16:49 -04:00
tralezab
e12fad9f5f
cmon obsessed that's cheating ( #52243 )
2020-07-15 16:20:59 -03:00
ShizCalev
215e9a7d78
fixes wayfinding pinpointer synthesizer not returning initialize hint ( #52225 )
2020-07-15 16:15:14 -03:00
ShizCalev
7f64e81956
Fixes a bunch of things spawning / working in icemoon areas. ( #52238 )
2020-07-15 16:14:40 -03:00
ShizCalev
9242aa78ce
Fixes filters / radiation overlays not being cleared off action buttons ( #52240 )
2020-07-15 16:14:13 -03:00
ShizCalev
0f17d90b73
Fixes cult barriers not getting dqel'd properly ( #52242 )
2020-07-15 16:13:35 -03:00
Jordie
04cbe7c714
Fixes sql error caused by no achievement changes ( #52239 )
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Co-authored-by: Jordie0608 <=>
2020-07-15 10:33:41 -04:00
oranges
88170c9e4c
Simple mob AI wakes up less ( #52228 )
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There's no reason to wake every mob on the Z level when we can simply
wake up only those nearest to the mob
In theory we could even not do this at all, but there would be a few
seconds delay before the idle automated actions ran and the AI wokeup
anyway
2020-07-15 22:31:26 +08:00
Daniel Hultgren
28958169a1
Added SI unit formatting proc and applied it to canister examine ( #52235 )
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* Added si unit formatting proc, and unit tests for it
* Added canister examine note for what their max pressure is
* Fixed the siunit proc comment abit
2020-07-15 22:29:13 +08:00
skoglol
2f8a4793db
Agent ID can no longer set IC banned words. ( #52234 )
2020-07-15 22:23:13 +08:00
Alterist
d9ce751303
Small improvments on cybernetic organs code ( #52183 )
2020-07-14 21:55:27 -03:00
Daniel Hultgren
3e293a9990
Canister frame code and UX improvements ( #52221 )
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* Improved canister frame code
Removed a bunch of code duplication
Properly uses <tool>_act and use_tool procs
Allow players to deconstruct frames using wrench
Fixed names not being improper
Fixed canister welder deconstruction
* Added another deconstruct chat note for canisters
2020-07-14 20:23:26 -04:00
ATH1909
5cce5f87bd
Finally adds a quickdraw hotkey for the suit storage slot ( #52040 )
2020-07-14 20:18:18 -04:00
ShizCalev
bbca1ece3a
Readds the welding visor toggle button to plasmamen helmets ( #52189 )
2020-07-14 20:16:23 -04:00
ShizCalev
99d4fe86c5
Fixes throw mode hud icon not updating while mob is clientless ( #52192 )
2020-07-14 20:16:02 -04:00
ShizCalev
f343059f0e
Fixes log_wound runtime ( #52193 )
2020-07-14 20:15:39 -04:00
ShizCalev
982c4d1148
Fixes Factory Error Synths not getting their glowy eyes ( #52194 )
2020-07-14 20:15:06 -04:00
ShizCalev
9d846517d9
Fixes Admin Help Tickets not showing the name of the admin who generated a ban. ( #52195 )
2020-07-14 20:14:38 -04:00
ShizCalev
b3fa367ac7
Fixes cameramob ghostize runtime ( #52197 )
2020-07-14 20:14:08 -04:00
ShizCalev
fbcb610d18
Fixes ice demon teleport runtime ( #52200 )
2020-07-14 20:13:30 -04:00
Jordan Brown
749dace788
Fixes warning ( #52201 )
2020-07-14 20:13:08 -04:00
ShizCalev
ccbd01386e
Fixes another pellet cloud runtime ( #52202 )
2020-07-14 20:12:44 -04:00
ShizCalev
558a15df6a
Improves feedback when tagging an area that's already tagged by your gang ( #52205 )
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* Improves tagging feedback
* instead
2020-07-14 20:12:24 -04:00
ShizCalev
e354594f2d
Fixes being able to hide your codex while gathering research points ( #52206 )
2020-07-14 20:11:42 -04:00
ShizCalev
15122bd901
Fixes uncorrupted power cells exploding without plasma ( #52213 )
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* Fixes uncorrupted power cells exploding without plasma
* commentary
2020-07-14 20:10:43 -04:00
LemonInTheDark
1c31dc43d5
Adds hot ice coffee ( #52208 )
2020-07-14 20:07:01 -04:00
Jared-Fogle
ee5b005007
Add tests for outfits, fixes families outfits, Syndicate Ship Captain, and armored bounty hunters ( #52210 )
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* Add tests for outfits, fixes families outfits and Syndicate Ship Captain
* Switch out captain uniform from tacticool to combat
* Consistent styling
* My weakness is I'm a pedant
* Check left and right pockets, and fix armored bounty hunter
2020-07-14 20:06:11 -04:00
Fikou
208a7fe7c6
you can now get a circuit from destroying the lipid extractor ( #52223 )
2020-07-14 20:02:37 -04:00
Coul
1b01a6d085
Update mecha_defense.dm
2020-07-14 11:42:42 -04:00
Coul
12cd8d6e7b
pass dir instead of src
2020-07-13 20:12:30 -04:00
nemvar
4f22539507
Changed getFlatIcon default back ( #52181 )
2020-07-13 15:48:27 -03:00
Coul
4ef8e29f8f
Update mecha_defense.dm
2020-07-13 14:24:41 -04:00
Coul
51930363b7
Fix mech backstabs and clean up the code a bit
2020-07-13 13:59:49 -04:00
EdgeLordExe
7cc4073b93
[READY] Addictions: 3 new drugs to show off a fun feature. ( #51930 )
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* E
* EE
* AAA
* Update code/modules/reagents/chemistry/reagents/drug_reagents.dm
Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com >
* ee
* e
* e
* EE
* Apply suggestions from code review
Co-authored-by: RaveRadbury <3204033+RaveRadbury@users.noreply.github.com >
* Update code/modules/reagents/chemistry/reagents.dm
Co-authored-by: ラッピ from PSO2 <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com >
* performance!
* E
* Update code/modules/reagents/chemistry/reagents/drug_reagents.dm
Co-authored-by: ラッピ from PSO2 <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com >
* E
Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com >
Co-authored-by: RaveRadbury <3204033+RaveRadbury@users.noreply.github.com >
Co-authored-by: ラッピ from PSO2 <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com >
2020-07-13 13:20:45 -04:00
ShizCalev
2b382db99a
Merge pull request #52182 from ArcaneMusic/chemfix
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fixes chemical plant analyzer examine for reacted chems.
2020-07-13 13:03:06 -04:00
ShizCalev
98ce06d682
Merge pull request #52153 from Iatots/uplink-shuffle,-clownops
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Clownops buff: can order tactical naptime kit, bioterror bundle. Moves meathook to right line-height
2020-07-13 13:00:37 -04:00
skoglol
d513b14a58
Catatonics no longer get split personalities. ( #52118 )
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* Catatonics no longer get split personalities.
* No switching to ssd either
2020-07-13 11:38:17 +02:00
skoglol
e39b51c869
Merge pull request #52169 from Angustmeta/200711_mushroom
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Fixes glowshrooms spreading slower from better production speed
2020-07-13 10:48:55 +02:00
skoglol
8d2876b679
Merge pull request #52168 from EOBGames/mafiamaps
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Vampire's Castle: A New Map for Mafia
2020-07-13 10:48:22 +02:00
skoglol
496d4772ec
Merge pull request #52179 from ArcaneMusic/fixeroni2
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Makes vend-a-trays usable by bartenders, adds them to a technode.
2020-07-13 10:46:02 +02:00
skoglol
61c3774b4b
Merge pull request #52064 from MrDoomBringer/supplyreturnpod
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The Supplypod Renaissance Part 4: Admins can get/send/teleport things around easily with the power of supplypods!
2020-07-13 10:30:06 +02:00
MrDoomBringer
f50177e6b0
man i hope i won't have to rebuild tgui 30 times
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To Fikou
fixes stealthpods
critical bugfix
i hoped wrong
fixies
accdiently enabled a unit test lmao
fixes and wixes
2020-07-12 23:04:59 -04:00
LemonInTheDark
dbdb2d33fe
Merge conflict begone
2020-07-12 17:37:14 -07:00
ShizCalev
14c15d970d
Fixes warning
2020-07-12 20:02:19 -04:00
skoglol
a489164005
Merge pull request #52165 from Tlaltecuhtli/caps
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monkey caps drop on the floor if no ghosts got polled
2020-07-12 22:43:03 +02:00
skoglol
3c30af5ddc
Merge pull request #52020 from Ryll-Ryll/cronch
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[READY] Vendors can tip on people thrown at them extra hard, lets you set ejection speed on disposal outlets
2020-07-12 13:59:38 +02:00
skoglol
c5026e8f31
Merge pull request #52140 from LoserWasTaken/crazy
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blood cleave nerf
2020-07-12 13:54:06 +02:00
skoglol
5b0d4d17d4
Merge pull request #52062 from ShizCalev/stack-varedit-tweak
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better stack amount varedit handling
2020-07-12 13:49:59 +02:00