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5 Commits
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9cf089361e |
Abandoned Domains: Adds two new psyker-oriented virtual domains (#78892)
## About The Pull Request _Really? Bitrunning maps are so simple you could do them with your eyes closed? Hmmmmm..._ This adds two new medium-difficulty virtual domains to the pool -- Crate Chaos and Infected Domain. These two domains take you to neglected corners of the virtual world. These are unstable, bizarre locales that do not support the bitrunning machine's visual display, and must be traversed using echolocation. **_These domains have been designed around you being a psyker, and will turn your bitrunner avatar into a psyker until they leave the domain._** _**Crate Chaos:** Low cost, medium reward._ Sneak into an abandoned virtual domain, where they store all of the loot crates. There's about 40-ish crates in this space, and one of them (RANDOM) is the encrypted cache we're looking for. The crates must be manually inspected, requiring you to drop your weapon for a few moments, but that shouldn't be a problem. There's no hostiles, just a bunch of crates... right? This one has very few shenanigans or threats in it. It's meant to be an introductory experience to interfacing with things as a psyker, and getting the rhythm down for moving between visual pulses. _**Infected Domain:** Medium cost, high reward._ Enter another abandoned virtual domain. This one was sealed off from the digital world after the cyber-police failed to contain a virus that zombified its inhabitants, leaving it to grow unstable and full of holes. Fortunately, you're provided with the single best tool for arming yourself against zombies in any video game, ever -- Your very own Mystery Box. Get armed with (basically) whatever gun you want, and go put those wacky psyker abilities to use against those zombies. This one is a lot meaner. Many chasms, landmines, and zombies. Walk slowly, stay with your fellow bitrunners, and if it's too hard, there's no shame in going back and rolling for a better gun! The domains themselves are VERY simple, since there's little need for decor or particularly complex layouts. The idea is that you should be able to see everything you need to see in a given room/area with a single vision pulse. Here's what one of the maps looks like:  Err, uh, I mean... This is what the maps look like: <details> <summary>SPOILERS BEWARE</summary> <br>   (You wanna find out if there's something cool under those red lines? Go there yourself!) </details> These two psyker maps come with their own psyker safehouse too -- The Bathroom. It's gross, the medical supplies are kind of just sitting there on the floor... It looks a little bit better when you're blind, I guess.  ## Why It's Good For The Game I like psykers a lot more than I'm willing to admit. Unfortunately, the jankiness of echolocation provides such a disadvantage at times, that any "real" conflict is usually over before the psyker is even aware they're taking damage. Fortunately, the controlled environments that bitrunning maps are perfect for psykers. They give the opportunity to craft an experience around the player being blind, rather than forcing them to play blind through a seeing mans world. These two domains should present players with a unique challenge that is designed around playing as a psyker, with slightly higher-than-usual rewards for their trouble. More importantly -- They're fun! ## Changelog 🆑 Rhials add: Two new psyker-oriented virtual domains -- Crate Chaos and Infected Domain. add: Map helper for cyber-police corpse spawn. add: Map helper for swapping the encrypted crate in an area with a random crate from that same area. /🆑 |
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235ebba7e0 |
Bitrunning hotfix 3 (#78818)
## About The Pull Request The next round of small changes to how bitrunning works - mostly from feedback, bug reports etc. - The loot crate delivery spot is now a buildable machine (the byteforge), making it replaceable in the event of a disaster - Same for netpods and quantum consoles. These boards are now researchable and buildable. - New icons for the byteforge and the health monitor - Some bug fixes around despawning avatars - Reimplements one of the bitrunning unit tests <details> <summary>Pictures ⬇️</summary> Host monitor  Byteforge  Spawning a crate  </details> ## Why It's Good For The Game Bitrunning bug fixes and personal requests Fixes #78571 Fixes an issue reported in discord - players stuck as gondola spawn ## Changelog 🆑 fix: Added extra checks to bitrunning domain cleanup so avatars are deleted properly. add: Quantum servers now look for a new machine called a byteforge to spawn loot on- no longer on an invisible landmark. This should make the rooms rebuildable after disasters. add: *Most* bitrunning machinery is now researchable and buildable via circuits in the engineering protolathe. /🆑 |
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88c3f4bfa4 |
bitrunning hotfix 2 [NO GBP] (#78633)
Bitrunning releated fixes --------- Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> |
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ca00c19ce7 |
bitrunning hotfixes [NO GBP] (#78530)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request small tweaks for bitrunning - ability disks grant a huge power spike which should let me balance megafauna health more closely to the real thing - added a check for bit avatars to skip dynamic midround checks - more info for netpods mostly <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game fixes #78513 fixes #78575 <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Netpods and quantum servers now have more examination info fix: You no longer lose antag status if you receive it in the vdom. fix: Beach bar shouldn't have visible atmos piping anymore. fix: Adds more lighting to the vaporwave vdom level. balance: Buffed vdom megafauna health to compensate for new ability disks. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> |
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a3849062b8 |
Feature: bitrunner, a new supply role (READY) (#77259)
## About The Pull Request [Design doc](https://hackmd.io/@shadowh4nd/r1P7atPjn) Adds a new supply role centered on short dungeon-esque runs with a focus on unifying the job with the fun part. Some virtual domains are combat related, some are silly, some focus on "objectives". Avatar health is linked to your physical presence and retries are limited. <details> <summary>Photos, WIP</summary> Net pod stasis  Server loaded  Server cooldown  the quantum console UI  Cyber police antag page  A safehouse  Domain info page, every domain gets this (and sometimes help text)  Me getting steamrolled in one of the missions  Ghost roles getting notified that server is kicking them out  Players enjoying the new combat missions  Players exploring some of the virtual maps  (Not part of the PR, but)  New bitrunner vendor  </details> ## Why It's Good For The Game Content, firstly, and moreso being supply department content. The framework that this implements is a great (preauthorized) replacement for two systems which are collecting dust: BEPIS and the gateway. They integrate into this system and it's a direct upgrade. This adds a way for the players on station to generate materials (if that remains). The nice part about it is that I can throw balance and believability to the wind, as unlike its unrelated predecessor VR or away missions, bitrunning entirely washes its hands of the map and mobs each reboot. It offers a very expandable map framework to add content and it's all fairly well documented. I'd like to add a feature that represents the idea that jobs don't have to be mundane and "external" jobs can stay tied to the main gameplay loop. ## Changelog jlsnow301, kinneb, mmmiracles, ical92, spockye 🆑 add: Adds Bitrunning to supply department- a semi-offstation role that rewards teamwork. add: Adds new machines to complement the job- net pod, quantum server, quantum consoles, and the nexacache vendor. add: Adds several new maps which can be loaded and unloaded at will. add: Some flair for the new bitrunning vendor. add: Adds a new antagonist for the virtual domain only. Short lived ghost role that fights bitrunners. del: Removes the BEPIS machine, moves its tech into the Bitrunning vendor. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: MMMiracles <lolaccount1@hotmail.com> Co-authored-by: Ical <wolfsgamingtips@gmail.com> Co-authored-by: spockye <79304582+spockye@users.noreply.github.com> Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com> Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com> |