Moved them about so they spawn in public lounging locations, instead of random hallways, dorm rooms and maint closets which IMO should be kept clear so they don't get in the way if they're AFK.
-Added a firing range to research, made robotics/mech bay more compact
-Added a new NT recovery ship in deep space, which replaces most functionality of the white ship, the latter becoming an immobile derelict.
-Added protective gear and some more tables to the experimentation lab
-Added an extra airlock to space just east of the holodeck in maint
-Added more fruit variety to the garden
-Adjusted area designations so that emergency maintenance access works better
-Adjusted carp spawns - they're fewer and further away from the station
-Adjusted layout of xenobiology to make it look a little better
-Fixed missing disposals pipe and scrubber outlet in virology
-Fixed missing privacy shutters in medbay examination rooms
-Fixed missing target control in security's firing range
-Fixed missing tables in telecomms
-Fixed missing law office shutters
-Fixed extra glass stack on floor of engineering
-Fixed some cargo conveyor units being assigned to the wrong control stick
-Fixed extra corner pipe under manifold in the incinerator room
-Fixed invisible chairs at the arrivals lounge
-Fixed left cryo tube appearing under the window behind it when open
-Changed access level of space airlock adjacent to security pod to security only
-Includes soda and booze dispenser additions to the bar, courtesy of Mandurrrh
-Includes modifiable bar sign, also courtesy of Mandurrrh
-Also updated MetaStation/z2.dmm
-Added missing drinks showcase to the bar.
-Added missing slot machines to the casino.
-Added missing maintenance loot spawners throughout maintenance.
-Added missing intelliCard to RD office.
-Added missing atmospheric technician lockers to atmospherics.
-Added missing Janicart and Secway to the custodial closet and brig, respectively.
-Added missing blast doors under cell windows in xenobiology.
-Added missing blast doors under windows around the HoS' office.
-Added a drinks shaker to the Captain's quarters.
-Added more department direction signs.
-Added vendomat and slot machine to the ghetto bar.
-Added a variety of winter coats to dorms and one to each department that has a sprite.
-Added a zippo lighter, and cigarette and coffee vendors, to the council room.
-Switched direction of conveyer-belts in cargo bay for easier tagging and mailing of ordered crates.
-Fixed lack of security batons in brig security lockers - they are intentionally absent from departmental lockers.
-Fixed chapel shutters not working.
-Fixed a few instances of incorrectly empty medkits on roundstart.
-Fixed a missing disposals pipe in the brig control room.
-Fixed tiles in the south-west of the central hallway incorrectly being area-designated as space.
-Renamed telescience lab to experimentation lab
-Other minor alterations