Commit Graph

10 Commits

Author SHA1 Message Date
tkdrg
2eb366de89 Fixes a few RPD painting bugs
Changes RPD colors to be consistent with pipe painter & default pipes.
Makes the RPD properly update its neighbors on painting.
Offloads the neighbor updating logic from pipe_painter to a pipe proc.
Fixes #6783
2015-01-04 04:35:36 -03:00
Menshin
910cfdaf6e * Fixed normalize_directions() for valves and simple pipes (fixes #6746)
* Added missing icons for hidden HE pipes and junctions (fixes #6636).
2015-01-02 10:35:12 +01:00
Menshin
567bb27722 * Fixed unwrencheable atmos objects' stored pipe being wrongly created on New() because initialize directions weren't set when instanciating
* Fixed constructed unwrencheable atmos objects having a stored straight pipe , because dirs weren't set on instanciation
Those fixes, at least, bend pipes transforming into straight pipes on wrench/unwrench
* Fixed the digital valve pathing in some places
* Fixed bend pipes appearing as straight pipes when wrenched without connecting to anything

* Pipe colors are now preserved on wrenching/unwrenching
* Various clean-up of unaligned partially connected pipes icons
2014-12-29 20:34:13 +01:00
Swag McYolosteinen
7ee2317ec3 Merge pull request #6207 from phil235/RecursiveHearVisibleMessage
Mob inside something can now see visible_message()'s
2014-12-27 13:20:50 +01:00
Menshin
5b50e34e95 * Made manifolds instancing compatible with maploader
* Fixed the runtime which happenend when a pipe was destroyed but not the meter connected to it
2014-12-22 22:11:55 +01:00
phil235
d545eb7f9f Visible_message() now uses recursive_hear_check so mob inside something can see those messages. Fixes being able to see visible_message w/o seeing the src of it (happened when the src could see us but not the other way around), you no longer see visible_message from mobs inside closets for example.
Fixes pAI being deaf.
Removing some no longer needed occupant_message() in mecha code.
Fixed some typos and span class here and there.
2014-12-04 01:08:04 +01:00
Aranclanos
8aa5a137c5 Pipenet revamp
-Removed the pipenet network datum, now it will all be done with the pipeline datum
-All atmos pipes and machines will always have a pipeline datum
-Moved the valves to the binary subtype and the portable connectors to the unary subtype
-The pipe vents (who were barely used in three spots of the map) are removed, the map slots will replaced with outlets
-Fixes some bugs of pipenet disconnection, mostly on explosions
-Cleaned a bit the copypaste of construction.dm of pipes
-Removed the ID restrictions of digital valves and the frequency (both unused)
2014-11-03 08:21:31 -03:00
Daniel
1ebf27f0b5 Fixes #5374 2014-10-20 13:40:25 +02:00
Daniel
fd3287f688 Fixed tanks 2014-10-20 13:37:25 +02:00
Daniel
3ea3462e6e Squashed up 2014-09-30 23:50:51 +02:00