Commit Graph

9 Commits

Author SHA1 Message Date
Kyrah Abattoir
997e1310c5 More name fixing, lowercasing objects, proper-ing unique objects, plural-ing some stuff that needs it. 2014-05-01 23:07:35 +02:00
ikarrus
f4c327ba26 Updated the godawful Airlock Electronics interface
Also added the ability to set if the door should require ALL listed accesses, or just one.
2014-04-06 15:04:31 -06:00
MrPerson
9eee3e5067 First pass at a qdel() garbage collection system for tgstation
Works pretty well. If it can't GC something, it'll just del() it and be done.
Speed is amazing, holy shit.

New procs you should be aware of:
qdel(atom/movable) - sets up an object for garbage collection. Call this rather than del(atom/movable).
atom/movable/Destroy() - called right before the object is GC'd, so it still has a loc. Also called if the object is del()'d.
new controller - garbage.dm has all the details on this. Basically it nulls all references on GC'd objects and force del() them if necessary.
Generally speaking, objects should use Destroy() for behavior prior to deletion rather than Del(). You should also always call the parent so the object gets the right gc_destroyed var set.

ISSUES:
Tries to GC mobs atm. This actually works for new players, not so much for humans/monkies/simple_animals/anything. I'm guessing it needs to clear out their mind and HUD and maybe other things.
Gibbing is really bugged. It works, but the overlays just sit there for awhile and ugh. I'm very tempted just to del() mob/living and mob/camera and call it a day.
qdel() equipment doesn't unequip the item.
Pipes don't generally GC correctly. Debugging suggests they get referenced in many pipenets and that isn't cleared properly. However some do work fine. Need assistance here.
Bots don't GC, probably in the radio controller.
Lots of other shit doesn't GC but it's hard to find them because of the pipe spam.
I think I'm calling Destroy() twice by accident.
2014-02-23 14:55:12 -08:00
Razharas
ea54257ab6 Ported cable coils to stacks crudely
Yeah
2014-01-22 02:11:19 +04:00
Miauw
0338a66c2a Adds fingerprints to a bunch of stuff. De-texts computer build paths. 2013-12-22 18:57:33 +01:00
Aranclanos
213f3fff31 Some fixes for Linda, now the Move() proc of objects that block air is different. Example below.
object/Move()
   var/turf/T = loc
   ..()
   move_update_air(T)
2013-12-19 22:13:21 -03:00
Aranclanos
0ce01d1583 Adding Linda. 2013-08-10 06:15:14 -03:00
johnsonmt88@gmail.com
0bfd3feef6 Fixed windoors becoming a fountain of infinite airlock electronics, added a check to see if it had electronics in it. Fixes issue 1273.
Windoors now automatically close after being constructed like regular airlocks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5718 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-17 00:09:11 +00:00
johnsonmt88@gmail.com
9e30e7d2ec Moving stuff around part 2!
Committing this early to allow pete to commit something involving the .dme file which would probably conflict otherwise.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4514 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-22 16:32:45 +00:00