Commit Graph

258 Commits

Author SHA1 Message Date
phil235
76a7fca8fe Some adjustments, following suggestions in the PR discussion. 2016-05-05 21:50:30 +02:00
phil235
68da092009 Dismemberment port from Hippie code, based on RemieRichard's work. Big thanks to RemieRichards and crystalwarrior. 2016-05-05 18:17:51 +02:00
phil235
0caa59b21a First commit of this big PR
These are the files with just tiny tweaks. Mostly modify an object's attackby so it does "return ..()" instead of "..()".
If there are other things in this commit, the PR's description will explain them.
2016-04-24 20:26:24 +02:00
MrStonedOne
71ae9d13aa Adds lag checks to massedit, sdql2, del-all, and the map loader 2016-03-15 03:39:42 -07:00
Nerd Lord
1ead1acbfc Goon-style blob placement 2016-03-09 20:21:19 -05:00
Menshin
7374902800 * Cleaning field generator code
* Fixes runtimes on field shutdown
2016-02-27 22:44:17 +01:00
Bjorn Neergaard
063dd9fb84 Get the code running on 510
* Travis for 510
* Remove json, list2text, text2list, bygex
* Change blind and click catcher to a low plane
2016-02-04 17:19:40 -06:00
Razharas
0826128459 Merge pull request #14698 from Firecage/absolutepathsandifs
Absolute paths and changes one liner if's/else's/else if's.
2016-01-29 03:15:12 +03:00
tkdrg
9ac73a85f8 Merge pull request #14702 from tgstation/RemieRichards-callproc-improvement
callproc now outputs the contents of returned lists instead of /list
2016-01-28 18:57:13 -03:00
Firecage
7f96592b87 Merge Conflict Fix 2016-01-27 13:29:38 +02:00
Bjorn Neergaard
f3697fc7d6 Repath air alarms 2016-01-25 12:02:58 -06:00
MrPerson
e1b3815539 Fixes some awful defines to not be hacks 2016-01-22 19:07:37 -08:00
Remie Richards
cb647aa730 swaps position of newline character, Never produce PRs on a lack of sleep. 2016-01-18 01:30:34 +00:00
Remie Richards
83ef5bc47e newline formatting 2016-01-18 01:08:18 +00:00
Remie Richards
def68f134c Missed an argument. 2016-01-17 20:20:35 +00:00
Remie Richards
65a60d438c Adds the ability for get_callproc_returnval() to spot assoc lists 2016-01-17 20:18:09 +00:00
Remie Richards
603bf4624c callproc now outputs the contents of returned lists instead of /list
While it's useful to know when a /list has been returned, it's infinitely more useful to see that list's contents
2016-01-17 20:12:51 +00:00
Firecage
0cb6814c18 Merge conflict fix 2016-01-17 19:15:30 +02:00
Firecage
332bde0f4f Does the rest of the if()'s/ else's 2016-01-17 19:03:12 +02:00
duncathan
9066bc7c4f Merge branch 'master' of https://github.com/tgstation/-tg-station into listmos
Conflicts:
	code/controllers/subsystem/air.dm
	code/datums/gas_mixture.dm
	code/game/objects/items/devices/scanners.dm
	code/modules/mob/living/carbon/human/species.dm
	code/modules/mob/living/carbon/life.dm
	tgui/assets/tgui.css
	tgui/assets/tgui.js
	tgui/scripts/interfaces/atmos_filter.ract
2016-01-13 20:07:21 -06:00
phil235
e225fbc850 - Refactor the visible_message() proc to be much faster.
- Replacing some "for(var/mob/o in viewers()) show_message()" by "visible_message()".
- Replacing some "show_message()" by " << "..." " instead.
- Fixes being able to see the results of the health and slime analyzers while blind.
-
2016-01-04 22:49:27 +01:00
MrStonedOne
5d86ed49f6 Merge conflic fix 2016-01-03 14:51:14 -08:00
MrStonedOne
b50e8d2a63 removes a bunch of unneeded spawns
spawns have a high overhead.

I only went for easy targets, almost every spawn could be removed with a few subsystems in place to handle delays or cooldowns
2016-01-02 18:23:02 -08:00
Kyle Spier-Swenson
b052e8367f Update debug.dm 2016-01-02 04:07:16 -08:00
Kyle Spier-Swenson
85c037ffe7 Fixes byond trying to create a new /world/ object on admin proc calls
This SHOULD work
2016-01-02 03:25:31 -08:00
duncathan
8392974ad0 fixes associative list; adds gas_overlay to "datum gases" 2015-12-29 22:50:09 -06:00
duncathan
17f167bcb7 associative list 2015-12-29 13:33:12 -06:00
duncathan
b18cb5fca8 making shit compile 2015-12-28 08:31:20 -06:00
hornygranny
f57031ce4a both proc call verbs will now alert admins when used in addition to being logged
fixes #13707
2015-12-17 14:21:04 -08:00
oranges
134a76cc8f Line ending apocalypse 2015-12-17 14:12:37 +13:00
Razharas
9dac032681 Merge pull request #13507 from neersighted/nanoui_compat
NanoUI 3.0!
2015-12-16 07:43:29 +03:00
Bjorn Neergaard
f089428e63 Coffeescript; Bower; Gulp; asset_cache
We now write frontend code in Coffeescript, alongside our LESS.
PostCSS adds hacks to make CSS work on old versions of IE.
Bower is used to manage dependencies.
Gulp is used to build the code.

Images are dropped in favor of SVG or CSS effects.

NanoUI is now a 'simple' asset in the asset_cache
2015-12-15 13:09:51 -06:00
Bjorn Neergaard
8fdfa08e58 Port NanoUI styles to LESS 2015-12-15 13:08:27 -06:00
Tkdrg
8ead3e8628 Cult Overhaul
Cult is awful, so let's try to improve it. Idea by KorPhaeron. I also
took some inspiration from adrix89's sacrifice cult, so credits to him.
Also thanks a lot specially to MrPerson and Iamgoofball for helping
me brainstorm this, and Joan for the sprites for the summoning orb,
the large nar-sie shell, and the new cult antag hud.

Basically, we remove conversion, and turn cult into a magic version of
nuke, with a small team of stealth elite cultists that have to build a
base in the station and sacrifice people in order to build an army of
constructs and get materials to eventually summon Nar-Sie.

Stun talismans and conversion are gone. Nar-Sie is now the only
objective. Sacrifice runes now provide summoning orbs, which you can use
to drop a large shell. Insert enough orbs in the shell and you trigger a
Delta. Defend the shell for 3 minutes and Nar-sie will arise. This shell
is bombproof and singularityproof. It may be summoned up to three times
if destroyed, but you will have to start from the beginning sac-wise.

Runes are now RNG. Each cultist only gets 50% of the runes. Inspiration
is basically The Binding of Isaac here (thank you MrPerson for this!).
Furthermore, many old runes were merged/removed and other new ones were
added. Almost all were massively rebalanced. Cult now also has a
stealthy ritual dagger with high bleeding and throw effects.
2015-12-15 04:59:31 -03:00
Bjorn Neergaard
6005d54d40 Update NanoUI to use the asset_cache system
Also move a bunch of folders around.
2015-11-28 00:56:30 -05:00
Bjorn Neergaard
94e114fee7 Correct several oversights 2015-11-26 07:11:32 -05:00
Bjorn Neergaard
588a170c8d Fix NanoUI debug verb 2015-11-26 07:11:32 -05:00
Bjorn Neergaard
1a44e3d851 Refactor NanoUI API
Also update NanoUI-using code to the new API.
2015-11-26 07:11:31 -05:00
Bjorn Neergaard
5e9c0adc3b Add NanoUI debug verb
A quick tool that helps me reload templates.
Also refactor NanoUI resource code a bit.
2015-11-26 07:11:29 -05:00
Incoming
1f9f0dfc40 Adds subtypesof(). It's shorthand for typesof(path) - path.
Replaces typesof(path) - path with subtypesof(path) in obvious places. I was a bit conservative, there's probably a few more places that could use this.
2015-11-16 18:55:57 -05:00
Razharas
bf8cdc2896 Merge pull request #12627 from tkdrg/admin_antag_HUD
Adds Admin-only Antag HUDs
2015-10-26 03:57:07 +03:00
Tkdrg
35d09e7cc0 Adds Admin-only Antag HUDs
Togglable by a verb in the Admin tab. Only Rev, Cult, Ops and Shadowling
atm because the others don't have huds/have more than one hud and I'm
too lazy to handle it properly here. Also adds a debug verb for huds.
2015-10-24 02:53:38 -03:00
phil235
da84fcd8d2 - Fixes shadowling receiving burn messages even when dead. I've also fixed the same bug for other species and made certain spec_life() procs not run when the mob is dead. I also made slime species a subtype of jelly species since they had a lot of code in common thus reducing duplicate code.
- Fixes odd behavior with emagging airlock and windoor animation.
- Fixes being able to bloodcrawl in oil decal.
- Fixes being deaf after bloodcrawling.
- Fixes wintercoat hood appearing below the mask.
- Fixes being able to attack another mob before the game has started (and other things which used a gamestart check that no longer works).
- Ghosts can no longer become drones before the game has started.
- Removed "bhunger" and "ajourn" mob vars, they are unused.
- Fixes admin-revived morph being invisible.
- Fixes heart attack stacking losebreath very high. Also now losebreath is reset to 0 when the mob dies.
- All mobs no longer have a default strip menu showing two hands.
2015-10-23 20:00:52 +02:00
KorPhaeron
20e79ee109 Tweaks 2015-10-11 08:56:13 -05:00
KorPhaeron
31836a5deb Removes in world 2015-10-09 22:37:53 -05:00
AnturK
c2a26c81e7 Adds Create Custom Outfit admin verb
Sechud fix
2015-09-08 14:41:15 +02:00
AnturK
1a9b7ad3c0 Admin equipment & ERT outfits 2015-09-07 01:06:09 +02:00
Aranclanos
ee458bb3db Merge pull request #11254 from duncathan/pipecleanup
Pipe code cleanup
2015-09-05 04:12:36 -03:00
duncathan
4fc54c238c fixes components not gc'ing; minor tweaks to QDEL_HINT_FINDREFERENCE 2015-09-04 22:09:01 -06:00
Razharas
e0e5bbc978 Merge branch 'DSStuff' of git://github.com/Steelpoint/-tg-station into Steelpoint-DSStuff 2015-09-02 14:38:07 +03:00