Commit Graph

14226 Commits

Author SHA1 Message Date
SkyratBot
df593e05a0 [MIRROR] Catches invalid external organ sprite datums [MDB IGNORE] (#17246)
* Catches invalid external organ sprite datums (#70882)

Adds a CRASH to null datums

* Catches invalid external organ sprite datums

* wings

Co-authored-by: Time-Green <timkoster1@hotmail.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-30 21:57:57 -04:00
SkyratBot
0b71488b08 [MIRROR] Adds a crash to camera logic if we attempt to add a qdeleting camera [MDB IGNORE] (#17245)
* Adds a crash to camera logic if we attempt to add a qdeleting camera (#70878)

* Adds a crash to camera logic if we attempt to add a qdeleting camera. It's causing harddels and runtimes and I want to know why

* Adds a crash to camera logic if we attempt to add a qdeleting camera

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-10-30 20:26:38 +00:00
SkyratBot
0de2bf0078 [MIRROR] makes borg light range at least the minimum useful light range [MDB IGNORE] (#17251)
* makes borg light range at least the minimum useful light range

* Update code/modules/mob/living/silicon/robot/robot.dm

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-10-30 20:25:27 +00:00
Tastyfish
4f5a8906c6 [MISSED MIRROR] Macro Defines the On-Station Year (#17236)
Missed mirror 70827
2022-10-29 20:46:09 -07:00
SkyratBot
95835abb7e [MIRROR] Fixes runtime with wendigo slam [MDB IGNORE] (#17113)
* Fixes runtime with wendigo slam (#70724)

* Fixes runtime with wendigo slam

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-10-29 12:46:18 -07:00
SkyratBot
2f920f22ab [MIRROR] makes wendigo ground slam not a global proc [MDB IGNORE] (#17055)
* makes wendigo ground slam not a global proc (#70668)

* makes wendigo ground slam not a global proc

Co-authored-by: dawsonkeyes <76002401+dawsonkeyes@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-10-29 15:45:55 -04:00
SkyratBot
62c02030e3 [MIRROR] Convert mouse and rat to basic mobs [MDB IGNORE] (#17215)
* Convert mouse and rat to basic mobs

* run the UpdatePaths script you borb

* packs and nests

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-28 21:27:47 -04:00
SkyratBot
bdb951b7c0 [MIRROR] GAGs Buckets [MDB IGNORE] (#17213)
* GAGs Buckets

* Update code/datums/components/crafting/recipes.dm

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-10-28 12:12:26 -07:00
SkyratBot
d133f3c890 [MIRROR] Adds a new spell to Heretic starting loadout, "Shadow Cloak", which conceals their identity. [MDB IGNORE] (#17179)
* Adds a new spell to Heretic starting loadout, "Shadow Cloak", which conceals their identity. (#70648)

* Adds "Shadow cloak" to heretics, allowing them to disguise themselves as a shadowy figure, which is cancelled if they take too much damage.

* Adds a new spell to Heretic starting loadout, "Shadow Cloak", which conceals their identity.

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-10-28 02:43:24 +01:00
SkyratBot
30e98da92e [MIRROR] Remove cloth golem antimagic description [MDB IGNORE] (#17202)
* Remove cloth golem antimagic description (#70811)

* Remove cloth golem antimagic description

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-10-27 13:58:01 -04:00
SkyratBot
55bd786a9d [MIRROR] Change drop_all_held_items to work with cyborgs [MDB IGNORE] (#17180)
* Change `drop_all_held_items` to work with cyborgs (#70682)

* Cyborgs now use the same drop_all_held_items that humans do instead of their own snowflake code.
* Fixes Cyborgs not dropping all their modules at the same time,

Co-authored-by: Zephyr <12817816+ZephyrTFA@ users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>

* Change `drop_all_held_items` to work with cyborgs

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Zephyr <12817816+ZephyrTFA@ users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
2022-10-26 16:40:26 -04:00
SkyratBot
4ad8aa5bbb [MIRROR] Fixes some bespoke elements being passed non-static lists. [MDB IGNORE] (#17178)
* Fixes some bespoke elements being passed non-static lists. (#70690)

Bespoke keys use references of lists in generation. Non-static lists will create a million instances of the element, not good.

* Fixes some bespoke elements being passed non-static lists.

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-10-26 16:17:46 -04:00
SkyratBot
097e913e4b [MIRROR] Removes tablet hard drives entirely (HDD & SSD) [MDB IGNORE] (#17164)
* Removes tablet hard drives entirely (HDD & SSD)

* map updates

* changes

* contractor uplink theme

* uplink improvements

* tab

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-26 14:09:16 -04:00
SkyratBot
c649995506 [MIRROR] [NO GBP] Fixes blindness icons on lower station z-levels [MDB IGNORE] (#17170)
* [NO GBP] Fixes blindness icons on lower station z-levels (#70608)

I previously tested that footsteps worked when hearing them from a lower Z-level but forgot to test if you can see them while on a lower z-level.

It didn't occur to me that offsetted planecube planes wouldn't work with being over the fullscreen blindness mask past the top level but that makes sense in retrospect.

So the blindness effects (via play_fov_effect()) are now on the fullscreen plane. Partially reverted doing this with manually talking bubbles as well so they look normal again, and then added a FOV effect as well for chat bubbles.

NOTE: Runetext is in general also only above the blind mask on the highest station level and below on others for the same planecube issue but that's a whole other can of worms.

* [NO GBP] Fixes blindness icons on lower station z-levels

Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-10-25 23:47:47 -04:00
SkyratBot
957e2de18c [MIRROR] Replaces update_eye_blur client check with a HUD check [MDB IGNORE] (#17155)
* Replaces update_eye_blur client check with a HUD check (#70740)

Changes update_eye_blur to check if mob has a hud

* Replaces update_eye_blur client check with a HUD check

Co-authored-by: GoblinBackwards <22856555+GoblinBackwards@users.noreply.github.com>
2022-10-25 14:11:11 -07:00
SkyratBot
b78557a611 [MIRROR] Small Seconds Define Cleanup for Spawners [MDB IGNORE] (#17156)
* Small Seconds Define Cleanup for Spawners (#70719)

Hey there,

I was doing some codediving, and I stumbled upon this spawn_time silliness in mob spawner code, so I just swapped everything to use SECONDS defines (since units are very epic).

* Small Seconds Define Cleanup for Spawners

Co-authored-by: san7890 <the@san7890.com>
2022-10-25 14:10:38 -07:00
SkyratBot
8a43eff5cd [MIRROR] People wearing kitty ears can have their tails pulled [MDB IGNORE] (#17152)
* People wearing kitty ears can have their tails pulled (#70759)

Extends tail pulling to people wearing kitty ears. If you pull on their fake tail it will tip off and give you a mood debuff for ripping someone's tail off.

Added a new sound cloth_rip.ogg, a shortened version of dimensional_rend.ogg with one ripping noise.

* People wearing kitty ears can have their tails pulled

Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
2022-10-25 14:52:44 -04:00
SkyratBot
f5b30049ca [MIRROR] Assigns quirks to humans that are transformed from a ghost. [MDB IGNORE] (#17138)
* Assigns quirks to humans that are transformed from a ghost. (#70737)

* Assigns quirks to humans that are transformed from a ghost.

Co-authored-by: lizardqueenlexi <105025397+lizardqueenlexi@users.noreply.github.com>
2022-10-25 11:10:36 +01:00
SkyratBot
2f38ebc426 [MIRROR] Fixes regalrat runtime [MDB IGNORE] (#17128)
* Fixes regalrat runtime (#70673)

fix: Fixed a minor runtime when regal rats attacked power cables.

COMSIG_RAT_INTERACT destroys power cables, ..() didn't anticipate null target values

* Fixes regalrat runtime

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-10-24 03:15:30 -04:00
SuperDrish
33dc1beba9 Fix oversized headpats (#17041)
Update carbon_defense.dm
2022-10-22 12:33:19 -04:00
SkyratBot
8cad7a1e9a [MIRROR] Made regenerate_organs() reset external organs as well. [MDB IGNORE] (#16974)
* Made regenerate_organs() reset external organs as well. (#70427)

* Made regenerate_organs() reset external organs as well.

* monkey-fix

Co-authored-by: lizardqueenlexi <105025397+lizardqueenlexi@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-22 12:27:29 -04:00
SkyratBot
7524632dd3 [MIRROR] Fixes AIs on_click failing where it isn't supposed to fail [MDB IGNORE] (#17071)
* Fixes AIs `on_click` failing where it isn't supposed to fail (#70685)

About The Pull Request

As stated in #70664, AIs were unable to interact in any way with any object that was located on coordinates that were divisible by 16. See the walk-through in the issue, tl;dr is: math was adding +1 where it shouldn't have, which resulted in coords that are multiples of 16 to be mistakenly counted a part of another camera chunk

Why It's Good For The Game

UPDATE: Fixes #70664 actually, as the issues in that report were tied to the AI running can_see on its own loc in some way, shape or form and THE AI GRID OF DOOM was breaking it.

No more invisible grid that completely blocks AI interactions along with any issues that would be triggered by either the AI itself or the objects being located in THE AI GRID OF DOOM.

* Fixes AIs `on_click` failing where it isn't supposed to fail

Co-authored-by: Sealed101 <75863639+Sealed101@users.noreply.github.com>
2022-10-21 14:07:22 -04:00
SkyratBot
92a6a1a80d [MIRROR] Fixes Sneaksuit not hiding sec huds [MDB IGNORE] (#17053)
* Fixes Sneaksuit not hiding sec huds (#70650)

* Fixes Sneaksuit not hiding sec huds

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-10-21 10:44:54 +01:00
SkyratBot
cd6af92f8d [MIRROR] Changing species now maintains Brain traumas, Cybernetic implants, Liver traits, organ damage, and Heretic Living Heart [MDB IGNORE] (#17049)
* Changing species now maintains Brain traumas, Cybernetic implants, Liver traits, organ damage, and Heretic Living Heart (#70530)

About The Pull Request

    Implements additional code in before_organ_replacement in additional places, to better maintain cohesion when species changes take place.
        Brain traumas will now carry over on species change
        Having synthetic / cybernetic organs will now carry over on species change
        Liver job traits will also carry over on species change
        Organ damage will, in most cases, carry over on species change (only if the new organ is identical to the old)
        The heretic's Living Heart will attempt to carry over to species change, if it's valid
            Some species will still not, as it will attempt to give heart -> liver or something and be invalid

    Heretic Living Heart is now a cooldown action. Still not really content with the current state of it, it could use some improvements.

Fixes #42308
Fixes #35539
Fixes #69574

Why It's Good For The Game

Removes a lot of exploits involving using forced species change to get rid of stuff like quirks / permanent brain traumas and similar.

* Changing species now maintains Brain traumas, Cybernetic implants, Liver traits, organ damage, and Heretic Living Heart

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-10-21 10:43:09 +01:00
SkyratBot
11fc632d38 [MIRROR] Refactor /mob/living/carbon/alien/humanoid to be /mob/living/carbon/alien/adult [MDB IGNORE] (#17044)
* Refactor `/mob/living/carbon/alien/humanoid` to be `/mob/living/carbon/alien/adult`

* update modular

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-10-21 10:42:44 +01:00
SkyratBot
4a38f59abb [MIRROR] Orbit refactor + features part dos: Icons, health bars. [MDB IGNORE] (#17027)
* Orbit refactor + features part dos: Icons, health bars. (#70580)

* orbit refactor + features

* Via suggestion

Co-Authored-By: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>
Co-Authored-By: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com>

* cleanup

* readds heatmap optional + bug fix

* fixes bugs

* naming conventions

* what

* indeed

* modular via suggestion

Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>

* nice

* pai fix

* misc searching

Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com>

* Orbit refactor + features part dos: Icons, health bars.

* SR job orbit icons

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-20 19:09:45 -04:00
SkyratBot
d7c5ab7987 [MIRROR] PKP Mind Virus: Glorfing Cigs edition [MDB IGNORE] (#16995)
* PKP Mind Virus: Glorfing Cigs edition

* conflicts

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-10-20 12:22:53 +01:00
SkyratBot
82867cca32 [MIRROR] Fixes AI camera static not updating when the AI enters a mecha [MDB IGNORE] (#17015)
* Fixes AI camera static not updating when the AI enters a mecha (#70385)

* it just works

* kick the eye out of the mecha on mob_exit

* Fixes AI camera static not updating when the AI enters a mecha

Co-authored-by: Sealed101 <75863639+Sealed101@users.noreply.github.com>
2022-10-20 12:22:19 +01:00
SkyratBot
681af6cb13 [MIRROR] Fix admin transforms transfering the wrong client [MDB IGNORE] (#17023)
* Fix admin transforms transfering the wrong client (#70500)

* Fix admin transforms transfering the wrong client

Ghost copies of minds should not get cloned onto a new mob because the original body could have been taken over (via offer body to ghost or other fuckary) and then transfer_to will transfer the controller of the og body instead of the ghost body.

I could fix this bug from happening with more with raw ckey checks, like the debug line I added, but this is part of code that controls when antag status transfers between bodies while admin bussing, and so i want it's behavior to either be intentional or clearly buggy, no in between, so i'm not adding a check to verify the mind key is the same as the mob key.

* Say the mob's name for log correlation

* Fix admin transforms transfering the wrong client

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
2022-10-20 00:51:15 -04:00
SkyratBot
612568daa0 [MIRROR] Swaps sleep() to use SECONDS define [MDB IGNORE] (#16973)
* Swaps sleep() to use SECONDS define

* merge conflicts and skyrat modules

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-19 19:43:24 -04:00
SkyratBot
59dc5c36b7 [MIRROR] Cleans up the fallout from plane cube [MDB IGNORE] (#17003)
* Cleans up the fallout from plane cube (#70235)

* Cleans up the fallout from plane cube

Alright.
Makes cleaning bubbles respect planes
Adds support for updating overlays on move, fixing an issue with pointing at items
Adds better error messages for failing to provide args for mutable_appearance()
Fixes a bug where string overlays were not respecting insertion order

* Adds documentation for offset spokesman and offset_const

* Better stack trace

* Removes some redundant uses of cached MAs

At this scale, attempting to cache MAs like this has 0 impact on anything
And just makes things more messy then they need to be

* ensures fullscreen objects START offset, so things are always proper

* ensures chatmessages always have the right offset

* fixes compile

* whoops, the above lighting plane should actually be ABOVE the lighting plane

* fixes compile, also cleans up the fire overlay a tad

* Adds a unit test for plane masters that are shrunk by multiz being double shrunk

This is slightly hacky because of how I'm handing the plane master
group, but it's not THAT bad, and gives me some real good coverage

* Properly targets the seethrough plane at the game world plate. This fixes unit tests, and also just makes more sense

* whoops

* oh

* adds datum support for allocate(), cleans up a harddel from testing

* Makes camera chunks index at 1, and also makes them support non powers of two sizes, since that was unneeded

* fixes runtime in allocate

* Cleans up the fallout from plane cube

* liquid tweaks

* oop

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-19 19:43:05 -04:00
SkyratBot
7a7dacde47 [MIRROR] Fixes organ on_death being called for alive mobs [MDB IGNORE] (#17001)
* Fixes organ `on_death` being called for alive mobs (#70635)

* Fixes organ `on_death` being called for alive mobs

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-10-19 20:52:25 +01:00
SkyratBot
e9356c9645 [MIRROR] Removes the explosive holoparasite's teleportation punch ability [MDB IGNORE] (#16979)
* Removes the explosive holoparasite's teleportation punch ability (#70611)

* The explosive holoparasite no longer has a 40% chance to randomly teleport a guy they're punching away from them.

* Removes the explosive holoparasite's teleportation punch ability

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
2022-10-19 12:45:50 -04:00
SkyratBot
2853e3ffef [MIRROR] Wizard DLC - Tower of Babel [MDB IGNORE] (#16978)
* Wizard DLC - Tower of Babel (#69629)

About The Pull Request

This adds a new status effect called - Tower of Babel

Any carbon mob afflicted by the status effect will lose knowledge of every known language and gain a randomized one as a replacement. The affected mob will also be hit with a depressing moodlet that lasts for 15 seconds. Silicons are immune to all effects.

This effect is implemented in several ways:

    Tower of Babel wizard event (all crew on the station z level are affected. The wizard is not and gains mastery of every language to taunt their victims)
    Admin smite option
    Admin secret event (can be reversed)
    Staff of Babel (formerly the Staff of Sapping) will spawn during spawn magic wizard event
    Magicarp will randomly shoot bolts of babel
    Staff of Chaos will randomly shoot bolts of babel
    Overdosing on Mushroom Hallucinogen will temporarily and sporadically acquire the effect

The effect can be blocked or cured in several ways:

    Curators are given immunity
    Reading a book of babel (via lavaland loot) cures and gives immunity
    Reading a language book cures and gives immunity ONLY for that particular language

Note - The Tower of Babel does not allow tongueless, mute, or tongue tied people the ability to speak

* Wizard DLC - Tower of Babel

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-10-19 12:25:29 +01:00
SkyratBot
3e88345235 [MIRROR] Scratching an OCD itch, or, how I autodocced /mob/living/simple_animal/hostile's comments [MDB IGNORE] (#16970)
* Scratching an OCD itch, or, how I autodocced `/mob/living/simple_animal/hostile`'s comments (#70614)

* Scratching an OCD itch, or, how I autodocced `/mob/living/simple_animal/hostile`'s comments

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2022-10-19 11:26:50 +01:00
SkyratBot
384a55359d [MIRROR] Removes an unused 'ignore monkeys' flag on secbots [MDB IGNORE] (#16987)
* Removes an unused 'ignore monkeys' flag on secbots (#70607)

* Removes an unused 'ignore monkeys' flag on secbots

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-10-19 10:54:59 +01:00
SkyratBot
c107436eba [MIRROR] Adds a brand-new HUD: The Trasen-Knox HUD! [MDB IGNORE] (#16965)
* Adds a brand-new HUD: The Trasen-Knox HUD! (#70474)

Hello everyone! Today I bring to you all a fancy new HUD for you lot to enjoy: The Trasen-Knox HUD! Lovingly based off of the Common Core lore maintained by EOBGames!

Well, what is it?

Its a HUD with a special theming based on the old 1970's CRT screens that were commonplace at the time, including the iconic neon green and the beige plastic casing!

This PR also includes a new behavior so that its possible for each active hand icon to be unique, instead of it being a sole highlighted icon as it was before.
image

And for those wondering, it does indeed account for multiple limbs!
image

Finally, as seen in the first screenshot, this PR adds the behavior to hide the HUD icon when you insert a piece of equipment into the slot. Thank you for adding the behavior, Fikou!

This is all as a step for upgrading and changing how the HUDs we interact with on a daily basis can be upgraded in the future to be more appealing visually! That, and it is simply gorgeous :)

PositiveEntropy, Fikou
add: Adds a new HUD: The Trasen-Knox HUD! With a theming based on classic 1970s CRT screen computers!
code: Added behavior for unique icons for active hands.
code: Added behavior that makes it so when you equip an item, the icon behind it defaults to the blank template type.

* Adds a brand-new HUD: The Trasen-Knox HUD!

Co-authored-by: Imaginos16 <77556824+Imaginos16@users.noreply.github.com>
2022-10-19 01:25:32 +01:00
SkyratBot
01167f575b [MIRROR] Fixes leftover uses of hallucination var [MDB IGNORE] (#16953)
* Fixes leftover uses of hallucination var (#70596)

Removes skewed hallucination values

* Fixes leftover uses of hallucination var

* retain functionality of drugs

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-18 14:21:36 -04:00
SkyratBot
f41dc91760 [MIRROR] Fixes observer point_at queued verb runtime [MDB IGNORE] (#16947)
* Fixes observer point_at queued verb runtime (#70584)

* Fixes observer point_at queued verb runtime

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-10-18 11:16:08 +01:00
SkyratBot
d2fe1ff29a [MIRROR] Fixes secbot stun runtime [MDB IGNORE] (#16948)
* Fixes secbot stun runtime (#70582)

* Fixes secbot stun runtime

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-10-18 11:15:36 +01:00
GoldenAlpharex
f33a2fd059 Fixes oversized character getting spammed with feeling terribly bloated (#16909) 2022-10-17 12:23:55 -07:00
SkyratBot
70fddb7d4b [MIRROR] Adds extended tooltip information to observables in the orbit ui [MDB IGNORE] (#16901)
* Adds extended tooltip information to observables in the orbit ui (#70547)

A continuation of #68389 which addresses an issue that still bothers me to this day:

The orbit menu displays a player's name as a combo of name id transform. It can get lengthy to a point where the names clip the entire screen (as buttons do not multiline).

This PR shortens excessively long player names on the orbit menu and adds a tooltip that will show extended info like full name, health and job titles.

Mostly drawn from concerns brought up in the original.

* Adds extended tooltip information to observables in the orbit ui

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2022-10-16 19:13:12 -04:00
theOOZ
91b56ba50d [Fix] Updates deprecated coloring method for taurs, fixes layering issue on behind view (#16871)
* initial commit

* a redundant line
2022-10-16 10:36:08 -04:00
SkyratBot
bc36fb519c [MIRROR] intelligent monkeys now attack hand [MDB IGNORE] (#16888)
* intelligent monkeys now attack hand (#70331)

Advanced Trait user Monkeys (so clever mutation or admin ones) now don't attack_paw, meaning they'll act like a human and call attack_hand instead.

I think it would be funny if this was on base species, so all non-advanced human will attack_paw, but I haven't read attack_paw enough to want to go through with it.
They're intelligent now, so I don't see why they should be limited to attack_paw instead of human interactions. Now they can properly use defibrilators, water tanks, holosigns (for the janitor monkeys), crates (for cargo techs), and many other items, all without giving the ability to all monkeys and xenomorphs.
Also makes them more fitting for 'intelligent/advanced/clever', and makes more use out of monkeys being a species now.

* intelligent monkeys now attack hand

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-10-16 12:26:19 +01:00
SkyratBot
15d5272ee0 [MIRROR] Fixes communication being nearly impossible (except over radio) when there's a null client in the global player list [MDB IGNORE] (#16851)
* Fixes communication being nearly impossible (except over radio) when there's a null client in the global player list (#70404)

* Fixes communication being nearly impossible (except over radio) when there's a null client in the global player list

* Updates our modular play_vox_word() proc

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-10-14 15:42:46 -04:00
SkyratBot
1cab3858f6 [MIRROR] Unit Tests Mice Biting Wires (bonus proc cleanup) [MDB IGNORE] (#16858)
* Unit Tests Mice Biting Wires (bonus proc cleanup) (#70488)

* Unit Tests Mice Biting Wires (bonus proc cleanup)

Co-authored-by: san7890 <the@san7890.com>
2022-10-14 14:48:20 -04:00
SkyratBot
61c7eeebdc [MIRROR] Functionality for custom human examine messages when possessed by an AI controller. Implements on humans with monkey AI [MDB IGNORE] (#16848)
* Functionality for custom human examine messages when possessed by an AI controller. Implements on humans with monkey AI (#70356)

The "They don't appear to be themselves" line on humans that have AI controllers is now controllable by the AI controller, and is only "They don't appear to be themselves" by default.
Monkeized human now have the line

* Functionality for custom human examine messages when possessed by an AI controller. Implements on humans with monkey AI

Co-authored-by: itseasytosee <55666666+itseasytosee@users.noreply.github.com>
2022-10-13 21:46:14 -04:00
SkyratBot
622f34214e [MIRROR] Various Jaunt fixes [MDB IGNORE] (#16829)
* Various Jaunt fixes (#70431)

* Jaunt code path reworked so that traits and other effects can be removed consistently regardless of how effect is ended.
Jaunts will more consistently clean themselves up (and unjaunt you) when you lose the spell.
If a shuttle lands on you while you are jaunted it will now kill you instead of crashing and fucking with the shuttle landing process.
Z travelling while inside an object or mob will now relay that direction instead, allowing you to jaunt up and down as well as cardinally.
Mirror walk button updates at correct times.
Blood and Shadow walk buttons have same functionality as Mirror Walk.

* Various Jaunt fixes

Co-authored-by: Jacquerel <hnevard@gmail.com>
2022-10-13 14:21:28 +01:00
SkyratBot
68d1a1cec3 [MIRROR] Bileworm Health Patch: Evolutionary Leap, Vileworms, Proximity Spawning Rules, Better Loot [MDB IGNORE] (#16821)
* Bileworm Health Patch: Evolutionary Leap, Vileworms, Proximity Spawning Rules, Better Loot

* Feex

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-10-12 23:41:48 +01:00
SkyratBot
3bf620006b [MIRROR] Moves cleaning to an atom proc to afterattack signal [MDB IGNORE] (#16813)
* Moves cleaning to an atom proc to afterattack signal

* Fixing conflict!

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-10-12 14:49:04 -04:00