Commit Graph

17 Commits

Author SHA1 Message Date
SkyratBot
3658c80e57 [MIRROR] Explodes device.dmi [MDB IGNORE] (#25523)
* Explodes device.dmi

* Demodularize these

* Update traitordevices.dm

* Update traitordevices.dm

* Modularizes hypnotic flash

* Modular dmi repath

* Modular dmi repath

---------

Co-authored-by: YesterdaysPromise <122572637+YesterdaysPromise@users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-12-09 09:48:43 -05:00
SkyratBot
4c01e3f805 [MIRROR] Demotes the "electrical conductivity" flag from flags_1 to obj_flags [MDB IGNORE] (#25381)
* Demotes the "electrical conductivity" flag from `flags_1` to `obj_flags` (#80033)

## About The Pull Request

Code to handle this flag only ever existed on the `/obj` sublevel, so
there's no need for it to be on the `/atom` level `flags_1`. There was
probably a point in time in which mobs or turfs conducted electricity
but there's zero code for it anymore so we truly just live in a society
now.
## Why It's Good For The Game

Frees up a slot on `flags_1` (which is really nice actually), proper
scoping of certain bitflag stuff, etc.
## Changelog
Not relevant to players.

I may have screwed something up, will be doing a few passes on this
myself to ensure all the search and replaces went alright but we should
be good™️

* Demotes the "electrical conductivity" flag from `flags_1` to `obj_flags`

* Modular

* Update misc.dm

---------

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-12-03 07:58:26 +00:00
SkyratBot
9c78808284 [MIRROR] Nukes radio.dmi, adds inhands for somewhat relevant items. [MDB IGNORE] (#25147)
* Nukes radio.dmi, adds inhands for somewhat relevant items. (#79792)

## About The Pull Request

Third /icon/ cleansing splinter 1. Comments on commits say all it does
pretty much.

![image](https://github.com/tgstation/tgstation/assets/122572637/6540e588-bed8-4e98-81f5-2a6f449c53c3)

## Why It's Good For The Game

Inhand for walkietalkie was requested in the project, gets rid of some
usecases of old 'gangtool', headset splitoff requested by Fazzie.
Inhands reflecting the items they are supposed to represent is nice.

## Changelog

🆑
image: Following now have unique item sprites: syndicate war declaration
radio, curator and chief beacon's, chaplain beacon.
image: Following now have unique inhand sprites: radio, export scanner,
walkie-talkie, syndicate war declaration radio, curator and chief
beacon's, chaplain beacon.
/🆑

* Nukes radio.dmi, adds inhands for somewhat relevant items.

---------

Co-authored-by: YesterdaysPromise <122572637+YesterdaysPromise@users.noreply.github.com>
2023-11-20 09:05:49 -05:00
SkyratBot
2f552919c1 [MIRROR] Icons folder cleaning wave two [MDB IGNORE] (#22454)
* Icons folder cleaning wave two

* Merge conflict resolution

* Modular path hell

* hmm

* Update 2022-10.yml

* Another modular thing

---------

Co-authored-by: YesterdaysPromise <122572637+YesterdaysPromise@users.noreply.github.com>
Co-authored-by: Giz <vinylspiders@gmail.com>
2023-07-16 00:41:18 -04:00
SkyratBot
c4d4e1da63 [MIRROR] Minerals have been refactored so costs and minerals in items are now in terms of mineral defines. [MDB IGNORE] (#20916)
* Minerals have been refactored so costs and minerals in items are now in terms of mineral defines.

* AI GEN RUN ONE

---------

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-05-03 22:48:10 +01:00
SkyratBot
41396aab45 [MIRROR] Adds IS_TRAITOR macro [MDB IGNORE] (#20153)
* Adds IS_TRAITOR macro (#74293)

## About The Pull Request
i was making another PR and found that we have cultist, heretic, and
nuke op IS macros but not one for traitors
this adds one and then replaces it where applicable, mostly in checks
where a traitor device does something different if you are not a traitor

## Why It's Good For The Game

better for people making traitor only devices to have this macro, as it
is more clear and also cleaner in general i think

## Changelog

🆑
code: adds IS_TRAITOR macro
/🆑

* Adds IS_TRAITOR macro

---------

Co-authored-by: Sol N <116288367+flowercuco@users.noreply.github.com>
2023-03-29 22:30:56 +01:00
SkyratBot
fa7538b5dc [MIRROR] Adds the "Law panel", a control center for admins interacting with silicon laws [MDB IGNORE] (#19655)
* Adds the "Law panel", a control center for admins interacting with silicon laws

* Update admin_verbs.dm

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-03-10 06:10:46 +00:00
SkyratBot
f8f2abb11f [MIRROR] Refactor, improve, and rename canUseTopic to be can_perform_action [MDB IGNORE] (#19391)
* Refactor, improve, and rename canUseTopic to be can_perform_action

* updoot

* https://github.com/tgstation/tgstation/pull/72876

https://github.com/tgstation/tgstation/pull/72876

---------

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-03-10 04:19:25 +00:00
SkyratBot
a6ecf76aeb [MIRROR] Adds traitor final objective to make the station AI malf [MDB IGNORE] (#19376)
* Adds traitor final objective to make the station AI malf

* Update malf_ai.dm

---------

Co-authored-by: SuperSlayer <91609255+SuperSlayer0@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2023-03-04 17:48:31 -08:00
SkyratBot
375fea374a [MIRROR] Optimizes qdel related things (slight init time savings) [MDB IGNORE] (#17240)
* Optimizes qdel related things (slight init time savings)

* lang holder

* cleanup custom spawners slightly

* ref update

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-30 23:15:38 -04:00
SkyratBot
1ce77983df [MIRROR] canUseTopic now uses TRUE/FALSE instead of defines that just say TRUE [MDB IGNORE] (#16586)
* canUseTopic now uses TRUE/FALSE instead of defines that just say TRUE

* etes

* eyes

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-10-02 15:54:46 +01:00
SkyratBot
1e416342ea [MIRROR] [IDB IGNORE] Renames the inhand/misc folder to inhand/items [MDB IGNORE] (#15956)
* [IDB IGNORE] Renames the inhand/misc folder to inhand/items (#69573)

Also adds balloons to inhand/items

* [IDB IGNORE] Renames the inhand/misc folder to inhand/items

* update modular

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-04 15:29:47 +01:00
SkyratBot
d69f2b4db2 [MIRROR] Improves AI Law Module Examining [MDB IGNORE] (#15905)
* Improves AI Law Module Examining (#69475)

* Improves AI Law Module Examining

Hey there,

The old version of checking to see what AI laws were on a board were just ugly. They were in a proc completely separate from the actual Examine, and the to_chat utilization it used meant that ghosts couldn't see it (since they didn't count as mob/user i believe). So, let's use examine blocks, make the implementation cleaner in the examine (and actually make it ordered too!).

* Addresses Review + File Organization

Cleans up comments, compresses lines of code.

I also moved the handle_unique_ai() proc below all the examine/attack/display_laws procs to give it some sense of grouping.

* i accidentally deleted the whole line

* Update code/game/objects/items/AI_modules/_AI_modules.dm

real

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Improves AI Law Module Examining

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-08-29 20:20:12 -04:00
SkyratBot
1b7f17f107 [MIRROR] [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1) [MDB IGNORE] (#15801)
* [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1)

* Fixes all the conflicts and all of our modular files using core icon files with broken paths

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-08-28 15:11:04 -04:00
SkyratBot
73e19f75a1 [MIRROR] Asimov++ made editable identically to Asimov [MDB IGNORE] (#14883)
* Asimov++ made editable identically to Asimov (#68295)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Asimov++ made editable identically to Asimov

Co-authored-by: Charlotte <98856144+orthography@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-07-13 16:02:33 +01:00
Zonespace
3f3d99057c Fixes synched borgs not syncing laws (#14338)
* fixes annoying bug

* more
2022-06-21 03:17:42 +01:00
SkyratBot
7d84bde9c6 All AI Lawsets are rebalanced, can be researched, appear in config, and random spawners for AI upload. (#14162)
Co-authored-by: Tim <timothymtorres@gmail.com>
2022-06-07 14:39:59 +01:00