Commit Graph

17 Commits

Author SHA1 Message Date
AnturK
0e46800fd1 fixes snpc cuff pulling 2015-08-28 19:03:22 +02:00
Firecage
4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
NullQuery
10109d134f - Fixes sorting on the crew monitoring computer. Items will now sort as they have before, based on the department and job.
- Hovering over a dot on the map will now scroll to the applicable person in the table.
- Patch for interactive mobs (sNPCs) to properly set assignments on their ID's.
2015-07-05 13:15:20 +02:00
Remie Richards
4eba0b0802 Fixes SNPCs thinking a bullet attack was a melee attack (which obviously causes issues with this system) 2015-07-01 12:43:02 +01:00
Aranclanos
e7c0d7e95c Removes unsimulated turfs.
Moves shuttle turfs to paths under /turf/simulated/floor and /turf/simulated/wall
Players can now safely build on top of shuttle turfs
Fixes #1711
Adds several but not all paths for the different types of floor turfs, most of them in plasteel_floor.dm
The turf pathings are still in need of a deeper organization, but this is at least a start
2015-06-01 23:24:18 -03:00
Sawu
6d2678b5b3 Fixes a missing /proc/
#YOLO
2015-04-12 03:18:10 +10:00
Sawu
9555226321 Fixes usage of range() to check distance.
* Fixes all instances of SNPCs using range() to check distance, instead uses get_dist().
2015-04-12 03:08:21 +10:00
Sawu
799eadb6c8 Fixes to SNPCs
* Fixes two runtimes (stat menu and taking a delegate/assistant)
* Fixes SNPCs not being inserted into the NPCPool
* Makes the NPCPool fire more often for maximum robustness.
2015-04-02 05:19:21 +11:00
Sawu
ab776cf014 Updates the NPCPool to current branch.
see #7012
* NPCPool will co-ordinate and organize all SNPCs, making them stronger and more intelligent.
* SNPCs can use the botPool system to co-ordinate and delegate with each other.
* SNPCs have been given factions to allow interoperability between certain types of SNPCs.
* Bots (machinery/bot) can use the system too for basic help and coordination.
2015-03-30 02:50:21 +11:00
Szunti
01c18eadca Replaced prob(rand(A,B)) with prob((A+B)/2).
They are the same probability.
Rounded to integers where the values were literals.
2015-03-21 19:12:16 +01:00
Sawu
906ab53921 Quickfix to conform with the rewrite. 2015-01-07 01:51:39 +11:00
Sawu
d091119545 Ergo's Changes
*Examine shows NPCs a unique message
*NPCs should no longer stand and stare at people in combat.
*Toned down the amount of rudeness in their speech.
2015-01-06 13:23:58 +11:00
Sawu
47dd60e7bf Changes to the Chatter module.
*NPCs now use pick_list to draw their speech from strings/npc_chatter.txt
2015-01-04 16:37:59 +11:00
Sawu
ce20829485 Changes to speech, comments
*Added a couple of extra comments
*Added a bunch of extra words to the NPC's vocab, along with a suggestion.
2015-01-03 15:54:57 +11:00
Sawu
6d3d638379 Change/fix to door checks.
*Uses density now instead of layer.
2015-01-03 15:26:32 +11:00
Sawu
91d1d0582c Quickfixes for SNPCs
*Adds a variable for the chattyness of NPCs
*Removes unneeded variable
*Fixes NPCs using weapons/items after dropped
*Fixes some combat problems, makes them more robust in general
2015-01-03 15:21:27 +11:00
Sawu
ba45b07db5 Adds updated, fixed versions of the Sawustation SNPCs, they mostly function but have a few minor problems, but are otherwise working. 2015-01-03 13:50:09 +11:00