Fixes being able to enter a disposal bin while buckled.
Fixes items bouncing off delivery chute when thrown into it despite entering the chute.
Fixes being able to leave disposal pipes when moving inside pipes on a janicart.
Fixes some potential runtime (null loc) when flushing the disposal units.
Fixes the thrown range when being ejected from a disposal pipe.
updates icon paths in multiple files
removed insulated icon state in pipe_item.dmi (insulateds are deaaaad)
lays an icon framework so that o2 generators, cold sinks, heat sinks may eventually be made constructable
they no longer override update_icon() but instead update like just about every other device
eventually I'll give these real sprites but given that they're unused it can wait for now
sprites and construction are outside the scope of this PR
makes heat exchangers update their color based on their node
because heat exchangers are different sprite-wise they had to override update_icon entirely
makes heat exchanger, heat sinks, cold sinks, o2 generators non-dense
Stops the disposal bin from holding back the machinery controller when flushing.
The mobs clients eye will be instantly moved to the disposal object when the mob is moved into them.
Fixes#1724
Changes the RPD to use the newer datum/browser ui, makes it so that it show's what you have picked and doesn't let you endlessly repick it.
Fixes my wonky check for bins/outlets/chutes on walls, also adds a changelog.
Undefs the defines in RPD.dm at the end of the file.
Changes the "Type:" label to "Category:"
Aliens, slimes and monkeys can climb into disposal but cannot flush it.
Non carbon mobs can no longer climb into disposal by themselves.
Stuffing another mob in a disposal unit is now only done via grabbing.(fixes bugs like stuffing someone while being inside the disposal yourself)
Large mobs no longer fit inside disposal.
Fixes hydrotray growing overlay layer.
Fixes slicing broken pipes dropping a straight pipe.
Fixes typos.
Removing unused var from disposal.
* Disposals constructs are now stored inside disposals instead of having them deleted and a copy created
* Bins, chutes and outlets will now properly clean any connected trunk on qdel()
* You can no longer change the RPD setting by keeping its window opened
* You can no longer use the RPD as a non-dextrous mob
* Reinforced floors will now be broken by ejected items/mobs, instead of stucking them in the void indefinitely
Replacing some fo mob in viewers() show_message() with visible message().
Simplifying some message code in a couple places, fixing typos and span classes.