Commit Graph
19 Commits
Author SHA1 Message Date
FikouandGitHub e440ccb20e modsuit armor (#65559)
headcoder wanted me to do it so lets go
every modsuit now has some amount of armor, this armor is pretty minor (ranging from 5 to 20) and department-dependant (engineers have more laser armor due to having to deal with emitters and whatnot, security suits have more bullet armor etc)
the wound armor values got nerfed for some of the suits
cc @tralezab as person with space armor opinions
2022-03-20 10:27:46 +00:00
FikouandGitHub 5a74dafb96 Debug modsuits now are insulated (#65315) 2022-03-08 01:13:09 -06:00
FikouandGitHub 01ff8af153 adds allowed suit storage items to every modsuit theme (#65000)
adds a list of allowed suit storage items to every modsuit, instead of every (other than loader and mining) having the default of a flashlight and internals tank
2022-02-20 18:25:45 +00:00
Doctor PopeandGitHub a0a33d3721 Changes Loader Mod core text to include "non-airtight" (#64856)
Changes the Loader modcore text to better explain that it is not airtight or a sealed environment.
2022-02-16 15:40:12 -08:00
CursedandGitHub 79963a08f5 Pepper spray module for sec modsuits, Atmos resin module and nukie pyro bundle flamethrower made into module (#64934)
Pyro bundle was broken as when you brought it you would get modsuit and pyro backpack forcing you to either use armor or use backpack without fire protection(which modsuit has). Thanks to Fikou work it became a module
Anti-Tider on the other hand is rarely used(i have never seen it used when i was playing sec or observing) and needed a little buff so now it will also became a module while i will make normal Anti-Tider stream wider(still working on it).
2022-02-16 13:01:12 -08:00
MrMelbertandGitHub cb894d853a Makes master compile (fuck) (merge skew moment) (#64930)
#64709 (b5ae68778b) broke master due to a merge skew with a var name changed by #64688 (0d34bc7798)
2022-02-14 16:40:12 -08:00
AerdenandGitHub b5ae68778b Firefighter tank can now be equipped in the suit storage slot of atmos modsuits. (#64709) 2022-02-14 15:57:58 -08:00
FikouandGitHub 0d34bc7798 Mining MODsuit Rework (#64688)
makes dropkey deactivate device modules
fixes speed potion being fucky
fixes doubled up balloon alerts
makes some cell code better i think
makes the gps module open the gps tgui for you, instead of putting a gps in your hand
the loader suit can now hold mailbags

Reworks the mining modsuit.
The suit is no longer cold-proof (this can be mitigated by using module space for thermal regulators)
The suit fits less modules than standard suits, but cant burn in lava.
In suit storage it can carry ore bags, resonators and kinetic crushers.
It features a storage, gps, ore bag, drill, clamp and by default comes with a plasma core, being recharged with plasma ore rather than by power cell.
Features two new modules:

Ash Accretion, it gathers dust from basalt (or snow) you walk on to create a layer of ash around the suit, acting as armor and a speed up that quickly drains when you walk on other terrain.
Sphere Transform, turns you into a fast moving ball that can travel past lava, you cannot use your hands when in this form, but you can launch aoe mining bombs to attack or mine
2022-02-06 15:46:21 -08:00
FikouandGitHub 9a5da80232 elite nukie suit improvements (#64668)
deletes the elite armor booster module, instead the elite syndie suit has some armor by default, with the rest being filled by the standard armor booster
makes welding protection a part of armor booster, removes it from nukie suits since they have armor booster
adds new towering sprites, here you can see the space mode and combat mode
2022-02-06 09:39:08 +00:00
FikouandGitHub 62add6c9a8 Loader Class MODsuit (#64359)
* loader modsuit
2022-01-28 15:10:02 +01:00
FikouandGitHub 505e441495 Kinesis Module (#64151)
fixes #64029 (Springlock MOD module kills you even when you have Memento Mori necklace)
fixes #64136 (modsuits cant run out of charge)
fixes #64158 (trying to install a battery into a modsuit with free storage space places the battery into storage)
fixes #64186 (ModSuits : taking out cell doesn't give it back)
fixes #64161 (Modsuit cores disappear in construction)
makes mod jetpacks show particles indoors
gives the prototype suit back their upgraded cell (they literally lose 1% of power per 3 seconds with their current one)
Fully reworks the kinesis module to not be TK but lamer, it is now a gravitational anomaly locked module. 

Unique stuff that can be used in fun scenarios
2022-01-18 16:30:11 -08:00
FikouandGitHub fd9a7f8a58 MOD update: Modular Cores (#64042)
* Modsuit update - Cores
2022-01-15 13:54:53 +01:00
capsaicinzandGitHub 83e0530ec0 honkerative MODsuit theme, and paint-kit! (#64064)
you've all been waiting for it- clown operative MODsuits! clown operatives gain access to a MODsuit paint kit free of charge, and can use this to turn their boring old syndicate MODsuits into funny, clown-styled ones! this has no mechanical change whatsoever, aesthetics only.
2022-01-15 00:14:01 -08:00
OrionTheFoxandGitHub 1b84112dba [READY] Adds the Hat Stabilizer Module, inbuilt to the Captain and CC MODsuits (#63795)
The Hat Stabilizer Module lets you balance hats on top of your modsuit. Neat!
2022-01-14 02:06:26 -08:00
tralezabandGitHub a61b884f30 Time Eradication Modsuits (#63999)
* reworks chrono legionnaire into a MODsuit + modules

* organizes MODsuit files
2022-01-13 23:44:45 -06:00
FikouandGitHub 24082a2b4f Adds Maintenance MOD Modules! (#63791) 2022-01-04 15:47:21 -08:00
FikouandGitHub 017341d5ac MODsuit balance/content update: suits dont slow you down undeployed, waddle/noslip modules (#63749)
Modsuit balance update
2022-01-03 16:44:16 +01:00
f58848e2ec modsuit patch one (#63638)
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-12-27 14:47:59 -08:00
FikouandGitHub 7b38dd4ff7 MODsuits (#59109) 2021-12-24 12:00:24 -08:00