Commit Graph

154 Commits

Author SHA1 Message Date
phil235
34db8dd695 Merge branch 'master' of https://github.com/tgstation/-tg-station into MechRefactoring
Conflicts:
	code/game/mecha/equipment/mecha_equipment.dm
	code/game/mecha/equipment/tools/medical_tools.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/game/mecha/mecha.dm
2015-07-16 13:50:01 +02:00
Firecage
4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
phil235
ea1780ce97 - Mech equipment was using its unique processing method, with specific timing for each equipment, but now it uses obj processing, I
changed the values so the equipment effect stays the same. Remove global_iterator datum.
- fiddled with equip_ready procs of mech tools.
- removed mecha/proc/do_after and /enter_after() procs.
- Renamed mech sleeper occupant var to "patient" to avoid confusion with the occupant of the mech.
- all non instant tool (drill) now show a progbar when drilling etc..
- action cooldown now use do_after_cooldown() (that itself uses do_after) and start_cooldown (for instantaneous actions).
- Removed mecha_equipment's destroy proc, it's now all in Destroy(). No confusion.
- modified mecha_equipment/proc/can_attach() to not check istype(mecha) b/c it can't not be. (so the child only have one istype check.
- Removed diamonddrill/can_attach() , all done at drill level.
- armor booster now only for combat mech, instead of all except honkmech.
- Removed dynhitby, dynbulletdamage, dynattackby, dynusepower(), dyngetcharge(), dynabsorbdamage()
- I split the tools.dm file into smaller ones: work tools, mining tools, other tools.
- I split mecha.dm into mecha.dm, mecha_topic.dm and mecha_defense.dm
- refactored mech weapon ballistic/launcher, new proj_init proc, more OOP.
- Moving consumes energy! Lights consumes energy. Fixes #9425.
- Fixed #7354 xeno not bursting if host is inside a mech.
- Added action buttons to mech. Moved toggle lights, internal tank, eject, view stats from verbs to action buttons, these can now only

be done via these buttons (removed them from the big stats window).
- Removed port connect verbs b/C it's automated now.
- regular hud is no longer hidden when inside a mech (doesn't matter b/c you can't interact with most stuff in it while in a mecha). Fixes issue 10387
- can't walk when shooting projectiles. Makes walking on your projectile a bit harder. Helps against issue 10315 (but doesn't fix it).
- also made into action buttons: the special abilities of certain combat mechs.
- Added thrown alerts for mech charge and integrity.
- Fixes teleporting occupant out not properly removing it from the mech. Fixes issue 10330
- fixes ballistic mech weapons spinning when launched. proc/throw_at() now has a spin argument instead of using var/allow_spin that was added to all atoms just for that.
- added a update_action_buttons() to ai/life() to handle ai mech.
2015-07-07 19:40:32 +02:00
phil235
98c158f958 Merge pull request #9845 from AnturK/buttsender
Adds PDA-Message Photo Attachment
2015-06-17 20:36:52 +02:00
kingofkosmos
c8d79e7034 Removed unnecessary spaces in these situations:
"span class = '" changed to "span class='"
"'> " changed to "'>"
2015-06-14 12:13:19 +03:00
Miauw
a881478743 Removes strip_html_properly(), replaces it with html_encode().
It was not as proper as the name would imply, and experience and amused redditors have taught me that writing a proper HTML-scrubbing function is a very hard task indeed.
2015-06-11 15:37:41 +02:00
AnturK
b572db24c5 Adds AI functionality 2015-06-08 18:26:41 +02:00
AnturK
46a4d6fe8f Adds PDA-Message Photo Attachment 2015-06-08 17:40:24 +02:00
xxalpha
9cb1061bfb Fixed hacking from inside machines and more. 2015-06-06 11:34:12 +01:00
xxalpha
ecb15b21c2 Fixed PDA accepting items when spessmen can't drop items. 2015-06-03 20:16:11 +01:00
Cheridan
e3b92f0caf Merge pull request #9656 from bear1ake/pda-id-drop-fix-2
Fix for #4219. Variant 2
2015-05-31 14:35:00 -05:00
Carl Ivanov
8122ddc94f Delete ID's when PDA destroys. 2015-05-26 17:01:00 +09:00
Aranclanos
fe4d28a376 Newscaster code big cleanup.
Removes lots of copypaste.
Admin newscaster barely modified, they still are a gigantic copypaste from the topic.dm() of the newscaster object.
Printed diaries will now only report the information available when they were printed, including wanted status and the different types of censorship.
All datums are now under /datum/newscaster
Wanted is now a different type of datum, /datum/newscaster/wanted_message
Fixed a bug where you couldn't censor normal submissions, made by crewmembers.
Fixes #944
2015-05-19 09:32:46 -03:00
GunHog
df902d50fc Bots Revamp
- Viciously rips radio code from bots, replacing it with something
better and faster!
- Bot patrol logic redesigned, much faster.
- Gives all bots Robotics access for easy patrol activation.
- Bot navigation beacons are no longer radios. Instead, they are
maintained in a global list.
- Navbeacons can now be accessed by Roboticists, and they use a better
UI.
- PDA bot code rewritten. They no longer use radio objects at all!
- Captain now has all-access! His cartridge now has everything except
Mime and Clown functions.
- There is now one button across all PDAs for accessing bots. Only bots
you have access to control will show on the list.
- Buffed the signaler cartridge! It may now be used to signal on all
valid frequencies.
- The AI's botcall interface now includes the bot's model, so it can
always identify the type of bot it is controlling. PDAs have this as
well.
- Spilled my blood to begin Jordie's dark ritual.
2015-05-03 17:31:10 -05:00
kingofkosmos
1d14471d00 Ellipses to waiting messages. Warning-spanclasses to failing messages with an exclamation mark. 2015-04-24 20:50:50 +03:00
Jordie
210eedbb48 Merge pull request #8841 from GunHog/Bot_Radio_And_Newscasters
Bot fixes and PDA upgrades!
2015-04-16 18:18:44 +10:00
Swag McYolosteinen
ffd0db2b7b Merge pull request #8581 from MrPerson/lighting_2015
Object based lighting system
2015-04-12 13:14:32 +02:00
GunHog
3f762ee6b5 PDA Upgrade and Bot Fixes
-The Captain's PDA can now access multiple bots!
- The Captain and HoP PDAs can now also remotely access Newscasters!
- Bot radio code now no longer uses filters to allow for multi-access
radio control.
- Bots can now patrol while off station.
2015-04-08 20:12:01 -05:00
danno "big fucking moron" gonzales
cd3f2516e0 Update PDA.dm
i fucked up
2015-04-02 16:42:14 -04:00
dannno
6cba1d829c a buhhhhhh buhhhhhhhhhh 2015-04-02 10:21:06 -04:00
dannno
a2dfdc8f7b sad trombone for clown pda 2015-03-31 14:13:48 -04:00
MrPerson
d6be5a2e1b Move time for lighting changes from a scale to a fixed length
PDA's start off again, but the code is still there.
forceMove() now calls Moved() and has some other minor tidying up. This means teleporting will update the lights around you right away.
2015-03-31 05:09:46 -07:00
MrPerson
e4a3abdd70 Object based lighting system
Uses actual objects on each non-space, dynamically lit turf. Light levels are switched back and forth via animate() and the object's alpha. Supporting colors shouldn't be too hard. Some hacky efficiency improvements means it isn't that much more expensive than current (I think, needs testing). Most of the lighting ss's cost is in checking all the lights and doing big loops, not anything actually in the loops themselves.

Start PDA flashlights on. This was to speed up testing but frankly I think it's a good change in general.

Added a Moved() proc. Called after a successful move.

In the future I hope to move off the luminosity var entirely but that was too slow in testing for me. That's what all that "for(area in sortedAreas) area.luminosity = 1" stuff in the lighting ss is, tests on removing luminosity outright.
2015-03-31 05:09:42 -07:00
phil235
1eba7b694b Merge pull request #8134 from Miauw62/ghostradios
Adds a toggle so ghosts can hear radio chatter more easily.
2015-03-10 23:56:28 +01:00
phil235
77d553e619 Fixes disposal climbing.
Aliens, slimes and monkeys can climb into disposal but cannot flush it.
Non carbon mobs can no longer climb into disposal by themselves.
Stuffing another mob in a disposal unit is now only done via grabbing.(fixes bugs like stuffing someone while being inside the disposal yourself)
Large mobs no longer fit inside disposal.
Fixes hydrotray growing overlay layer.
Fixes slicing broken pipes dropping a straight pipe.
Fixes typos.
Removing unused var from disposal.
2015-03-07 19:35:44 +01:00
Swag McYolosteinen
daa6fa89d0 Merge pull request #8014 from paprka/altclick2
Alt click for PDAs
2015-03-05 19:13:07 +01:00
Miauw
82bc75c263 Moves chat toggles into their own variable. 2015-03-05 18:38:07 +01:00
Mandurrrh
c52a630a17 Fixes GhostPDA bug making it show in lobby. 2015-03-02 20:52:46 -05:00
Mandurrrh
da6d3fc2cd Creates a separate toggle for ghosts to see pda messages! 2015-03-02 10:57:25 -05:00
Mandurrrh
e2d77899fa Change log and changes toggling ghostears to toggling ghostwhisper 2015-02-28 09:01:21 -05:00
Mandurrrh
a0e19a466f Adds the ability to see pda messages with GhostEars toggled in deadchat. Port from bay. 2015-02-27 14:27:11 -05:00
paprka
b7c19dbc11 alt click for pdas 2015-02-26 01:56:24 -08:00
Remie Richards
5fc7af7fbf attackby() now has an argument containing the parameters of the click that called it. Items placed on tables now center their icon where the user clicked. this is NOT true for racks, since racks look organised in their sprite.
Items reset their pixel_x and pixel_y values on pickup.
2015-02-19 13:02:43 +00:00
Deantwo
0e8156814f Font Define'ers Renamed
- Renamed font define'ers.
- Removed font duplicate define'ers.
2015-01-24 17:32:17 +01:00
Deantwo
bfea67611e Pencode Changes Cleanup
- Moved the "parsepencode" proc from **newscaster.dm** and **PDA.dm** to
**text.dm** as a global proc.
- Made the "parsepencode" proc accept only a single agrument if desired.
- Removed the font constants from **newscaster.dm**, **PDA.dm**,
**paper.dm**, **paperbin.dm**, and **photocopier.dm**.
- Replaced aforementioned constants with define'ers in **misc.dm**.
2015-01-24 16:07:13 +01:00
Deantwo
1653ca900d Space Ups
I shouldn't have removed that space. Sorry space.

Oh and I jsut proved [xkcd 1296](http://xkcd.com/1296/).
2015-01-23 18:34:29 +01:00
Deantwo
dc17f211f3 Version Numbers Update
- Incremented the messager's version number.
- Added a version number to NTRC.
- Removed "SS13" from NTRC's title.
2015-01-23 18:23:57 +01:00
Deantwo
2739dc0eb3 Scanned Image Warning
- Added a little warning so the user knows that some of the text
formatting will change when edited.
2015-01-23 17:20:54 +01:00
Deantwo
b7a612b90f NTRC Fixes
PDA.dm:
- Set Nick maximum length was 7 when you started with a 8 character
nick. Input maximum length changed to 8 (9).
- Set Nick and Set Channel 's input are not trimmed.
- Set Channel now has it's input's spaces (" ") replaced with
underscores ("_") after trimming.
- Minor changes to NTRC Help.

chatroom.dm:
- All messages that begin with a "/" are now considered commands.
Feedback is given when a bad command is entered.
- Commands now take a fixed number of agruments. Feedback is given when
bad command agruments are entered.
- Added checks to prevent channel names like  "#".
2015-01-23 15:50:48 +01:00
Deantwo
396ff5c800 PDA Notekeeper 2.2
Notekeeper:
- Now uses [PenCode](https://tgstation13.org/wiki/Paper_BBCode) rather
than HTML.
- Now uses the same font as paper. Meaning that signature has a
different font, same as paper.
- Editing the notes now uses **stripped_multiline_input** proc.
- Cancelling the input box no longer deletes all the notes.
- Added a horizontal rule between the Edit button and notes section.
- Incremented the Notekeepers version number by 0.1 because of this new
notekeeper update.
- Scanning paper with your PDA now saves most of the content to the var
that is shown as default text in the edit input box.
- Scanning paper now states that it is saved to the notekeeper.
- Can no longer scan blank paper. User is notificed of this.

NTRC Chatroom:
- Set Nick now does not allow "" as a name, and cancelling the input box
doesn't delete the nick.
- Set Channel now has a length limit of 15 rather than 255.
- Message now does not send "" messages, and cancelling the input box
doesn't send a message.
- Added a horizontal rule between the buttons and notes section.

Other:
- Changed the **msg_input** proc to use **stripped_input**.
2015-01-22 23:15:08 +01:00
Deantwo
2a78daa8b5 Blank PDA Messages Fix
- Added "if (!t) return" after msg_input is called. So no blank
messages.
2015-01-19 20:10:21 +01:00
phil235
884e2a6f73 Fixes some runtimes from audible_message proc. Fixes silent PDAs calling audible message when receiving a message. 2015-01-14 18:00:17 +01:00
tkdrg
379b7b83fc Fixes a missed variable 2015-01-11 20:00:41 -03:00
tkdrg
b852aa41ea Replaces a bunch of input() with stripped_input()
Some of these were exploitable for XSS, as well.
2015-01-11 19:02:53 -03:00
Remie Richards
005d79073a Merge pull request #6731 from tkdrg/ntrc_strikes_back
Adds an "unread message count" to the NTRC link
2015-01-06 07:22:45 +00:00
tkdrg
56a1d11162 Adds an "unread message count" to the NTRC link
Fixes #6720
2015-01-01 13:54:52 -03:00
carnie
a029a49392 SubSystem rewrite
Misc:

+Fixes unreported issue with initializing lighting on a specific zlevel

+Fixes two similar issues with moveElement and moveRange. Where fromIndex or toIndex could be adjusted incorrectly in certain conditions. Potentially causing bad-sorts, or out of bound errors.

+Rewrites listclearnulls(list/L) to no longer iterate through L.len elements for every null in the list (plus 1). i.e. went from L.len*(number_of_nulls+1) list-element reads (best-case), to L.len list-element reads (worst-case)

+New proc/getElementByVar(list/L, varname, value) which finds the first datum in a list, with a variable named varname, which equals value. You can also feed it atoms instead of lists due to the way the in operator functions.

+Fixes an unreported issue with Yota's list2text rewrite. Under certain conditions, the first element would not be converted into a string. Causing type-mismatch runtimes.

+New global map_ready variable. This is not fully implemented yet, but will be used to avoid duplicate calls to initialize() for map objects.

+All turfs now maintain references to all lights currently illuminating them. This will mean higher memory use unfortunately, due to the huge number of turfs. However, it will speed up updateAffectingLights significantly. I've used list husbandry to reduce baseline memory usage, so it shouldn't be any worse than some past atmos modifications memory-wise.

-Removed 'quadratic lighting', can add this back at some point. Sorry.

+modified the way lum() works slightly, to allow turfs to have overridden delta-lumen. i.e. space cannot be illuminated more than its default ambiance. This allowed removal of some iffy special-snowflake lighting areas implemented by somebody else.

+Lighting images in the dmi can now use arbitrary naming schemes. It is reliant on order now. This allows the dmi to be replaced by simply dropping in a new dmi.

-Removed all subtypes of /area/shuttle. Shuttles now create duplicate 'rooms' of /area/shuttle. (More on this later). This will conflict with most maps. Guide on how to fix to follow.

+All verbs/tools relating to world.tick_lag were refactored to use world.fps. However old config text for setting tick_lag will still work (it converts the value to fps for you)

+MC stats improved using smoothing. They now have their own tab so they dont get in the way when you're playing as an admin.

-removed the push_mob_back stuff due to conflicting changes. Sorry Giacom.

_OK, NOW THE ACTUAL INTERESTING STUFF_

Following systems moved over to subsystem datums:
air_master
garbage_manager
lighting_controller
process_mobs (aka Life())
nanomanager
power
sun
pipenets
AFK kick loops
shuttle_controller (aka emergency shuttle/pods), supply_shuttle and other shuttles
voting
bots
radio
diseases
events
jobs
objects
ticker

Subsystems hooks and variables should be commented fairly in-depth. If anything isn't particularly clear, please make an issue.

Many system-specific global variables have been refactored into

All tickers which previously used world.timeofday now use world.time

some subsystems can iterate before round start. this resolves the issue with votes not working pregame
2014-12-31 13:25:41 +00:00
tkdrg
0b4261e016 Merge pull request #6355 from AnturK/librarian_pda
Adds Librarian PDA cartridge
2014-12-27 01:44:49 -03:00
paprka
2371e2ebd8 renames chef to cook 2014-12-22 17:02:06 -08:00
AnturK
e573f02acc Check trimming 2014-12-17 14:36:49 +01:00