Commit Graph

287 Commits

Author SHA1 Message Date
ShizCalev
a5a39ba42b Actually fixes broken accesses 2018-02-10 17:21:03 -05:00
ShizCalev
dc862ad931 Var cleanup and map fixes 2018-02-07 17:10:22 -05:00
Tad Hardesty
c33e32ac22 Fix bloodpack-related Travis failures (#35375) 2018-02-06 00:48:39 -05:00
vuonojenmustaturska
c4fd8715a5 Return of ore stacking, various changes to lavaland bombs to facilitate reduced lag (#35291)
* Ore Stacking

* honk

* honk

* component memes

* honk2

* fix overlay off-by-1, sheet singular names

* Give the ores more descriptive names since sheets also have

* whoops debug memes

* atom editor memes

* fixes

* snowdin fix
2018-02-05 22:27:35 +01:00
MMMiracles
6c2db52ab3 Snowdin 2.0 (#35000)
* wrah wah wah waaaah

* fences, new mountain turfs, sprites, top-side finished, misc stuff

* quick fix

* cut my life into pieces, this is my last resort

* lots of work done to the underground segment, more fluff bits and topside work

* removing depreciated bits and tgm conversion

* step_off

* damn these dirty VARS

* changes n stuff

* wanna build a plasmaman?

* decals commit fix

* map detailing, loot spawns, plasma miners, cyberboss changes, plasma lava turning people into plasmamen

* tgm conversion

* new barricade sprites, final map edits before testing

* mountain wall fix

* Update snow_storm.dm

i ate too mucha pasta
2018-02-05 17:09:34 +02:00
ShizCalev
5715f5625d Fixes some broken accesses (#35234) 2018-02-04 01:48:51 -06:00
ShizCalev
b1ed8d0dc8 blasts away a double stacked blast door in atmosia 2018-02-01 03:04:21 -06:00
FrozenGuy5
249bb6b61e mapmerge2 on lots of maps (#35023)
* mapmerge2 on lots of maps

* removes da colon
2018-01-27 19:33:06 -05:00
ShizCalev
7118da887b Fixes derelict area issues 2018-01-23 17:21:01 -05:00
vuonojenmustaturska
6406896df1 Replaces a bunch of obj vars (and emagged on machinery/items) with obj_flags (#34078)
* It works, but is it worth it?

* bitfield helpers take 1

* Would this work?

* remove dangling debug code

* rebase & fixes

* vv bitfield stuff, reading

* DNM oceans of shitcode DNM

* honk

* honk2

* plonk

* rebase & fix
2018-01-22 20:19:46 +01:00
ShizCalev
db8743277f Cleans up stacked turfs 2018-01-18 22:20:23 -05:00
ShizCalev
9cb4772b61 Sign restructure (#34527) 2018-01-18 21:15:02 -05:00
ShizCalev
81afde8700 Fixes irreparable plating (#34472) 2018-01-18 21:12:46 -05:00
uraniummeltdown
8d5030f3a7 rename all 'clown' to 'bananium' for bananium mineral objects (#34462) 2018-01-15 23:02:18 -05:00
ShizCalev
c4496dbd72 Consolidates bot assemblies under one parent 2018-01-07 13:43:46 -05:00
Emmett Gaines
4595c46dca turns the baseturf var into a part time list (#33705) 2017-12-25 20:10:08 -05:00
uraniummeltdown
984406c1e5 Glass Airlocks Made Into Subtypes (#33764)
* move door_assembly types to new door_assembly_types.dm
fixed some stupid airlock varedits
made glass airlocks a subtype of their solid variant

* examine door assembly to see what name is set
move airlock emagged description to examine()
2017-12-25 17:50:03 -05:00
ShizCalev
d79d92e1ae Standardizes deconversion message (#33547)
* Standardizes deconversion message

* More cleanup

* Reverted tooltips

* Standardized all flavour_texts

* Cleaned up redundant classes
2017-12-17 12:49:42 +13:00
Armhulen
93e9f16c3d Mi-go (#33050)
* !ONE COMMIT PR!

* not one commit pr :(

* fuck wait

* speak emotes, claw attacks

* netherworld link!

* final fixes

* spells, and portals

* grammar

* fixed nether link, more mi-go sounds

* no more shitspells

* final touches

* HALF DONE

* fuck load of changes jesus

* i said TAKE THIS

* FULL DONE

* OK, shiz, take this!

* yea

* i'm actually gonna vomit

* fixes hopefully the last

* fuck

* fixes

* nice :)

* woop

* fantasmifc

* i get it :)
2017-12-16 15:19:27 -05:00
uraniummeltdown
09be3e9b6b Airlock Construction Update (#33152)
* removed typetext and icontext vars from door assemblies, airlock painter no longer works on door assemblies
removed 'anchored = TRUE, state = 1' copypasta from door assemblies
door assemblies update their name more regularly during construction
added new airlock types to airlock painter on airlocks, and to the RCD
airlock assemblies built with metal are now in a list, you can build many more airlocks
vault door assemblies can be built with 4 plasteel
added a solid version of station2 airlocks, renamed to "public airlock"
glass and mineral sheets are now able to be welded out of door assemblies

* find n replace airlock/glass to airlock/glass_public in maps
door_assembly_glass to door_assembly_public

* made highsec airlocks built with 6 plasteel, removed from RCD and airlock painter
vault doors built with 8 plasteel
removed redundant vars in airlock_types.dm
reverts the dumb rglass 'replacement' addition in door assembly construction

* moved airlock assembly defines to construction defines file
fixed incorrectly named shuttle airlock glass_closed and maint panel protected closed overlays
improved examination message for glass/minerals present in assembly

* airlocks take their dir from the assembly when built from assembly
removed "vertical" variant of survival pod airlock, unneeded
survival pod airlock assembly can have glass applied
solid and glass overlays for survival pod airlocks

* OOPs some airlocks, removes a duplicate door assembly, removes some var edits on maps for a new glass type

* turn copied door assembly code into a proc
some feedback during door assembly construction
door assembly created airlock takes name from base_name if no custom name
moved plasma airlock proc to airlock_types.dm
2017-12-10 22:23:43 +01:00
ACCount
88187f86d5 Moves some machine sprites into /machines/ folder (#33124)
* Moves biogenerator.dmi

* Separates cryogenic2.dmi into 3 sprite files

* Updates a map

* moves suit storage sprite

* Gives cameras their own file
2017-12-04 14:45:35 +01:00
kevinz000
5182128d2a refactors riding datums to a component, vehicle refactor staging for mech overhaul (#32249) 2017-12-04 10:33:01 +13:00
Kyle Spier-Swenson
8c4885cf6e Revert "Ore Stacking (#33062)"
This reverts commit 8e1ac5720d.
2017-11-28 22:56:54 -08:00
kevinz000
8e1ac5720d Ore Stacking (#33062) 2017-11-28 21:27:34 -05:00
ACCount
4c909b5ade Replaces "console screen" stock part with glass sheets (#33018)
* Removes console screen

* Map updates

* Removes console screen part sprite
2017-11-23 18:53:18 -06:00
ShizCalev
96b173fb92 Stacked turf cleanup (#32933) 2017-11-21 11:14:46 -05:00
ShizCalev
e7197ec589 Nearstation fixes (#32931) 2017-11-21 09:41:37 -05:00
WJohn
84f0306761 Cleans up floors.dmi a bit and adds new turf decals. (#32860)
* Updates floors and decals as well as all relevant maps.

* Fixes centcom compilation errors

* Fixes some missing floors I did not see under blast doors whoops.

* Removes a bunch of tags reeeee

* Removes redundant icon states.

* Updates almost all maps, mostly to deal with /black being changed to /dark.

* Fixes pirate ship too.

* Let's try that again fuck

* Whoops extra area error

* Proper conflict fixes.

* Actual fixes now

* Actual fixes.

* Last couple of fixes hopefully at ninja's request.
2017-11-20 21:47:33 -05:00
kevinz000
caa1e1f400 Massive research refactor; changes research system to techwebs; Decentralized research 2017-11-18 19:55:40 -08:00
ShizCalev
81ba4e8d4b Updates computers for directional sprites, fixed Delta crashing DM when opening with 512 (#32749)
* Updates computers for directional sprites

* Fixed 512 Delta crash

* Missed computer
2017-11-15 22:25:58 -05:00
ACCount
4daec51473 Updates all the map disposal pipes for recent disposals refactor (#32670)
* Updates all the maps to match the new disposal typepaths

* Removes hacks for supporting old maps from disposals code

* Updates the main maps again, fucking conflicts

* More pipes updated, integrated another disposals fix PR
2017-11-13 13:29:13 -05:00
ShizCalev
f6e7a7f249 Cleans up wire varedits (#32427) 2017-11-05 18:36:27 -05:00
ACCount
89b6b022f1 Internal map improvements (#32310)
* Internal map improvements

* More map sheet fixes

* PubbyStation fix

* More map fixes
2017-11-02 01:22:37 -05:00
ShizCalev
477384ce78 Refactors away mission & space ruin area code (#31512) 2017-10-12 11:46:30 -06:00
duncathan salt
945a58cf85 unfucks filters (#31599)
* gas IDs -> gas datum paths

* updates parse_gas_string() to handle both paths and IDs

* fixes compile errors

* fixes parse_gas_string() ignoring amounts of gas

* fixes roundstart jetpack runtimes

* fixes filters

* fixes map-edited filters

* fixes empty canister runtimes on initialization

* unfucks filters

* updates maps to match
2017-10-12 08:07:01 +02:00
duncathan salt
454d16fe32 Minor refactor of how gas IDs are handled (#31528)
* gas IDs -> gas datum paths

* updates parse_gas_string() to handle both paths and IDs

* fixes compile errors

* fixes parse_gas_string() ignoring amounts of gas

* fixes roundstart jetpack runtimes

* fixes filters

* fixes map-edited filters

* fixes empty canister runtimes on initialization
2017-10-11 15:04:12 -04:00
ShizCalev
78323f8489 Cleans up leftover palette 2017-10-09 15:00:16 -04:00
ShizCalev
e679b62516 Varedit cleanup mk4 (#30794)
* Cleans up and corrects a bunch of varedits

* Plant varedits

* More layers

* Adjusted plant name/description
2017-09-17 00:11:18 -05:00
ShizCalev
301528bc6e Window spawner refactor (#30747) 2017-09-16 17:34:01 -04:00
ShizCalev
d71efa0859 Cleans up showcase & plaque varedits, updated loyalty implant references (#30698)
* Cleans up showcase varedits

* drop_location for oldpods

* Plaques + more loyalty implant references
2017-09-14 12:14:52 -04:00
ShizCalev
4917204a1c Cleans up more paper fluff varedits. (#30418) 2017-09-06 18:41:46 -05:00
shizcalev
ae64a284ab Changed to subtypes 2017-08-31 23:20:45 -04:00
shizcalev
ec6e9bb78f Makes APC cell_type actually pick a cell 2017-08-31 23:20:45 -04:00
ShizCalev
2ec3125105 Makes the singularity eat asteroids, adds a planetary z-level list with a helper that adds maps to it (#29859)
* Planet Z helper - fixed conflict

* Removed the digging part

* Tidied up.

* Requested changes mk2
2017-08-30 10:10:42 +12:00
Joan Lung
9556b8edc9 Removes the suppose-to-be unused shuttle wall path (#30214)
* Removes the unused shuttle wall path

* snip SNIP

* SNIP snip

* SNIP
2017-08-27 19:25:30 -04:00
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
ShizCalev
922422a159 Window Spawners mk2 (#29792) 2017-08-10 08:17:30 -03:00
shizcalev
22764665c9 CentCom Standardization 2017-08-07 19:04:27 -04:00
ShizCalev
b3a2721590 Window Spawners (#29634) 2017-08-02 10:11:07 -04:00
shizcalev
99624b8e74 further spellchecking 2017-07-31 23:09:08 -04:00