Commit Graph

1220 Commits

Author SHA1 Message Date
ACCount c6e607dc17 Refactors use_sound and changes the way tools play sounds (#35521)
* Adds list support to usesound, ports drills to usesound

* Adds more tool sounds, changes usesound usage to play_tool_sound

* fix
2018-02-12 17:16:47 +02:00
MoreRobustThanYou 53422e4088 Adds a SCP-294 ruin (#35188)
* Add a SCP-294 ruin

* Convert map to TGM

* Add hostile mobs, random traps

* Add nanites

* Now now, we don't wanna blow ourselves up, do we, Jimmy?

* Blacklist blob chems

* make it harder

* Remove statue; use can_synth; name finder

* Fixup scp_294.dmm

* Fix traps

* Fix traps

* Add to POI list

* TGM-ize

* ruin remap

* damn tags

* Re-add mimics and traps

* New sprites by @militaires!

* Fix trap spawners spawning ctf protection thingys

* map fixes

* New sprite!
2018-02-10 18:39:27 -05:00
Jordan Brown f5ff686404 Merge pull request #35424 from ShizCalev/var-cleanup
Replaces some var values with defines
2018-02-10 12:10:40 -05:00
ShizCalev f7fe600540 Cleans up vars with defines 2018-02-09 00:20:41 -05:00
kevinz000 a8dfb1845d portal 2 2018-02-07 07:48:50 -08:00
MMMiracles 6c2db52ab3 Snowdin 2.0 (#35000)
* wrah wah wah waaaah

* fences, new mountain turfs, sprites, top-side finished, misc stuff

* quick fix

* cut my life into pieces, this is my last resort

* lots of work done to the underground segment, more fluff bits and topside work

* removing depreciated bits and tgm conversion

* step_off

* damn these dirty VARS

* changes n stuff

* wanna build a plasmaman?

* decals commit fix

* map detailing, loot spawns, plasma miners, cyberboss changes, plasma lava turning people into plasmamen

* tgm conversion

* new barricade sprites, final map edits before testing

* mountain wall fix

* Update snow_storm.dm

i ate too mucha pasta
2018-02-05 17:09:34 +02:00
Iamgoofball 725df4bd9b Buffs Clogged Vents (#34949)
* Buffs Clogged Vents

🆑 Iamgoofball
feature: Clogged Vents now has some teeth
/🆑

This was the only part of GoofEvents players liked

* Update effects_foam.dm

* Update vent_clog.dm

* Update vent_clog.dm

* Update vent_clog.dm

* Update vent_clog.dm

* Update vent_clog.dm
2018-02-04 02:51:47 -06:00
nicbn dc09b1763e Adds tiny shards (#35070)
* Adds tiny shards

* .

* .

* .

* .

* .

* .
2018-02-04 02:40:01 -06:00
Jittai df1a99ed8d [READY] Fixes de-initialization of cleanables-ash (#35191)
* Fixes de-initialization of cleanables-ash

* boop

* :x

* better execution

* prevent pile-up

* special ash

* comment cleanup

* cleanup 2
2018-02-04 02:12:22 -06:00
ShizCalev 34897d8709 Removed tripAI landmark (#35256) 2018-02-04 01:13:40 -05:00
ShizCalev 50123b1e52 Allows blobs to destroy decals 2018-02-03 21:21:15 -06:00
Tad Hardesty cc43ae9b33 Remove revenantspawn landmark from code (#35238) 2018-02-03 14:10:05 -05:00
vuonojenmustaturska 33aa1696d6 Lavaland bomb runtime fix (#35183)
* lavaland bomb runtime fix

* revert previous commit, fix decals instead

* remove stray return
2018-02-01 13:30:41 +01:00
Leo 6c1d7cf6b8 Merge pull request #35145 from vuonojenmustaturska/acidtypos
Fixes a couple of typos and ports one New to Initialize
2018-01-31 20:14:22 -02:00
vuonojenmustaturska a104d323f8 Reverts smoke and foam buffs, disable foam combining 2018-01-30 14:00:35 -06:00
Robustin 418a8c0112 Cult Update (#33810)
* Cult overhaul
2018-01-30 21:59:03 +02:00
vuonojenmustaturska 8cbd99d740 a commit 2018-01-30 20:24:17 +02:00
kevinz000 26ad237862 Projectile hitscan refactor and visuals (#34363)
Moves beam rifle snowflake code up to projectile level for a proper hitscan system.

🆑
rscadd: Chameleon laser guns now have a special firing mode, activated by using them in hand! Only certain gun disguises will allow this to work!
/🆑
2018-01-30 09:23:51 +13:00
vuonojenmustaturska 24f1cb134a Merge pull request #35072 from ChuckTheSheep/Morgue-and-Crematorium-Directional-Sprites-+-fixes
Morgue and Crematorium Directional Sprites + Number of related fixes (Retrying #35068)
2018-01-29 18:23:29 +02:00
XDTM 9b93747d36 Abductor additions: replaces and improves glands, new surgery type (#35012)
* Abductor additions: improves glands, new surgery type

* fixes
2018-01-29 11:50:32 +02:00
Leo ce905c1184 Merge pull request #34983 from tgstation/Cyberboss-patch-1
Removes /New() from landmarks
2018-01-28 19:08:16 -02:00
ChuckTheJittai 254729a144 Retrying #35068 2018-01-28 15:02:03 -05:00
BordListian 740c4a0337 Adds firefighting foam, a better alternative to water for fighting fires. (#34788) 2018-01-26 22:16:32 +02:00
Jordan Brown 0dbf20213f Removes /New() from landmarks 2018-01-26 13:42:34 -05:00
ShizCalev 88e644d0d4 Removes landmark tag generation (#34927) 2018-01-26 12:21:26 -05:00
ShizCalev 88904bdcd4 Adds new landmark icons (#34848)
* Adds new landmark icons

* Update

* Blue
2018-01-24 19:08:21 -05:00
XDTM 5a08a3aad0 Extends the disability refactor to include more traits, removing some snowflake code (#34664)
This way you can add/remove traits without fear of other sources overriding them. Now you can add TRAIT_STUNIMMUNE to somebody without what if hulk

Notable changes:

    Fakedeath now updates instantly, instead of waiting for the next life tick.
    Fakedeath now sets time of death when acquired.
    Removed extremely snowflake code in reagents that checked if you had morphine to remove slow immunity and so on.
    Hulk no longer overrides status_flag changes, in case there are any.
2018-01-25 09:12:44 +13:00
Jordan Brown 002fdf35df Merge pull request #34817 from ninjanomnom/stop-pointing-at-me
Makes the point effect not trigger movement code
2018-01-24 01:00:03 -05:00
coiax 3d8cccea93 Abstract landmarks are now indestructible (#34808)
In situations where a maxcap has been dropped above the Bridge, which is
generally the Observer-Start landmark's location, it would destroy the
landmark, making observers get a debugging message asking them to ahelp
when they observed.

There should be a better way of making an object indestructible from any
ingame effect without having to make it QDEL_HINT_LETMELIVE...
2018-01-23 23:41:04 -05:00
ninjanomnom 34d3c0a4ba makes the point effect not trigger movement code 2018-01-23 05:59:32 -05:00
vuonojenmustaturska 6406896df1 Replaces a bunch of obj vars (and emagged on machinery/items) with obj_flags (#34078)
* It works, but is it worth it?

* bitfield helpers take 1

* Would this work?

* remove dangling debug code

* rebase & fixes

* vv bitfield stuff, reading

* DNM oceans of shitcode DNM

* honk

* honk2

* plonk

* rebase & fix
2018-01-22 20:19:46 +01:00
Dax Dupont 64f9a9011c Adds holy vision (Some mobs can now see blessed tiles) (#34497)
* Blessed turfs are visible to people who care about blessed turfs

* A better way

* Adds holy vision

* Compacts special types

* space space space

* Glowing

* Final Solution

* wraith

* bawhoppen has autism and we must hugbox

* Implements feedback
2018-01-21 02:04:07 -06:00
BordListian b1dfa4f140 - Fixes smoke and foam having 1/4th of the reagents they should have (yoooo)
- Fixes copy_to runtiming if you transfer from a container that contains nothing directly to a reagents datum
- Removes redundant total_volume check in trans_to
- Fixes cryostylane and pyrosium not heating up people
- Fixes cryostylane cooling beakers to negative kelvins
- Fixes cryostylane cooling people to negative kelvins (stop copypasting code for temperature)
2018-01-21 02:01:23 -06:00
Jordan Brown a0dc6ab51a Merge pull request #34620 from ShizCalev/color-correction
Corrects tile color defines
2018-01-19 13:23:47 -05:00
ShizCalev e544a60d13 Corrects tile color defines 2018-01-19 12:44:28 -05:00
Jordan Brown 8a60f85b33 Merge pull request #34578 from coiax/lightsout-lightsout
Removes lightsout landmark
2018-01-19 10:18:39 -05:00
deathride58 fbb5acd7a3 Ports Aurora's floor tile color turf decals (For mappers) (#34492)
* ports Aurora's floor tile color decals

* replaces aurora's decals with new ones that actually have detail, renames turf_decal/corner to turf_decal/tile

* corner > tile decal
2018-01-18 22:28:06 -05:00
Jack Edge 5b4ac8bb0d Removes lightsout landmark
The Electrical Storm event now just picks a random spot on the station
(using find_safe_turf()), and then overloads APCS near it.

Less work for mappers, more randomness in the selection of lightbulb
destruction.
2018-01-18 13:09:57 +00:00
XDTM 76b5ee3966 Xenobiology Species Rework (#34166)
I've always found grating that xenobiology had access to species they had no business working with, and slime magic can only explain so much. My idea is to separate those species into their respective departments/antags, instead of having them all into a centralized, cheap source.

    Androids should be made by robotics through augmentation
    Podpeople are a botany feature
    Skeletons should be limited to liches or other magic antags
    Zombies should stay limited to romerol
    Golems are still available in adamantine slimes (and luminescents can morph into golems with them)
    Shadowpeople still lack an official place, but luminescents can become shadowpeople with black cores

The basic races are mostly human and lizard, and there are mutation toxins for those in case someone wants their species back after bodyswapping/ling mutation sting/etc.
2018-01-16 11:07:06 +13:00
kevinz000 f27948eaa3 Fixes megafauna being able to port through jaunt tunnels due to snowflake code (#34164)
* Fixed megafauna porting through jaunt tunnels

* Update portals.dm
2018-01-12 09:09:57 +13:00
Jordan Brown 9c20306439 Fixes decals being created on bad turfs (#34121)
* Fixes decals being created on bad turfs

* Fix decal check

* squash me daddy
2018-01-07 19:50:36 -05:00
Jordan Brown 3996fc8ddd Merge pull request #34034 from deathride58/goonstylecrayons
Makes crayons draw at the location you click
2018-01-05 07:27:17 -08:00
oranges be6c844d13 Merge pull request #34049 from vuonojenmustaturska/cosmicjoy
Adds a damaged lawset board containing random laws
2018-01-04 12:25:14 +13:00
Jordan Brown 1e28912783 Fixes #34030 (#34041) 2018-01-03 16:09:07 -05:00
vuonojenmustaturska c948d5492c Humans must eat memetic lemons to survive 2018-01-03 00:10:37 +02:00
deathride58 d549641aec allows multiple crayon decals on a single tile 2018-01-01 19:58:59 -05:00
vuonojenmustaturska 16e0e5f0ae Improves loot drop spawners, adds AI law spawners to cores (#33945)
* hymn to breaking strain

* remove subtypes as requested

* no-one saw that
2017-12-31 03:26:43 -05:00
oranges 9d0e97fc8d Merge pull request #32311 from kevinz000/component_forensics
MoreRobustThanYou's datum forensics but it's a component this time.
Fully refactors forensics, including fingerprints, hidden/admin fingerprints, suit/clothing/whatever fibers, and blood DNA residue to /datum/component/forensics.
Adds support for manually adding fingerprints.
🆑
code: Forensics is now a datum component.
balance: NPC humans will now start leaving fingerprints on things they touch!
/🆑
2017-12-28 10:18:11 +13:00
Emmett Gaines 4595c46dca turns the baseturf var into a part time list (#33705) 2017-12-25 20:10:08 -05:00
kevinz000 05be346f8a Component Forensics, Blood Decals, and Cleaning 2017-12-24 18:19:43 -08:00