Commit Graph

109 Commits

Author SHA1 Message Date
MoreRobustThanYou 53422e4088 Adds a SCP-294 ruin (#35188)
* Add a SCP-294 ruin

* Convert map to TGM

* Add hostile mobs, random traps

* Add nanites

* Now now, we don't wanna blow ourselves up, do we, Jimmy?

* Blacklist blob chems

* make it harder

* Remove statue; use can_synth; name finder

* Fixup scp_294.dmm

* Fix traps

* Fix traps

* Add to POI list

* TGM-ize

* ruin remap

* damn tags

* Re-add mimics and traps

* New sprites by @militaires!

* Fix trap spawners spawning ctf protection thingys

* map fixes

* New sprite!
2018-02-10 18:39:27 -05:00
XDTM 9b93747d36 Abductor additions: replaces and improves glands, new surgery type (#35012)
* Abductor additions: improves glands, new surgery type

* fixes
2018-01-29 11:50:32 +02:00
ShizCalev 88904bdcd4 Adds new landmark icons (#34848)
* Adds new landmark icons

* Update

* Blue
2018-01-24 19:08:21 -05:00
vuonojenmustaturska c948d5492c Humans must eat memetic lemons to survive 2018-01-03 00:10:37 +02:00
vuonojenmustaturska 16e0e5f0ae Improves loot drop spawners, adds AI law spawners to cores (#33945)
* hymn to breaking strain

* remove subtypes as requested

* no-one saw that
2017-12-31 03:26:43 -05:00
oranges 9d0e97fc8d Merge pull request #32311 from kevinz000/component_forensics
MoreRobustThanYou's datum forensics but it's a component this time.
Fully refactors forensics, including fingerprints, hidden/admin fingerprints, suit/clothing/whatever fibers, and blood DNA residue to /datum/component/forensics.
Adds support for manually adding fingerprints.
🆑
code: Forensics is now a datum component.
balance: NPC humans will now start leaving fingerprints on things they touch!
/🆑
2017-12-28 10:18:11 +13:00
Emmett Gaines 4595c46dca turns the baseturf var into a part time list (#33705) 2017-12-25 20:10:08 -05:00
kevinz000 05be346f8a Component Forensics, Blood Decals, and Cleaning 2017-12-24 18:19:43 -08:00
ShizCalev 395c0ee6a0 Cleans up some qdel(src)'s in Initialize() 2017-11-26 20:15:12 -06:00
vuonojenmustaturska 92afadb117 Adds AI lawset spawners 2017-11-19 18:41:01 +02:00
XDTM db0c10ea58 Refactors virus spreading (#31066)
* Refactors virus spreading

* Cyberfixes

* Bump to infect

* proper shoe protection

* Split ContractDisease

* Makes virus severity matter

* oops

* Virus severity changes

* defines

* infective_floor --> infective

* Fixes vomit and pulling infection
2017-10-09 14:08:21 +02:00
vuonojenmustaturska f14c7191a5 Tiny batch of Initialize() fixes, mostly stuff that isn't around at roundstart (#30980)
* Small initialize fix batch

/mob/living/simple_animal/parrot/Poly/ghost
/obj/effect/spawner/bundle
/obj/item/device/radio/headset/headset_sec/alt/department
/obj/effect/mob_spawn/human/golem
/obj/item/device/radio/headset/abductor
/obj/item/nullrod/tribal_knife
/obj/effect/spawner/xeno_egg_delivery
/turf/open/chasm/straight_down

* Requested changes
2017-09-25 11:41:48 +13:00
vuonojenmustaturska 772924ba38 More Initialize() fixes, requires someone to test with DB (#30831)
* Batch 1

/obj/item/storage/firstaid/fire
/obj/structure/bookcase
/obj/item/book/random QDEL, not actually in the logs but returned wrong hint
/obj/effect/landmark/start/wizard QDEL
/obj/effect/landmark/start/wizard
/obj/effect/landmark/start/new_player
/obj/effect/landmark/latejoin
/obj/effect/landmark/xeno_spawn
/obj/effect/landmark/blobstart
/obj/effect/landmark/secequipment
/obj/effect/landmark/prisonwarp
/obj/effect/landmark/ert_spawn
/obj/effect/landmark/holding_facility
/obj/effect/landmark/thunderdome/observe
/obj/effect/landmark/thunderdome/one
/obj/effect/landmark/thunderdome/two
/obj/effect/landmark/thunderdome/admin

* Batch 2

/obj/machinery/computer/operating
/obj/machinery/computer/telecrystals/uplinker
/obj/item/card/id/centcom
/obj/item/card/id/syndicate
/obj/item/card/id/captains_spare
/obj/item/card/id/ert
/obj/item/card/id/ert/Security
/obj/item/card/id/ert/Engineer
/obj/item/card/id/ert/Medical
/obj/structure/trap
/obj/machinery/magnetic_controller
/obj/item/storage/toolbox
/obj/structure/table

* Batch 3

/obj/machinery/vending/snack/random
/obj/machinery/vending/cola/random
/obj/machinery/computer/pod
/obj/machinery/computer/message_monitor
/obj/machinery/computer/atmos_control
/obj/item/implanter
/obj/item/implantcase
/obj/item/construction
/turf/open/floor/grass
/turf/open/floor/grass/snow/basalt
/turf/open/floor/grass/fakebasalt
/turf/open/floor/carpet
/turf/open/floor/fakespace
/turf/open/floor/light
/turf/open/floor/mineral
/turf/open/floor/mineral/abductor
/turf/open/floor/circuit
/turf/open/floor/clockwork
/turf/open/floor/plating
/turf/open/floor/engine/cult

* Batch 4

/obj/item/storage/backpack/satchel/flat
/obj/item/storage/backpack/satchel/flat/secret
/turf/closed/indestructible/fakeglass
/turf/closed/mineral/random
/turf/closed/mineral/gibtonite
/turf/closed/mineral
/turf/open/floor
/obj/effect/spawner/lootdrop

* Batch 5

/obj/effect/spawner/lootdrop/maintenance
/obj/effect/spawner/lootdrop/costume
/obj/item/toy/eightball/broken
/obj/item/toy/eightball
/obj/item/toy/eightball/haunted
/obj/item/device/electropack
/obj/item/restraints/legcuffs/beartrap
/obj/machinery/airlock_sensor
/obj/item/storage/box/ingredients

* Batch 6

/mob/living/simple_animal/hostile/carp/ranged
/obj/structure/lattice/clockwork
/obj/structure/lattice/clockwork/large
/obj/structure/lattice/catwalk/clockwork
/mob/living/simple_animal/hostile/mushroom
/mob/living/carbon/alien
/mob/living/carbon/alien/larva
/mob/living/carbon/alien/humanoid
/mob/living/carbon/alien/humanoid/drone
/mob/living/carbon/alien/humanoid/royal/praetorian
/mob/living/carbon/alien/humanoid/sentinel
2017-09-19 08:45:18 -04:00
ShizCalev 301528bc6e Window spawner refactor (#30747) 2017-09-16 17:34:01 -04:00
kevinz000 169a950e7b Revert "Refactors forensics to a datum (#29542)"
This reverts commit 0a530cff9c.
2017-08-23 23:19:48 -07:00
MoreRobustThanYou 0a530cff9c Refactors forensics to a datum (#29542)
* ports plasmeme windows from /vg/

* Update window.dm

* It's the stairway to seinfield

* fixity fix fix

* See this code if you're wondering why I rarely get any sleep

* *scream

* now

* this is going to give me PTCSD - post-traumatic coding stress disorder

* *scream

* Improves forensics datum

* Meep.

* RA RA RASPTUIN... i'm not crazy, right?

* better

* I think it works... /s

* less compile errors

* Reduces compile errors to a much more managable 50

* shitcode.exe

* ehhh

* HEY EVERYONE, IT WORKS!!

* Make slide code less autistic

* blue skyyy

* no more bay forensics!

* IT  WORKS

* Remove EnforceSize, it isn't used.

* icon2html

* More bicon sutff

* eee

* aeee

* abc

* abc

* a

* abc

* e

* forensics check in initalize

* huh

* bleh

* Update _drone.dm

* Update _drone.dm

* Update _drone.dm
2017-08-24 09:08:22 +12:00
Jordan Brown af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
ShizCalev 922422a159 Window Spawners mk2 (#29792) 2017-08-10 08:17:30 -03:00
FrozenGuy5 e28634eb91 initaliazieizlie 2017-08-05 01:57:54 +01:00
ShizCalev b3a2721590 Window Spawners (#29634) 2017-08-02 10:11:07 -04:00
Qustinnus 2312ff09be Fixing conflicts 2017-07-19 11:19:52 +02:00
ShizCalev 45d3d52af7 Made some object lists less terrible to read (#29304)
* spaces

* more spaces

* last ones
2017-07-18 10:44:29 -04:00
Fox McCloud 2cc3e9c41f Disease Refactor (#29130)
* Vomit Now Contains Viruses

* eh

* typeless memery

* Disease Refactor

* tweaks

* styling

* tweaks

* unecessary comment removal

* whoops

* fix
2017-07-15 11:08:40 -04:00
nicbn 77a2d3f5cd Replaces "istype"s with is_helpers macros (#28676) 2017-06-22 15:03:19 -03:00
Expletive 8413960d8e A large and unasked for repath and improvement of accessories (formerly ties, but actually armbands and medals) (#28115) 2017-06-06 22:26:56 -03:00
Expletive 80ce91306f Some things I missed. 2017-05-30 14:31:55 -07:00
Expletive 9466b6f62c Maybe this time I won't fuck it all up 2017-05-30 14:10:54 -07:00
Joan Lung ac4da32733 Splits mining_mobs.dm into separate files (#27773)
* Splits mining_mobs.dm into separate files

* find/replace
2017-05-29 02:16:26 -04:00
Joan Lung 1b7c4a63dc Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual (#27344) 2017-05-17 22:54:54 -05:00
Jack Edge 73eaed4cfd No roundstart stuff needed anymore 2017-04-22 22:08:31 +01:00
Jack Edge 133173c67c Removes adhoc types 2017-04-22 22:07:51 +01:00
Jack Edge 4fe95d0459 Fixes easter eggs spawning during non-easter
So I changed lootspawners to Initialize, which caused some code in
easter.dm to start working and added eggs and baskets to maint loot
table.

- The maintenance loot table is now a global list
- The easter event now modifies that global list.
- Maintenance loot spawners now run on roundstart
2017-04-22 22:07:50 +01:00
AnturK 0fb598f55e Some arcade cleanup (#26041) 2017-04-12 09:53:46 -03:00
Cyberboss 9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
Cyberboss 22fe5b12f1 Merge upstream 2017-04-02 22:27:22 -04:00
Cyberboss 3264fdd1d0 Port gibspawners to Initialize (#25794) 2017-04-02 23:01:42 -03:00
Cyberboss 78ee754da3 Merge upstream 2017-04-01 23:38:37 -04:00
Cyberboss e3c31d2fa7 Roundstart Events. Fixes xeno egg announcement timer (#25659)
* Add support for roundstart events

* Fixes #25649
2017-03-31 20:20:40 +02:00
coiax afd9b4a88d Maintenance loot cleanup (#25448)
🆑 coiax
fix: All tophats, rather than just the ones in maintenance, hurt a tiny
bit if you throw them at people.
/🆑

- All tophats have throwforce 1
- Cable coils are now random colours
- Cable coils now actually come in stacks of 5 in maint
2017-03-30 09:03:15 +13:00
Fox McCloud 7db6a982d7 Modular Receiver in Autolathe (#25401)
* Modular Receiver in Autolathe

* forgot this
2017-03-25 09:21:50 +13:00
coiax 2f1f827d93 Removes costume landmarks, replaces with spawners (#25400) 2017-03-24 08:53:02 -03:00
Cyberboss 0f71ac6190 Fixes window spawners qdeling in New() (#25357) 2017-03-22 16:11:40 -03:00
coiax f096307c20 Generates messages when xeno eggs are delivered (#24852)
* Generates messages when xeno eggs are delivered

🆑 coiax
add: The egg spawner on Metastation will generate a station message and
inform the admins if an egg is spawned. (It's only a two percent chance,
but live in hope.)
/🆑

Metastation has a 2% egg spawner. If it picks the xeno egg, it does so
silently, telling no one. Now it informs the station and also admins and
the game log.

To reiterate, this behaviour is already in the map, I'm just generating
logging and messages. If admins want to simulate this, they can spawn a
`/obj/effect/spawner/xeno_egg_delivery` in any location they like.

* Xeno delivery makes a command report instead

I also refactored command report to avoid the duplication of the SECRET
COMMAND REPORT announcement.
2017-03-13 21:58:20 +13:00
Lzimann 5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
coiax f88184937a Glowsticks (#24761)
* Ports glowsticks from Bay

* Adds glowstick sprites

* Glowsticks in party crates, maint and emergency toolboxes
2017-03-08 02:38:15 -06:00
coiax 2d288690e1 New Librarian traitor item: Haunted Magic Eightball (#24607)
* New Chaplain traitor item: Haunted Magic Eightball

🆑 coiax
add: Toy magic eightballs can now be found around the station in
maintenance and arcade machines. Ask your question aloud, and then
shake for guidance.
add: Adds new Chaplain traitor item, the Haunted Magic Eightball.
Although identical in appearence to the harmless toys, this occult
device reaches into the spirit world to find its answers. Be warned,
that spirits are often capricious or just little assholes.
/🆑

* Compiles, fixes the bugs

* Adds toy eightballs to loot, toys; adds haunted to uplink

* Every 3 minutes

* Noiseless, random haunt, limited stock

* Added sprites for eightball

* Removed notice to replace sprites

* Librarian only
2017-03-08 12:14:44 +13:00
coiax b3a52289ef Posters refactor (#24548)
* Posters refactor

- Posters now use a simple type-per-poster definition, rather than some
large global lists requiring sprite numbers to be the same as entries in
a list.
- Putting a specific poster on a map now simply means putting the
specific type that you want, rather than var editing (often
unsuccessfully).
- There are random all-posters, random contraband posters, and random
official posters for mappers too.
- Ripped posters are now their own type.
- The potential to make additional classes of posters has been left
open, I'd like to move a bunch of the advertisement posters to their own
catagory, and clean up the "official" category to be more obviously
on-brand.

* Updates DeltaStation

* Changed the maps of Metastation

* OmegaStation posters updated

* Updated Pubby posters

* Map merged?

* Updated away mission and ruin posters

* Removes vars from garbage
2017-03-03 11:16:19 +13:00
coiax de0b29dea6 Partially grown clones are horribly disfigured + cardiac arrest refactor (#24106)
add: Refactors heart attack code, a cardiac arrest will knock someone unconscious and kill them very quickly.
add: Adds corazone, an anti-heart attack drug, made by mixing 2 parts Phenol, 1 part Lithium. A person with corazone in their system will not suffer any negative effects from missing a heart. Use it during surgery.
add: Abductor glands are now hearts, the abductor operation table now automatically injects corazone to prevent deaths during surgery. The gland will restart if it stops beating.
fix: Cloning pods always know the name of the person they are cloning.
add: You can swipe a medical ID card to eject someone from the cloning pod early. The cloning pod will announce this over the radio.
del: Fresh clones have no organs or limbs, they gain them during the cloning process. Ejecting a clone too early is not recommended. Power loss will also eject a clone as before.
del: An ejected clone will take damage from being at critical health very quickly upon ejection, rather than before, where a clone could be stable in critical for up to two minutes.
add: Occupants of cloning pods do not interact with the air outside the pod.


After @Cyberboss 's multi-pod cloning got merged, I scrapped the multi-pod stuff from my own work, and brought back the maiming.

Early ejected clones being partially disfigured is a cool feature.

This penalises (but does not completely remove) speed cloning, as there is a window where the clone can be ejected without missing any limbs or organs. Otherwise the clones will probably die due to lack of lungs or heart.

Heart attacks are more lethal, there's an easy medicine for treating them, if chemistry have it on hand.

Clones not reacting to the air around them is a buff to plasmamen (although they'll still burn to death once they're ejected in an oxygen atmosphere).
2017-02-21 11:13:54 +13:00
Cyberboss ee257e1c91 Fixes massive throwing runtimes 2017-02-13 12:15:49 -05:00
Xhuis 21996756be Adds the artistic toolbox and His Grace (#23699)
* Adds His Grace

* Resets victims and warnings on sleep

* Now with compiling!

* Adds the artistic toolbox and maintenance loot
2017-02-08 18:22:00 +13:00